Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 5 hours ago, D02836115 said: Oh, I see... You best start from Alear in the AssetTable.xml starting around line 2353 and move downwards. Replace all DressModel with uBody_Msn0DF_c553. Good luck. how i know which one is the defalut dress model there are to many
D02836115 Posted November 15, 2024 Posted November 15, 2024 1 hour ago, Otakugamer1412 said: how i know which one is the defalut dress model there are to many Change em all. The multiple entries are for when the unit class change to a specific class.
Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 9 hours ago, D02836115 said: In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. ok i did it but i have little problem i also swap body for male characters ! do you know how i can know which one in xml file is for male or female
Edurdong Posted November 15, 2024 Posted November 15, 2024 13 hours ago, D02836115 said: In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. That did the trick! Thank you very much! In Astra i was ignoring these since they didn't have colors assigned to them, but then again it makes sense Emblems wouldn't have those values since you're never meant to have them in any clothes but theirs 1
D02836115 Posted November 15, 2024 Posted November 15, 2024 5 hours ago, Otakugamer1412 said: ok i did it but i have little problem i also swap body for male characters ! do you know how i can know which one in xml file is for male or female I knew you were gonna do that 😅. I'm sure your eyes are burning now. You only need to change the entries with 女装 (female) next to their names. Just open up a fresh copy of the AssetTable.xml and replace all entries with 男装 (male) back to its default.
Otakugamer1412 Posted November 16, 2024 Posted November 16, 2024 9 hours ago, D02836115 said: I knew you were gonna do that 😅. I'm sure your eyes are burning now. You only need to change the entries with 女装 (female) next to their names. Just open up a fresh copy of the AssetTable.xml and replace all entries with 男装 (male) back to its default. will i lost in editing , do you know which DressModel is the default cloth or is there a way to find out ?
D02836115 Posted November 16, 2024 Posted November 16, 2024 3 hours ago, Otakugamer1412 said: will i lost in editing , do you know which DressModel is the default cloth or is there a way to find out ? Get a fresh copy of the AssetTable.xml and go to the same line as your edited one. The default DressModel will be there.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 Anybody knows how to modify character's skin tones? i replace the 'uHead_cxxx_Albedo'from uhead_cxxx.bundle one character to another character and modify the AssetTable.xml and the skin tones change basically work well while in battle area but their face will gone broken once i go other place.
D02836115 Posted November 17, 2024 Posted November 17, 2024 2 hours ago, luozekun1 said: Anybody knows how to modify character's skin tones? i replace the 'uHead_cxxx_Albedo'from uhead_cxxx.bundle one character to another character and modify the AssetTable.xml and the skin tones change basically work well while in battle area but their face will gone broken once i go other place. Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 13 hours ago, D02836115 said: Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one. Thanks for help,from this i may know simply replace two different texture is a wrong way. I want Lapis get a same skin tones with Hortensia,so i copy Hortensia's skin rgb and paste to Lapis's skin rgb in AssetTable.xml and it work good. After that I export two different Albedo texture from uhead_c251(Lapis) and uhead_c351(Hortensia) with AssetStudio. Now i get uHead_c051/c351_Albedo.txt uHead_c051/c351_Albedo.png uHead_c051/c351_Albedo.dat and wondering how to copy one's color to another one. Which tool should i use,Blender or Unity or Photoshop or something else? Looking fo any advice and thank you.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 14 hours ago, D02836115 said: Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one.
D02836115 Posted November 17, 2024 Posted November 17, 2024 1 hour ago, luozekun1 said: Thanks for help,from this i may know simply replace two different texture is a wrong way. I want Lapis get a same skin tones with Hortensia,so i copy Hortensia's skin rgb and paste to Lapis's skin rgb in AssetTable.xml and it work good. After that I export two different Albedo texture from uhead_c251(Lapis) and uhead_c351(Hortensia) with AssetStudio. Now i get uHead_c051/c351_Albedo.txt uHead_c051/c351_Albedo.png uHead_c051/c351_Albedo.dat and wondering how to copy one's color to another one. Which tool should i use,Blender or Unity or Photoshop or something else? Looking fo any advice and thank you. If it's just texture edits that you are seeking, you only need UABEA to inject the texture. It appears that your exported Albedo textures have been scrambled; this is a common issue when using AssetStudioGUI to extract your textures. You can extract the textures using UABEA instead and it should look much better. If you plan to make edits to the textures, you only need to use a paint application that you're comfortable with (including the ones you've listed). There are many.
luozekun1 Posted November 18, 2024 Posted November 18, 2024 7 hours ago, D02836115 said: If it's just texture edits that you are seeking, you only need UABEA to inject the texture. It appears that your exported Albedo textures have been scrambled; this is a common issue when using AssetStudioGUI to extract your textures. You can extract the textures using UABEA instead and it should look much better. If you plan to make edits to the textures, you only need to use a paint application that you're comfortable with (including the ones you've listed). There are many. I edit albedo with photoshop and everything done,Thanks! 1
TheSuperiorLifeform Posted November 19, 2024 Posted November 19, 2024 does anyone have the newest version of zerofuckgiven's mod? I dont know where to find it, also i have no idea how to put FEE mods on my switch so if you know how to do that too, that would be great.
masmase Posted November 22, 2024 Posted November 22, 2024 On 3/31/2023 at 5:42 PM, D02836115 said: Now YOU can own this Anna for 50% OFF!! Works best with Default Outfits mod from Game Banana: https://gamebanana.com/mods/424970. I also included that mod in the package here. To the community: I am not doing any specific mods at the moment. I'm just doing random projects to become better in blender...that's all. But I appreciate all the feedback. Anna's Default Outfit.zip 3.88 MB · 274 downloads What version is this for my game crashes whenever i use it
D02836115 Posted November 22, 2024 Posted November 22, 2024 7 hours ago, masmase said: What version is this for my game crashes whenever i use it For any version of Engage up to v2.0.0. It is configured for ROMFS, but if you're using Cobalt, just place the file in the proper directory and you should be fine. It replaces Anna's default outfit when she joins as an Axe Fighter, so you shouldn't have to do anything else.
masmase Posted November 22, 2024 Posted November 22, 2024 8 hours ago, D02836115 said: For any version of Engage up to v2.0.0. It is configured for ROMFS, but if you're using Cobalt, just place the file in the proper directory and you should be fine. It replaces Anna's default outfit when she joins as an Axe Fighter, so you shouldn't have to do anything else. i add it all the same as other mods and they work fine but when i add the anna mod it crashes even if i add the anna mod alone
D02836115 Posted November 22, 2024 Posted November 22, 2024 4 hours ago, masmase said: i add it all the same as other mods and they work fine but when i add the anna mod it crashes even if i add the anna mod alone Are you using Cobalt or romfs? I noticed that the ZIP file does contain the fe_assets_gamedata folder as well with the AssetTable.bundle.
Starstriker Posted November 23, 2024 Posted November 23, 2024 (edited) Am I able to get help with this nude patch for the FE engage BOAMO? I cannot get this thing to work for the life of me. I'm on Yuzu, and it's not in the clothing shop. Do I need to make a whole new save? Edited November 23, 2024 by Starstriker I just started a new save and reached the clothing shop, but it's not in the buy or the change section.
masmase Posted November 23, 2024 Posted November 23, 2024 19 hours ago, D02836115 said: Are you using Cobalt or romfs? I noticed that the ZIP file does contain the fe_assets_gamedata folder as well with the AssetTable.bundle. using romfs, but i got it it was the fe_assets_gamedata folder that was messing it up 1
D02836115 Posted November 23, 2024 Posted November 23, 2024 9 hours ago, Starstriker said: Am I able to get help with this nude patch for the FE engage BOAMO? I cannot get this thing to work for the life of me. I'm on Yuzu, and it's not in the clothing shop. Do I need to make a whole new save? Are you configured for Cobalt or Romfs? BOAMO does not have the outfit in the Boutique. You will have to add that in yourself, or use the patches.zip that I created a few pages back to replace BOAMO's. Be aware that the patches.zip is configured for Cobalt.
Starstriker Posted November 23, 2024 Posted November 23, 2024 29 minutes ago, D02836115 said: Are you configured for Cobalt or Romfs? BOAMO does not have the outfit in the Boutique. You will have to add that in yourself, or use the patches.zip that I created a few pages back to replace BOAMO's. Be aware that the patches.zip is configured for Cobalt. I am configured for Cobalt. I also put the patch in BOAMO, but when I checked again, it was not in the boutique.
D02836115 Posted November 23, 2024 Posted November 23, 2024 2 minutes ago, Starstriker said: I am configured for Cobalt. I also put the patch in BOAMO, but when I checked again, it was not in the boutique. Unless there's a conflict between the mods you're using, it should show up the moment the Boutique becomes available. Worse case, ensure you're using the latest version of Engage (v2.0.0) and the latest release of Cobalt (v1.16.0) as well as BOAMO.
Starstriker Posted November 23, 2024 Posted November 23, 2024 (edited) 3 hours ago, D02836115 said: Are you configured for Cobalt or Romfs? BOAMO does not have the outfit in the Boutique. You will have to add that in yourself, or use the patches.zip that I created a few pages back to replace BOAMO's. Be aware that the patches.zip is configured for Cobalt. On 8/31/2024 at 2:50 AM, plznuy said: Yes, you need to update it to 2.0, Extract the mod integration package to yuzu.exe and overwrite it nude.zip 73.47 MB · 167 downloads I'm guessing I'm going to need the assets from this zip file. Edit: I got it working. Edited November 24, 2024 by Starstriker
rizaadon007 Posted November 24, 2024 Posted November 24, 2024 On 5/30/2023 at 8:00 PM, DistinctVariable said: Glad you like them and I got you bruv! SimpleCameraTweak.rar 10.22 kB · 571 downloads Thanks @Zero_Fucks_Given for the nudge in the right direction. It should give you the angles you're after but I couldn't tell right away how to stop the characters from fading out when the camera collides, I'll take another look another time (it's like 4am now here but I couldn't resist a crack at this before bed). It's a bit of a double edged sword though tbh, my meshes round the ass don't look so good up close & from below so I'll have to revise them but this is the best I have for the time being... Incidentally, ZFG's nude mod edit looks pretty great from below still imo. I used the cobalt updater to make this camera mod play nice with other mods and it was working great, til i found out it disabled a DIFFERENT mod i had installed that cut the bond ring generation price to 0. That's an annoying thing to have to toggle back and forth throughout the first half of the game, so does anyone know how to make them work together? Using this mod in particular: https://gamebanana.com/mods/477802
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