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Making a game in Tyrano Builder


Clara Cox

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Posted (edited)

Second set of Toys

 

DiamondA.png.0177e61ef5aaab6cecbe382152fd4f9c.png

DiamondsA-F.rar

DiamondF.rar

With six different colors.Diamonds C-F in smaller size AS requested.All With transparency.

If the size is too small,they can be resized in PE.

Fixed Diamond F,forgot the texture.?

Edited by Daspex
Posted
11 hours ago, Daspex said:

Second set of Toys

 

DiamondA.png.0177e61ef5aaab6cecbe382152fd4f9c.png

DiamondsA-F.rar 8.73 MB · 0 downloads

With six different colors.Diamonds C-F in smaller size AS requested.All With transparency.

If the size is too small,they can be resized in PE.

 

How do I set up the fog R9ZRoom386? I put the same text for the fog in the bs file as for the room DaspexRoom211 (Labyrinth) but there is no fog.

Posted

In deed,the fog doesn't works in the original room and it would take too much time

to investigate why,so I decided to merge the Nocturne w/o its skydome into the Maze.

This way the fog is also working in the Nocturne mesh.?

Simply copy the Nocturne.bs into the scene folder of the Maze Room and the Acroom.bs

into the script folder and overwrite the old one.I didn't made positions in the Nocturne cause

its a small mesh and appears right above of the Maze's roof.But if you need positions

in there let me know and I'll add some.

 

NocturneExtension.rar

Posted
On 7/25/2023 at 6:18 PM, Daspex said:

In deed,the fog doesn't works in the original room and it would take too much time

to investigate why,so I decided to merge the Nocturne w/o its skydome into the Maze.

This way the fog is also working in the Nocturne mesh.?

Simply copy the Nocturne.bs into the scene folder of the Maze Room and the Acroom.bs

into the script folder and overwrite the old one.I didn't made positions in the Nocturne cause

its a small mesh and appears right above of the Maze's roof.But if you need positions

in there let me know and I'll add some.

 

NocturneExtension.rar 387.33 kB · 0 downloads

I put the Nocturne.bs into Addons\Custom.DaspexRoom211\Scenes\Luder\Room\DaspexRoom211 and and the Acroom.bs into Addons\Custom.DaspexRoom211\Scripts\Luder\DaspexRoom211 and overwrite it. There is Nocturne room but without textures.

Posted
3 hours ago, Clara Cox said:

I put the Nocturne.bs into Addons\Custom.DaspexRoom211\Scenes\Luder\Room\DaspexRoom211 and and the Acroom.bs into Addons\Custom.DaspexRoom211\Scripts\Luder\DaspexRoom211 and overwrite it. There is Nocturne room but without textures.

Sorry I forgot the textures,I'll send it in a few minutes.

Posted

Don't forget to download DiamondF.I added it to the Diamond Toy upload cause I noticed it had also no textures.

 

Last night I read the Episode 1 and I really like it.Well done pro work to me.?

Posted
On 7/25/2023 at 11:18 AM, Daspex said:

In deed,the fog doesn't works in the original room and it would take too much time

to investigate why,

 

I don't know if this is an option, but a possible simple solution would be to use my "Fog!" toy. ;)

Posted (edited)
On 7/11/2023 at 9:33 AM, Clara Cox said:

Thank you. There might be some small grammatical mistakes when you read, but nothing excessive.
When I finish the game we are making, it will be one of the episodes and the adventures of Professor Cox in this maze with monsters. It will be attached to those diamonds you are making.
Tell me after each episode what you don't like and what you like so that I can improve the next episodes. At the same time, since you have done a lot for me, and since we are working together on the same project, when you have read all three episodes, you can give suggestions for the next ones, and if I agree, I will put them in the comic. I plan to make the fourth episode in the Strip Club room, so that it is not empty, but full of people. That would be a bit demanding, find a toy of people who don't repeat themselves. I have a toy of people, and a couple of the same people appear in it, and I need different ones. But we will think about episode 4 when we finish this game.
In my opinion, the story should be good, because when Clara finds the diamond, she will have the possibility of time travel and her appearance in the future and in the past, so we can see her in different roles. The idea is that the time diamond and the passion diamond are strongly connected and that when Clara travels through time, she would not be able to return to the present unless she satisfies the passion diamond inside her. That way we can have a lot of great sex in different circumstances and interesting stories. Of course, there would be plenty of other girls as there were in episode 3.

I had the idea to include Lara Croft in the game, but I don't have a model that satisfies me. I wish the model looked like Lara Croft on the old games. I would try to make a model, but we have to deal with this game too.
Thanks again and don't forget the comments on all three episodes.
Cheers.

Yeah, that sounds interesting,as for the time traveling,If Clara is traveling into the future we can use my SciFi rooms

which have a whole lot of room options.As for Lara,idk if we would get in trouble with copyright stuff but we could let the

model look like Lara...That should be no problem.

Also I could create some multi people toys to fill

the stripclub room.

Edited by Daspex
Posted (edited)
44 minutes ago, OysterMug said:

 

I don't know if this is an option, but a possible simple solution would be to use my "Fog!" toy. ;)

Thanks Oyster,but I already solved that problem by simply merge the Nocturne mesh into the maze room.But I'm interested in how your toy works,does it use directx functions or direct 3d or is it a plane using a fog texture with alpha?

Edited by Daspex
Posted (edited)
4 hours ago, Daspex said:

Yeah, that sounds interesting,as for the time traveling,If Clara is traveling into the future we can use my SciFi rooms

which have a whole lot of room options.As for Lara,idk if we would get in trouble with copyright stuff but we could let the

model look like Lara...That should be no problem.

Also I could create some multi people toys to fill

the stripclub room.

OK. We'll talk about episode 4 when we finish the game. Now, there are more traps to make. The ones I sent you and that they be included in the map like the others with the option of on and off. We have 11 more traps to set. I remind you, in every sector there is at least one trap. We have 11 sectors where there are no traps. You can find empty sectors here  

When you finish one trap, remind me to send you the location where to put it, or you can also choose but make it in sector where there are no traps.

Edited by Clara Cox
Posted

I'm working on the tornado trap right now but have to experiment with its rotation

and movement.I'll let you know when its finished so you can decide at which location

it shall be placed in.

Posted
On 7/27/2023 at 1:22 PM, Daspex said:

Thanks Oyster,but I already solved that problem by simply merge the Nocturne mesh into the maze room.But I'm interested in how your toy works,does it use directx functions or direct 3d or is it a plane using a fog texture with alpha?

 

Even more simplistic than that. ;)

 

All the toy is, is a series of equally semi-transparent walls. The more walls between the camera and your subject, the more "fog" you get.

Posted (edited)

Looking for the main character, Clara Cox for the game in Tyrano Builder "In a Dangerous Maze". Also, an episode will be made for the Clara Cox comic series, which will have the story of this game. Episode 4 will be in Strip Club, mabey 5.  I intend to do a skin change depending on the situation. The picture shows a dirty Clara. There will also be scars from fighting monsters. Also, the skin for sex scenes will be different, depending on the fight with monsters, bruises, blood,...and the specificity of the punchs.

 

 

With Clothes

 

The Klub 17-0011.png

 

Naked

 

The Klub 17-0010.png

 

Modified skin for the game. More dirt.

 

In a dangerous maze Clara Cox.png

Edited by Clara Cox
  • 1 month later...
Posted
On 7/27/2023 at 8:14 PM, Daspex said:

Yeah, that sounds interesting,as for the time traveling,If Clara is traveling into the future we can use my SciFi rooms

which have a whole lot of room options.As for Lara,idk if we would get in trouble with copyright stuff but we could let the

model look like Lara...That should be no problem.

Also I could create some multi people toys to fill

the stripclub room.

 

Hi Daspex. Can you make a pumpkin mask? I sent you the files in Turbo Squid downloaded stuff. There is a Halloween Pumpkin 2 folder. You have files in it, so use them to make a pumpkin mask. I need the head to be a Halloween pumpkin mask and put it on the male model.

 

By the way, those traps I sent you, are you working on them?

Posted
On 9/23/2023 at 4:27 AM, Clara Cox said:

 

Hi Daspex. Can you make a pumpkin mask? I sent you the files in Turbo Squid downloaded stuff. There is a Halloween Pumpkin 2 folder. You have files in it, so use them to make a pumpkin mask. I need the head to be a Halloween pumpkin mask and put it on the male model.

 

By the way, those traps I sent you, are you working on them?

 

Is the "Pumpkin Mask" included in the "Frightful Faces" pack not adequate?

 

You can also try creating an Activemod retexture of one of the masks to achieve what you want.

Posted
49 minutes ago, OysterMug said:

 

Is the "Pumpkin Mask" included in the "Frightful Faces" pack not adequate?

 

You can also try creating an Activemod retexture of one of the masks to achieve what you want.

I thought the mask should be over the whole head, not just the face. As in the picture.

02.jpg

Posted (edited)
On 9/24/2023 at 8:06 AM, Clara Cox said:

I thought the mask should be over the whole head, not just the face. As in the picture.

 

Ah, you need the entire head, not just a "mask".

 

What you probably need then is a "hood", not a "mask" (which only covers the face.)

Edited by OysterMug
Posted (edited)
20 hours ago, OysterMug said:

 

Ah, you need the entire head, not just a "mask".

 

What you probably need then is a "hood", not a "mask" (which only covers the face.)

 

Do any of the members make head hoods of this type? And how long it would take him? If it takes longer, then I wouldn't bother anyone. I assume it's done in Blender. I have a pumpkin for making models here:

 

https://www.loverslab.com/topic/203745-making-a-game-in-tyrano-builder/page/5/#comment-4122254

 

These are the things for making the game and there is also a halloween pumpkin that can be used to make a head, or a hood for VX on the male model.

Edited by Clara Cox
  • 1 year later...
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