Jump to content

Fire Emblem Engage (Switch)


DORODERE

Recommended Posts

Posted
On 2/22/2025 at 6:46 PM, Scarecrow03 said:

I provided all the mods i installed from this site and also a readme inside with the instructions for anyone else. I don't understand how the mods work i just know where to place them. For short it goes on C > users > user > AppData > Roaming > yuzu > sdmc  > engage > mods

Fire Emblem Engage Multiple Packs Combined.7z 423.92 MB · 529 downloads

I followed the instructions for this but it's not working entirely. The base classes show up normally rather than semi-nude and the engaged characters show up fully nude rather than semi-nude. Enemy pegasus knights and monks appear semi-nude so that part is working correctly. The two altered casual outfits are also working although I do not know how to disable the mod that replaces the semi-nude casual outfit with the altered sunlight apron.

Posted
30 minutes ago, bronzetriceratops said:

I followed the instructions for this but it's not working entirely. The base classes show up normally rather than semi-nude and the engaged characters show up fully nude rather than semi-nude. Enemy pegasus knights and monks appear semi-nude so that part is working correctly. The two altered casual outfits are also working although I do not know how to disable the mod that replaces the semi-nude casual outfit with the altered sunlight apron.

Ill try to check it today. I do remember leaving everything working. Are you using emulator or modded switch?

Posted
4 hours ago, bronzetriceratops said:

I followed the instructions for this but it's not working entirely. The base classes show up normally rather than semi-nude and the engaged characters show up fully nude rather than semi-nude. Enemy pegasus knights and monks appear semi-nude so that part is working correctly. The two altered casual outfits are also working although I do not know how to disable the mod that replaces the semi-nude casual outfit with the altered sunlight apron.

What i do to check them is go to the store and go to buy and some characters should appear semi nude normally the first outfit or last ones, go back and go to change instead of buy and check outfits again, first ones and last ones on the list. After that i go to inventory amd change class which also display semi nude. I haven't played the game yet so i don't understand much of it. I only downloaded an almost complete save file to have everything so i can check everything, after that i plan to delete and start my own file in the future. Your game version needs to be updated, mine is 2.0.0. I attached the save data i use. Backup yours and use mine to check everything is working and then go back to yours

save data.zip

Posted
On 5/23/2023 at 3:36 AM, D02836115 said:

A bit early for Independence Day, but...

  Hide contents

AmeriLueur-chan...

merica.png.365a87f728ce80d070f67c024f781ba6.pngmericrit.png.dbf56351776c53c05d04c32893a0f585.png

 

@D02836115 Sorry for bothering you my good man, but I was wondering if  you could please post the download link for this mod? I think It looks amazing!

Posted
23 hours ago, Scarecrow03 said:

What i do to check them is go to the store and go to buy and some characters should appear semi nude normally the first outfit or last ones, go back and go to change instead of buy and check outfits again, first ones and last ones on the list. After that i go to inventory amd change class which also display semi nude. I haven't played the game yet so i don't understand much of it. I only downloaded an almost complete save file to have everything so i can check everything, after that i plan to delete and start my own file in the future. Your game version needs to be updated, mine is 2.0.0. I attached the save data i use. Backup yours and use mine to check everything is working and then go back to yours

save data.zip 386.34 kB · 5 downloads

Alright, after checking out your complete save file i have found out a few things. While most of the characters and classes are semi-nude as they should be a few of them such as framme and the black-and-white-haired girl have their base outfits unaltered. For unknown reasons Celine's base outfit is unaltered until class changes are unlocked. The casual semi nude outfit is pasted over an outfit you unlock later in the story than i was which is why i did not see it, however it did not appear in my inventory when i purchased it on the save file you uploaded.

In general, i am wondering where you got these mods from as there are several things in this modpack that i do not recognize from this topic thread.

Posted
1 hour ago, bronzetriceratops said:

Alright, after checking out your complete save file i have found out a few things. While most of the characters and classes are semi-nude as they should be a few of them such as framme and the black-and-white-haired girl have their base outfits unaltered. For unknown reasons Celine's base outfit is unaltered until class changes are unlocked. The casual semi nude outfit is pasted over an outfit you unlock later in the story than i was which is why i did not see it, however it did not appear in my inventory when i purchased it on the save file you uploaded.

In general, i am wondering where you got these mods from as there are several things in this modpack that i do not recognize from this topic thread.

I got everything from this site, i did scroll through all the pages, it took a long time but i dont remember what i installed, i just added every mod i liked and saved it, zipped and forget about it. I dont remember using a different website for mods, i only use nexus and gamebanana and i think they dont have stuff for this game.

Posted

Could someone explain to be how non cobalt mods are supposed to be applied?

I dumped the folders in the romps file of member no_fucks_given 's mod into the romps file in yuzu but alear is not naked when i engage her so i assume I'm doing something wrong.

 

Posted
41 minutes ago, bronzetriceratops said:

Could someone explain to be how non cobalt mods are supposed to be applied?

I dumped the folders in the romps file of member no_fucks_given 's mod into the romps file in yuzu but alear is not naked when i engage her so i assume I'm doing something wrong.

 

If it was that easy then cobalt wouldn't be needed. I believe mods are created to be compatible with cobalt only. You probably need specific mods created without cobalt which is harder probably, so thats why all mods need cobalt. I may be wrong but i think i read something like that in this thread

Posted
1 hour ago, Scarecrow03 said:

If it was that easy then cobalt wouldn't be needed. I believe mods are created to be compatible with cobalt only. You probably need specific mods created without cobalt which is harder probably, so thats why all mods need cobalt. I may be wrong but i think i read something like that in this thread

from what i understand cobalt only became the standard for engage modding relatively recently so a lot of mods do not require cobalt to work but need to be installed through different means than cobalt mods

Posted
14 hours ago, bronzetriceratops said:

from what i understand cobalt only became the standard for engage modding relatively recently so a lot of mods do not require cobalt to work but need to be installed through different means than cobalt mods

Then i have no idea, but everyone here followed cobalt, lets hope for a miracle and someone appears to help you

Posted (edited)
On 5/19/2025 at 8:54 AM, bronzetriceratops said:

from what i understand cobalt only became the standard for engage modding relatively recently so a lot of mods do not require cobalt to work but need to be installed through different means than cobalt mods

 

If you've been in a coma for the last year and a half I could see why you'd be confused but actually that's completely incorrect.

Cobalt has been the standard since it released around June 2023 and nobody in their right mind is still making traditional mods that need manual merging and bundling.

 

All the old RomFS bundled mods on Gamebanana prior to 2.0.0 have also been mass flagged as deprecated. If you think Cobalt is pretty recent then you should check for yourself how many mods still work the old way: https://gamebanana.com/mods/games/17832

 

Here's a Wiki if you wish to get started: https://github.com/Raytwo/Cobalt/wiki

And a second Wiki to teach you how to make model mods with material previewing and everything: https://github.com/DivineDragonFanClub/Lythos/wiki

An invite to the modding Discord server with a NSFW channel for your needs, where you can talk with Levn/MerlinusTent and other cultured individuals: https://discord.gg/BH6XhKsKdS

 

Some of you really need to look outside of this forum a bit, I'm pretty sure I already made a similar post to invite people from this place in the server too lmao

Edited by Raytwo
Posted

Wow, lots of activity recently!

 

I think it already has been answered already, but yes,

  • Non-Cobalt mods go into the mods folder that your emulator decides.
    For example, with Ryujinx, on my computer this would be: C:\Users\<UserName>\AppData\Roaming\Ryujinx\sdcard\atmosphere\contents\0100a6301214e000
  • Cobalt mods go into a different folder.
    Example with Ryujinx on my computer: C:\Users\<UserName>\AppData\Roaming\Ryujinx\sdcard\engage\mods

The general Engage modding community moved on to Cobalt quite a long time ago (probably around June 2023 as Raytwo says), but over here on this thread I think we've been a lot slower to move. In particular, No_Fucks_Given's modpack was (maybe is still?) the most popular, and that one was made before Cobalt got popular. I think there were a number of other talented modders here too who released their mods before Cobalt got popular. So I'm guessing that probably over half of the collection that Scarecrow03 gathered from this site is non-Cobalt.

 

By the way, curious, are there still people here interested in learning how to mod (though maybe are a bit intimidated on how to start)?

I think learning how to mod Fire Emblem Engage is not a bad first modding project. We have tools. We have the discord with experts. We do have a wiki, though in my opinion we are still quite lacking in good beginner tutorials. (Beginner tutorials is something I was thinking about addressing eventually if there's enough interest in it...)

 

 

Anyways, I guess I should post a progress update for my skimpy classes mod! I think my last update was for Mage, so I have two to share this time.

 

Sage.

This class I wanted to play around with transparency, cause, well... "magic"

Spoiler

image.png.49043f3bf12e828d6ac81df805cdb642.png

image.thumb.png.31b7191aa8ea5341288f0c48cb6098e8.png

 

 

Mage Knight.

Since it's another promoted magic class, I also wanted to include some transparency here. Another source of inspiration that I wanted to include was to try for something that looked like these "square bikinis" that I saw somewhere. The result is... well... kind of weird... I'm not sure if I even like it or not. But oh well.. moving on...

Spoiler

image.png.0e112bfc778f0f9a584cd4aad3294b5a.png

image.thumb.png.9f19cedeca7d43c454e726794f859e92.png

 

Next up is the sword infantry classes: Sword Fighter, Swordmaster, and Hero!

I'm excited for these because I have an idea for Swordmaster and Hero! Let's just hope it comes out all right...

Posted

Female Emblems & Engage Form Nude Mods

 

1.All with nipple&vagina shape Edits

2.All done uv-adjust&shadow smooth&use High-res skin texture

3.some uses transparent-armor technique

4.Share same skin texture&transparent shader among all mods, extremely save GPU memory cost

 

1.Base Mod:

HighResSkin&TransparentBaseMod.zip

2.Model Mod:

ModelOnly_Custom_TexCompressed_Emblems_Nude.zip

 

The shared skin texture & trasparent shader stored in the Base Mod, if you don't have base mod installed, all models will be broken.

 

Spoiler

image.thumb.png.efc65aa20e5b512748fbf585b6287af3.png

 

Spoiler

image.thumb.png.afb4a63b02fb4af0d63d0d82c2dcfe8e.png

Posted
18 hours ago, KihoOh said:

Female Emblems & Engage Form Nude Mods

 

1.All with nipple&vagina shape Edits

2.All done uv-adjust&shadow smooth&use High-res skin texture

3.some uses transparent-armor technique

4.Share same skin texture&transparent shader among all mods, extremely save GPU memory cost

 

1.Base Mod:

HighResSkin&TransparentBaseMod.zip 902.78 kB · 23 downloads

2.Model Mod:

ModelOnly_Custom_TexCompressed_Emblems_Nude.zip 109.7 MB · 22 downloads

 

The shared skin texture & trasparent shader stored in the Base Mod, if you don't have base mod installed, all models will be broken.

 

  Reveal hidden contents

image.thumb.png.efc65aa20e5b512748fbf585b6287af3.png

 

  Reveal hidden contents

image.thumb.png.afb4a63b02fb4af0d63d0d82c2dcfe8e.png

Awesome work! It looks great! Well done!!!

 

 

Interesting, so the "Base Mod" is just a shader bundle (charastandard.shader.bundle) that contains the CharaStandard shader and the textures?

image.png.c97e2050149fcd95c70868dd8cbfa15e.png

 

Just curious, did you use the Divine Dragon Template (https://github.com/DivineDragonFanClub/com.divinedragon.template) to build this?

Some things look familiar (like the shader being addressable at Assets/Share/CustomRP/Chara/CharaStandard.shader), but it also looks like it might not be a Cobalt mod, so I wasn't sure...

Posted
5 hours ago, MerlinusTent said:

Awesome work! It looks great! Well done!!!

 

 

Interesting, so the "Base Mod" is just a shader bundle (charastandard.shader.bundle) that contains the CharaStandard shader and the textures?

image.png.c97e2050149fcd95c70868dd8cbfa15e.png

 

Just curious, did you use the Divine Dragon Template (https://github.com/DivineDragonFanClub/com.divinedragon.template) to build this?

Some things look familiar (like the shader being addressable at Assets/Share/CustomRP/Chara/CharaStandard.shader), but it also looks like it might not be a Cobalt mod, so I wasn't sure...


It's not a Cobalt mod. "charastandard.shader" is the default shader used by every model so I choose to modify it so my assets can be referenced by every model bundle. I injected my textures and the transparent shader into this bundle.

Posted

Ok, I have another update! Going through sword infantry this time!

 

Sword Fighter.

This one was just an "uninspired" trim of the default outfit. (I was actually surprised how much armor was on here)

Spoiler

image.png.8c1c9f1638316bf4f68750273a0589ae.pngimage.thumb.png.4d1a99d8112224ab50fc2b3a591a14ae.png

 

 

Swordmaster.

For this one, I started from Emblem Lyn's outfit (since Lyn is basically a swordmaster lord) and trimmed it.

 

Spoiler

image.png.c18258fd1a6badea5d05d93b674812a4.png

image.png.aead830d01c7edd082493a392cbd2fe0.png

 

 

Hero.

One of the inspirations for this one was Sanosuke from Rurouni Kenshin. I wanted an open jacket with coattails that flow behind and bandage chest wrappings. (I didn't really know what to do for the bottoms though, so that part looks kind of weird).

There's also some "dirt" and "scratches" added here and there to try to make for a more rugged look. Not sure if that actually achieved its purpose though

Spoiler

image.png.3366d36e3455ea51a40c0d05c6f174d7.png

image.png.adced42366e5d355a12616b8223fc578.png

image.png.071150947b6fe3a405656398f04ebc59.png

image.png.5b4348d66094f0e2448c6cf9c81bbbef.png

 

 

All right! That's the sword infantry! Just one more set (axe infantry) and I think I'll have enough to release a v1 package!

Posted

All right! Finished the last set!

 

Axe Fighter.

Base class, so was just an "uninspired" trim of the default outfit.

Spoiler

image.png.edaed0bf599e9625ce291715534eebc6.png

image.png.096faf1e56f78f716c537df98adb7018.png

 

Berserker.

I actually quite like the default Berserker class outfit, so I just used it and trimmed it

Spoiler

image.png.7795bcc6f3610b2d6ba12497456cd19a.png

image.png.92ceb00f7c1a78fe11d7a933d48b7643.png

 

Warrior.

This one I had some ideas about. This class was inspired by Rinkah (from FE Fates) + "fundoshi". I really like how the chest wrappings turned out!

Spoiler

image.png.77b758052bda6cc8da29dc77518b707c.png

image.thumb.png.9dd5bbb092de1f5d0c2a8e772fb6e728.png

 

Cool! With that, this weekend I'm going to look to try to release the first version of this "Skimpy Class Outfits" mod on GameBanana. I hope that some of you will like it!

 

Afterwards, I still have a few classes in mind that I would like to add later as updates:

* Archer and Sniper

* Qi Adept classes

Posted

Does anyone know of an up to date way to get early second seals? Everything I've tried has been outdated. Want to get that figured out before playing Merlinus' mod

Posted
3 hours ago, FreubDueb said:

Does anyone know of an up to date way to get early second seals? Everything I've tried has been outdated. Want to get that figured out before playing Merlinus' mod

I "think" I used this and it worked for me last playthrough: https://gamebanana.com/mods/430566

It is an old mod, but it only seems to touch the Chapter 3 data bundle, so I would expect it to still work for 2.0.

Looking at the files in it, though, it looks like an old (pre-Cobalt) mod because I see "romfs" in it:

image.png.b111823764224188151f6973d27bc7c8.png

However, since it's just a bundle file edit, I think you can easily convert it into a Cobalt-compatible mod by just taking the "Data" folder and moving it up one level to skip the "romfs" folder. (and then delete the empty "romfs" folder for cleanliness).

For example: <yourCobaltModsFolder>/EarlyClassChange/Data/StreamingAssets/Switch/fe_assets_gamedata/dispos/m003.xml.bundle

 

(and yay! I'm happy that you're interested in playing my mod! :) )

 

Speaking of which...

 

Skimpy Class Outfits mod is now released!!!

https://gamebanana.com/mods/599518

 

I hope everyone can find at least one outfit they like in there. Please enjoy! :)

Posted
12 hours ago, MerlinusTent said:

I "think" I used this and it worked for me last playthrough: https://gamebanana.com/mods/430566

It is an old mod, but it only seems to touch the Chapter 3 data bundle, so I would expect it to still work for 2.0.

Looking at the files in it, though, it looks like an old (pre-Cobalt) mod because I see "romfs" in it:

image.png.b111823764224188151f6973d27bc7c8.png

However, since it's just a bundle file edit, I think you can easily convert it into a Cobalt-compatible mod by just taking the "Data" folder and moving it up one level to skip the "romfs" folder. (and then delete the empty "romfs" folder for cleanliness).

For example: <yourCobaltModsFolder>/EarlyClassChange/Data/StreamingAssets/Switch/fe_assets_gamedata/dispos/m003.xml.bundle

 

(and yay! I'm happy that you're interested in playing my mod! :) )

 

Speaking of which...

 

Skimpy Class Outfits mod is now released!!!

https://gamebanana.com/mods/599518

 

I hope everyone can find at least one outfit they like in there. Please enjoy! :)

Thanks for the help! I got everything working. 

And congrats on the release!

It is a little unfortunate that the first character this can apply to is Chloe though or Alear on the same map with a reclass. It'll be better once Martial Monk and Archer are added. 

 

I am going to wait until a few more classes are added to properly begin my playthrough, but with what little I've played it's great! Keep up the good work👍

Posted
2 hours ago, FreubDueb said:

Thanks for the help! I got everything working. 

And congrats on the release!

It is a little unfortunate that the first character this can apply to is Chloe though or Alear on the same map with a reclass. It'll be better once Martial Monk and Archer are added. 

 

I am going to wait until a few more classes are added to properly begin my playthrough, but with what little I've played it's great! Keep up the good work👍

Thanks! And glad it's working for you!

 

All right, that's good inspiration for me to work on Archer and Martial Monk class lines!

(I do have an idea of what I might want to do for Martial Master and maybe High Priest, but I don't have any inspiration for Sniper right now...)

Posted

Did just about everything I could, now I just wait for Martial Monk! (The base archer surprisingly looks really good, I don't mind it) Loving it so far!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...