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Fire Emblem Engage (Switch)


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Posted
2 hours ago, rizaadon007 said:

I used the cobalt updater to make this camera mod play nice with other mods and it was working great, til i found out it disabled a DIFFERENT mod i had installed that cut the bond ring generation price to 0. That's an annoying thing to have to toggle back and forth throughout the first half of the game, so does anyone know how to make them work together? Using this mod in particular: https://gamebanana.com/mods/477802

Both mods are using the Params.bundle file.  You just need to merge the differences into one; I recommend comparing the differences using Winmerge.  Once you complete your adjustments, just remove the two mods and place your new Params.xml into the patches directory.

Posted
9 hours ago, D02836115 said:

If there's a will, there's a way.  Refer to my post a few pages back.

 

 

I'm not that great at changing things because I don't want to break it. But I can give it a try if I can get some help with it.

Posted
22 hours ago, Marchandeurdelegumes said:

Hi everyone, Is there a pack with a bunch of skimpy outfits? Or somewhere where I can download some? Gamebanana does not seem to have much of those

For now, there's only the fighting games skins pack i commisioned that's up on Gamebanana. It includes outfits like Kitana, Athena, Angel,Cammy and Mai. I have plans to get more outfits on that pack in the future, but for now the commisions have been paused. When i do get back to commisioning, the plans are to get Kitana,Milena and Jade from MK9, some DOA outfits and some skimpy alts from side games like KOF Allstars. Maybe some non fighting game related skins too like 2B with a self destruct alt for example. Maybe next year i'll keep commisioning those. Who knows. Oh and for something that isn't on Gamebanana, there's a Nexus mods exclusive Dark Mage outfit from Fire Emblem fates

  • 2 weeks later...
Posted

Hello everyone!

It looks like I am coming back to Fire Emblem Engage modding! I see that the tools and processes have advanced quite a bit since last time I made an outfit mod. I'm excited to see the potential of the new workflow.

 

As a practice project for trying out the new workflow of building the Unity bundle, here's a skimpy Lapis armor mod!

https://gamebanana.com/mods/561395

Spoiler

6757f8114e19e.jpg

 

 

By the way, I'd like to point out again Raytwo's post from page 48.

On 1/28/2024 at 12:08 PM, Raytwo said:

 

Hey there,

 

The community is actually pretty active, the issue comes from a lack of ambition and people settling for the easy stuff. We are actually having a lot of breakthroughs these past 2-3 weeks, including custom maps.

 

When it comes to BOAMO, it should actually be simpler now than ever before, as you don't have to work around it anymore to add your own stuff thanks to Cobalt. You can simply name your mod so it comes after BOAMO's in alphanumerical order to have it loaded after BOAMO.

 

Consider visiting the wiki to see a list of the features and possibilities that come with Cobalt. There is also a guide to make models with Unity, which is way simpler than doing it through softwares such as UABEA, and soon will come with a preconfigured real-time preview for models.

 

image.thumb.png.dd88de0f616cb3b2e0a9f23297891f99.png

 

Consider also joining the server for questions or assistance if you need it, provided you don't post the naughty bits for all to see (I'm not judging but rules are rules). 🙂

 

I'd gladly redirect people to the necessary resources if needed, provided they're at least motivated.

 

Finally, we have an open-source sample project by DogeThis that showcases pretty much everything that's possible when it comes to models, including custom physics (yes, even that kind).

 

Cheers!

Raytwo linked the Discord server where the Engage modding community is gathered. There are some very talented (and very helpful) people there! If you have a real interest in learning modding for Engage, please join us there! (apparently, there's even a term for us "LoversLab refugees" or "LoversLab immigrants" there, haha!)

I haven't been there long yet, but I have definitely seen at least two posts about them wanting to recruit more modders from LoversLab! There is some demand for more mods on the spicier side, it seems!

 

 

 

 

By the way, to respond to the (somewhat) recent question about a pack of skimpy outfits...

I vaguely remember that someone a number of pages back gathered and catalogued the outfit packs from this thread. I can't seem to find that post though...

One thing that I can kind of offer is my old outfit pack on page 45:

  

On 8/5/2023 at 12:19 PM, MerlinusTent said:

Hello everyone!

It's been a long time since I was last on this forum, but I've come back now, and I've brought some goodies. I've made some mods for my latest playthrough, and I'll share them here in case anyone else wants to use them.

(@Aphrody, the timing of your post happened to work out well. Is something like this what you're looking for?)

 

Here are the contents. I've included the bundle names so that you can pick and choose which ones to use or not use.

  Reveal hidden contents

Wolf Knight - ubody_cav2cf_c000

image.png.6a260a2adde7fe16fef012b1a996213e.png

 


Merrin default outfit - ubody_cav2cf_c452

image.png.20226cf21bcaf4cc50dd4f24bde1289e.png

 


Hortensia default outfit  - ubody_slp1ef_c351

image.png.2e5b867137a9d0756c3063a8ed880be6.png

 


Mage Knight - ubody_mag2bf_c000

image.png.8462e313270fb60dcaad97c25f5fd68b.png

 


Veyle default outfit  - ubody_sdp0af_c551

image.png.ec07408f47c491c5a2a5f67baabc8cfa.png

 

 


Celine default outfit - ubody_flr0af_c150

 

image.png.3823fd6f5fa48b7e79bc5c330191ef44.png

 


Eirika - ubody_eir0af_c582

image.png.845d112150623dd82ddebfce2eb0962e.png

 


Micaiah - ubody_mic0af_c583

image.png.75dbed54a67d09bc2627c288d58249cc.png

 


Lucina - ubody_luc0af_c584

image.png.543c9c8edc7d0521373b873f6d819427.png

 


Nel default outfit  - ubody_sds0af_c099

image.png.9d5dda41daa7a055cafc21f75c3e73b3.png

 


Lapis default outfit - ubody_swd0af_c251

image.png.c865e44eed712ec548dab8d200fe6fe2.png

 

 

 

Here is the file with the mods: MerlinusModdedOutfits_08_23.zip

Note: This is compatible with BOAMO (Battle Outfits and More Outfits) and Cobalt (though you'd place the files in a slightly different location for a Cobalt installation)

I would recommend using BOAMO so that you can use the character default outfits even when you're not in that character's default class.

 

 

Otherwise, @Edurdong looks like he has a cool commissioned pack on GameBanana. I think that is referring to this mod: https://gamebanana.com/mods/523328

 

 

 

Posted
9 hours ago, MerlinusTent said:

Hello everyone!

It looks like I am coming back to Fire Emblem Engage modding! I see that the tools and processes have advanced quite a bit since last time I made an outfit mod. I'm excited to see the potential of the new workflow.

 

As a practice project for trying out the new workflow of building the Unity bundle, here's a skimpy Lapis armor mod!

https://gamebanana.com/mods/561395

  Reveal hidden contents

6757f8114e19e.jpg

 

 

By the way, I'd like to point out again Raytwo's post from page 48.

Raytwo linked the Discord server where the Engage modding community is gathered. There are some very talented (and very helpful) people there! If you have a real interest in learning modding for Engage, please join us there! (apparently, there's even a term for us "LoversLab refugees" or "LoversLab immigrants" there, haha!)

I haven't been there long yet, but I have definitely seen at least two posts about them wanting to recruit more modders from LoversLab! There is some demand for more mods on the spicier side, it seems!

 

 

 

 

By the way, to respond to the (somewhat) recent question about a pack of skimpy outfits...

I vaguely remember that someone a number of pages back gathered and catalogued the outfit packs from this thread. I can't seem to find that post though...

One thing that I can kind of offer is my old outfit pack on page 45:

  

 

 

Otherwise, @Edurdong looks like he has a cool commissioned pack on GameBanana. I think that is referring to this mod: https://gamebanana.com/mods/523328

 

 

 

Hey! Nice work on your mod! I'm a big appreciator of Bikini Armors (which is why Athena was one of the first outfits i commisioned lol) and yeah the mod you linked was the pack i commisioned. I hope to get more comms there in the near future. For now i'll test the mod you released. Hoping to see more stuff from you in the future!

Posted
12 hours ago, Edurdong said:

Hey! Nice work on your mod! I'm a big appreciator of Bikini Armors (which is why Athena was one of the first outfits i commisioned lol) and yeah the mod you linked was the pack i commisioned. I hope to get more comms there in the near future. For now i'll test the mod you released. Hoping to see more stuff from you in the future!

Thanks! I'm glad you're interested!

Also, you say you're a big appreciator of Bikini Armors? That's great! Do you have any cool examples to show?

I was actually interested in making a mod for some of the Armored type classes sometime in the foreseeable future (maybe 3-4 projects down the line). I know that I want to do *some* kind of Bikini Armor, but I don't have any concrete ideas on the design yet. If you have some cool example ideas to share, maybe I could use one of those for inspiration!

 

 

 

On a different note, I wanted to give another update. Some really nice and helpful people on the Engage modding Discord saw a screenshot of my Lapis Bikini Armor mod and gave me some tips! Wow... I learned a LOT (especially about the importance of Toonramps, which was something I had absolutely no knowledge about before)! There were a lot of tips that I don't think I would have ever figured out on my own.

I've updated my LapisBikiniArmor mod on GameBanana with the new improvements. I think it looks significantly better. Here is a picture showing the comparison between V1 (my original post) vs V2 (improvements from today)

image.png.3540e1977ca0bf70592de7a2a4350076.png

If you had downloaded my original mod already, I highly recommend updating to the new version.

Posted
2 hours ago, MerlinusTent said:

Thanks! I'm glad you're interested!

Also, you say you're a big appreciator of Bikini Armors? That's great! Do you have any cool examples to show?

I was actually interested in making a mod for some of the Armored type classes sometime in the foreseeable future (maybe 3-4 projects down the line). I know that I want to do *some* kind of Bikini Armor, but I don't have any concrete ideas on the design yet. If you have some cool example ideas to share, maybe I could use one of those for inspiration!

 

 

 

On a different note, I wanted to give another update. Some really nice and helpful people on the Engage modding Discord saw a screenshot of my Lapis Bikini Armor mod and gave me some tips! Wow... I learned a LOT (especially about the importance of Toonramps, which was something I had absolutely no knowledge about before)! There were a lot of tips that I don't think I would have ever figured out on my own.

I've updated my LapisBikiniArmor mod on GameBanana with the new improvements. I think it looks significantly better. Here is a picture showing the comparison between V1 (my original post) vs V2 (improvements from today)

image.png.3540e1977ca0bf70592de7a2a4350076.png

If you had downloaded my original mod already, I highly recommend updating to the new version.

I'd glady share some ideas! For example, here's a bikini armor from DOA Venus Vacation: https://www.deviantart.com/xps-fanatic/art/DOA5LR-Venus-Valkyrie-Bikinis-for-XNALara-XPS-824118582 

 

This one could also work: https://www.deviantart.com/rolance/art/DOA5-Kasumi-Costume-10-Battlesuit-2-622389705 Just taking out the...jacket? Shirt? Idk it's weird lol. Point is, this is another sick model that could work for armored classes

 

This one: https://www.deviantart.com/crazydoafan4/art/DOA5LR-Rachel-Costume-025-XPS-Model-647165269 could work if you ever wanted to make one for magic classes

 

now for something non DOA related, this one could also make for a sick armored outfit: https://www.patreon.com/posts/rise-of-eros-of-112664991 it's very Valkyrie-like. Don't worry about it being a patreon thing, Lezisell usually releases his models for free after a few days

 

Those are the ones i can share for now. There used to be a ton more uploaded, but some Deviantart pages have been nuked so those models are no longer available 😔 if i do find anything else, i'll be sure to send it your way

Posted
17 hours ago, Edurdong said:

I'd glady share some ideas! For example, here's a bikini armor from DOA Venus Vacation: https://www.deviantart.com/xps-fanatic/art/DOA5LR-Venus-Valkyrie-Bikinis-for-XNALara-XPS-824118582 

 

This one could also work: https://www.deviantart.com/rolance/art/DOA5-Kasumi-Costume-10-Battlesuit-2-622389705 Just taking out the...jacket? Shirt? Idk it's weird lol. Point is, this is another sick model that could work for armored classes

 

This one: https://www.deviantart.com/crazydoafan4/art/DOA5LR-Rachel-Costume-025-XPS-Model-647165269 could work if you ever wanted to make one for magic classes

 

now for something non DOA related, this one could also make for a sick armored outfit: https://www.patreon.com/posts/rise-of-eros-of-112664991 it's very Valkyrie-like. Don't worry about it being a patreon thing, Lezisell usually releases his models for free after a few days

 

Those are the ones i can share for now. There used to be a ton more uploaded, but some Deviantart pages have been nuked so those models are no longer available 😔 if i do find anything else, i'll be sure to send it your way

Thanks for sharing! These do look pretty cool!

And wait... these artists released their models for free download?! That is indeed really cool! I was about to say that I might not be confident in my skill level to reproduce these, but... if the models are provided...hmm....maybe...

 

 

By the way, curious, have you seen any cool designs where there is a bit more metal to the armor? I feel like an armored class should still have the parts covering the breasts be metal instead of cloth (though of course it should still be skimpy/revealing).

 

Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices...

Posted
56 minutes ago, MerlinusTent said:

Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices...

classic video game RPG logic dictates the higher teir armor in games are skimpy bikinis, so clearly the promotion should be more revealing.

Posted
1 hour ago, MerlinusTent said:

Thanks for sharing! These do look pretty cool!

And wait... these artists released their models for free download?! That is indeed really cool! I was about to say that I might not be confident in my skill level to reproduce these, but... if the models are provided...hmm....maybe...

 

 

By the way, curious, have you seen any cool designs where there is a bit more metal to the armor? I feel like an armored class should still have the parts covering the breasts be metal instead of cloth (though of course it should still be skimpy/revealing).

 

Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices...

It appears the people here want less armor to be honest.

 

The challenge here is whether or not you want Engage's proportions or the actual model.  Either way, it will be a challenging task.

 

Also, welcome back.

Posted
4 hours ago, MerlinusTent said:

Thanks for sharing! These do look pretty cool!

And wait... these artists released their models for free download?! That is indeed really cool! I was about to say that I might not be confident in my skill level to reproduce these, but... if the models are provided...hmm....maybe...

 

 

By the way, curious, have you seen any cool designs where there is a bit more metal to the armor? I feel like an armored class should still have the parts covering the breasts be metal instead of cloth (though of course it should still be skimpy/revealing).

 

Also, just brainstorming for fun here. Should the promotion from Armor -> General make the armor more revealing or less revealing? Or maybe... should it go from clunkier armor to more form-fitting armor? Hmm, the choices...

Yeah there's a ton of free models available for use. Now how well they can be added or if they're compatible depends. For example, Yunaka (the modder that made the skins i commisioned, not the character lmao) was able to add Ivy's costume from Soul Calibur to the pack, but the compromise was that the skin slowdowns the game quite a bit because it uses a lot of textures. He CAN make it work better, but it wouldn't look as nice as it does now.

 

IDK if the models i shared are usable, but you could always try. I did find a full armor model that with some modifications could make for an amazing leotard bikini armor, but i didn't share it because well it was a full armor lol. If i do find it again I'll show it to you

 

As for your question regarding the promotion, well you know the saying: sometimes less is more 😏

Posted

Haha, sounds like 3 out of 3 want less armor after promotion! All right, I'll keep that in mind for when I eventually get to the armored classes (though that likely will be at least a month or so away, assuming my interest/motivation survives the holidays).

 

 

On 12/11/2024 at 11:42 PM, D02836115 said:

It appears the people here want less armor to be honest.

 

The challenge here is whether or not you want Engage's proportions or the actual model.  Either way, it will be a challenging task.

 

Also, welcome back.

It will extremely likely be Engage's proportions. Most all of the 3D models in Engage feel like they are based off the same base model, and the game uses attributes in the Asset Table to vary body proportions for different characters (VolumeArm, VolumeLegs, and the important VolumeBust, for example). 

 

And thanks! It's good to see you again too!

(And wow, it looks like you've been pretty proactive answering questions from the community! Nice!)

 

 

 

 

By the way, on an unrelated note, I am starting to do some "research" on Spring Bones. I think I've seen other mods successfully use them for things like skirt physics. However, I think there is another "use" for those physics that I think some of us here might be interested in... I'll report back if the experiment succeeds (or fails, I guess)

 

In the meantime, while working on this, I made a temporary testing mod that, while I wasn't intending on this being a finished product, I wonder if maybe someone would actually find this useful just in the current state..

Is there still anyone here who is just looking for a "generic naked mod" but is having trouble finding one (or having trouble getting one of the old ones to work)?

If so, maybe this temp test mod can be at least better than nothing: BaseBodyTest.zip

This is a Cobalt mod that adds a "Naked" outfit option to the Accessories shop. Any female character should be able to equip it. The naked model is based off the Zephia base model, but with slightly cleaned up textures (textures from the Pyra example project).

You can "install" the mod by just copying the zip file to the Cobalt mods folder (<Ryujinx folder>/sdcard/engage/mods). I don't even think you need to unzip the file.

Spoiler

image.thumb.png.497c99fb84a1f462f2612b816cc3e655.pngimage.thumb.png.63e5259529dbf5b4a56a6e28af3a7eaa.png

Note that since these are just using the base body textures from the Pyra example project, the textures don't have nipples or vagina. However, I vaguely remember that some texture artists from earlier in this thread made some NSFW textures for the Zephia base body. One could use those (or modify the Albedo texture oneself) to make this a more appealing "generic naked mod".

Posted
On 12/13/2024 at 5:34 PM, MerlinusTent said:

Haha, sounds like 3 out of 3 want less armor after promotion! All right, I'll keep that in mind for when I eventually get to the armored classes (though that likely will be at least a month or so away, assuming my interest/motivation survives the holidays).

 

 

It will extremely likely be Engage's proportions. Most all of the 3D models in Engage feel like they are based off the same base model, and the game uses attributes in the Asset Table to vary body proportions for different characters (VolumeArm, VolumeLegs, and the important VolumeBust, for example). 

 

And thanks! It's good to see you again too!

(And wow, it looks like you've been pretty proactive answering questions from the community! Nice!)

 

 

 

 

By the way, on an unrelated note, I am starting to do some "research" on Spring Bones. I think I've seen other mods successfully use them for things like skirt physics. However, I think there is another "use" for those physics that I think some of us here might be interested in... I'll report back if the experiment succeeds (or fails, I guess)

 

In the meantime, while working on this, I made a temporary testing mod that, while I wasn't intending on this being a finished product, I wonder if maybe someone would actually find this useful just in the current state..

Is there still anyone here who is just looking for a "generic naked mod" but is having trouble finding one (or having trouble getting one of the old ones to work)?

If so, maybe this temp test mod can be at least better than nothing: BaseBodyTest.zip

This is a Cobalt mod that adds a "Naked" outfit option to the Accessories shop. Any female character should be able to equip it. The naked model is based off the Zephia base model, but with slightly cleaned up textures (textures from the Pyra example project).

You can "install" the mod by just copying the zip file to the Cobalt mods folder (<Ryujinx folder>/sdcard/engage/mods). I don't even think you need to unzip the file.

  Reveal hidden contents

image.thumb.png.497c99fb84a1f462f2612b816cc3e655.pngimage.thumb.png.63e5259529dbf5b4a56a6e28af3a7eaa.png

Note that since these are just using the base body textures from the Pyra example project, the textures don't have nipples or vagina. However, I vaguely remember that some texture artists from earlier in this thread made some NSFW textures for the Zephia base body. One could use those (or modify the Albedo texture oneself) to make this a more appealing "generic naked mod".

If you need any assistance with understanding spring bones, feel free to reach out to me.  I've done a lot of research myself, so if you're interested in pursuing the special physics that you want to implement, I can definitely assist.

Posted
On 12/14/2024 at 2:32 AM, D02836115 said:

If you need any assistance with understanding spring bones, feel free to reach out to me.  I've done a lot of research myself, so if you're interested in pursuing the special physics that you want to implement, I can definitely assist.

Thanks!!

I played around with Spring Bones a lot this weekend, but unfortunately, I could not get breast physics to work... I'm using the UnityChan Spring Bones library that the Divine Dragon template comes with. Is this the same Spring Bones library that you're using?

I was able to see at least "some" Spring Bones effect by getting something like a skirt to flap a little, but I couldn't get it to affect the existing breasts mesh.

 

Have you been able to get jiggle physics to work successfully? If so, do you have any tips?

I also have two main questions:

1) Which bones do you add Spring Job Manager and Spring Bone components to?

I've tried:

* Spring Job Manager on the spine2 bone, and Spring Bone on the bust bone (ex. l_bust_jnt)

* Spring Job Manager on the bust bone and Spring Bone on a new bone that I extruded from the bust bone. (and transferred all bust weights into my new bone)

There was something else I tried too, but I forget what it was right now

 

2) How do you deal with the bones that seem perpendicular to what they should be (I'm calling these the "porcupine bones"). For example, I see the bust bones pointing straight UPWARDS instead of towards the camera when you're looking at the model from the front. This makes extruding bones weird because the bones extrude in the direction of the previous one (which is upwards in this case). I had to do something weird to disconnect my extruded bone from the original so that I could move it. And then I'm also not sure what to do about its size...

 

 

 

Anyways, unfortunately, I am no longer at my main computer and I won't be back until after the new year. So there will be no more progress or "experiments" from me until January next year.

 

Posted
1 hour ago, MerlinusTent said:

Thanks!!

I played around with Spring Bones a lot this weekend, but unfortunately, I could not get breast physics to work... I'm using the UnityChan Spring Bones library that the Divine Dragon template comes with. Is this the same Spring Bones library that you're using?

I was able to see at least "some" Spring Bones effect by getting something like a skirt to flap a little, but I couldn't get it to affect the existing breasts mesh.

 

Have you been able to get jiggle physics to work successfully? If so, do you have any tips?

I also have two main questions:

1) Which bones do you add Spring Job Manager and Spring Bone components to?

I've tried:

* Spring Job Manager on the spine2 bone, and Spring Bone on the bust bone (ex. l_bust_jnt)

* Spring Job Manager on the bust bone and Spring Bone on a new bone that I extruded from the bust bone. (and transferred all bust weights into my new bone)

There was something else I tried too, but I forget what it was right now

 

2) How do you deal with the bones that seem perpendicular to what they should be (I'm calling these the "porcupine bones"). For example, I see the bust bones pointing straight UPWARDS instead of towards the camera when you're looking at the model from the front. This makes extruding bones weird because the bones extrude in the direction of the previous one (which is upwards in this case). I had to do something weird to disconnect my extruded bone from the original so that I could move it. And then I'm also not sure what to do about its size...

 

 

 

Anyways, unfortunately, I am no longer at my main computer and I won't be back until after the new year. So there will be no more progress or "experiments" from me until January next year.

 

1.  Spring bones typically will have their own bones on the armature, which I'm certain that you're aware of those already.  What the chain of spring bones should also have (at least for Engage) is another bone higher up the chain called a Manager.  This Manager bone is what the Spring Job Manager should be on.  Placing the Spring Job Manager on the main bones of the armature (c_hip_jnt, c_spine1_jnt, c_spine1vol_jnt, c_spine2_jnt, etc.) will not work as they are referenced for scale and/or rotation mostly (not for spring bones).  In order to give physics to the breasts, you will have to create new spring bones for them, add them to the vertex groups, and give them some weight.

 

2.  The direction (Y-axis) and scale of the bones shouldn't matter too much.  It's more so the bone roll that you need to pay more attention to.  Additionally, the bust bones (l_bust_jnt and r_bust_jnt) are used to scale the bust for various units, which can be changed via the AssetTable.xml.  Due to the fact that they are used in the AssetTable, they cannot be used for spring bones but rather for scale.

 

If you need more real-time assistance, please reach out to me via the Discord.  I hope you still remember me in the Discord.

Posted (edited)

I have received some extra money recently and i managed to get 2 more comms. Took some inspiration from the Lapis mod Merlinus made and decided to make them bikini armors. One is the Battle Panties from Persona 3 and the other is the Venus Valkirye outfit from DOA Xtreme Venus Vacation (originally intended this one to be the Female Warrior outfit from DQ3 but there's only like 2 models of her and they look very rough lmao). I decided to also include a commision made months ago which was Scathach's swimsuit from Fate Grand Order.

 

These commisions will make up a new pack, which will include skins in the skimpier side, but that aren't fighting game related. The fighting game skins pack will still be the one that gets priority, but this one will also get updates here and there. It will hopefully be released this week. Gonna need some time to test the skins first and check for potential bugs before releasing it, so stay tuned for the eventual upload

 

Edit: Oh yeah btw any name ideas for this pack? The other one was pretty straight forward because well it's a fighting game based pack. This one won't have a set media. There's already a costume from a mobile RPG, one from a console RPG and another from a PC...whatever genre DOA XVV falls into. Not every skin will be a bikini armor or a swimsuit either. The only criteria to be put in this pack is:

-Does this outfit show too much skin?

Yes

-Is it fighting game related?

No

Edited by Edurdong
Posted
1 hour ago, Edurdong said:

Edit: Oh yeah btw any name ideas for this pack? The other one was pretty straight forward because well it's a fighting game based pack. This one won't have a set media. There's already a costume from a mobile RPG, one from a console RPG and another from a PC...whatever genre DOA XVV falls into. Not every skin will be a bikini armor or a swimsuit either. The only criteria to be put in this pack is:

-Does this outfit show too much skin?

Yes

-Is it fighting game related?

No

since its a bikini from various sources of media, why not call it the bikinis of culture?

Posted
On 12/26/2024 at 2:19 PM, bluebird230 said:

does anyone know what mod this outfit is from? https://ibb.co/Jprq5wt

I vaguely remember this being shared somewhere....GB or here?  I dunno.  But I do have the file.  It replaces one of the Brodian outfits.

 

This is just the file, so I hope you know where to put it in your mods folder.  Can be used with ROMFS or Cobalt.

Bunny Suit.zip

Posted

初めまして。

こちらのmodサイトには、数ヶ月前からお世話になっております。

 

ここを覗いてて気になった衣装modがありましたので、ダウンロードしたかったのですが、URLが見当たりませんでしたので、URLを持っている人がいれば教えていただけるとありがたいです。

 

nice to meet you.

 

I have been using this mod site for several months now. There was a costume mod that caught my attention when I was browsing here, and I wanted to download it, but I couldn't find the URL, so if anyone has the URL, I'd appreciate it if you could let me know.

image.webp

Posted
18 hours ago, トトロ said:

初めまして。

こちらのmodサイトには、数ヶ月前からお世話になっております。

 

ここを覗いてて気になった衣装modがありましたので、ダウンロードしたかったのですが、URLが見当たりませんでしたので、URLを持っている人がいれば教えていただけるとありがたいです。

 

nice to meet you.

 

I have been using this mod site for several months now. There was a costume mod that caught my attention when I was browsing here, and I wanted to download it, but I couldn't find the URL, so if anyone has the URL, I'd appreciate it if you could let me know.

image.webp

Hello トトロ, that is a very old mod of mine.  I have included it in this post.  It replaces Hortensia's outfit upon joining, and promoting her will change her outfit (unless you are using BOAMO).

 

You can use it for either ROMFS or Cobalt, but the attached is configured specifically for Cobalt and is meant to be ZIPPED into the mods folder of sdcard/engage.

Onion Maid.zip

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