D02836115 Posted December 12, 2024 Posted December 12, 2024 1 hour ago, MerlinusTent said: Thanks for sharing! These do look pretty cool! And wait... these artists released their models for free download?! That is indeed really cool! I was about to say that I might not be confident in my skill level to reproduce these, but... if the models are provided...hmm....maybe... By the way, curious, have you seen any cool designs where there is a bit more metal to the armor? I feel like an armored class should still have the parts covering the breasts be metal instead of cloth (though of course it should still be skimpy/revealing). Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices... It appears the people here want less armor to be honest. The challenge here is whether or not you want Engage's proportions or the actual model. Either way, it will be a challenging task. Also, welcome back.
Edurdong Posted December 12, 2024 Posted December 12, 2024 4 hours ago, MerlinusTent said: Thanks for sharing! These do look pretty cool! And wait... these artists released their models for free download?! That is indeed really cool! I was about to say that I might not be confident in my skill level to reproduce these, but... if the models are provided...hmm....maybe... By the way, curious, have you seen any cool designs where there is a bit more metal to the armor? I feel like an armored class should still have the parts covering the breasts be metal instead of cloth (though of course it should still be skimpy/revealing). Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices... Yeah there's a ton of free models available for use. Now how well they can be added or if they're compatible depends. For example, Yunaka (the modder that made the skins i commisioned, not the character lmao) was able to add Ivy's costume from Soul Calibur to the pack, but the compromise was that the skin slowdowns the game quite a bit because it uses a lot of textures. He CAN make it work better, but it wouldn't look as nice as it does now. IDK if the models i shared are usable, but you could always try. I did find a full armor model that with some modifications could make for an amazing leotard bikini armor, but i didn't share it because well it was a full armor lol. If i do find it again I'll show it to you As for your question regarding the promotion, well you know the saying: sometimes less is more 😏
MerlinusTent Posted December 13, 2024 Posted December 13, 2024 Haha, sounds like 3 out of 3 want less armor after promotion! All right, I'll keep that in mind for when I eventually get to the armored classes (though that likely will be at least a month or so away, assuming my interest/motivation survives the holidays). On 12/11/2024 at 11:42 PM, D02836115 said: It appears the people here want less armor to be honest. The challenge here is whether or not you want Engage's proportions or the actual model. Either way, it will be a challenging task. Also, welcome back. It will extremely likely be Engage's proportions. Most all of the 3D models in Engage feel like they are based off the same base model, and the game uses attributes in the Asset Table to vary body proportions for different characters (VolumeArm, VolumeLegs, and the important VolumeBust, for example). And thanks! It's good to see you again too! (And wow, it looks like you've been pretty proactive answering questions from the community! Nice!) By the way, on an unrelated note, I am starting to do some "research" on Spring Bones. I think I've seen other mods successfully use them for things like skirt physics. However, I think there is another "use" for those physics that I think some of us here might be interested in... I'll report back if the experiment succeeds (or fails, I guess) In the meantime, while working on this, I made a temporary testing mod that, while I wasn't intending on this being a finished product, I wonder if maybe someone would actually find this useful just in the current state.. Is there still anyone here who is just looking for a "generic naked mod" but is having trouble finding one (or having trouble getting one of the old ones to work)? If so, maybe this temp test mod can be at least better than nothing: BaseBodyTest.zip This is a Cobalt mod that adds a "Naked" outfit option to the Accessories shop. Any female character should be able to equip it. The naked model is based off the Zephia base model, but with slightly cleaned up textures (textures from the Pyra example project). You can "install" the mod by just copying the zip file to the Cobalt mods folder (<Ryujinx folder>/sdcard/engage/mods). I don't even think you need to unzip the file. Spoiler Note that since these are just using the base body textures from the Pyra example project, the textures don't have nipples or vagina. However, I vaguely remember that some texture artists from earlier in this thread made some NSFW textures for the Zephia base body. One could use those (or modify the Albedo texture oneself) to make this a more appealing "generic naked mod". 4
D02836115 Posted December 14, 2024 Posted December 14, 2024 On 12/13/2024 at 5:34 PM, MerlinusTent said: Haha, sounds like 3 out of 3 want less armor after promotion! All right, I'll keep that in mind for when I eventually get to the armored classes (though that likely will be at least a month or so away, assuming my interest/motivation survives the holidays). It will extremely likely be Engage's proportions. Most all of the 3D models in Engage feel like they are based off the same base model, and the game uses attributes in the Asset Table to vary body proportions for different characters (VolumeArm, VolumeLegs, and the important VolumeBust, for example). And thanks! It's good to see you again too! (And wow, it looks like you've been pretty proactive answering questions from the community! Nice!) By the way, on an unrelated note, I am starting to do some "research" on Spring Bones. I think I've seen other mods successfully use them for things like skirt physics. However, I think there is another "use" for those physics that I think some of us here might be interested in... I'll report back if the experiment succeeds (or fails, I guess) In the meantime, while working on this, I made a temporary testing mod that, while I wasn't intending on this being a finished product, I wonder if maybe someone would actually find this useful just in the current state.. Is there still anyone here who is just looking for a "generic naked mod" but is having trouble finding one (or having trouble getting one of the old ones to work)? If so, maybe this temp test mod can be at least better than nothing: BaseBodyTest.zip This is a Cobalt mod that adds a "Naked" outfit option to the Accessories shop. Any female character should be able to equip it. The naked model is based off the Zephia base model, but with slightly cleaned up textures (textures from the Pyra example project). You can "install" the mod by just copying the zip file to the Cobalt mods folder (<Ryujinx folder>/sdcard/engage/mods). I don't even think you need to unzip the file. Reveal hidden contents Note that since these are just using the base body textures from the Pyra example project, the textures don't have nipples or vagina. However, I vaguely remember that some texture artists from earlier in this thread made some NSFW textures for the Zephia base body. One could use those (or modify the Albedo texture oneself) to make this a more appealing "generic naked mod". If you need any assistance with understanding spring bones, feel free to reach out to me. I've done a lot of research myself, so if you're interested in pursuing the special physics that you want to implement, I can definitely assist.
MerlinusTent Posted December 17, 2024 Posted December 17, 2024 On 12/14/2024 at 2:32 AM, D02836115 said: If you need any assistance with understanding spring bones, feel free to reach out to me. I've done a lot of research myself, so if you're interested in pursuing the special physics that you want to implement, I can definitely assist. Thanks!! I played around with Spring Bones a lot this weekend, but unfortunately, I could not get breast physics to work... I'm using the UnityChan Spring Bones library that the Divine Dragon template comes with. Is this the same Spring Bones library that you're using? I was able to see at least "some" Spring Bones effect by getting something like a skirt to flap a little, but I couldn't get it to affect the existing breasts mesh. Have you been able to get jiggle physics to work successfully? If so, do you have any tips? I also have two main questions: 1) Which bones do you add Spring Job Manager and Spring Bone components to? I've tried: * Spring Job Manager on the spine2 bone, and Spring Bone on the bust bone (ex. l_bust_jnt) * Spring Job Manager on the bust bone and Spring Bone on a new bone that I extruded from the bust bone. (and transferred all bust weights into my new bone) There was something else I tried too, but I forget what it was right now 2) How do you deal with the bones that seem perpendicular to what they should be (I'm calling these the "porcupine bones"). For example, I see the bust bones pointing straight UPWARDS instead of towards the camera when you're looking at the model from the front. This makes extruding bones weird because the bones extrude in the direction of the previous one (which is upwards in this case). I had to do something weird to disconnect my extruded bone from the original so that I could move it. And then I'm also not sure what to do about its size... Anyways, unfortunately, I am no longer at my main computer and I won't be back until after the new year. So there will be no more progress or "experiments" from me until January next year.
D02836115 Posted December 17, 2024 Posted December 17, 2024 1 hour ago, MerlinusTent said: Thanks!! I played around with Spring Bones a lot this weekend, but unfortunately, I could not get breast physics to work... I'm using the UnityChan Spring Bones library that the Divine Dragon template comes with. Is this the same Spring Bones library that you're using? I was able to see at least "some" Spring Bones effect by getting something like a skirt to flap a little, but I couldn't get it to affect the existing breasts mesh. Have you been able to get jiggle physics to work successfully? If so, do you have any tips? I also have two main questions: 1) Which bones do you add Spring Job Manager and Spring Bone components to? I've tried: * Spring Job Manager on the spine2 bone, and Spring Bone on the bust bone (ex. l_bust_jnt) * Spring Job Manager on the bust bone and Spring Bone on a new bone that I extruded from the bust bone. (and transferred all bust weights into my new bone) There was something else I tried too, but I forget what it was right now 2) How do you deal with the bones that seem perpendicular to what they should be (I'm calling these the "porcupine bones"). For example, I see the bust bones pointing straight UPWARDS instead of towards the camera when you're looking at the model from the front. This makes extruding bones weird because the bones extrude in the direction of the previous one (which is upwards in this case). I had to do something weird to disconnect my extruded bone from the original so that I could move it. And then I'm also not sure what to do about its size... Anyways, unfortunately, I am no longer at my main computer and I won't be back until after the new year. So there will be no more progress or "experiments" from me until January next year. 1. Spring bones typically will have their own bones on the armature, which I'm certain that you're aware of those already. What the chain of spring bones should also have (at least for Engage) is another bone higher up the chain called a Manager. This Manager bone is what the Spring Job Manager should be on. Placing the Spring Job Manager on the main bones of the armature (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.) will not work as they are referenced for scale and/or rotation mostly (not for spring bones). In order to give physics to the breasts, you will have to create new spring bones for them, add them to the vertex groups, and give them some weight. 2. The direction (Y-axis) and scale of the bones shouldn't matter too much. It's more so the bone roll that you need to pay more attention to. Additionally, the bust bones (l_bust_jnt and r_bust_jnt) are used to scale the bust for various units, which can be changed via the AssetTable.xml. Due to the fact that they are used in the AssetTable, they cannot be used for spring bones but rather for scale. If you need more real-time assistance, please reach out to me via the Discord. I hope you still remember me in the Discord.
Edurdong Posted December 24, 2024 Posted December 24, 2024 (edited) I have received some extra money recently and i managed to get 2 more comms. Took some inspiration from the Lapis mod Merlinus made and decided to make them bikini armors. One is the Battle Panties from Persona 3 and the other is the Venus Valkirye outfit from DOA Xtreme Venus Vacation (originally intended this one to be the Female Warrior outfit from DQ3 but there's only like 2 models of her and they look very rough lmao). I decided to also include a commision made months ago which was Scathach's swimsuit from Fate Grand Order. These commisions will make up a new pack, which will include skins in the skimpier side, but that aren't fighting game related. The fighting game skins pack will still be the one that gets priority, but this one will also get updates here and there. It will hopefully be released this week. Gonna need some time to test the skins first and check for potential bugs before releasing it, so stay tuned for the eventual upload Edit: Oh yeah btw any name ideas for this pack? The other one was pretty straight forward because well it's a fighting game based pack. This one won't have a set media. There's already a costume from a mobile RPG, one from a console RPG and another from a PC...whatever genre DOA XVV falls into. Not every skin will be a bikini armor or a swimsuit either. The only criteria to be put in this pack is: -Does this outfit show too much skin? Yes -Is it fighting game related? No Edited December 25, 2024 by Edurdong 1
Obligitury Posted December 25, 2024 Posted December 25, 2024 1 hour ago, Edurdong said: Edit: Oh yeah btw any name ideas for this pack? The other one was pretty straight forward because well it's a fighting game based pack. This one won't have a set media. There's already a costume from a mobile RPG, one from a console RPG and another from a PC...whatever genre DOA XVV falls into. Not every skin will be a bikini armor or a swimsuit either. The only criteria to be put in this pack is: -Does this outfit show too much skin? Yes -Is it fighting game related? No since its a bikini from various sources of media, why not call it the bikinis of culture?
bluebird230 Posted December 26, 2024 Posted December 26, 2024 does anyone know what mod this outfit is from? https://ibb.co/Jprq5wt
D02836115 Posted December 29, 2024 Posted December 29, 2024 On 12/26/2024 at 2:19 PM, bluebird230 said: does anyone know what mod this outfit is from? https://ibb.co/Jprq5wt I vaguely remember this being shared somewhere....GB or here? I dunno. But I do have the file. It replaces one of the Brodian outfits. This is just the file, so I hope you know where to put it in your mods folder. Can be used with ROMFS or Cobalt. Bunny Suit.zip
トトロ Posted December 30, 2024 Posted December 30, 2024 初めまして。 こちらのmodサイトには、数ヶ月前からお世話になっております。 ここを覗いてて気になった衣装modがありましたので、ダウンロードしたかったのですが、URLが見当たりませんでしたので、URLを持っている人がいれば教えていただけるとありがたいです。 nice to meet you. I have been using this mod site for several months now. There was a costume mod that caught my attention when I was browsing here, and I wanted to download it, but I couldn't find the URL, so if anyone has the URL, I'd appreciate it if you could let me know.
D02836115 Posted December 31, 2024 Posted December 31, 2024 18 hours ago, トトロ said: 初めまして。 こちらのmodサイトには、数ヶ月前からお世話になっております。 ここを覗いてて気になった衣装modがありましたので、ダウンロードしたかったのですが、URLが見当たりませんでしたので、URLを持っている人がいれば教えていただけるとありがたいです。 nice to meet you. I have been using this mod site for several months now. There was a costume mod that caught my attention when I was browsing here, and I wanted to download it, but I couldn't find the URL, so if anyone has the URL, I'd appreciate it if you could let me know. Hello トトロ, that is a very old mod of mine. I have included it in this post. It replaces Hortensia's outfit upon joining, and promoting her will change her outfit (unless you are using BOAMO). You can use it for either ROMFS or Cobalt, but the attached is configured specifically for Cobalt and is meant to be ZIPPED into the mods folder of sdcard/engage. Onion Maid.zip 1
トトロ Posted January 1, 2025 Posted January 1, 2025 On 12/31/2024 at 9:49 AM, D02836115 said: Hello トトロ, that is a very old mod of mine. I have included it in this post. It replaces Hortensia's outfit upon joining, and promoting her will change her outfit (unless you are using BOAMO). You can use it for either ROMFS or Cobalt, but the attached is configured specifically for Cobalt and is meant to be ZIPPED into the mods folder of sdcard/engage. Onion Maid.zip 15.41 MB · 11 downloads Thanks for the offer. I prefer clothed skins to naked ones, so I'm grateful for these skins. I especially like skirt skins, so if you have or create such skins, it would be helpful.
Edurdong Posted January 4, 2025 Posted January 4, 2025 On 12/24/2024 at 9:04 PM, Obligitury said: since its a bikini from various sources of media, why not call it the bikinis of culture? I guess a simple name like "Bikini Pack" would work until i figure out what to name it once i start adding skins that aren't necessarily bikinis. Also apologies for announcing the pack a while ago but not releasing it yet. Haven't had too much time to test the skins with the holidays and some stuff that's been kicking my ass irl. I'll try and do the tests ASAP so it can be posted soon 1
xxxholicxxxx Posted January 15, 2025 Posted January 15, 2025 (edited) On 11/24/2024 at 5:59 AM, D02836115 said: Unless there's a conflict between the mods you're using, it should show up the moment the Boutique becomes available. Worse case, ensure you're using the latest version of Engage (v2.0.0) and the latest release of Cobalt (v1.16.0) as well as BOAMO. Hello, I have tried using the patches file and overwritten the files in BOAMA. But it seems it is not working for me. The item in the shop gives me this instead?? I've got the files in the correct folder and my cobalt is working fine because another mod "seaside dragon" works just fine. Here is what I am getting after copying the patches folder to the BOAMO. Edited January 15, 2025 by xxxholicxxxx
D02836115 Posted January 17, 2025 Posted January 17, 2025 On 1/15/2025 at 11:36 PM, xxxholicxxxx said: Hello, I have tried using the patches file and overwritten the files in BOAMA. But it seems it is not working for me. The item in the shop gives me this instead?? I've got the files in the correct folder and my cobalt is working fine because another mod "seaside dragon" works just fine. Here is what I am getting after copying the patches folder to the BOAMO. It is working as intended. You were supposed to download the nude model in the forum here and place it in the appropriate directory. Since the nude model replaces Zephia's default outfit, that is exactly why you are seeing that outfit there.
xxxholicxxxx Posted January 24, 2025 Posted January 24, 2025 On 1/17/2025 at 1:26 PM, D02836115 said: It is working as intended. You were supposed to download the nude model in the forum here and place it in the appropriate directory. Since the nude model replaces Zephia's default outfit, that is exactly why you are seeing that outfit there. Thanks! It is now working.
MerlinusTent Posted January 24, 2025 Posted January 24, 2025 On 12/17/2024 at 12:06 AM, D02836115 said: 1. Spring bones typically will have their own bones on the armature, which I'm certain that you're aware of those already. What the chain of spring bones should also have (at least for Engage) is another bone higher up the chain called a Manager. This Manager bone is what the Spring Job Manager should be on. Placing the Spring Job Manager on the main bones of the armature (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.) will not work as they are referenced for scale and/or rotation mostly (not for spring bones). In order to give physics to the breasts, you will have to create new spring bones for them, add them to the vertex groups, and give them some weight. 2. The direction (Y-axis) and scale of the bones shouldn't matter too much. It's more so the bone roll that you need to pay more attention to. Additionally, the bust bones (l_bust_jnt and r_bust_jnt) are used to scale the bust for various units, which can be changed via the AssetTable.xml. Due to the fact that they are used in the AssetTable, they cannot be used for spring bones but rather for scale. If you need more real-time assistance, please reach out to me via the Discord. I hope you still remember me in the Discord. Thank you for the tips! To make sure I understood right, is this accurate? I should NOT be trying to put Spring Job Manager on an existing bone that the game uses (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.), but instead, I should create a brand new bone to put Spring Job Manager on. Similarly, I should NOT be trying to put the Spring Bone component on l_bust_jnt and r_bust_jnt. I should be creating new bones for these as well. A few questions about this: For the new spring bones that I will be creating, you suggested that I need to give them some weight. Does giving the new spring bones some weight also mean taking away weight from the existing l_bust_jnt/r_bust_jnt bones? (normalization means all weights on a vertex should add up to 1, so that means adding weight to something new should take away weight from existing sources, right?) Should the new bone that I put Spring Job Manager on have any weight? The new Spring Job Manager bone should still be parented to one of the existing main bones, right? Should it be parented to the upper spine or something? Thanks for your help (and offer for more help)!! I really appreciate it! If I still can't get this to work after trying a bit more (and trying your suggestions), I might take you up on that offer. Though, as a general note, I've been busy with real life stuff for a while (big move), so I don't know if I'll have much time for modding in the near future. Once I get all re-settled though, I'll definitely be excited to try to get this figured out and then start working on some skimpy outfits! On 12/24/2024 at 2:22 PM, Edurdong said: I have received some extra money recently and i managed to get 2 more comms. Took some inspiration from the Lapis mod Merlinus made and decided to make them bikini armors. One is the Battle Panties from Persona 3 and the other is the Venus Valkirye outfit from DOA Xtreme Venus Vacation (originally intended this one to be the Female Warrior outfit from DQ3 but there's only like 2 models of her and they look very rough lmao). I decided to also include a commision made months ago which was Scathach's swimsuit from Fate Grand Order. These commisions will make up a new pack, which will include skins in the skimpier side, but that aren't fighting game related. The fighting game skins pack will still be the one that gets priority, but this one will also get updates here and there. It will hopefully be released this week. Gonna need some time to test the skins first and check for potential bugs before releasing it, so stay tuned for the eventual upload Edit: Oh yeah btw any name ideas for this pack? The other one was pretty straight forward because well it's a fighting game based pack. This one won't have a set media. There's already a costume from a mobile RPG, one from a console RPG and another from a PC...whatever genre DOA XVV falls into. Not every skin will be a bikini armor or a swimsuit either. The only criteria to be put in this pack is: -Does this outfit show too much skin? Yes -Is it fighting game related? No That's wonderful! I look forward to when these are released! (haha, "bikinis of culture". I am amused)
D02836115 Posted January 24, 2025 Posted January 24, 2025 @MerlinusTent Answers to your questions below: I should NOT be trying to put Spring Job Manager on an existing bone that the game uses (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.), but instead, I should create a brand new bone to put Spring Job Manager on. Yes. Similarly, I should NOT be trying to put the Spring Bone component on l_bust_jnt and r_bust_jnt. I should be creating new bones for these as well. Yes. For the new spring bones that I will be creating, you suggested that I need to give them some weight. Does giving the new spring bones some weight also mean taking away weight from the existing l_bust_jnt/r_bust_jnt bones? (normalization means all weights on a vertex should add up to 1, so that means adding weight to something new should take away weight from existing sources, right?) Yes. Should the new bone that I put Spring Job Manager on have any weight? No. The new Spring Job Manager bone should still be parented to one of the existing main bones, right? Should it be parented to the upper spine or something? It will be parented to what makes the most sense in terms of influence. For example, if you want spring bones on the breasts to function properly, you will want to parent to the bone that would influence them the most. In this case, it would be c_spine2_jnt and/or c_spine2vol_jnt. If you were to parent them to c_neck_jnt, they will exhibit influence whenever the neck moves, which will look very awkward. Hope this helps.
MerlinusTent Posted January 24, 2025 Posted January 24, 2025 12 minutes ago, D02836115 said: @MerlinusTent Answers to your questions below: I should NOT be trying to put Spring Job Manager on an existing bone that the game uses (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.), but instead, I should create a brand new bone to put Spring Job Manager on. Yes. Similarly, I should NOT be trying to put the Spring Bone component on l_bust_jnt and r_bust_jnt. I should be creating new bones for these as well. Yes. For the new spring bones that I will be creating, you suggested that I need to give them some weight. Does giving the new spring bones some weight also mean taking away weight from the existing l_bust_jnt/r_bust_jnt bones? (normalization means all weights on a vertex should add up to 1, so that means adding weight to something new should take away weight from existing sources, right?) Yes. Should the new bone that I put Spring Job Manager on have any weight? No. The new Spring Job Manager bone should still be parented to one of the existing main bones, right? Should it be parented to the upper spine or something? It will be parented to what makes the most sense in terms of influence. For example, if you want spring bones on the breasts to function properly, you will want to parent to the bone that would influence them the most. In this case, it would be c_spine2_jnt and/or c_spine2vol_jnt. If you were to parent them to c_neck_jnt, they will exhibit influence whenever the neck moves, which will look very awkward. Hope this helps. Wow! Thanks for the quick reply! I look forward to trying this out! (eventually, when I have time to get to it)
トトロ Posted January 29, 2025 Posted January 29, 2025 I would like to change the main character to Celine and move her in the base. I am guessing that it is possible to do this by playing with some code in the asset table. Also, is it possible to break the angle limit of the snap camera at the base? It would be helpful to know if there is a way to do this.
rkadg Posted January 29, 2025 Posted January 29, 2025 I'm trying to change the breast size of female characters in AssetTable.xml. Is this possible? If possible, which columns and what values should I change?
D02836115 Posted January 29, 2025 Posted January 29, 2025 10 hours ago, トトロ said: I would like to change the main character to Celine and move her in the base. I am guessing that it is possible to do this by playing with some code in the asset table. Also, is it possible to break the angle limit of the snap camera at the base? It would be helpful to know if there is a way to do this. Yes, it's possible. There are some ways to do it: 1. Replace the main character's (MPID_Lueur) Mode="0" entry in the AssetTable.xml with Celine's. This may require a lot more work because this doesn't account for promotions, which will override Mode="0" entries, so it will revert back to Lueur. 2. Create two new entries in the AssetTable.xml as accessories to add to the Boutique. When adding new accessories, you will have to assign an entry in Item.xml as well to define it. 8 hours ago, rkadg said: I'm trying to change the breast size of female characters in AssetTable.xml. Is this possible? If possible, which columns and what values should I change? Refer to the respective unit's Mode="0" entry in the AssetTable.xml, scroll to the right until you find the field VolumeBust and change the value within the quotes to whatever you want. 2
rkadg Posted January 29, 2025 Posted January 29, 2025 9 minutes ago, D02836115 said: Yes, it's possible. There are some ways to do it: 1. Replace the main character's (MPID_Lueur) Mode="0" entry in the AssetTable.xml with Celine's. This may require a lot more work because this doesn't account for promotions, which will override Mode="0" entries, so it will revert back to Lueur. 2. Create two new entries in the AssetTable.xml as accessories to add to the Boutique. When adding new accessories, you will have to assign an entry in Item.xml as well to define it. Refer to the respective unit's Mode="0" entry in the AssetTable.xml, scroll to the right until you find the field VolumeBust and change the value within the quotes to whatever you want. Thank you so much 😊 🙏
shikimiyoshino Posted February 2, 2025 Posted February 2, 2025 On 12/28/2024 at 7:06 PM, D02836115 said: I vaguely remember this being shared somewhere....GB or here? I dunno. But I do have the file. It replaces one of the Brodian outfits. This is just the file, so I hope you know where to put it in your mods folder. Can be used with ROMFS or Cobalt. Bunny Suit.zip 2.45 MB · 46 downloads How do you install this?
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