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Fire Emblem Engage (Switch)


DORODERE

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Posted
On 9/10/2025 at 3:02 AM, SultrySaffros said:

With myself on version 2.0.0 with all DLC anda  bunch of other mods, it works. I'm not sure what to tell you, but at least I can confirm it can work.

Maybe one of your other mods is broken and you didn't notice, and it's having a knock-on effect of breaking some other stuff. That happened to me once.

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Do you have a download link for this one?

Posted
On 6/3/2023 at 9:52 PM, KihoOh said:

And Here is the new MaleNude mod, replacing the SwimTrunks outfit. Includes 4 different bundles for different male bodies, also changed UV layout.

 

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SwimM1_Nude.zip 8.82 MB · 293 downloads

Ooooo~ I was looking for a mod like this. Thank you~ Question. Is there a way to make these the default outfit(s) for all the male characters? Instead of waiting until you unlock the swimsuit outfit. Would also love it if the Engage spirits could use these as well. If anyone knows a mod that makes that possible?

  • 4 weeks later...
  • 3 weeks later...
Posted
18 hours ago, JohnBalatro44 said:

Hello. I was wondering if any modder would be interesting in doing this I think the swimsuit is very cute21nq64.jpg

 

Can you explain what's going on with her black bra strap? What exactly is it holding up? There isn't any black strap passing over the front of her breasts.

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Posted

Wow, looks like a ton of progress on this game. I decided to come back and finally finish this game and its nice to see so many new mods!

 

There is a lot to read through and catch up on, so pardon me if I missed it, but is there a normal proportioned full nude mod that adds a costume to the shop? I see the thicc one and the one with heels but the only normal full nude I can find is the outfit replacer. Having a costume added to the shop is so much more convenient than the replacer I used before.

Posted
7 hours ago, Maccias said:

Doesn't seem to work, does it go in atmosphere mods? I'm also using cobalt if that helps

I'm not sure if it works with cobalt. But try taking it out the ND sub folder 

Posted

fantastic mod from jmedia7!! it's working standalone and it has good body (i prefer more lore friendly shaped, so the other thick mod isnt very interesting to me)

i'm also more in a mood to play with standard outfit and change it to nude sometimes later, is cobalt able to do that ? i downloaded a lot of mods and skin with cobalt and it works well but i would really appreciate a version with nude and default outfit available.

anyway i'm very grateful for your hard work!

Posted

After digging a bit, it looks like the jmedia7 mod behaves strangely on Cobalt. It replaces Celica’s outfit and 3 other models.

Ideally, it would be great to have these models work as standalone content like other outfit on cobalt instead of overwriting Celica’s armor. I might try to look into it and, if I manage anything, possibly publish it, of course only with the original creator’s permission.

That said, I’m not really a modder, so there’s a good chance I won’t manage to pull it off!

Posted

To anyone pondering why jmedia7's mod works unexpectedly with Cobalt is because his/her mod is configured for romfs rather than Cobalt, which is the old method to mod Fire Emblem Engage.

 

It's not the end of the world, however, as you can in fact configure the mod for Cobalt with a few tweaks.  It may or may not be difficult depending on your knowledge in modding.

Posted
On 2/5/2026 at 6:56 AM, D02836115 said:

To anyone pondering why jmedia7's mod works unexpectedly with Cobalt is because his/her mod is configured for romfs rather than Cobalt, which is the old method to mod Fire Emblem Engage.

 

It's not the end of the world, however, as you can in fact configure the mod for Cobalt with a few tweaks.  It may or may not be difficult depending on your knowledge in modding.

Is it just a matter of changing file paths? Probly more involved than that i imagine sadly

Posted
15 hours ago, Maccias said:

Is it just a matter of changing file paths? Probly more involved than that i imagine sadly

The model files don't need to change, but rather be placed in your Cobalt /mods folder with the appropriate paths.

 

The bundle files need to be extracted into XML and placed in /patches for Engage.  You can view the contents of bundle files using AssetStudio, and you can also extract the XML.

 

Reference this link:  https://github.com/Raytwo/Cobalt/wiki/Managing-your-Mods

  • 4 weeks later...
Posted (edited)
On 2/8/2026 at 4:38 PM, D02836115 said:

The model files don't need to change, but rather be placed in your Cobalt /mods folder with the appropriate paths.

 

The bundle files need to be extracted into XML and placed in /patches for Engage.  You can view the contents of bundle files using AssetStudio, and you can also extract the XML.

 

Reference this link:  https://github.com/Raytwo/Cobalt/wiki/Managing-your-Mods

how do you extract it into xml?
or if possible could you just share the converted files for download?

Edited by breezytoe9287

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