Daspex Posted January 11, 2023 Posted January 11, 2023 Working on the textures right now and seems to work with some changes but only the bricks for now... 1
Clara Cox Posted January 11, 2023 Author Posted January 11, 2023 15 minutes ago, Daspex said: Ok, next tester... Custom.DaspexRoom211UpdateOverwrite.zip 2.76 MB · 0 downloads It is better. If the plate cannot be lowered onto the wall, we will continue like this. If it can, we should see who could just make a board and put it down. We only have to insert the textures. I don't believe that it is a special job to make a plate and place it on top. I want the atmosphere to be closed. Maybe it will work like this, but we have to see with the textures.
Clara Cox Posted January 11, 2023 Author Posted January 11, 2023 2 minutes ago, Daspex said: Working on the textures right now and seems to work with some changes but only the bricks for now... I'll let you know about the other traps in the maze. When I think of it.
Daspex Posted January 11, 2023 Posted January 11, 2023 Just now, Clara Cox said: It is better. If the plate cannot be lowered onto the wall, we will continue like this. If it can, we should see who could just make a board and put it down. We only have to insert the textures. I don't believe that it is a special job to make a plate and place it on top. I want the atmosphere to be closed. Maybe it will work like this, but we have to see with the textures. no problem to make a plate,thats simple,Il send you a plated version too... 1
Clara Cox Posted January 11, 2023 Author Posted January 11, 2023 (edited) Walking trial test, Clara Cox in the maze. Clara Cox test walking side.avi Clara Cox test walking.avi Clara Cox test walking side.avi Edited January 12, 2023 by Clara Cox 1
Daspex Posted January 12, 2023 Posted January 12, 2023 (edited) Custom.DaspexRoom211Overwrite2.zipCustom.DaspexRoom211Overwrite2.zipOk,here is the plated ceiling version and new textures,also I coded some room Options so you can make the maze,floor or ceiling invisible,maybe that may help during sequencer sessions. Happy modding! Custom.DaspexRoom211Overwrite2.zip Somebody downloaded the archive already, please download again,this version also has colorizing for the textures. Edited January 12, 2023 by Daspex 2
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 (edited) OK. You did great. Now, can you make a door to enter the maze? A stone block that can be turned on or off, like the floor you did. I am sending you the textures for the stone door. The first one without an eye is for the start of the game. The other with an eye for the end. So we will need two stone doors to choose from at the beginning and end of the game. Edited January 12, 2023 by Clara Cox
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 (edited) If possible, can at least a little more of the labyrinth be seen from above? The camera is limited vertically. This is important because of the position and synchronization of the monsters. This is how I'll get lost too. Edited January 12, 2023 by Clara Cox
Daspex Posted January 12, 2023 Posted January 12, 2023 Do you mean the camera is limited verticaly inside of the game builder? I dont understand. Ok,Ill insert two door blocks for the beginning and the end then.
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 (edited) 5 minutes ago, Daspex said: Do you mean the camera is limited verticaly inside of the game builder? I dont understand. Ok,Ill insert two door blocks for the beginning and the end then. Both doors are for the entrance. To choose the option I want. When viewed from above, visibility is low, because the camera cannot move any further. It takes a little more of the labyrinth to see from above. Edited January 12, 2023 by Clara Cox
Daspex Posted January 12, 2023 Posted January 12, 2023 9 minutes ago, Clara Cox said: Both doors are for the entrance. To choose the option I want. When viewed from above, visibility is low, because the camera cannot move any further. The camera in tk17???
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 (edited) 13 minutes ago, Daspex said: The camera in tk17??? 13 minutes ago, Daspex said: The camera in tk17??? Look at my picture above. I can't look up more than that and at the same time see the model and most of the maze. The view from above is limited. Edited January 12, 2023 by Clara Cox
Daspex Posted January 12, 2023 Posted January 12, 2023 If the camera stops ingame,click one time at the middle round button From the direction arrows and the camera can move forwards again.
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 9 minutes ago, Daspex said: If the camera stops ingame,click one time at the middle round button From the direction arrows and the camera can move forwards again. You do not understand. The top (sky) of the map (room) is low. It does not allow me to go up and thus to see the labyrinth more.
Daspex Posted January 12, 2023 Posted January 12, 2023 Sadly idk if the pov of the camera can be adjusted.The only way wood be to lower the walls a bit.Fog done. The dencity can be adjusted in the scenes .bs file.I commented out at the end of the code. This is the fog with 0.16 dencity. 1
Daspex Posted January 12, 2023 Posted January 12, 2023 22 minutes ago, Clara Cox said: You do not understand. The top (sky) of the map (room) is low. It does not allow me to go up and thus to see the labyrinth more. Ah,i see,thats no problem,will make the skydome higher.What about the door positions any location you prefer? 1
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 39 minutes ago, Daspex said: Ah,i see,thats no problem,will make the skydome higher.What about the door positions any location you prefer? For now we need two doors (optional) at the entrance to the maze.
Daspex Posted January 12, 2023 Posted January 12, 2023 Ok,did the second entry,now starting to make the doors and room options also the skydome is highten up already.
Clara Cox Posted January 12, 2023 Author Posted January 12, 2023 4 minutes ago, Daspex said: Ok,did the second entry,now starting to make the doors and room options also the skydome is highten up already. Lower the walls by one body height.
Daspex Posted January 12, 2023 Posted January 12, 2023 Ok,here you go... Custom.DaspexRoom211Overwrite3.zip Have fun! 2
Daspex Posted January 13, 2023 Posted January 13, 2023 All done. (Basic functions). Custom.DaspexRoom211Overwrite4.zip Some decoration will be added next. 1
Clara Cox Posted January 13, 2023 Author Posted January 13, 2023 So far I have collected 8/10 monsters for my game. Cave Troll, Demon, Shark Monster, Alien, Minotaur, Zombie, Skeleton and Werewolf. If anyone has any more monsters, please send them to me. For now, I will use 10 monsters, but it is not final. 1
Daspex Posted January 13, 2023 Posted January 13, 2023 Do you want any changes to the maze like it is for now? If not ill start to look for some decoration stuff...
Clara Cox Posted January 13, 2023 Author Posted January 13, 2023 (edited) 54 minutes ago, Daspex said: Do you want any changes to the maze like it is for now? If not ill start to look for some decoration stuff... It'll be fine. Setting various traps would be nice. But I won't burden you any more. You've helped a lot so far. Also, the view from above towards the labyrinth should be higher. It can't get higher. Maximum high. Need more. Edited January 13, 2023 by Clara Cox
vascosnts Posted January 13, 2023 Posted January 13, 2023 Minor bug with fog,also undressing/dressing affects fog effect,must choose again fog on/off to fix
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