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Posted

Thanks for this info.
I don't auto-update steam games so I guess they still work for me. And with no content updates I might keep it as-is.

 


Steam Hotfix v1.1b-1231
New Bugs:

  • Break exciting mods
Posted
On 11/27/2024 at 1:23 AM, Oops19 said:

A short summary:

cloudy.cosmos https://mega.nz/folder/4wgVgZDA#EW7G4L_evVPwWWZ9QGlnyw - there is also a README so you don't need to DL everything.
@buscaminas - this might be you :) - Eva, Lily, Suki, Yuri
Dorian Bates: Aaliyah, Alice, Chaem, Eva, Leah, Lily, Macy, Millie
Missing ladies: Nina ❤️ and Zarah - likely without sprites
Grey_Eddie: Ben, Charles, Kenny, Luke, Mark, Noah, Pablo, Rafael, Raj, Scott, Surya, Theo, Wakuu (fully nude in all situations)

Thx, i'll check.

Posted
1 hour ago, SugarRushWerewolf said:

Yikes...I literally sound like the biggest idiot now.... thank you for my stupid ass comment lmao I have mom-brain after my pregnancy, so I'm a bit out there....sorry

 

Lol. No worries. I commend you acknowledging it, though I would never had said as much. The fact that you're humble enough to call yourself out shows that you have more intelligence than most humans on this planet.

Posted

Ha! Got it to work with the newest Coral Island Version.

Follow these steps:

Install the male character nude mod as descibed. It includes the basic patch to enable unsigned asset P

packs:

https://www.deviantart.com/ogami4/art/Coral-Island-Nude-Male-Mod-v1-4-997917470

 

Download the attached mods to get the nude females or males. If you are a better texture or 3d artist then me, feel free to upload here so I can repack 😁

 

PortraitSwimBaseFEMALE_P.7z

PortraitSwimBaseMALE_P.7z

Posted
On 12/6/2024 at 10:17 PM, Monim54 said:

Ha! Got it to work with the newest Coral Island Version.

Follow these steps:

Install the male character nude mod as descibed. It includes the basic patch to enable unsigned asset P

packs:

https://www.deviantart.com/ogami4/art/Coral-Island-Nude-Male-Mod-v1-4-997917470

 

Download the attached mods to get the nude females or males. If you are a better texture or 3d artist then me, feel free to upload here so I can repack 😁

 

PortraitSwimBaseFEMALE_P.7z 16.71 MB · 36 downloads

PortraitSwimBaseMALE_P.7z 29.06 MB · 15 downloads

 

Sorry for the long silence, I only just got a chance to look into this.

 

Thanks for this! The mods you provided seem to work. May I ask where you got the female textures from? Did you make them yourself?

 

I have attempted to update the other portrait mods to work with the patch you linked, but haven't been able to get it working. It seems that they need to be packed using the 'IO Store' option in order to generate the .ucas and .utoc files. I'm not sure how to do that outside of Unreal Engine. When I try to package the mod using Unreal Engine I can get it to generate the .ucas and .utoc files, but it doesn't work as a mod. I think it's because of the engine content included within the pak, causing conflicts with the game, and I'm not sure how to generate the pak without the engine folder.

 

If you know how to pack cooked files in a way compatible with the new patch, I would very much appreciate it if you could explain how so I can update the other mods.

Posted (edited)
3 hours ago, cloudy.cosmos said:

 

Sorry for the long silence, I only just got a chance to look into this.

 

Thanks for this! The mods you provided seem to work. May I ask where you got the female textures from? Did you make them yourself?

 

I have attempted to update the other portrait mods to work with the patch you linked, but haven't been able to get it working. It seems that they need to be packed using the 'IO Store' option in order to generate the .ucas and .utoc files. I'm not sure how to do that outside of Unreal Engine. When I try to package the mod using Unreal Engine I can get it to generate the .ucas and .utoc files, but it doesn't work as a mod. I think it's because of the engine content included within the pak, causing conflicts with the game, and I'm not sure how to generate the pak without the engine folder.

 

If you know how to pack cooked files in a way compatible with the new patch, I would very much appreciate it if you could explain how so I can update the other mods.

Hi!

Great that it works for you, too! Yes I repainted the bathsuite textures. So from a 3D modeler side of view they wear bathsuites with their own nude body print...

 

I had the same issues with packaging and used this guide 

https://modding.wiki/en/hogwartslegacy/developers/getting-started

 

Chunks need to be used to get clean packages. You even can have a unreal project with all your mods and and them to different chunk IDs. It will create spereate packages. Thats what I did with the female and Male portraits.

 

Hope that helps 😄

Edited by Monim54
Posted
On 12/6/2024 at 8:17 AM, Monim54 said:

Ha! Got it to work with the newest Coral Island Version.

Follow these steps:

Install the male character nude mod as descibed. It includes the basic patch to enable unsigned asset P

packs:

https://www.deviantart.com/ogami4/art/Coral-Island-Nude-Male-Mod-v1-4-997917470

 

Download the attached mods to get the nude females or males. If you are a better texture or 3d artist then me, feel free to upload here so I can repack 😁

 

PortraitSwimBaseFEMALE_P.7z 16.71 MB · 49 downloads

PortraitSwimBaseMALE_P.7z 29.06 MB · 31 downloads

 

I didn't understand this part, could you explain it to me better? What would this program be?

(1. Install the signature bypass mod pre-program that supports this game to Coral Island\ProjectCoral\Binaries\Win64 directory.)

 

Couldn't it be made for NPCs, like the old mods?

 

---------------------------------------------------------------------------------------------------------------------------------------------

How to use:

1. Install the signature bypass mod pre-program that supports this game to Coral Island\ProjectCoral\Binaries\Win64 directory.

2. Put the mod file into the Coral Island\ProjectCoral\Content\Paks\Mods directory.

---------------------------------------------------------------------------------------------------------------------------------------------

Posted
2 hours ago, Mav3 said:

 

I didn't understand this part, could you explain it to me better? What would this program be?

(1. Install the signature bypass mod pre-program that supports this game to Coral Island\ProjectCoral\Binaries\Win64 directory.)

 

Couldn't it be made for NPCs, like the old mods?

 

---------------------------------------------------------------------------------------------------------------------------------------------

How to use:

1. Install the signature bypass mod pre-program that supports this game to Coral Island\ProjectCoral\Binaries\Win64 directory.

2. Put the mod file into the Coral Island\ProjectCoral\Content\Paks\Mods directory.

---------------------------------------------------------------------------------------------------------------------------------------------

Hi,

since the update the old way does not work anymore. We need to package the mods in a different way. The steps you posted allow unsigned packages to be loaded. I do not know how it exactly works but found that solution for other unreal games, too.

You need to place the files in the folder then Coral Island will load packages without .sig files. We are unable to create .sig files so this is the only working way I know.

Posted
22 hours ago, Monim54 said:

Hi,

since the update the old way does not work anymore. We need to package the mods in a different way. The steps you posted allow unsigned packages to be loaded. I do not know how it exactly works but found that solution for other unreal games, too.

You need to place the files in the folder then Coral Island will load packages without .sig files. We are unable to create .sig files so this is the only working way I know.

 

I don't understand? Let's take it one step at a time.

In the Coral Island\ProjectCoral\Content\Paks\Mods folder, there would be the files you uploaded, in this case PortraitSwimBase (choose).pak, .ucas and .utoc.

That would be correct so far?

 

The problem is in this pre-installation bypass program.
Which would be in the Coral Island\ProjectCoral\Binaries\Win64 folder.
That's where my doubt lies.
What program is this?
Is it to install a program?
Or what file has to be placed inside this folder, that's what I don't understand.

Excuse my lack of understanding.

Posted (edited)
On 12/10/2024 at 12:38 AM, Mav3 said:

 

I don't understand? Let's take it one step at a time.

In the Coral Island\ProjectCoral\Content\Paks\Mods folder, there would be the files you uploaded, in this case PortraitSwimBase (choose).pak, .ucas and .utoc.

That would be correct so far?

 

The problem is in this pre-installation bypass program.
Which would be in the Coral Island\ProjectCoral\Binaries\Win64 folder.
That's where my doubt lies.
What program is this?
Is it to install a program?
Or what file has to be placed inside this folder, that's what I don't understand.

Excuse my lack of understanding.

 

You should just need to copy and paste 'dsound.dll' and the 'plugins' folder into the Coral Island\ProjectCoral\Binaries\Win64 to install the bypass.

 

Then you paste @Monim54's .pak, .ucas, and .utoc files into the Coral Island\ProjectCoral\Content\Paks folder. You shouldn't need a mods folder as far as I know.

 

Edit: These mods may now be broken due to the recent game update Hotfix v1.1b-1232 disabling the IO Store option.

Edited by cloudy.cosmos
Posted

My god... I just spent hours trying to update the mods using the new method, only to realise the latest update (Hotfix v1.1b-1232) has allowed the old version of the mods to work again.

 

Thanks all the same to @Monim54 for linking that helpful modding guide, the knowledge may be useful in the future for a different game.

Posted
5 hours ago, cloudy.cosmos said:

My god... I just spent hours trying to update the mods using the new method, only to realise the latest update (Hotfix v1.1b-1232) has allowed the old version of the mods to work again.

 

Thanks all the same to @Monim54 for linking that helpful modding guide, the knowledge may be useful in the future for a different game.

Really? Well I appreciate that the devs noticed the modders' complaints. But it is annoying to lose these hours of work. I'm glad that guide helped you too. Possibly we will need it again If there a new funny dev ideas ...

Posted
7 hours ago, cloudy.cosmos said:

My god... I just spent hours trying to update the mods using the new method, only to realise the latest update (Hotfix v1.1b-1232) has allowed the old version of the mods to work again.

 

Thanks all the same to @Monim54 for linking that helpful modding guide, the knowledge may be useful in the future for a different game.

First of all, I apologize for my poor English, as this is not my native language. What I see is that you have been editing the previous artist's drawings into a usable mod, thank you for everything you have done. Secondly, I would like to ask if there is an easier way to import those modified textures after the update on December 10, 2024? In addition, can you please attach the textures released by the previous artist or a ready-made mod collection? Thank you again for your selfless contribution. ☺️(I believe that your guidance to me can also provide a simpler way for those who come later)

Posted
14 hours ago, cloudy.cosmos said:

My god... I just spent hours trying to update the mods using the new method, only to realise the latest update (Hotfix v1.1b-1232) has allowed the old version of the mods to work again.

 

Thanks all the same to @Monim54 for linking that helpful modding guide, the knowledge may be useful in the future for a different game.

 

Everything is working again!

 

The @Monim54 mods, only these are not working (PortraitSwimBase FEMALE / PortraitSwimBaseMALE)

 

Waiting for character updates from @Dorian Bates

Posted

@cloudy.cosmos so you get your new packages to Work? I am using the good old way but a serialisation error pops up, when a modified texture is loaded. I have no Idea why. Tried packing it compressed/ unconpressed. Generated the uasset files from scratch and cooked them... Nothing works.

Please tell me how you do it, if it works for you. Help is greatly appreciated 😯

Posted
On 12/11/2024 at 8:32 PM, P_star said:

First of all, I apologize for my poor English, as this is not my native language. What I see is that you have been editing the previous artist's drawings into a usable mod, thank you for everything you have done. Secondly, I would like to ask if there is an easier way to import those modified textures after the update on December 10, 2024? In addition, can you please attach the textures released by the previous artist or a ready-made mod collection? Thank you again for your selfless contribution. ☺️(I believe that your guidance to me can also provide a simpler way for those who come later)

 

Hi @P_star, please see this post, it should have everything you need. If there's still something else that I missed let me know. As of the December 10 update these old files should work again, by simply dropping the .pak file into the Paks folder.

 

On 11/3/2024 at 12:18 PM, cloudy.cosmos said:

I thought I might as well put everything in one folder to avoid confusion:

 

https://mega.nz/folder/4wgVgZDA#EW7G4L_evVPwWWZ9QGlnyw

 

This folder contains the latest versions of all mods, the raw sprite files, as well as a readme explaining how to install the mods and details about the mods.

 

Posted
3 hours ago, Monim54 said:

@cloudy.cosmos so you get your new packages to Work? I am using the good old way but a serialisation error pops up, when a modified texture is loaded. I have no Idea why. Tried packing it compressed/ unconpressed. Generated the uasset files from scratch and cooked them... Nothing works.

Please tell me how you do it, if it works for you. Help is greatly appreciated 😯

 

Here's a full guide to how I make the packages. Some of this you probably already know but I'll put the full instructions here in case it helps anyone else.

 

First ensure you are using Unreal Engine 4.27.2, since that's what the game was made in (you can see under properties of the .exe)

 

Then you use UModel or FModel to unpack ProjectCoral-WindowsNoEditor.pak under Program Files (x86)\Steam\steamapps\common\Coral Island\ProjectCoral\Content\Paks.

 

The files are encrypted, so you need to use the following AES key:

 

0xCC1EDF819B345623707FE7BFF2B6A3F24F48F5AAEE8070E217428607BD21C227

 

Find the files you want to mod, e.g. you can find the portraits at the following folder path:

 

Game\ProjectCoral\Characters\Human\NPC

 

No need to actually export them unless you want to edit them directly, simply note down the folder path, file name, and file format.

 

Open up Unreal Engine. Create a new blank project and import the files you want to add into the game (in the case of portraits, they should be in .tga or .png format). Using this method, there isn't necessarily a need to maintain the exact same folder structure as the game, but it will make things easier later.

 

Make sure to click 'Save All' at the top of the content browser window, otherwise the files won't be exported.

image.png.25a32b97a888ac4e0acb910b587d12ea.png

 

Cook the files by going to File>Cook Content for Windows. Wait for it to finish.

 

You can find the cooked .uasset files in the project folder, most likely under Documents\Unreal Projects\[Project Name], then go to Saved\Cooked\WindowsNoEditor\[Project Name]\Content.

 

Create a new folder anywhere for your mod, it can be called anything as long as it ends with '_P'. Within that folder, match the folder path of the files you want to replace exactly, except instead of Game\ProjectCoral use the path ProjectCoral\Content\ProjectCoral. For example:

 

ModName_P\ProjectCoral\Content\ProjectCoral\Characters\Human\NPC\Alice\Portraits\Spring

 

Download the FluffyQuack version of UnrealPak. (UnrealPak comes with Unreal Engine, found under Epic Games\UE_4.27\Engine\Binaries\Win64, however the FluffyQuack version is already set up to use an easy drag & drop method. If you want to use the normal version of UnrealPak, you can follow this tutorial)

 

Unzip unrealpak.rar into a new folder. Move your mod folder into the same folder. Drag and drop your mod folder onto UnrealPak-With-Compression.bat. This should automatically create a .pak file.

 

Check that the .pak file ends with '_P'. this is necessary for the game to recognise it as a patch file on startup. Copy your .pak file to:

 

Program Files (x86)\Steam\steamapps\common\Coral Island\ProjectCoral\Content\Paks

 

Finally, go to Coral Island in your Steam library. Click the cog icon under the game banner and go to Properties>General, and under Launch Options type -fileopenlog.

 

Now, launch your game, and the mod should be installed :)

Posted

@cloudy.cosmos awesome, thank you! I will redownload the tools and start from scratch. I do not see any mistake in my process according to your guide, but I will redo it exactly the way you described.

 

Thanks again!

  • 2 weeks later...
Posted

Hi um, I'm kind of new to this site. I've been trying to set up the grey_eddie coral island dudes, but I can't seem to make it work. Not sure if I could get some help with it please?

  • 3 weeks later...
Posted
On 12/30/2024 at 1:34 PM, Fobington said:

Hey! First of all you should right click on "Coral Island" in your Steam library. There you click on properties. Now a new window should pop up. Stay on "General" and write -fileopenlog in "launch options".

 

I guess you already downloaded the mod(s) you want. Put the ".pak" files into "C:\Program Files (x86)\Steam\steamapps\common\Coral Island\ProjectCoral\Content\Paks" or the path you've chosen when installing the game.

 

Normally thats it. Now your mod should work. In the current game version the mods work just fine for me. But I don't ise the island dudes mods.

 

Hope it will work for you.

 

Hello, I'm also new to modding. Is there a central locations where these .pak files are? Or is it just scattered in this thread?

 

Thanks for the help!

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