Daspex Posted January 13, 2023 Share Posted January 13, 2023 3 hours ago, Clara Cox said: It'll be fine. Setting various traps would be nice. But I won't burden you any more. You've helped a lot so far. Also, the view from above towards the labyrinth should be higher. It can't get higher. /cdn-cgi/mirage/ffc608fbdcdb282b8ac5d6a520cf8ae4cd9357394410ae721913a5344e3096da/1440/https://static.loverslab.com/uploads/monthly_2023_01/27931115_TheKlub17-0006.png.e27f60d7c0026151e7e4f704fa4c676a.png Maximum high. Need more. /cdn-cgi/mirage/ffc608fbdcdb282b8ac5d6a520cf8ae4cd9357394410ae721913a5344e3096da/1440/https://static.loverslab.com/uploads/monthly_2023_01/176669229_TheKlub17-0005.png.b5bac09c454383d8c6319e578415525c.png Do you mean max high when in Pose Editor?This cant be increased.maybe its possible to lower the whole scene to get more hight in PE. Link to comment
Daspex Posted January 13, 2023 Share Posted January 13, 2023 2 hours ago, vascosnts said: Minor bug with fog,also undressing/dressing affects fog effect,must choose again fog on/off to fix Hi vascos,thats strange do u use OpenGL mode? Link to comment
Clara Cox Posted January 13, 2023 Author Share Posted January 13, 2023 34 minutes ago, Daspex said: Do you mean max high when in Pose Editor?This cant be increased.maybe its possible to lower the whole scene to get more hight in PE. Yes, I mean that. Can you do it so I can see? Link to comment
Daspex Posted January 13, 2023 Share Posted January 13, 2023 The room compiles while we speek,ill test then,maybe i have to make a few tries until it works. 1 Link to comment
Daspex Posted January 13, 2023 Share Posted January 13, 2023 1 hour ago, Clara Cox said: Yes, I mean that. Can you do it so I can see? Try this one,it is set right beyond the zero hight and it looks like we are a bit higher. Custom.DaspexRoom211Deep.zip 2 Link to comment
vascosnts Posted January 13, 2023 Share Posted January 13, 2023 1 hour ago, Daspex said: Hi vascos,thats strange do u use OpenGL mode? Yes,OpenGl Link to comment
Daspex Posted January 13, 2023 Share Posted January 13, 2023 (edited) 8 minutes ago, vascosnts said: Yes,OpenGl Maybe the fog density is too high,you can set a lower value at the bottom of the room.bs code,I commented out where.With that cloth issue I have no idea what that could be... Edited January 13, 2023 by Daspex Link to comment
Clara Cox Posted January 13, 2023 Author Share Posted January 13, 2023 2 hours ago, Daspex said: Try this one,it is set right beyond the zero hight and it looks like we are a bit higher. Custom.DaspexRoom211Deep.zip 38.38 MB · 3 downloads It is better. Thanks. If there are no traps and puzzles in the labyrinth, Clara will focus only on the path, fighting and sex. It remains for someone to get me another monster and all characters will be complete. The last one I posted was Cybertaur. 1 Link to comment
Daspex Posted January 14, 2023 Share Posted January 14, 2023 52 minutes ago, Clara Cox said: It is better. Thanks. If there are no traps and puzzles in the labyrinth, Clara will focus only on the path, fighting and sex. It remains for someone to get me another monster and all characters will be complete. The last one I posted was Cybertaur. Im working on the first trap already and its almost done just some issue with textures but that can be fixed. Link to comment
Clara Cox Posted January 14, 2023 Author Share Posted January 14, 2023 (edited) On 1/14/2023 at 1:15 AM, Daspex said: Im working on the first trap already and its almost done just some issue with textures but that can be fixed. It's fantastic! THANKS! I am sending you a map with marked areas and blind entrances. There are 17 areas and I intend to put one monster in each of them. The monster will not repeat itself. It would be good if you set at least one trap in each area. In larger areas, you can have two. Your choice. We are working on this together. Please let the traps be different too. They can also be puzzles. But it is important that they are different. Think about what you could set up. I'm going to take a nap. Thank you for being with me in this not so simple project. Area 1 - Area 2 - Trap K Arrows Area 3 - Area 4 - Area 5 - Area 6 - Trap J Vertical Blades Area 7 - Area 8 - Trap B Saws Area 9 - Area 10 - Area 11 - Area 12 - Trap A Foot trap with stakes Area 13 - Trap F Morgenstern Area 14 - Area 15 - Area 16 - Trap E Hammer Pendel / Trap G Long Walz Blades / Trap H Spike Walz Small Area 17 - On right path - Trap C Walz Trap A / Trap D Footh Trap with Rotate Blades / Trap I Big Roll Spikes Edited February 16 by Clara Cox Added Werewolf position in sector 5 2 Link to comment
Daspex Posted January 14, 2023 Share Posted January 14, 2023 Next one...TrapA ready. TrapAWorks-49.mp4 Custom.DaspexRoom211Overwrite5.rar Happy modding... 2 Link to comment
Daspex Posted January 14, 2023 Share Posted January 14, 2023 (edited) Ready traps: TrapA SawA WalzA Edited July 27, 2023 by Daspex 2 Link to comment
Clara Cox Posted January 14, 2023 Author Share Posted January 14, 2023 1 hour ago, Daspex said: Ready traps: TrapA This will be updated everytime I finished a new trap. Trap A is in section 12. 1 Link to comment
Daspex Posted January 14, 2023 Share Posted January 14, 2023 SawA... SawA-26.mp4 Custom.DaspexRoom211Overwrite6.rar Have fun! 2 Link to comment
Daspex Posted January 15, 2023 Share Posted January 15, 2023 Added some decoration... Custom.DaspexRoom211Overwrite7.rar More to come... 2 Link to comment
Clara Cox Posted January 16, 2023 Author Share Posted January 16, 2023 (edited) When Clara encounters a monster, there are 2 options for her to proceed. The first is the fight with the monster. If she wins, the monster is disabled forever and when Clara returns when (if) she picks up the diamond, that monster will no longer appear in the game. This option can reduce Clara's energy, depending on the end result of the fight. Another option is sex with a monster, during which Clara pays for the passage with her body. Then Clara's sexual energy decreases and ordinary energy can fills up. I have such an idea for the game, but it is not final. Also in the game, ie. the maze will have many dangerous traps and puzzles. I would like to thank Daspex for actively participating in the project. Anyone who wants, can work with us on this, or give some ideas. An example of combat. Clara vs Cave Troll. I want to include in the game three directions of attack, on the head, torso and leg. If Clara's (or monster's) attack and defense of monster (Clara) coincide, the opponent has defended. If not, the energy decreases. Edited January 16, 2023 by Clara Cox 1 Link to comment
Clara Cox Posted January 16, 2023 Author Share Posted January 16, 2023 (edited) Example of punch animation. Prepare/Punch/Block Fight prepare Cave Troll.mp4 Fight punch 1 Clara.mp4 Fight punch block 1 Clara.mp4 Edited January 16, 2023 by Clara Cox 1 Link to comment
Clara Cox Posted January 16, 2023 Author Share Posted January 16, 2023 Can someone edit this pose? That the model does not go in place but moves straight. I don't know if it's complicated to do this or I don't know some information about pose edit for easier body parts movement and synchronization. Thanks. Clara walking pose.mp4 Clara walking pose in place.7z Link to comment
RidSol Posted January 17, 2023 Share Posted January 17, 2023 Walking poses are the most complicated work ever. I have some from other users - maybe you can do something with them... walk poses.7z 3 Link to comment
Daspex Posted January 17, 2023 Share Posted January 17, 2023 Hi all ! Just want to tell that I have a bad cold so next updates of the maze are coming in a few days,sorry. Link to comment
Clara Cox Posted January 17, 2023 Author Share Posted January 17, 2023 1 hour ago, Daspex said: Hi all ! Just want to tell that I have a bad cold so next updates of the maze are coming in a few days,sorry. OK. I wish you a quick recovery. 1 Link to comment
Clara Cox Posted January 20, 2023 Author Share Posted January 20, 2023 I tried to synchronize mouth with the words. One of the choice ideas for the game. Spending physical or sexual energy. Talk Fight or Fuck.mp4 2 Link to comment
Daspex Posted January 20, 2023 Share Posted January 20, 2023 update: Added skeletons. Added new trap (still wip but basic function works.). Added basic ground plane. Added rotating Game Titel above the ceiling. Custom.DaspexRoom211Overwrite8.rar Happy modding! 3 Link to comment
Clara Cox Posted January 21, 2023 Author Share Posted January 21, 2023 16 hours ago, Daspex said: update: Added skeletons. Added new trap (still wip but basic function works.). Added basic ground plane. Added rotating Game Titel above the ceiling. Custom.DaspexRoom211Overwrite8.rar 64.06 MB · 5 downloads Happy modding! I'm glad you came back quickly. Test of the densest fog in the great depth of the labyrinth. Clara chooses which way to go. There are also the eyes of the monster, which stalks her from the darkness. 2 Link to comment
Clara Cox Posted January 21, 2023 Author Share Posted January 21, 2023 (edited) Video quality at a distance is low, but this is just a test. I will see if the video quality will be good for the videos to put fight and sex scenes in the game. If it can't, it will be in the form of pictures. Making a movie, making a game in Tyrano Builder is my first time doing it. I also try to make the sex poses well. The video shows a sound test, the atmosphere in a dark, foggy maze and the sound of one of the monsters. Also, the idea is not to make the game easy. Without a map, it is necessary for Clara (the player) to navigate the maze by herself, pick up the diamond and return it. For that, it is necessary to find a way to mark each intersection, so that if the player goes astray, he can find the right path according to the markings he has placed. Test sound1.mp4 Edited January 21, 2023 by Clara Cox 2 Link to comment
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