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Posted (edited)
On 9/17/2024 at 3:58 AM, Demonwise said:

 

I'll do what I can. The bit with the pak files can get a bit technical but once you have done it a few times it should become easier. 

 

First, you will need a utility to unpack the unreal pak file. I used the genuine UnrealPak.exe program that is built into the Unreal Engine SDK. I got my copy through the Epic Game Store. It's free but it is a VERY BEEFY install as it takes up 60GB of space. There are other utilities out there that are standalone that will likely do the same thing but since I have not used them I cannot instruct you how to use them. 

 

When it comes to the unreal engine sdk utility here is how to use it. 

To use the utility at all you'll need to do so through the windows command console. Best way to do this would be to open windows explorer and navigate to the directory that has the utility within the unreal sdk folder. When your there, click on the bar that shows the file structure near the top of the window. Delete everything there and simply type cmd.exe. This will open the windows command console with the current directory set to the working directory.

 

The next step will be to unpak the game files. You will need to enter this command.

UnrealPak.exe <PakFilename> -Extract <ExtractDir> [-Filter=<filename>]

 

The "<PakFilename>" should be the full Windows file tree path to the game's pak file. In other words it should look like "E:\SteamLibrary\steamapps\common\Coral Island\ProjectCoral\Content\Paks\ProjectCoral-WindowsNoEditor.pak".

 

The "<ExtractDir>" is just as it sounds. It is the directory you want to extract the game files to. Best to make your own folder in some other location so you don't vomit game folders into your game directory. The format should be the same as the "<PakFilename>".

 

If all goes well then the utility should fully extract all the game files to your output directory. At this point just delete all the unnecessary game files and folders that aren't the character textures. A word of warning though. While it is fine to do this and you should be careful not to delete any parent directories for the game texture files. You want to keep the folder tree intact otherwise when you go to repack it and test it in the game, the game won't know what the modded override files are supposed to override since your mod won't match the game's file tree.

 

As for editing the character portraits. It has been debated whether or not there is any merit to using a generic format like .tga, .bmp, or .png or using a compressed version like .dds. That said, how you want to edit the portrait and what program you use is obviously up to you.

 

When your done and your ready to repak the modded files you'll need to go back and use the unrealpak utility.

 

This time you'll want to run this command:

UnrealPak.exe X:\dest\somepak.pak -Create=X:\source\

 

In this case the "X:\dest\somepak.pak" is the destination folder that you want your repacked pak file to end up as well as whatever name you want to name it. 

The "X:\source\" is the extracted game directory folder where you should have your modded portraits in their proper folder structure and nothing else. Make sure you keep the "-Create=" part at the beginning.

 

Again, if all goes well you should end up with a new pak file wherever you set the destination folder to. 

 

IMPORTANT CAVATS: I don't remember if the game's pak file is encoded. If it is then you will need a special key to use with the unrealpak utility. I don't have any information on that. A few minutes of Google sleuthing with an eye to anything that may point to Unreal's own documentation or reddit should provide you what you need.

 

Boy howdy, that was a lot of information. I don't think I missed anything but if I have, hopefully, the other members of this community will be able to fill in the missing bits or correct any erroneous information. It really does seem like a lot but, as I said at the begining, once you have done it a couple of times you'll get the hang of it.

 

I finally got around to try this but I seem to be doing something wrong and google is giving me only one answer that guides me to an youtube clip that has an 100% different way of doing this and I feel yours is way easier, I just need to figure out my mistake

I tried:
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64>UnrealPak.exe <C:\Program Files (x86)\Steam\steamapps\common\Coral Island\ProjectCoral\Content\Paks\ProjectCoral-WindowsNoEditor.pak -Extract <C:\Users\ASUS\Desktop\Coral modding\ripped> [-Filter=<filename>]
But I got an 
The system cannot find the file specified.

I assume its the <filename> after the filter but as you did not gave an notion on that or I keep reading over it XD I had little to work on, in a way I assume its the ProjectCoral-WindowsNoEditor but that also did not work..


EDIT: for the unpacking process I found an other way, a different program called Fmodel, which also allowed me to fill in the AES Key you guys provided.
Dont see a way to pack with it but I got the ripped files so im happy with that ^^
Hopefully I dont run into the same issue when using Unreal to repack it ^^

Edited by drake baku
Posted
5 hours ago, drake baku said:

I finally got around to try this but I seem to be doing something wrong and google is giving me only one answer that guides me to an youtube clip that has an 100% different way of doing this and I feel yours is way easier, I just need to figure out my mistake

I tried:
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64>UnrealPak.exe <C:\Program Files (x86)\Steam\steamapps\common\Coral Island\ProjectCoral\Content\Paks\ProjectCoral-WindowsNoEditor.pak -Extract <C:\Users\ASUS\Desktop\Coral modding\ripped> [-Filter=<filename>]
But I got an 
The system cannot find the file specified.

I assume its the <filename> after the filter but as you did not gave an notion on that or I keep reading over it XD I had little to work on, in a way I assume its the ProjectCoral-WindowsNoEditor but that also did not work..


EDIT: for the unpacking process I found an other way, a different program called Fmodel, which also allowed me to fill in the AES Key you guys provided.
Dont see a way to pack with it but I got the ripped files so im happy with that ^^
Hopefully I dont run into the same issue when using Unreal to repack it ^^

 

Eeeghh, yeah. Honestly it took me many days of research. I probably spent just as many weeks getting motivated and the getting overwhelmed and dropping it only to pick it up again later. It certainly isn't easy. Well it get easy when you find the right information. I am glad you found a way to unpack the files. It's been so long since I unpacked mine that I may not have even used unrealpak now that I think about it. 

 

For what it's worth unrealpak should still be able to be used to repack the modded files. I know others have used the Unreal Engine SDK to 'cook' the files to repack them. I have not learned how to do that method. I am not sure if it is even necessary since unrealpak states in their own documentation that it is for packing AND unpacking pak files.

 

Regardless, I wish you the best of luck. Hopefully you got something out of my information even if not hopefully it at least put you on the right direction. Honestly, sometimes the hardest thing to learning something is not knowing the right questions to ask. People can get lead astray very, very easily and certainly to no fault of their own from asking the wrong initial questions and then basing the rest of their acquired knowledge on that wrong foundation. In any case, keep on trucking, the effort is worth it. Cheers!

Posted

Learned that with Fmodel I have to rip things in sets
First I had done the uassets not knowing this.
Was done reasonably fast

then I started with the jsons, bit faster
then I went for the image files, fast

and then I went for the models, I assumed stupidly that it would only be the character and item models and such, did not consider the overworld models....
its been ripping them for 24hours now....

So yeah be warned for this everyone that follows in my footsteps

also, does anyone happen to know where in the folders I can find the portraits for items and clothing, I can find the models but not the inventory/ shop icons... If im going to make my own clothes I need to find them XD

Posted
On 9/25/2024 at 5:23 PM, sundayspecial said:

Not a modder, but it was very fascinating reading through this thread and watching you guys talk shop. I do have a question though which is why I'm posting here. I'm assuming the answer is no, but is there currently a way, or in the future will there be a way, to create a sort of "wickedwhims" style mod for this game similar to how Sims 4 does it? I don't know the details on the mod support of this game (or if it's been officially released or not), but I always see modders do incredible work like how Elder Scrolls Oblivion did a sex mod by modding a ring that would pop a menu up to play sex animations, or of course like Sims' WickedWhims where you interact with the NPC of your choice and eventually you work your way to those animations too. So it got me wondering if the modding support for this game will allow for custom dialogue for the NPCs among other things to essentially create story content for the game or something. Hopefully if this question doesn't have an answer now, that it will in the future.

 

Regardless of the question and my yapping, thank you guys for the hard work you do. It's been a treat watching you guys upload your work as you chip away at the game to make progress each step.

 

This all sounds possible in theory but it would probably require some programming and modding knowledge that I don't have. I'm not really a modder either, just thought I'd take a crack at this game as portrait replacements are a fairly simple change. Hopefully we'll get some more experienced modders working on the game over time. I think the game still doesn't have official mod support but it's something they have planned.

Posted
1 hour ago, cloudy.cosmos said:

 

This all sounds possible in theory but it would probably require some programming and modding knowledge that I don't have. I'm not really a modder either, just thought I'd take a crack at this game as portrait replacements are a fairly simple change. Hopefully we'll get some more experienced modders working on the game over time. I think the game still doesn't have official mod support but it's something they have planned.

 

That's good to hear hopefully when mod support comes it becomes a big announcement and brings some experienced modders in here. I appreciate you giving me hope lol I really hope my thoughts become a possibility for this game.

Posted
11 hours ago, Andarus said:

Unreal Games never really allow for scripting, animation editing. You get texture and mesh edits, thats it pretty much all the time.

That's a shame I was hoping there'd be more cuz nude portraits and 3D models don't really do it for me anymore. I appreciate the reply btw

Posted
On 1/14/2024 at 5:13 PM, FrancisLouis said:

Coral Island Nude mod with support for all body sizes and skin tones is out on my Patreon.

 

Preview

  Reveal hidden contents

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Why are the google drive links for this mod already dead?

 

Plus, isn;t it against LL's rules to post mods behind a paywall? Regardless, I might be interested in supporting you, but your google drive links seem to be dead almost as soon as you post them.

Posted
5 hours ago, dlaw74 said:

 

Why are the google drive links for this mod already dead?

 

Plus, isn;t it against LL's rules to post mods behind a paywall? Regardless, I might be interested in supporting you, but your google drive links seem to be dead almost as soon as you post them.

 

Definitely not worth it for just the one mod for this game. For one thing, I don't believe that he intends to build upon that mod any further so if you want options or a different look that's not going to happen. The second thing, is that the minimum payment tier is still quite high. I think it's like $15. That's quite a lot for just one mod. Now if you want his other mods or you just don't care about the price, that certainly is up to you. Just wanted to let you know what you were getting into is all. 

Posted
2 hours ago, vork88 said:

i was hoping to get them modded into the game already not the unmodded stuff

Only the following characters have been fully completed and added into the game:

  • Alice
  • Chaem
  • Eva
  • Leah
  • Lily
  • Macy
  • Millie

And you can find them here

On 5/5/2024 at 6:42 AM, cloudy.cosmos said:

 

Looks great! The files are getting quite large, so I'll upload them to Mega from now on. I'll likely just update the existing folder instead of making a new one every time. Here's the link to the pak:

 

https://mega.nz/folder/UwAB3Q4D#S-2djPCCzyQsCqPOGxmaOQ

 

Posted
36 minutes ago, jesterthepester said:

Only the following characters have been fully completed and added into the game:

  • Alice
  • Chaem
  • Eva
  • Leah
  • Lily
  • Macy
  • Millie

And you can find them here

 

ok i did get them just wanna make sure i got them i have a idea for a mod my self just wanna wait for the modding to be easy from the devs

 

Posted
On 3/23/2024 at 7:14 AM, Dorian Bates said:

 

uh, you mean like just a bundle of pngs to draw outfits on or an actual .pak with the correct file structure and everything? Cuz if it's the first one then sure knock yourself out

 

basenudes.rar 12.65 MB · 141 downloads

 

if it's the second one tho that's gonna have to wait till my basic set is done cuz I'm doing the emote sprites as I go. otherwise for any unreal engine shenanigans you'll have to inquire elsewhere because as previously mentioned, my brain is smooth and can really only handle adding puffy nips and puss to things

Fuckin love these @Dorian Bates you gotta gift. Any chance youre planning to do Miranjani & Denali? Would love to see these

Posted
On 9/24/2024 at 6:05 PM, cloudy.cosmos said:

 

 

I think you're getting a bit ahead of yourself lol, nobody's even completed the front views yet.

Oof, right

 

  • 3 weeks later...
Posted
19 hours ago, ROCKpig said:

Can the .pak files for Dorian Bates and Buscaminas be used together?

 

It won't crash your game but it will only show 1 if they include the same character

Posted
6 hours ago, ROCKpig said:

Quick question: How does the game detect which file is first or second?

 

Someone please correct me if I'm wrong, but I believe it's in alphabetical order based on .pak file name.  The game will load the files in order, and anything loaded in a later file will overwrite something in the previously loaded files.  If you want to give precedence to file that's currently being loaded first, try prefixing the file name with "z_".  Example: "my_mod.pak" -> "z_my_mod.pak".

Posted
23 hours ago, Chester55 said:

Are there individual .pak files for individual character not just all nude at once?

 

 

Not that I know of. You would have to take the modded pak file and extract it and then repack it via the tutorials listed in this thread.

 

4 hours ago, newinsims said:

It is possible to activate mods with the pirated game?

 

I can't see why it would not. It's not like the pirated version is looking for different art assets. That said it's better to just download and try the modded file and seeing if it works before admitting to everyone that your a pirate.

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