Will55 Posted December 5, 2023 Posted December 5, 2023 On 12/4/2023 at 7:16 AM, MortiferusX said: I have a little Problem with the State "Make this Slave part of curent Workplace Workforce" I got this error messages. I only have that message when I target a non PAHE/HSH slaves/NPCs. WRT DOM I am slowly entering it and have no DOM slaves yet while AYGAS is still in reserve for slave overload, so I cannot comment on whether it applies or not to their slaves.
MortiferusX Posted December 5, 2023 Posted December 5, 2023 14 hours ago, Will55 said: I only have that message when I target a non PAHE/HSH slaves/NPCs. WRT DOM I am slowly entering it and have no DOM slaves yet while AYGAS is still in reserve for slave overload, so I cannot comment on whether it applies or not to their slaves. Yeah, but this slave is the Quest Target. I don't understand what to do in this State.
Will55 Posted December 6, 2023 Posted December 6, 2023 14 hours ago, MortiferusX said: Yeah, but this slave is the Quest Target. I don't understand what to do in this State. Ohh are you doing the WS quests? I never bothered with any more after the first one and removed the file as I have enough on my hands and after the latest sly Steam update, a lot more
CGI_Models Posted December 25, 2023 Posted December 25, 2023 Hello - What files do I need to download? Thank you
chasm Posted December 28, 2023 Posted December 28, 2023 On 12/25/2023 at 10:48 AM, CGI_Models said: Hello - What files do I need to download? Thank you I think the "AIO" (all in one) should be all you need, but then again I'm getting the error about "no valid source for this slave found", so I could be wrong. After I try everything else I can think of, I'm just going to setstage past the tutorial. Also, if the OP sees this, can I ask: What is your native language? I find sometimes knowing that helps with interpreting grammar issues.
Apap Posted August 11, 2024 Posted August 11, 2024 Hey guys, I think I encountered an issue: so after I have finished the tutorial in the bandit cave, all the NPCs and followers started showing two new dialogue options marked as "..." - once I click those, one of the following pops up: - Skooma begging - Questionin what's going on I'm assuming something didn't click with the tutorial. From what it looks like, it seems both dialogue options should apply to the WS environment and the NPCs and slaves placed there, but for whatever reason it crept into irrelevant NPCs as well. Does anyone know what's up with that and how to fix this? I'm using the AIO version of WS. I'm also using Nether's Follower Framework but I have not imported any WS NPCs into the framework
Nonseen Posted August 11, 2024 Author Posted August 11, 2024 5 hours ago, Apap said: Hey guys, I think I encountered an issue: so after I have finished the tutorial in the bandit cave, all the NPCs and followers started showing two new dialogue options marked as "..." - once I click those, one of the following pops up: - Skooma begging - Questionin what's going on I'm assuming something didn't click with the tutorial. From what it looks like, it seems both dialogue options should apply to the WS environment and the NPCs and slaves placed there, but for whatever reason it crept into irrelevant NPCs as well. Does anyone know what's up with that and how to fix this? I'm using the AIO version of WS. I'm also using Nether's Follower Framework but I have not imported any WS NPCs into the framework Hello! This dialoge options you mentions not part of the mod. The slaves in slaver base part of a quest that forces them to act as slaves. When a slave got removed from the work place this slaves removed from the quest. This make possible no permanent change done to the npc's, as they act as salves.
Apap Posted August 11, 2024 Posted August 11, 2024 5 hours ago, Nonseen said: Hello! This dialoge options you mentions not part of the mod. The slaves in slaver base part of a quest that forces them to act as slaves. When a slave got removed from the work place this slaves removed from the quest. This make possible no permanent change done to the npc's, as they act as salves. I took the screenshots of the dialogue options. I was certain that the one about what's going on was triggered at a stage of the tutorial so I figured the skooma one must have been triggered as well at some point later. So these dialogues are not related to this mod then? I suppose I need to investigate deeper. Since AE dropped, I can't seem to get a properly working build going 1
Nonseen Posted August 12, 2024 Author Posted August 12, 2024 (edited) 20 hours ago, Apap said: I took the screenshots of the dialogue options. I was certain that the one about what's going on was triggered at a stage of the tutorial so I figured the skooma one must have been triggered as well at some point later. So these dialogues are not related to this mod then? I suppose I need to investigate deeper. Since AE dropped, I can't seem to get a properly working build going i checked the files, most of this on me. Thank you for reporting the bug! i made this modul for long time ago. My frist quest modul. Let say far from perfect... i spotted few error... working on it. EDIT: I done a quick patching i belive i fixed the bugged quest. please if possible to you test it! use this fix to owerite the original 2 files. QuestModulQickFix.zipQuestModulQickFix.zip Expected result: Some of the dialoges that can be seen here going away. (" your blood ranning here (attack )" and few others) tomorow i finish the apply fix others. Edited August 12, 2024 by Nonseen added fixed file 1
Apap Posted August 14, 2024 Posted August 14, 2024 On 8/12/2024 at 8:31 PM, Nonseen said: i checked the files, most of this on me. Thank you for reporting the bug! i made this modul for long time ago. My frist quest modul. Let say far from perfect... i spotted few error... working on it. EDIT: I done a quick patching i belive i fixed the bugged quest. please if possible to you test it! use this fix to owerite the original 2 files. QuestModulQickFix.zipQuestModulQickFix.zip 42.75 kB · 1 download Expected result: Some of the dialoges that can be seen here going away. (" your blood ranning here (attack )" and few others) tomorow i finish the apply fix others. Thank you for the fix! I checked it and it successfully removed most of the dialogues. Haven't seen them reappear again so far. The skooma one still pops up when starting the game but disappears after clicking on it and pressing tab to exit dialogue. 1
Nonseen Posted August 16, 2024 Author Posted August 16, 2024 On 8/14/2024 at 7:13 PM, Apap said: Thank you for the fix! I checked it and it successfully removed most of the dialogues. Haven't seen them reappear again so far. The skooma one still pops up when starting the game but disappears after clicking on it and pressing tab to exit dialogue. Thank you for your effort of testing! I updated a fixed version this one shuld erase all bugs you experienced. to make it work my quick fix need to be deleted. To get the update enught download the quest modul only. 1
Akarthus Posted August 26, 2024 Posted August 26, 2024 I was wondering whats the default production cycle, one week?
Nonseen Posted August 27, 2024 Author Posted August 27, 2024 On 8/26/2024 at 5:05 AM, Akarthus said: I was wondering whats the default production cycle, one week? Yes in the documention this mentioned somewhere. if my memory serves me well the cycle starts when you activate first time the workplace.
Vegetius Posted September 20, 2024 Posted September 20, 2024 Is it possible to set up a working place in an exterior cell? To make a slave farm rather than a slave mine.
Nonseen Posted September 20, 2024 Author Posted September 20, 2024 14 hours ago, Vegetius said: Is it possible to set up a working place in an exterior cell? To make a slave farm rather than a slave mine. Yes only requirement the place need to be a location assigned to it. lot of exterior cells exist in game witout any location assigned to it. if i rember coretly if no location where you try setup new working place the system send you a message.
skrimplayerz18 Posted April 6, 2025 Posted April 6, 2025 Didn't see this file available in the download section (but it is posted as being available?) WorkingSlaves-PatchForV2.1.Zip
Nonseen Posted April 13, 2025 Author Posted April 13, 2025 On 4/6/2025 at 6:45 AM, skrimplayerz18 said: Didn't see this file available in the download section (but it is posted as being available?) WorkingSlaves-PatchForV2.1.Zip i dont remember made this patch. in theory the last AIO version cover all needs.
Fraying9981 Posted April 16, 2025 Posted April 16, 2025 hi, trying to understand what this mod looks like: i understand slaves basically make a copy of a certain item -> are there animations?
Nonseen Posted April 27, 2025 Author Posted April 27, 2025 On 4/16/2025 at 2:34 PM, Fraying9981 said: hi, trying to understand what this mod looks like: i understand slaves basically make a copy of a certain item -> are there animations? no no animations for item making. end of each cycle, a week items added the production chest. This mod made light waight as possible, to support other great mods like pahe, hsh, dom.
Lackom Posted July 14, 2025 Posted July 14, 2025 I don't know why, but this mod doesn't work with Enthralled: Custom Npc Quest . When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places.
Nonseen Posted July 20, 2025 Author Posted July 20, 2025 On 7/14/2025 at 12:06 PM, Lackom said: I don't know why, but this mod doesn't work with Enthralled: Custom Npc Quest . When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places. can you link the mod giving you truble? if not okay link here feel free to send me as direct message. i dont know the mod you mention but sounds intresting to me the problem you mention.i wish to give a look why this happen
Lackom Posted July 21, 2025 Posted July 21, 2025 8 hours ago, Nonseen said: can you link the mod giving you truble? if not okay link here feel free to send me as direct message. i dont know the mod you mention but sounds intresting to me the problem you mention.i wish to give a look why this happen Thanks, here it is: 1
Nonseen Posted July 27, 2025 Author Posted July 27, 2025 On 7/21/2025 at 3:39 AM, Lackom said: Thanks, here it is: i checked the mod very quickly. it seams no esp/esm file level conflict. i suspect this going to be script level problem. To find out where is the problem i need more information: -you using PAHe or DOM or both? -i not know lot about this mod, you mentioned: Quote . When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places. i can realtive easy find in working place what part of the mod not working in code level. i know what code run when npc added to working place. but i not know what code run when you buy prisioners. its help me great if you tell me mor what you need to do to buy prisioner. i assume you need talk some npc to buy, if you can tell me the npc name where buying not possible, even better the dialoge lines you see before or during buying npc. make me find more easy the code parts that in the works when the problem happens. -if you can give me papyrus logs that made when the bug happen may help me spot what went wrong.
Fraying9981 Posted July 28, 2025 Posted July 28, 2025 Hi I had a couple of questions about this mod - what are the production output types in the current version? Referring to this comment https://www.loverslab.com/topic/202512-ns-working-slaves-sse/page/5/#findComment-3982118 - can you set up a WS cell in an OPEN area? (Outdoors) - is it fully compatible with pahe? - are pahe slave stats preserved when a slave is transferred from pahe to ws and back from ws to pahe? - can pahe stats improve while in WS? - with the weapons from this mod, can a follower enslave another npc for the player? - is it usable with milk mode economy? (Milk slaves) - are there issues with mods such as nether follower framework
Nonseen Posted August 2, 2025 Author Posted August 2, 2025 On 7/28/2025 at 7:03 AM, Fraying9981 said: - what are the production output types in the current version? Referring to this comment https://www.loverslab.com/topic/202512-ns-working-slaves-sse/page/5/#findComment-3982118 if i rember corectly curently all work place procude anything that placed the sample chest. On 7/28/2025 at 7:03 AM, Fraying9981 said: - can you set up a WS cell in an OPEN area? (Outdoors) yes as long as inside a cell that has assigned location to it. On 7/28/2025 at 7:03 AM, Fraying9981 said: - is it fully compatible with pahe? yes, it ment to used with pahe! On 7/28/2025 at 7:03 AM, Fraying9981 said: - are pahe slave stats preserved when a slave is transferred from pahe to ws and back from ws to pahe? yes On 7/28/2025 at 7:03 AM, Fraying9981 said: - can pahe stats improve while in WS? no, this mod only store slaves. up to maximum 300. to improve stats and store slaves you need use HSH ( home Sweet Home ) On 7/28/2025 at 7:03 AM, Fraying9981 said: - with the weapons from this mod, can a follower enslave another npc for the player? i not added weapon to this mod to enslave npcs. On 7/28/2025 at 7:03 AM, Fraying9981 said: - is it usable with milk mode economy? (Milk slaves) i not tested. in theory any npc can be stored in the system that wander inside a workplace location. but i dont know what is the effect on milk slaves. the mod has no direct connection to milk mod economy. On 7/28/2025 at 7:03 AM, Fraying9981 said: - are there issues with mods such as nether follower framework i dont know. perosnaly i not used this framework. probably no issues as this mod not effect the vannila follower system, and the mod it self only apply effect the npcs that directly player select or bandit npcs that on location. i hope my answers prove helpfull
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now