D02836115 Posted February 3, 2025 Posted February 3, 2025 4 hours ago, shikimiyoshino said: How do you install this? Place this BUNDLE inside: \...\StreamingAssets\aa\Switch\fe_assets_unit\model\ubody\brod1f\c000\prefabs\ The path may be slightly different depending on which platform you use to load your mods.
rkadg Posted February 4, 2025 Posted February 4, 2025 Sorry for asking again.. As you said, I adjusted the VolumeBust in the Mode="0" line of AssetTable.xml for all characters, but nothing changed for anyone... 😞 I changed the AssetTable.xml in the patches folder in the battle outfits and more folder and the AssetTable.xml in the nude asset folder char to larger breasts, but none of it was reflected in the game. Does anyone know what the problem is? please...
D02836115 Posted February 4, 2025 Posted February 4, 2025 13 hours ago, rkadg said: Sorry for asking again.. As you said, I adjusted the VolumeBust in the Mode="0" line of AssetTable.xml for all characters, but nothing changed for anyone... 😞 I changed the AssetTable.xml in the patches folder in the battle outfits and more folder and the AssetTable.xml in the nude asset folder char to larger breasts, but none of it was reflected in the game. Does anyone know what the problem is? please... I like to believe that Cobalt has a feature that looks at unique lines in multiple XML files, but I could be wrong. I can think of a few things that may go wrong: 1. To prevent mods from conflicting, I typically keep only one copy of any XML file, unless you know for certain that the duplicate XML files have unique lines of code. 2. Mode="0" is the base line that defines each field. All Mode lines that follow it (with the same name) will override the Mode="0" lines. 3. The model has no weight on l_bust_jnt and/or r_bust_jnt. If all else fails and you still have no idea, you can provide some of the files you're using here so that people can analyze the issues further.
rkadg Posted February 4, 2025 Posted February 4, 2025 1 hour ago, D02836115 said: 저는 Cobalt에 여러 XML 파일에서 고유한 줄을 보는 기능이 있다고 믿고 싶지만, 제가 틀렸을 수도 있습니다. 잘못될 수 있는 몇 가지 사항을 생각해 낼 수 있습니다. 1. 모드 간 충돌을 방지하기 위해 일반적으로 XML 파일을 하나만 보관합니다. 단, 중복된 XML 파일에 고유한 코드 줄이 있는지 확실히 알고 있는 경우는 예외입니다. 2. Mode="0"은 각 필드를 정의하는 기준선입니다. 그 뒤에 오는 모든 Mode 라인(같은 이름)은 Mode="0" 라인을 재정의합니다. 3. 모델은 l_bust_jnt 및/또는 r_bust_jnt에 대한 가중치가 없습니다. 다른 모든 방법이 실패하고 여전히 알 수 없는 경우, 여기에 사용 중인 일부 파일을 제공하면 사람들이 문제를 자세히 분석할 수 있습니다. thank you🙂 I think I just lack understanding of this file. It doesn't seem like the breast size will easily change due to changes in the entered numbers. . . It feels like patch files or other things are related to each other. This may require adjusting the character's chest from the modeling structure
D02836115 Posted February 5, 2025 Posted February 5, 2025 5 hours ago, rkadg said: thank you🙂 I think I just lack understanding of this file. It doesn't seem like the breast size will easily change due to changes in the entered numbers. . . It feels like patch files or other things are related to each other. This may require adjusting the character's chest from the modeling structure If you want me to look over your files for you, I'd be willing to lend a helping hand to make sure everything's fine. 1
rkadg Posted February 5, 2025 Posted February 5, 2025 7 hours ago, D02836115 said: If you want me to look over your files for you, I'd be willing to lend a helping hand to make sure everything's fine. succeeded it! I don't know why, but I changed 'ALL' the VolumeBust= items in all the text and it was reflected. I don't understand why it didn't work before change the values in batches, but it works. happy. Thank you for your help.☺️
shikimiyoshino Posted February 10, 2025 Posted February 10, 2025 On 2/2/2025 at 9:47 PM, D02836115 said: Place this BUNDLE inside: \...\StreamingAssets\aa\Switch\fe_assets_unit\model\ubody\brod1f\c000\prefabs\ The path may be slightly different depending on which platform you use to load your mods. Thank you so much!! But after installing, I'm getting the fishnet texture on the leotard as well. What could I be doing wrong?
potramon Posted February 11, 2025 Posted February 11, 2025 On 12/28/2024 at 8:06 PM, D02836115 said: I vaguely remember this being shared somewhere....GB or here? I dunno. But I do have the file. It replaces one of the Brodian outfits. This is just the file, so I hope you know where to put it in your mods folder. Can be used with ROMFS or Cobalt. Bunny Suit.zip 2.45 MB · 56 downloads Say, do you have any other mod that add erotic cloth that you can share or know a place where they can be found?
Edurdong Posted February 14, 2025 Posted February 14, 2025 (edited) On 1/24/2025 at 5:29 AM, MerlinusTent said: Thank you for the tips! To make sure I understood right, is this accurate? I should NOT be trying to put Spring Job Manager on an existing bone that the game uses (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.), but instead, I should create a brand new bone to put Spring Job Manager on. Similarly, I should NOT be trying to put the Spring Bone component on l_bust_jnt and r_bust_jnt. I should be creating new bones for these as well. A few questions about this: For the new spring bones that I will be creating, you suggested that I need to give them some weight. Does giving the new spring bones some weight also mean taking away weight from the existing l_bust_jnt/r_bust_jnt bones? (normalization means all weights on a vertex should add up to 1, so that means adding weight to something new should take away weight from existing sources, right?) Should the new bone that I put Spring Job Manager on have any weight? The new Spring Job Manager bone should still be parented to one of the existing main bones, right? Should it be parented to the upper spine or something? Thanks for your help (and offer for more help)!! I really appreciate it! If I still can't get this to work after trying a bit more (and trying your suggestions), I might take you up on that offer. Though, as a general note, I've been busy with real life stuff for a while (big move), so I don't know if I'll have much time for modding in the near future. Once I get all re-settled though, I'll definitely be excited to try to get this figured out and then start working on some skimpy outfits! That's wonderful! I look forward to when these are released! (haha, "bikinis of culture". I am amused) Finally, after a loooooong while i had the time to do some final tests, edit some text and upload the mod. It can be downloaded here: https://gamebanana.com/mods/575239 I'd appreciate if anyone finds any bugs to let me know so i can inform the modder about them. Hope ya'll enjoy these skins! Edited February 14, 2025 by Edurdong 1
RinYukari Posted February 14, 2025 Posted February 14, 2025 I've been using Rosado's casual outfit on various characters, but no matter how much I play around with the bust setting etc. there seems to be nothing I can do. I assume the outfit just doesn't have anything modelled in regards to bust. Is there anything I can do to basically add a bust to the outfit? I've looked around but couldn't find any mod or anything for it so far
D02836115 Posted February 15, 2025 Posted February 15, 2025 On 2/10/2025 at 10:57 AM, shikimiyoshino said: Thank you so much!! But after installing, I'm getting the fishnet texture on the leotard as well. What could I be doing wrong? Glad it worked for you. Not exactly sure what may be wrong with the textures. Could possibly be a UV map issue, but I highly doubt that. On 2/11/2025 at 12:47 PM, potramon said: Say, do you have any other mod that add erotic cloth that you can share or know a place where they can be found? You can find them here. I don't follow any other websites that produce mods for Engage. 13 hours ago, RinYukari said: I've been using Rosado's casual outfit on various characters, but no matter how much I play around with the bust setting etc. there seems to be nothing I can do. I assume the outfit just doesn't have anything modelled in regards to bust. Is there anything I can do to basically add a bust to the outfit? I've looked around but couldn't find any mod or anything for it so far You are right that Rosado's Somniel outfit does not have any bust weights, so changing the settings in the AssetTable will do nothing. You can add the weights yourself to the bust since the bones for them do exist on the model with no vertex group. Since Rosado's model fit almost perfectly with the female base model (aside from the chest), the weights should translate very well...for the most part.
DiZXIII Posted February 19, 2025 Posted February 19, 2025 This thread is rather dense, could someone try to make a cohesive post on modding this game?
Scarecrow03 Posted February 21, 2025 Posted February 21, 2025 On 9/25/2023 at 1:22 AM, Mikenorm said: Further more the only way I got nude body's in the game to begin with was by adding outfit packs like battle outfits and promoted classes from previous files in this thread to the title I'd in romfs I do have an engage mod folder with only boamo in it. Ultimately I'm trying to get just full nude bodies but the best I can do is from the outfit packs were the characters have little accessories from there fully clothed version like so the only one to be fully nude is celica. If anyone can just post an already done asset edit or so would be amazing. I got the fully nude version but i want the semi nude which is what you have, could you share your files?
Silentlancer4 Posted February 22, 2025 Posted February 22, 2025 3 hours ago, Scarecrow03 said: I got the fully nude version but i want the semi nude which is what you have, could you share your files? Can you explain how you installed the mod? I am using Yuzu 1725 and new to this whole thing.
Scarecrow03 Posted February 22, 2025 Posted February 22, 2025 (edited) 12 hours ago, Silentlancer4 said: Can you explain how you installed the mod? I am using Yuzu 1725 and new to this whole thing. I honestly just kept downloading stuff from this site and testing it, took me like 4 hours to get it working. I think i can send you the files already in place (in a few hours). I did manage to get semi nude but game crashes randomly and i still dont know if its the emulator or the mods. There is an optimizer installer smash bros that makes it way easier than this game. I also modded pokemon arceus and that one is just drop mod file in mod location so its way easier. This game i find it complicated Edited February 22, 2025 by Scarecrow03
Orienti Posted February 22, 2025 Posted February 22, 2025 On 8/31/2024 at 2:50 AM, plznuy said: Yes, you need to update it to 2.0, Extract the mod integration package to yuzu.exe and overwrite it nude.zip 73.47 MB · 750 downloads Hey! I have a quick question. So I installed the nude mods from this zip. I played a few hours on a new save, but now when I turn off the mod and load back into the save, Alear changed from Female /w my own name to the Male MC with the original 'Alear' name. Is there a way for me to fix that or do I always have to keep the mod on to have my own character there?
Scarecrow03 Posted February 22, 2025 Posted February 22, 2025 22 hours ago, Silentlancer4 said: Can you explain how you installed the mod? I am using Yuzu 1725 and new to this whole thing. I provided all the mods i installed from this site and also a readme inside with the instructions for anyone else. I don't understand how the mods work i just know where to place them. For short it goes on C > users > user > AppData > Roaming > yuzu > sdmc > engage > mods Fire Emblem Engage Multiple Packs Combined.7z 4
Silentlancer4 Posted February 23, 2025 Posted February 23, 2025 53 minutes ago, Scarecrow03 said: I provided all the mods i installed from this site and also a readme inside with the instructions for anyone else. I don't understand how the mods work i just know where to place them. For short it goes on C > users > user > AppData > Roaming > yuzu > sdmc > engage > mods Fire Emblem Engage Multiple Packs Combined.7z 423.92 MB · 2 downloads Thank you so much
Scarecrow03 Posted February 23, 2025 Posted February 23, 2025 4 hours ago, Silentlancer4 said: Thank you so much If your game crashes, right click on the game and go to properties in the graphics section change the API from vulkan to OpenGL, apparently it works, i tested it 1 time and didn't crash bht i saw a few people saying it fixes crash but game is slower
ShadoGiow Posted February 23, 2025 Posted February 23, 2025 (edited) 15 hours ago, Scarecrow03 said: I provided all the mods i installed from this site and also a readme inside with the instructions for anyone else. I don't understand how the mods work i just know where to place them. For short it goes on C > users > user > AppData > Roaming > yuzu > sdmc > engage > mods Fire Emblem Engage Multiple Packs Combined.7z 423.92 MB · 21 downloads Thank you very much, unfortunately it crash on real hardware. Maybe there is some resolution mod (or other emulator things) inside this modpack? Nevermind, that was my fault, but I cannot see the nude mods, or even the expanded accessory slots. Only 2/3 modded skins Edited February 23, 2025 by ShadoGiow
Scarecrow03 Posted February 23, 2025 Posted February 23, 2025 (edited) 8 hours ago, ShadoGiow said: Thank you very much, unfortunately it crash on real hardware. Maybe there is some resolution mod (or other emulator things) inside this modpack? Nevermind, that was my fault, but I cannot see the nude mods, or even the expanded accessory slots. Only 2/3 modded skins To see the nude mods i go to inventory where you change class and engage rings with the spirit characters which are also nude, or go to shop and go to buy, the first option to buy on female characters should appear nude. I haven't play the game so i dont know the name of stuff but you should be able to find it. If one mod worked then all of them should have worked. The amiibo clothes removes pants only, you need to adjust camera to see nude parts. What i did to test the nude mods was download a save file from someone else to check it. I could provide you that save file if you want. Some characters have the semi nude clothes depending on their class, thats why you should get a save file to check all that. The one i found is before the last battle apparently. Also, you need the game version 2.0.0. I tested the zip i uploaded before uploading it and it shows everything i mentioned. I dont understand why you are getting some mods only, if 1 works then all of them should also work i believe Edited February 23, 2025 by Scarecrow03 1
Scarecrow03 Posted February 24, 2025 Posted February 24, 2025 10 hours ago, ShadoGiow said: Thank you very much, unfortunately it crash on real hardware. Maybe there is some resolution mod (or other emulator things) inside this modpack? Nevermind, that was my fault, but I cannot see the nude mods, or even the expanded accessory slots. Only 2/3 modded skins the main character cant be seen from the shop but other female can be seen, i still dont understand why since i still dont understand the game but it problably has to do with classes but you can see the main character in the inventory 1
ShadoGiow Posted February 25, 2025 Posted February 25, 2025 On 2/24/2025 at 2:20 AM, Scarecrow03 said: the main character cant be seen from the shop but other female can be seen, i still dont understand why since i still dont understand the game but it problably has to do with classes but you can see the main character in the inventory Thank you very much for the insight, I'll be try some trial and error with this mods
MerlinusTent Posted March 10, 2025 Posted March 10, 2025 On 1/24/2025 at 3:45 AM, D02836115 said: @MerlinusTent Answers to your questions below: I should NOT be trying to put Spring Job Manager on an existing bone that the game uses (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.), but instead, I should create a brand new bone to put Spring Job Manager on. Yes. Similarly, I should NOT be trying to put the Spring Bone component on l_bust_jnt and r_bust_jnt. I should be creating new bones for these as well. Yes. For the new spring bones that I will be creating, you suggested that I need to give them some weight. Does giving the new spring bones some weight also mean taking away weight from the existing l_bust_jnt/r_bust_jnt bones? (normalization means all weights on a vertex should add up to 1, so that means adding weight to something new should take away weight from existing sources, right?) Yes. Should the new bone that I put Spring Job Manager on have any weight? No. The new Spring Job Manager bone should still be parented to one of the existing main bones, right? Should it be parented to the upper spine or something? It will be parented to what makes the most sense in terms of influence. For example, if you want spring bones on the breasts to function properly, you will want to parent to the bone that would influence them the most. In this case, it would be c_spine2_jnt and/or c_spine2vol_jnt. If you were to parent them to c_neck_jnt, they will exhibit influence whenever the neck moves, which will look very awkward. Hope this helps. I'm finally done with my big move and am more-or-less settled again. I'm looking forward to working on mods again! Thank you, @D02836115 for your tips and advice! By following that, I think I had a breakthrough and finally made some progress! Before, I couldn't get the spring bones to do anything. Now, I think I at least have "proof of concept" where I can see that the spring bones are doing "something". It doesn't look very good right now (in fact, right now it might be downright "disturbing"), but since I can see that the spring bones are having an effect, the rest might just be weight and spring bone parameter adjustments. Here's what it looks like right now: https://jumpshare.com/s/OpgS3w8FH1wy1g5fPXou
D02836115 Posted March 11, 2025 Posted March 11, 2025 18 hours ago, MerlinusTent said: I'm finally done with my big move and am more-or-less settled again. I'm looking forward to working on mods again! Thank you, @D02836115 for your tips and advice! By following that, I think I had a breakthrough and finally made some progress! Before, I couldn't get the spring bones to do anything. Now, I think I at least have "proof of concept" where I can see that the spring bones are doing "something". It doesn't look very good right now (in fact, right now it might be downright "disturbing"), but since I can see that the spring bones are having an effect, the rest might just be weight and spring bone parameter adjustments. Here's what it looks like right now: https://jumpshare.com/s/OpgS3w8FH1wy1g5fPXou Glad my explanation worked for you. Mind the bone rolls. This will affect how the parameters in Unity influence the spring bone. You're nearly there. If you need any more assistance, please feel free to reach out.
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