Yukitemi Posted January 17, 2025 Posted January 17, 2025 (edited) Does anyone else has crashes on startup with Billyy's animations ? I'm trying 8.2 version like converter says, picking same animation sets, but get crashes. Edit: Seems like Billyy wasn't a culprit. Looks like it's related to the number of animations in pandora. ~22k is not crashing. Edited January 17, 2025 by Yukitemi
Someone92 Posted January 17, 2025 Posted January 17, 2025 On 1/16/2025 at 6:08 PM, Vrion said: My intention is - I want the player to not have a strap/dick as a victim, but always use a strap/dick as an aggressor. That needs to be intentionally implemented by the mod author of the mod that starts a sex scene now. Once p+ becomes more popular we hopefully see mod authors adding options like "Chance a female actor assumes male position" and "Chance a male actor assumes female position".
Novosin Posted January 17, 2025 Posted January 17, 2025 So I read that the expressions are now in the backend of this mod. Does that mean there is no way to use custom expressions Json-files?
HannoJojo Posted January 19, 2025 Posted January 19, 2025 (edited) On 1/11/2025 at 8:46 PM, HannoJojo said: Heyo, I'm sorry if this has been asked (and answered) before, but I didn't find it in here at first glance then. GameVersion is 1.5.97 P+ is 2.12.0, also using the SLSO Widget and P+Tools, but the "issue" also occured before I installed those. Nothing is overwriting P+ files according to MO2. Generally, everything works fine (most of the time, there were rare cases where I had to restart the game to start scenes as I got suddenly different error messages in the console) but for every scene that starts involving the PC the same happens: The scene starts, screen gets blurry like I set it to the partner is placed at the PCs position An animation starts, where the name is written down in the console as it should. This animation plays for like 3-5 seconds at max, those are NOT foreplay animations or similar, it always starts with the 1st stage of the set mentioned in the console After the short delay above a completely different animation set starts playing There is nothing written about this animation set in the console, so if its not working for whatever reason its hard to guess which animation I should disable / look at The now running second set finishes properly, completing all its stages, doesn't matter whether it advances automatically or by using the hotkey. The scene ends correctly This isn't a huge deal breaker, as in the end everything plays out correctly, but it still doesn't look correct to me. I could argue that the first animation playing is some foreplay animation with wrong filtering, but then I'd assume that the name of the new set will also be displayed in the console. Another small issue I noticed is that using the default hotkey to advance stages (spacebar) stops free cam mode. Now I know that this is a known issue when spacebar is a hotkey for something else than jumping, but theres no mod using spacebar in my setup, so its only used for jumping. A known culprit for this was SkyClimb, since the spacebar would also trigger the climbing animation (and probably resetting the camera with it), but here I'm also using SkyParkour, which allows rebinding this functionality to a custom key, which I did. Maybe someone of you came across similar things and got an idea how to fix / work around it for me? Thanks in advance for any reply. As it turned out, the first issue I mentioned was reported before on the Citadel discord before (there is also a bug report, which however was determined to not be a P+ bug). After noticing this information I did some more tests, and noticed that it could be indeed caused by the mod initiating the scene. e.g. starting a scene by using PaySexCrime it did not change the animation shortly after starting it. Scenes started by PublicWhore (which were the primary source of scenes in my game so far) however suffer from this. So it seems like the way PW is starting the scenes may be at fault here. I took a quick glance at the source, and it seems like PW is using its own Queuing function which finally executes Sexlab.QuickStart function if(nextActor.GetIsRapist()) SexLab.QuickStart(player, nextActor.GetActorReference(), hook = SEXLAB_HOOK, victim = player, AnimationTags = nextActor.GetAnimTags()) else SexLab.QuickStart(player, nextActor.GetActorReference(), hook = SEXLAB_HOOK, AnimationTags = nextActor.GetAnimTags()) endIf Maybe someone can confirm whether my observations are correct and if so, which function should/could be used in this case instead? Unfortunately I was a bit late with the console, but here's an example recorded. Scene was initiated by PW and started with FunnyBizsness Necro animation which was logged on the console. Shortly after the start it changed to some other scene which then played through all its stages properly. Spoiler Edited January 19, 2025 by HannoJojo Added example
Caster245 Posted January 20, 2025 Posted January 20, 2025 it says '' registery does not exist'' even tho i got correct versions...
Someone92 Posted January 20, 2025 Posted January 20, 2025 (edited) 4 hours ago, Caster245 said: it says '' registery does not exist'' even tho i got correct versions... MissCorruption already made clear install instructions so I have just linked them here. If you were to eager and did not followed the install instructions properly you might encounter the error message "Data\SKSE\SexLab\Registry is empty or does not exist". That's because you have not installed any SLSB animation pack. SexLab p+ itself does not contain any animations. At the moment you need to download any SLAL animation pack you want to use, and the SLSB conversions patch from SexLab p+. Install the SLAL animation pack(s) and the SLSB conversion patch. When you install the SLSB conversion patch make sure you only select the SLAL packs you have actually installed. Otherwise SexLab p+ will try use a non-existing .hkx animation file, leading to the actors just T-posing / standing idle in each other. copied from here https://www.reddit.com/r/skyrimmods/comments/1et53an/from_almost_nothing_to_sexlab_p_a_mini_guide_to/ Edited January 20, 2025 by Someone92 1
BrightShockWave Posted January 22, 2025 Posted January 22, 2025 (edited) How do I get Pandora working with Sexlab? I had the animations working with FNIS then I added ADXP MCO with the Nemesis and FNIS loop, then i got tired of doing the loop and decided to try Pandora. My MCO works but my Sexlab animations don't show up or Register on Pandora, only my MCO animations. It says 600+ animations registered but I should have way more than that. I've been reading the entire forum and I can't figure it out. I'm using MO2 and have everything setup in MO2, i also use a [Stock Game] for a separate instance of skyrim and even tried "-tesv: [Stock Game Location]" in the Modify Executables for Pandora. I'm lost so now I'm directly posting instead of blindly searching around. Edit: There has to be ZERO spaces in the argument section in modify executables. Like so: -tesv:"E:\Wabbajack\Game\Stock Game" https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/discussions/335 Edited January 23, 2025 by BrightShockWave 2
Agnot Posted January 23, 2025 Posted January 23, 2025 (edited) hi there, I´m tempted to try it switching from Utility plus by osmel. Now, that mod have a special integration about furniture, is the same here or should I install furniture system? Btw, it´s ok with a midgame install? Edited January 23, 2025 by Agnot
Someone92 Posted January 24, 2025 Posted January 24, 2025 22 hours ago, Agnot said: Btw, it´s ok with a midgame install? No, it needs a new game. 22 hours ago, Agnot said: Now, that mod have a special integration about furniture, is the same here or should I install furniture system? p+ has an elaborate furniture framework. It used to lack off-set data for most furniture. Apparently one guy created those for most furniture, but I do not know the specifics. In any way, installing an external furniture framework will break more than fix. 1
Agnot Posted January 24, 2025 Posted January 24, 2025 7 hours ago, Someone92 said: No, it needs a new game. p+ has an elaborate furniture framework. It used to lack off-set data for most furniture. Apparently one guy created those for most furniture, but I do not know the specifics. In any way, installing an external furniture framework will break more than fix. Thanks!!!
PhinkTheKink Posted January 27, 2025 Posted January 27, 2025 Thank you @Scrab for the SLSB compability pack. This helped me adding your awesome mod back in my load order. Works like a charm. 👍
Guest Posted January 28, 2025 Posted January 28, 2025 (edited) When I use the no futanari mod so that not all female get futa, the no futa schlong gets recognized as futa for animations. is there a work around for this? also some scene are misaligned with rotation and the hotkey that modify rotation doesn't do anything. The ones giving problems were from MNC Edited January 28, 2025 by cuntbag
HentaiGnome Posted January 28, 2025 Posted January 28, 2025 (edited) Hey all, I finally got around to trying out Sexlab P+ and I have to say it's great! My only issue is that creatures don't seem to animate. My female character does, but not the creatures themselves. I used a random wolf as a test. I have MNC and the Creature Framework installed as well as OSL Aroused. All creature animations from the various SLAL/SLSB packs have been checked on during installation, and yes I'm using Automated SLSB Conversion 0.9. All mods including Pandora are up to date, I've enabled "Allow Creature Animations" in the Sexlab MCM, and I know Sexlab P+ works because vanilla sex animations work. It's just creatures failing to animate. So I just wanted to know how to go about fixing this, or if creatures are simply not supported yet? Thanks! UPDATE: After some more testing, I do have some good news and bad news. The good news is that creature sex animations do indeed work! The bad news is that for some reason wolves and dogs do not. I don't know if other creatures are affected, but so far from my limited testing they're fine except for the canine animals. Edited January 28, 2025 by HentaiGnome
Someone92 Posted January 28, 2025 Posted January 28, 2025 Are you perhaps using the most recent beta version of Pandora? If so try version 2.4 (iirc) from Nexus. 1
HentaiGnome Posted January 28, 2025 Posted January 28, 2025 29 minutes ago, Someone92 said: Are you perhaps using the most recent beta version of Pandora? If so try version 2.4 (iirc) from Nexus. Oh hey, that was exactly it! Yes, I originally had the recent beta version of Pandora installed (2.6). So after removing that and installing the 2.4 version from Nexus, everything seems to be in working order now. Thanks!
asd000 Posted January 28, 2025 Posted January 28, 2025 On 1/19/2025 at 12:56 PM, HannoJojo said: Maybe someone can confirm whether my observations are correct and if so, which function should/could be used in this case instead? Did you ever find a good answer to this? PW is a mod that I almost always use, and while it sounds like it isn't exactly broken, it would be nice to learn a way to make it work as intended.
HannoJojo Posted January 29, 2025 Posted January 29, 2025 19 hours ago, asd000 said: Did you ever find a good answer to this? PW is a mod that I almost always use, and while it sounds like it isn't exactly broken, it would be nice to learn a way to make it work as intended. No, but since P+ is still in heavy development I'm positive that it will be adressed / fixed in the future. Perhaps it is also related to the mods in question still using legacy SL functions etc., but it might be something else. At least I noticed that some mods / animations had a hit or miss chance of switching to something else. Before I mentioned PaySexCrime to start a scene without animation switching, but another time a PaySexCrime started scene did it while another mod (can't remember which one) which had it happening before did play out nicely. Out of curiousity are you also using the 1.5.97 version of P+? Perhaps it is also a quirk of this version which isn't the main focus of development.
asd000 Posted January 29, 2025 Posted January 29, 2025 2 hours ago, HannoJojo said: No, but since P+ is still in heavy development I'm positive that it will be adressed / fixed in the future. Perhaps it is also related to the mods in question still using legacy SL functions etc., but it might be something else. At least I noticed that some mods / animations had a hit or miss chance of switching to something else. Before I mentioned PaySexCrime to start a scene without animation switching, but another time a PaySexCrime started scene did it while another mod (can't remember which one) which had it happening before did play out nicely. Out of curiousity are you also using the 1.5.97 version of P+? Perhaps it is also a quirk of this version which isn't the main focus of development. I am on 1.6.1170, and right now I'm still in the phase of setting up mods where I'm testing them with each other to add/remove/edit things in the load order before I really play the game. I'm reading through a lot of comment sections and threads for issues that people have, as they tend to be more instructive (for me) in how the mods work and the mistakes I'm likely to make with them. I've seen a lot of odd behavior while I go through the process, as expected, but I haven't played enough to notice anything specifically like this. Usually I start the game, let all the MCM menus load, and go find a way to test the basic functions of a particular mod or combination of mods. I will start running more complete SL animations triggered by different mods, though.
Guest Posted January 30, 2025 Posted January 30, 2025 having issue where if I start animation with highheels equipped, at the end of the animation, character begins floating away in weird position (curled up sort of, seems almost ragdoll) and the feet start spinning. Any fix?
ZaranTalaz Posted January 30, 2025 Posted January 30, 2025 (edited) Is this incompatible with SAM male bodies? I haven't been able to get this to work even with the built-in matchmaker, where SexLabUtil.log says "No animations for given actors" (GOG Skyrim v1.6.1179, Billyy's v8.2 animations). I'm using SAM instead of HIMBO (because I'm using SkyFurry which only supports SAM) and I'm wondering if that would be the cause. Edit: Now that I think about it, this might be an issue with SkyFurry's version of Schlongs of Skyrim. I don't know what that issue would be, but I do know that with OStim it doesn't automatically detect character genders unless I turn off SoS Genders in OStim's config. Edit 2: Got SexLab P+ working with SkyFurry NG. I opened the file SKSE\SexLab\SchlongsOfSkyrim.yaml and added this at the end: - ESP: Schlongs Of Skyrim.esp ID: 0x2202B # SOS_Addon_FemNone_Faction "SOS Female No Schlong" Edited March 4, 2025 by ZaranTalaz 1
Spoilerman Posted February 1, 2025 Posted February 1, 2025 ok so, i'm getting the "Unable to load Sexlab animations" error, how do i fix it and what do i have to download? i have sexlab 1.66b
Someone92 Posted February 2, 2025 Posted February 2, 2025 You mean at start up? "Registry is empty" or something along those lines? Then you need to install the SLSB conversion patch
IcicleInn Posted February 2, 2025 Posted February 2, 2025 (edited) I'm trying to install PPlus right now, and running into my first major roadblock. Simply put I'm getting the "[Sexlab] Thread[0] - FATAL - Failed to add Actor -- they were unable to fill an actor alias" error. Any attempt to start a SL scene just stalls, errrors and skips. For my install I disabled SLAL, installed the SLSB converter (v0.9) and switched from OSLA to SLANG. The game is on a fresh new save. Is there any other known issue that might commonly cause this error? I tried doing a thread search but didn't get any clear solutions. Would this problem crop up if I incorrectly selected an SLSB conversion for slal files I don't have? Edited February 3, 2025 by IcicleInn
Guest Posted February 2, 2025 Posted February 2, 2025 On 1/29/2025 at 10:04 PM, cuntbag said: having issue where if I start animation with highheels equipped, at the end of the animation, character begins floating away in weird position (curled up sort of, seems almost ragdoll) and the feet start spinning. Any fix? Tested with SLAL and this mod same mod list with only difference. Definitely seems to be this mod, anyone else having similar issue?
BlackBird6755 Posted February 3, 2025 Posted February 3, 2025 I'm attempting to use SL+ With Skyfurry NG, which adds a handful of default Schlongs to the game. However all Female actors, even the one's without Schlongs are automatically tagged Futa by SL+, Any Advice?
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