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Making a game in Tyrano Builder


Clara Cox

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Posted
15 minutes ago, Daspex said:

 

It is better. If the plate cannot be lowered onto the wall, we will continue like this. If it can, we should see who could just make a board and put it down. We only have to insert the textures. I don't believe that it is a special job to make a plate and place it on top. I want the atmosphere to be closed. Maybe it will work like this, but we have to see with the textures.

Posted
2 minutes ago, Daspex said:

Working on the textures right now and seems to work with some

changes but only the bricks for now... :)

 

 

I'll let you know about the other traps in the maze. When I think of it.

Posted
Just now, Clara Cox said:

 

It is better. If the plate cannot be lowered onto the wall, we will continue like this. If it can, we should see who could just make a board and put it down. We only have to insert the textures. I don't believe that it is a special job to make a plate and place it on top. I want the atmosphere to be closed. Maybe it will work like this, but we have to see with the textures.

no problem to make a plate,thats simple,Il send you a plated version too...

Posted (edited)

Custom.DaspexRoom211Overwrite2.zipCustom.DaspexRoom211Overwrite2.zipOk,here is the plated ceiling version and new textures,also I coded some

room Options so you can make the maze,floor or ceiling invisible,maybe that may help during sequencer sessions.

maze2.png.6a4cbffcd4439c5ac072b061c33b21bc.png

Happy modding! :)

Custom.DaspexRoom211Overwrite2.zip

Somebody downloaded the archive already,

please download again,this version also has

colorizing for the textures.

Edited by Daspex
Posted (edited)

OK. You did great. Now, can you make a door to enter the maze? A stone block that can be turned on or off, like the floor you did. I am sending you the textures for the stone door. The first one without an eye is for the start of the game. The other with an eye for the end. So we will need two stone doors to choose from at the beginning and end of the game.

 

The Stone Door eye.png

 

The Stone Door.png

Edited by Clara Cox
Posted (edited)

If possible, can at least a little more of the labyrinth be seen from above? The camera is limited vertically. This is important because of the position and synchronization of the monsters. This is how I'll get lost too.

 

The Klub 17-0004.png

Edited by Clara Cox
Posted

Do you mean the camera is limited verticaly inside of the game builder?

I dont understand.

Ok,Ill insert two door blocks for the beginning and the end then.

Posted (edited)
5 minutes ago, Daspex said:

Do you mean the camera is limited verticaly inside of the game builder?

I dont understand.

Ok,Ill insert two door blocks for the beginning and the end then.

 

Both doors are for the entrance. To choose the option I want.

When viewed from above, visibility is low, because the camera cannot move any further. It takes a little more of the labyrinth to see from above.

Edited by Clara Cox
Posted
9 minutes ago, Clara Cox said:

 

Both doors are for the entrance. To choose the option I want.

When viewed from above, visibility is low, because the camera cannot move any further.

The camera in tk17???

Posted (edited)
13 minutes ago, Daspex said:

The camera in tk17???

 

13 minutes ago, Daspex said:

The camera in tk17???

 

Look at my picture above. I can't look up more than that and at the same time see the model and most of the maze. The view from above is limited.

Edited by Clara Cox
Posted

If the camera stops ingame,click one time at the middle round button

From the direction arrows and the camera can move forwards again.

Posted
9 minutes ago, Daspex said:

If the camera stops ingame,click one time at the middle round button

From the direction arrows and the camera can move forwards again.

 

You do not understand. The top (sky) of the map (room) is low. It does not allow me to go up and thus to see the labyrinth more.

Posted

Sadly idk if the pov of the camera can be adjusted.The only way wood be

to lower the walls a bit.Fog done.

Fog2023-01-12_18-39-09.png.1798f9ad6fd55404137342a01178cc84.png

The dencity can be adjusted in the scenes .bs file.I commented out at the end of the code. This is the fog with 0.16 dencity.

Posted
22 minutes ago, Clara Cox said:

 

You do not understand. The top (sky) of the map (room) is low. It does not allow me to go up and thus to see the labyrinth more.

Ah,i see,thats no problem,will make the skydome higher.What about the door positions any location you prefer?

Posted
39 minutes ago, Daspex said:

Ah,i see,thats no problem,will make the skydome higher.What about the door positions any location you prefer?

 

For now we need two doors (optional) at the entrance to the maze.

Posted
4 minutes ago, Daspex said:

Ok,did the second entry,now starting to make the doors and room options also the skydome is highten up already.

 

Lower the walls by one body height.

Posted

So far I have collected 8/10 monsters for my game. Cave Troll, Demon, Shark Monster, Alien, Minotaur, Zombie, Skeleton and Werewolf. If anyone has any more monsters, please send them to me. For now, I will use 10 monsters, but it is not final.

Posted (edited)
54 minutes ago, Daspex said:

Do you want any changes to the maze like it is for now?

If not ill start to look for some decoration stuff...

 

It'll be fine. Setting various traps would be nice. But I won't burden you any more. You've helped a lot so far. Also, the view from above towards the labyrinth should be higher. It can't get higher.

 

 

The Klub 17-0006.png

 

Maximum high. Need more.

 

The Klub 17-0005.png

Edited by Clara Cox
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