Otakugamer1412 Posted November 13, 2024 Posted November 13, 2024 (edited) 20 hours ago, D02836115 said: You will have to go into the AssetTable.xml and remove the DressModel for every Emblem. This post was way before Cobalt was a thing, so yes, they files will go inside romfs directory. Ensure that the directories are correct. yes , Im pretty sure the directors are correct but nothing change in the game when go to store to change all female characters cloth no nude there Edited November 13, 2024 by Otakugamer1412
D02836115 Posted November 13, 2024 Posted November 13, 2024 3 hours ago, Otakugamer1412 said: yes , Im pretty sure the directors are correct but nothing change in the game when go to store to change all female characters cloth no nude there You won't see this outfit in the Boutique. The files attached are just the model, so because uBody_Msn0DF_c553 is used as the default nude model, it will only affect Zephia since that's her model. You will be required to make adjustments to the AssetTable.xml or more if you plan to use the model for everyone else.
Otakugamer1412 Posted November 14, 2024 Posted November 14, 2024 anyone have nude mod for default custom , with or without coblet
D02836115 Posted November 14, 2024 Posted November 14, 2024 (edited) 3 hours ago, Otakugamer1412 said: anyone have nude mod for default custom , with or without coblet Refer to my post on Page 50 and download the patches.zip file. Then drop that into BOAMO configured for Cobalt. BOAMO: https://gamebanana.com/mods/424968 If you need more information on the directory structure for Cobalt, please follow this link: https://github.com/Raytwo/Cobalt/wiki/Managing-your-Mods While you're here, make sure to download the latest release.zip from the GitHub. Edited November 14, 2024 by D02836115
Otakugamer1412 Posted November 14, 2024 Posted November 14, 2024 4 hours ago, D02836115 said: Refer to my post on Page 50 and download the patches.zip file. Then drop that into BOAMO configured for Cobalt. BOAMO: https://gamebanana.com/mods/424968 If you need more information on the directory structure for Cobalt, please follow this link: https://github.com/Raytwo/Cobalt/wiki/Managing-your-Mods While you're here, make sure to download the latest release.zip from the GitHub. thanks , but the patch not change the default custom , which i want
Edurdong Posted November 14, 2024 Posted November 14, 2024 On 11/12/2024 at 6:16 AM, D02836115 said: If using romfs, you will have to find the bundle in the fe_game_data directory and export the XML using UABEA, make the appropriate changes to the entries that you want to change, and then import it back into a bundle. If using Cobalt, the XML is available to be edited in the patches folder as-is, and once you made your changes, you can just save it and you're good to go. Hey since it appears you know about assetable editing, do you happen to know which entry has to be edited for emblems? I tried yesterday with Astra editor using Camilla. I had to look her up using her Japanese name. But whenever i'd insert her name in the assetable search bar there would be like 20 entries for camilla. Then i tried with Eirika and she had like 10 entries too, many of them with an assigned Ubody. I didn't wanna mess something up by editing all of them. I was able to edit playable characters and even npcs with the assetable, but no luck with the emblems so far
D02836115 Posted November 14, 2024 Posted November 14, 2024 7 hours ago, Otakugamer1412 said: thanks , but the patch not change the default custom , which i want As I said in a few posts back, if you want all characters' default costumes to be the nude model, you will have to change every line for each unit that has a unique outfit. Rather than going through the hassle, it would be easier to just have the nude model available in the Boutique so that you can equip it to whomever you want to at your leisure. 1 hour ago, Edurdong said: Hey since it appears you know about assetable editing, do you happen to know which entry has to be edited for emblems? I tried yesterday with Astra editor using Camilla. I had to look her up using her Japanese name. But whenever i'd insert her name in the assetable search bar there would be like 20 entries for camilla. Then i tried with Eirika and she had like 10 entries too, many of them with an assigned Ubody. I didn't wanna mess something up by editing all of them. I was able to edit playable characters and even npcs with the assetable, but no luck with the emblems so far Depends what you want to change specifically about Emblems. The Emblems themselves, or their Engage forms?
Edurdong Posted November 14, 2024 Posted November 14, 2024 56 minutes ago, D02836115 said: As I said in a few posts back, if you want all characters' default costumes to be the nude model, you will have to change every line for each unit that has a unique outfit. Rather than going through the hassle, it would be easier to just have the nude model available in the Boutique so that you can equip it to whomever you want to at your leisure. Depends what you want to change specifically about Emblems. The Emblems themselves, or their Engage forms? The emblems themselves. The mod i have installed preserves a character's outfit when they engage, only thing i'm missing is changing the emblems outfits. They feel a bit out of place wearing their regular clothes lol
Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 8 hours ago, D02836115 said: As I said in a few posts back, if you want all characters' default costumes to be the nude model, you will have to change every line for each unit that has a unique outfit. Rather than going through the hassle, it would be easier to just have the nude model available in the Boutique so that you can equip it to whomever you want to at your leisure. Depends what you want to change specifically about Emblems. The Emblems themselves, or their Engage forms? will i change the xml table by follow this , but nothing change On 8/26/2024 at 4:27 PM, plznuy said: Let's get naked easily and quickly The principle of nudity is to modify the AssetTable.xml file to change the model name with clothes to a specific nude model name The current nude model replaces Zephia and Celica's models with nude models uBody_Msn0DF_c553 uBody_Cel0AF_c580 As for why we need to replace the two models with nude models Because the skin colors of the character and emblem are not consistent, two nude models need to be made A simple understanding of the principle may help you comprehend the following steps === 1) Install Cobalt, https://github.com/Raytwo/Cobalt ------ 2) Install<Battle Outfits and More Outfits> https://gamebanana.com/mods/424968 Don't forget to install dependencies https://gamebanana.com/mods/512066 The installation path may be like this E:\yuzu-windows-msvc-early-access\User\sdmc\engage\mods\00_-_battle_outfits_and_more_outfits_301 ------ 3) Install a replacement nude model on the 40th floor https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1715761&key=e19d59e9ad7a13e2e6627090d45c587a You need to convert it to the cobalt version Of course, it's also very simple https://github.com/DivineDragonFanClub/cobalt-migrator You just need to drag and drop the folder onto the exe, and the cobalt version will be automatically generated ------ 4) Install VSCode and open AssetTable.xml under<Battle Outfits and More Outfits> The possible path is yuzu-windows-msvc-early-access\User\sdmc\engage\mods\<BOAMO>\patches\xml\AssetTable.xml ------ 4) Replace the body of a female heraldic with a naked one 1. Open the search and replace function 2. Activate the regular button 3. Search bar input (Mode="2" Conditions=".ID_.+?uRig_GodF1.+?)(uBody_.....F_c...) 4. replace input $1uBody_Cel0AF_c580 5. Click on Replace All ------ 5) Replace the combined body Consistent with process 4) Search bar input (Mode="2" .+?EID_.+?女装.+)(ubody_.+?_c...) Replace the column and enter $1uBody_Msn0DF_c553 === As for how to add extra items like clothes to the game without replacing the original model https://github.com/DivineDragonFanClub/Lythos/wiki/Custom-models-(Unity) Perhaps someone can
D02836115 Posted November 15, 2024 Posted November 15, 2024 (edited) 10 hours ago, Edurdong said: The emblems themselves. The mod i have installed preserves a character's outfit when they engage, only thing i'm missing is changing the emblems outfits. They feel a bit out of place wearing their regular clothes lol In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" 3 hours ago, Otakugamer1412 said: will i change the xml table by follow this , but nothing change You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. Edited November 15, 2024 by D02836115
Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 17 minutes ago, D02836115 said: In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. i change it because i want nude for default custom , i want start new game with all character already nude without purchase any custom
D02836115 Posted November 15, 2024 Posted November 15, 2024 42 minutes ago, Otakugamer1412 said: i change it because i want nude for default custom , i want start new game with all character already nude without purchase any custom Oh, I see... You best start from Alear in the AssetTable.xml starting around line 2353 and move downwards. Replace all DressModel with uBody_Msn0DF_c553. Good luck.
Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 5 hours ago, D02836115 said: Oh, I see... You best start from Alear in the AssetTable.xml starting around line 2353 and move downwards. Replace all DressModel with uBody_Msn0DF_c553. Good luck. how i know which one is the defalut dress model there are to many
D02836115 Posted November 15, 2024 Posted November 15, 2024 1 hour ago, Otakugamer1412 said: how i know which one is the defalut dress model there are to many Change em all. The multiple entries are for when the unit class change to a specific class.
Otakugamer1412 Posted November 15, 2024 Posted November 15, 2024 9 hours ago, D02836115 said: In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. ok i did it but i have little problem i also swap body for male characters ! do you know how i can know which one in xml file is for male or female
Edurdong Posted November 15, 2024 Posted November 15, 2024 13 hours ago, D02836115 said: In AssetTable.xml starting around line 2820. You are looking for Mode="2" Conditions="GID_Emblem_Name | GID_Emblem_Name;", and you will change the DressModel="" to whatever you want to use. Here's Marth's as an example of what you're looking for: Mode="2" Conditions="PID_S014_マルス | PID_闘技場_マルス;" BodyModel="uRig_GodM1" DressModel="uBody_Mar0AM_c530" You don't need to make any XML changes because I've already done it for you in patches.zip (configured for Cobalt). Install Cobalt, install BOAMO, and replace the patches folder inside BOAMO with mine. The nude "outfit" will be available for purchase in the Boutique after you unlock it. If you are still having issues, please provide more information and details so that we can pinpoint what the issue is. Also, it would help to know which platform you're on. That did the trick! Thank you very much! In Astra i was ignoring these since they didn't have colors assigned to them, but then again it makes sense Emblems wouldn't have those values since you're never meant to have them in any clothes but theirs 1
D02836115 Posted November 15, 2024 Posted November 15, 2024 5 hours ago, Otakugamer1412 said: ok i did it but i have little problem i also swap body for male characters ! do you know how i can know which one in xml file is for male or female I knew you were gonna do that 😅. I'm sure your eyes are burning now. You only need to change the entries with 女装 (female) next to their names. Just open up a fresh copy of the AssetTable.xml and replace all entries with 男装 (male) back to its default.
Otakugamer1412 Posted November 16, 2024 Posted November 16, 2024 9 hours ago, D02836115 said: I knew you were gonna do that 😅. I'm sure your eyes are burning now. You only need to change the entries with 女装 (female) next to their names. Just open up a fresh copy of the AssetTable.xml and replace all entries with 男装 (male) back to its default. will i lost in editing , do you know which DressModel is the default cloth or is there a way to find out ?
D02836115 Posted November 16, 2024 Posted November 16, 2024 3 hours ago, Otakugamer1412 said: will i lost in editing , do you know which DressModel is the default cloth or is there a way to find out ? Get a fresh copy of the AssetTable.xml and go to the same line as your edited one. The default DressModel will be there.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 Anybody knows how to modify character's skin tones? i replace the 'uHead_cxxx_Albedo'from uhead_cxxx.bundle one character to another character and modify the AssetTable.xml and the skin tones change basically work well while in battle area but their face will gone broken once i go other place.
D02836115 Posted November 17, 2024 Posted November 17, 2024 2 hours ago, luozekun1 said: Anybody knows how to modify character's skin tones? i replace the 'uHead_cxxx_Albedo'from uhead_cxxx.bundle one character to another character and modify the AssetTable.xml and the skin tones change basically work well while in battle area but their face will gone broken once i go other place. Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 13 hours ago, D02836115 said: Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one. Thanks for help,from this i may know simply replace two different texture is a wrong way. I want Lapis get a same skin tones with Hortensia,so i copy Hortensia's skin rgb and paste to Lapis's skin rgb in AssetTable.xml and it work good. After that I export two different Albedo texture from uhead_c251(Lapis) and uhead_c351(Hortensia) with AssetStudio. Now i get uHead_c051/c351_Albedo.txt uHead_c051/c351_Albedo.png uHead_c051/c351_Albedo.dat and wondering how to copy one's color to another one. Which tool should i use,Blender or Unity or Photoshop or something else? Looking fo any advice and thank you.
luozekun1 Posted November 17, 2024 Posted November 17, 2024 14 hours ago, D02836115 said: Body skin tones can be changed in the AssetTable.xml under the unit's entry. Here's Alear's skin tone for example: SkinR="255" SkinG="215" SkinB="204" For heads, the color must be changed via the Albedo texture in the respective head's bundle. The pic with Lapis' messed up head texture appears to be using the uBody_Msn0DF_c553_Albedo texture, which makes me think that you replaced the head Albedo texture with that one.
D02836115 Posted November 17, 2024 Posted November 17, 2024 1 hour ago, luozekun1 said: Thanks for help,from this i may know simply replace two different texture is a wrong way. I want Lapis get a same skin tones with Hortensia,so i copy Hortensia's skin rgb and paste to Lapis's skin rgb in AssetTable.xml and it work good. After that I export two different Albedo texture from uhead_c251(Lapis) and uhead_c351(Hortensia) with AssetStudio. Now i get uHead_c051/c351_Albedo.txt uHead_c051/c351_Albedo.png uHead_c051/c351_Albedo.dat and wondering how to copy one's color to another one. Which tool should i use,Blender or Unity or Photoshop or something else? Looking fo any advice and thank you. If it's just texture edits that you are seeking, you only need UABEA to inject the texture. It appears that your exported Albedo textures have been scrambled; this is a common issue when using AssetStudioGUI to extract your textures. You can extract the textures using UABEA instead and it should look much better. If you plan to make edits to the textures, you only need to use a paint application that you're comfortable with (including the ones you've listed). There are many.
luozekun1 Posted November 18, 2024 Posted November 18, 2024 7 hours ago, D02836115 said: If it's just texture edits that you are seeking, you only need UABEA to inject the texture. It appears that your exported Albedo textures have been scrambled; this is a common issue when using AssetStudioGUI to extract your textures. You can extract the textures using UABEA instead and it should look much better. If you plan to make edits to the textures, you only need to use a paint application that you're comfortable with (including the ones you've listed). There are many. I edit albedo with photoshop and everything done,Thanks! 1
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