Demonwise Posted August 28, 2024 Posted August 28, 2024 11 hours ago, gulciane said: Hello, where i need to put portrait files ? They are not Game\ProjectCoral\Characters\Human\NPC in Steam folder. thanks First, have you unpacked the vanilla game files? Unless you unpack the game files the above stated folder structure won't exist since it is normally compressed in the game files. Second, even if you have unpacked the vanilla game files, just plopping modded portraits into the corresponding folders won't do anything. You have to compress it into a .pak file and put it in the paks folder next to "ProjectCoral-WindowsNoEditor.pak". Third, as I just stated, if you have a modded portraits .pak file it needs to go into the 'paks' folder next to the "ProjectCoral-WindowsNoEditor.pak", otherwise, nothing will happen and your portraits in-game will remain unchanged.
cloudy.cosmos Posted August 29, 2024 Posted August 29, 2024 14 hours ago, gulciane said: Hello, where i need to put portrait files ? They are not Game\ProjectCoral\Characters\Human\NPC in Steam folder. thanks I'm not sure if you're trying to create your own mod or are just trying to use the portraits someone else made. If you're trying to install one of the portrait packs from this thread, there's no need to worry about that folder structure. You just need to download the .pak file and put it into Coral Island\ProjectCoral\Content\Paks. Make sure you also type -fileopenlog into the Steam launch options so it recognises the file. Here is the latest .pak file of the nude bachelorette portraits drawn by @Dorian Bates https://mega.nz/folder/UwAB3Q4D#S-2djPCCzyQsCqPOGxmaOQ 3
xanthosjohnson1 Posted September 4, 2024 Posted September 4, 2024 On 3/22/2024 at 9:06 PM, Dorian Bates said: I ain't too into it personally but that's nothing a little palm greasing can't solve 😏 Once I get all the bases done I'll figure something out if there's any interest in custom outfits or bodymods or what have you Just wanted to second the pubic hair request... Anyway, the art is great! Thank you so much
AB01 Posted September 4, 2024 Posted September 4, 2024 Has someone made back/butt view version of those portrait arts ?
zerain0311 Posted September 5, 2024 Posted September 5, 2024 Just got the game, put the paks in Paks and started the game. At what point will I know if it worked?
zerain0311 Posted September 5, 2024 Posted September 5, 2024 Oh.....nm. Seeing a townie gave me the answer
soriro0509 Posted September 7, 2024 Posted September 7, 2024 (edited) Sr_Semeru_Dude_Uncut_P.zip Edited September 7, 2024 by soriro0509 2
soriro0509 Posted September 7, 2024 Posted September 7, 2024 3 minutes ago, soriro0509 said: Sr_Semeru_Dude_Uncut_P.zip 28.97 MB · 0 downloads There is also a portrait pack file of agung besides semeru. Does anyone need it?
uhooo1 Posted September 9, 2024 Posted September 9, 2024 On 9/7/2024 at 8:03 PM, soriro0509 said: There is also a portrait pack file of agung besides semeru. Does anyone need it? So hot. I wish other male characters could have lewd portraits and hopefully also 3D graphic...
Pequas Posted September 10, 2024 Posted September 10, 2024 The female 3d mod can only be obtained by paying? there is no other mod?
Demonwise Posted September 11, 2024 Posted September 11, 2024 3 hours ago, Pequas said: The female 3d mod can only be obtained by paying? there is no other mod? Correct. Paid mod or no mod. Last I checked it wasn't cheap either. I think it was upwards of $15 to get access to it. That said, I certainly could be wrong. I just recall it wasn't cheap for what amounts to a single mod.
Pequas Posted September 12, 2024 Posted September 12, 2024 Yes I saw that it costs a lot just for 1 mod, maybe it's worth it for all its mods but I just wanted that one so it's not worth it, how sad. Anyway, thanks for the reply.
drake baku Posted September 15, 2024 Posted September 15, 2024 On 8/28/2024 at 11:16 PM, Demonwise said: First, have you unpacked the vanilla game files? Unless you unpack the game files the above stated folder structure won't exist since it is normally compressed in the game files. Second, even if you have unpacked the vanilla game files, just plopping modded portraits into the corresponding folders won't do anything. You have to compress it into a .pak file and put it in the paks folder next to "ProjectCoral-WindowsNoEditor.pak". Third, as I just stated, if you have a modded portraits .pak file it needs to go into the 'paks' folder next to the "ProjectCoral-WindowsNoEditor.pak", otherwise, nothing will happen and your portraits in-game will remain unchanged. Hello, I want to make my own nudes but I have never worked with pak files or this type of engine before. would you mind pointing me in the right direction or perhaps even explaining me how to unpack these types of files and other things I should know please?
drake baku Posted September 15, 2024 Posted September 15, 2024 On 4/26/2024 at 11:07 PM, Monim54 said: Hi, here you go, this file contains all the male portraits you provided. PortraitSwimBaseMALE_P.7z 26.48 MB · 150 downloads and second, here a new preview of the girls I am playing around with I hope you are still working on this? afterall it looks pretty good and would be great to add to my game
Demonwise Posted September 17, 2024 Posted September 17, 2024 19 hours ago, drake baku said: Hello, I want to make my own nudes but I have never worked with pak files or this type of engine before. would you mind pointing me in the right direction or perhaps even explaining me how to unpack these types of files and other things I should know please? I'll do what I can. The bit with the pak files can get a bit technical but once you have done it a few times it should become easier. First, you will need a utility to unpack the unreal pak file. I used the genuine UnrealPak.exe program that is built into the Unreal Engine SDK. I got my copy through the Epic Game Store. It's free but it is a VERY BEEFY install as it takes up 60GB of space. There are other utilities out there that are standalone that will likely do the same thing but since I have not used them I cannot instruct you how to use them. When it comes to the unreal engine sdk utility here is how to use it. To use the utility at all you'll need to do so through the windows command console. Best way to do this would be to open windows explorer and navigate to the directory that has the utility within the unreal sdk folder. When your there, click on the bar that shows the file structure near the top of the window. Delete everything there and simply type cmd.exe. This will open the windows command console with the current directory set to the working directory. The next step will be to unpak the game files. You will need to enter this command. UnrealPak.exe <PakFilename> -Extract <ExtractDir> [-Filter=<filename>] The "<PakFilename>" should be the full Windows file tree path to the game's pak file. In other words it should look like "E:\SteamLibrary\steamapps\common\Coral Island\ProjectCoral\Content\Paks\ProjectCoral-WindowsNoEditor.pak". The "<ExtractDir>" is just as it sounds. It is the directory you want to extract the game files to. Best to make your own folder in some other location so you don't vomit game folders into your game directory. The format should be the same as the "<PakFilename>". If all goes well then the utility should fully extract all the game files to your output directory. At this point just delete all the unnecessary game files and folders that aren't the character textures. A word of warning though. While it is fine to do this and you should be careful not to delete any parent directories for the game texture files. You want to keep the folder tree intact otherwise when you go to repack it and test it in the game, the game won't know what the modded override files are supposed to override since your mod won't match the game's file tree. As for editing the character portraits. It has been debated whether or not there is any merit to using a generic format like .tga, .bmp, or .png or using a compressed version like .dds. That said, how you want to edit the portrait and what program you use is obviously up to you. When your done and your ready to repak the modded files you'll need to go back and use the unrealpak utility. This time you'll want to run this command: UnrealPak.exe X:\dest\somepak.pak -Create=X:\source\ In this case the "X:\dest\somepak.pak" is the destination folder that you want your repacked pak file to end up as well as whatever name you want to name it. The "X:\source\" is the extracted game directory folder where you should have your modded portraits in their proper folder structure and nothing else. Make sure you keep the "-Create=" part at the beginning. Again, if all goes well you should end up with a new pak file wherever you set the destination folder to. IMPORTANT CAVATS: I don't remember if the game's pak file is encoded. If it is then you will need a special key to use with the unrealpak utility. I don't have any information on that. A few minutes of Google sleuthing with an eye to anything that may point to Unreal's own documentation or reddit should provide you what you need. Boy howdy, that was a lot of information. I don't think I missed anything but if I have, hopefully, the other members of this community will be able to fill in the missing bits or correct any erroneous information. It really does seem like a lot but, as I said at the begining, once you have done it a couple of times you'll get the hang of it. 6
Leigh1493 Posted September 18, 2024 Posted September 18, 2024 I'm using a mod as a base, CoralNudes_P.pak. and I want to change the portraits to make the girls completely unclothed. I managed to understand the part of how to import the tga file in unreal engine (4.27.2) and then click on File>Package projects> Windows (then I take the created .pak file from the folder he saved, I use umodel to extract the mod files that I edited in this case the uasset that comes with ubulk and uexp to a separate folder to organize and use unrealpak (UnrealPak-With-Compression.bat) to have the default directory of the mod (for the game) but the mod I made isn't activating or something went wrong, could someone help me? if you want, I'll send the mod here so someone can take a look and tell me what I'm doing wrong. i wanted to learn how to use it and make my own mods for other games
cloudy.cosmos Posted September 19, 2024 Posted September 19, 2024 On 9/17/2024 at 11:58 AM, Demonwise said: I'll do what I can. The bit with the pak files can get a bit technical but once you have done it a few times it should become easier. First, you will need a utility to unpack the unreal pak file. I used the genuine UnrealPak.exe program that is built into the Unreal Engine SDK. I got my copy through the Epic Game Store. It's free but it is a VERY BEEFY install as it takes up 60GB of space. There are other utilities out there that are standalone that will likely do the same thing but since I have not used them I cannot instruct you how to use them. When it comes to the unreal engine sdk utility here is how to use it. To use the utility at all you'll need to do so through the windows command console. Best way to do this would be to open windows explorer and navigate to the directory that has the utility within the unreal sdk folder. When your there, click on the bar that shows the file structure near the top of the window. Delete everything there and simply type cmd.exe. This will open the windows command console with the current directory set to the working directory. The next step will be to unpak the game files. You will need to enter this command. UnrealPak.exe <PakFilename> -Extract <ExtractDir> [-Filter=<filename>] The "<PakFilename>" should be the full Windows file tree path to the game's pak file. In other words it should look like "E:\SteamLibrary\steamapps\common\Coral Island\ProjectCoral\Content\Paks\ProjectCoral-WindowsNoEditor.pak". The "<ExtractDir>" is just as it sounds. It is the directory you want to extract the game files to. Best to make your own folder in some other location so you don't vomit game folders into your game directory. The format should be the same as the "<PakFilename>". If all goes well then the utility should fully extract all the game files to your output directory. At this point just delete all the unnecessary game files and folders that aren't the character textures. A word of warning though. While it is fine to do this and you should be careful not to delete any parent directories for the game texture files. You want to keep the folder tree intact otherwise when you go to repack it and test it in the game, the game won't know what the modded override files are supposed to override since your mod won't match the game's file tree. As for editing the character portraits. It has been debated whether or not there is any merit to using a generic format like .tga, .bmp, or .png or using a compressed version like .dds. That said, how you want to edit the portrait and what program you use is obviously up to you. When your done and your ready to repak the modded files you'll need to go back and use the unrealpak utility. This time you'll want to run this command: UnrealPak.exe X:\dest\somepak.pak -Create=X:\source\ In this case the "X:\dest\somepak.pak" is the destination folder that you want your repacked pak file to end up as well as whatever name you want to name it. The "X:\source\" is the extracted game directory folder where you should have your modded portraits in their proper folder structure and nothing else. Make sure you keep the "-Create=" part at the beginning. Again, if all goes well you should end up with a new pak file wherever you set the destination folder to. IMPORTANT CAVATS: I don't remember if the game's pak file is encoded. If it is then you will need a special key to use with the unrealpak utility. I don't have any information on that. A few minutes of Google sleuthing with an eye to anything that may point to Unreal's own documentation or reddit should provide you what you need. Boy howdy, that was a lot of information. I don't think I missed anything but if I have, hopefully, the other members of this community will be able to fill in the missing bits or correct any erroneous information. It really does seem like a lot but, as I said at the begining, once you have done it a couple of times you'll get the hang of it. Thanks for writing up that response, just wanted to add that the files are encrypted, the AES key should be this: 0xCC1EDF819B345623707FE7BFF2B6A3F24F48F5AAEE8070E217428607BD21C227 I'm not sure how you input the key in the method Demonwise suggested, but if you're using umodel it should just give you a prompt where you can enter the key.
Demonwise Posted September 19, 2024 Posted September 19, 2024 (edited) 4 hours ago, cloudy.cosmos said: Thanks for writing up that response, just wanted to add that the files are encrypted, the AES key should be this: 0xCC1EDF819B345623707FE7BFF2B6A3F24F48F5AAEE8070E217428607BD21C227 I'm not sure how you input the key in the method Demonwise suggested, but if you're using umodel it should just give you a prompt where you can enter the key. Yeah, I think I read somewhere that you needed to write it into a txt document and then append that to the command line with another argument. Something like that. I think with some Googlefu it shouldn't be too hard. Just search for something like, "decrypting and unpacking with UnrealPak.exe" or, "unpacking an encrypted pak with UnrealPak.exe". Something like that. Now it should also be noted that if all you want to do is take one of the mod packs that have already been shared by the users in this thread and use it as a base to modify or make your own work, then you won't need to worry about encryption. Just be nice and don't claim another person's work as your own. Edited September 19, 2024 by Demonwise
AB01 Posted September 21, 2024 Posted September 21, 2024 On 9/4/2024 at 1:40 PM, AB01 said: Has someone made back/butt view version of those portrait arts ? Any update ? 1
jesterthepester Posted September 23, 2024 Posted September 23, 2024 On 3/23/2024 at 4:19 AM, cloudy.cosmos said: Sure thing, here are the paks with Lily added. Futa edits would be great but there's no hurry, would love to see this mod finished first and foremost. I also liked some of your kinky variations so would like to see those completed eventually as well. CoralNudes_P.pak 153.93 MB · 149 downloads CoralNudesResized_P.pak 141.88 MB · 94 downloads Is this the last version of this pak? I didn't see a new one in the next pages
cloudy.cosmos Posted September 24, 2024 Posted September 24, 2024 22 hours ago, jesterthepester said: Is this the last version of this pak? I didn't see a new one in the next pages No, the latest version is here: On 5/5/2024 at 1:42 PM, cloudy.cosmos said: Looks great! The files are getting quite large, so I'll upload them to Mega from now on. I'll likely just update the existing folder instead of making a new one every time. Here's the link to the pak: https://mega.nz/folder/UwAB3Q4D#S-2djPCCzyQsCqPOGxmaOQ It has been a while though, hopefully we can get some more art from @Dorian Bates sometime. This is the current list of nude NPCs in the mod: Aaliyah Alice Chaem Eva Leah Lily Macy Millie 2
cloudy.cosmos Posted September 24, 2024 Posted September 24, 2024 On 9/4/2024 at 6:40 PM, AB01 said: Has someone made back/butt view version of those portrait arts ? On 9/21/2024 at 5:37 PM, AB01 said: Any update ? I think you're getting a bit ahead of yourself lol, nobody's even completed the front views yet. 1
jesterthepester Posted September 24, 2024 Posted September 24, 2024 7 hours ago, cloudy.cosmos said: No, the latest version is here: It has been a while though, hopefully we can get some more art from @Dorian Bates sometime. This is the current list of nude NPCs in the mod: Aaliyah Alice Chaem Eva Leah Lily Macy Millie Thanks! I missed that post. Its been months since the last post so I think it's unlikely we'll get more art, I would really like some for Emma though. 1
sundayspecial Posted September 25, 2024 Posted September 25, 2024 Not a modder, but it was very fascinating reading through this thread and watching you guys talk shop. I do have a question though which is why I'm posting here. I'm assuming the answer is no, but is there currently a way, or in the future will there be a way, to create a sort of "wickedwhims" style mod for this game similar to how Sims 4 does it? I don't know the details on the mod support of this game (or if it's been officially released or not), but I always see modders do incredible work like how Elder Scrolls Oblivion did a sex mod by modding a ring that would pop a menu up to play sex animations, or of course like Sims' WickedWhims where you interact with the NPC of your choice and eventually you work your way to those animations too. So it got me wondering if the modding support for this game will allow for custom dialogue for the NPCs among other things to essentially create story content for the game or something. Hopefully if this question doesn't have an answer now, that it will in the future. Regardless of the question and my yapping, thank you guys for the hard work you do. It's been a treat watching you guys upload your work as you chip away at the game to make progress each step.
drake baku Posted September 25, 2024 Posted September 25, 2024 (edited) While making an nude base set to draw my own clothes on, I ended up accidentally making Aaliya an Asura, Figured it was funny to share for others who find it funny or get ideas to play with ^^ (yeah im using the base of i think it was Dorian but with some changes for personal taste and working on making bases for all emotions and all the girls, will likely end up with purely custom or 99% custom ones for those who dont have a nude base here XD But yeah credits are due to where they are due) Edited September 25, 2024 by drake baku 2
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