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Posted
4 hours ago, Ktor24 said:

Hi! Where can i find alien device?

It's laying beside a dead alien at the statue outside of Sanctuary.

Posted
23 hours ago, MrToG said:

Is there any plan to allow the eggs to hatch?

There is a couple eggs that will hatch as described in the description, as far as i know there are no plans to add any more hatching eggs as FPE/FPER already takes care of this and works well in conjunction with his mod.

  • 1 month later...
Posted

i keep getting notification from the alien device saying my follower has found a way to stop egg laying..... how do i stop this... when i check them on the device it says they r dorment... only way i found to fix this is reset the mod so all progress is lost

Posted
6 hours ago, Broken Gamer said:

i keep getting notification from the alien device saying my follower has found a way to stop egg laying..... how do i stop this... when i check them on the device it says they r dorment... only way i found to fix this is reset the mod so all progress is lost

I think if you give the a growth/speed concoction it should get them to resume.

Posted
11 hours ago, KrustyShackleford said:

I think if you give the a growth/speed concoction it should get them to resume.

what is that and how do i get/make it? i dont see anything about any such item in the mod page so i didnt even know it existed lol

Posted (edited)
15 hours ago, KrustyShackleford said:

I think if you give the a growth/speed concoction it should get them to resume.

ok i spawned in speed concoction and gave one to piper and shes working again... thanks bro glad this wasnt a bug just a feature.. yay for no more progress resetting lol

 

Edited by Broken Gamer
Posted
On 4/26/2025 at 4:42 AM, Alfakentauri said:

 

1) File can't be located or is empty.

2) Eggspansion fails to read the file, because of a problem that haven't been fixed. Just remove any lines that contain anything else than "big" for a size to get past it.

 

On 4/26/2025 at 11:29 PM, KrustyShackleford said:

Yeah nothing I'm trying seems to work, I removed lines that didn't include "big". I'm presuming the files are in the correct spot (I didn't move them just left them where they were after install), even with the files as the default they are in the install I still get "there is no slider data to use". 

I've recently gotten around to downgrading the game to use the latest version of this mod, but my custom permanent morphs are no longer applied. I'm having the same problem in not having slider data. Shouldn't there be a file path/folder to the "peak" presets that are listed there? Do I make a preset in BodySlide and copy it somewhere?

Posted
On 6/23/2025 at 7:05 AM, CertifiedDumb said:

 

I've recently gotten around to downgrading the game to use the latest version of this mod, but my custom permanent morphs are no longer applied. I'm having the same problem in not having slider data. Shouldn't there be a file path/folder to the "peak" presets that are listed there? Do I make a preset in BodySlide and copy it somewhere?

 

Example presets are an option during fomod install and also available as a separate download with the correct folder structure for MO2 users. 

Posted
On 6/20/2025 at 7:01 AM, Broken Gamer said:

ok i spawned in speed concoction and gave one to piper and shes working again... thanks bro glad this wasnt a bug just a feature.. yay for no more progress resetting lol

 

You can also set up a MCM hotkey for viewing npc data. That message box has an option to halt or restart egg production. Shooting the offending npc with special gun located near alien body near Sanctuary does it as well. 

 

The auto cure thing is going to be removed. All it does is cause unnecessary confusion.

Posted (edited)
On 6/24/2025 at 5:55 PM, Alfakentauri said:

 

You can also set up a MCM hotkey for viewing npc data. That message box has an option to halt or restart egg production. Shooting the offending npc with special gun located near alien body near Sanctuary does it as well. 

 

The auto cure thing is going to be removed. All it does is cause unnecessary confusion.

what exactly do i have to assign a hotkey to for this? i have hotkeyed the device to num/ and npc data to num- and history to num* none has given me a option to halt/restart egg laying... only device will let me stop production for myself.. it didnt work for followers

 

Edited by Broken Gamer
Posted

i searched through all the mcm cant find anything that will let me alter the production like u mentioned please direct me to the right setting thanks... when u get a chance ofc

Posted

tbh a menu is better than trying to interact with followers.... sometimes its impossable to get the trade option on followers untill game restart ( not save reload).. even it was a menu just active giving them the concoction... would make life infinitely easier.. also i dont think garden of edin papyris thingy is updated... i have it installed but it ur mod says its not... yet works anyways? lol

Posted

would also be nice if when looting a suspicious egg we get a option to give to follower so we dont get affected by it... only way i found to get multiple followers to lay eggs was to make them pick up the eggs from the ground as they refuse to loot them and trading them seems to not work after follower 2 lol but picking them up works guaranteed lol

Posted

Turns out that I was an idiot and had a newer version of LooksMenu installed, as well as the grouping in BodySlider was only showing one type of presets (the CBBE one because I'm using True Wasteland Body) and that made it hard to find. Finally got it to work after some fiddling around. Only two things I can think to address at this point:

The hotkey to bring up the info for other egg layers can now show data for individuals with more data than just fertile/pregnant/recovering. How does that trigger, though? Is it the last NPC you talked to or looked at? Is there a way to just have it show the simplified list of all available egg layers with a toggle or something?

The other thing is that despite the number of sliders available that change a character temporarily during pregnancy, I ended up using all of them. Could more sliders be added in a future update?

Still enjoying the mod greatly. Thank you for your work and time.

Posted
12 hours ago, CertifiedDumb said:

Turns out that I was an idiot and had a newer version of LooksMenu installed, as well as the grouping in BodySlider was only showing one type of presets (the CBBE one because I'm using True Wasteland Body) and that made it hard to find. Finally got it to work after some fiddling around. Only two things I can think to address at this point:

The hotkey to bring up the info for other egg layers can now show data for individuals with more data than just fertile/pregnant/recovering. How does that trigger, though? Is it the last NPC you talked to or looked at? Is there a way to just have it show the simplified list of all available egg layers with a toggle or something?

The other thing is that despite the number of sliders available that change a character temporarily during pregnancy, I ended up using all of them. Could more sliders be added in a future update?

Still enjoying the mod greatly. Thank you for your work and time.

i set the hotkey to num- to show all my egg layers progress

yes u can hotkey it

Posted
On 6/25/2025 at 8:17 PM, CertifiedDumb said:

The hotkey to bring up the info for other egg layers can now show data for individuals with more data than just fertile/pregnant/recovering. How does that trigger, though? Is it the last NPC you talked to or looked at? Is there a way to just have it show the simplified list of all available egg layers with a toggle or something?

 

If I remember correctly, it's the last NPC that was in crosshair. It can a bit finicky when there's lots of them hovering around. If it's not working, Garden of Eden might not be the correct version. That being said, I haven't tested the newest version yet. There could be some changes causing trouble.

 

 I guess you mean adding something like this: Alien device => List of egg-layers => Egg-layer number x => Info + toggles? Worth considering, as it would bypass the crosshair thing.

Posted
On 6/25/2025 at 3:13 PM, Broken Gamer said:

tbh a menu is better than trying to interact with followers.... sometimes its impossable to get the trade option on followers untill game restart ( not save reload).. even it was a menu just active giving them the concoction... would make life infinitely easier.. also i dont think garden of edin papyris thingy is updated... i have it installed but it ur mod says its not... yet works anyways? lol

 

There's a mod called "Quick Trade" if you are able to use it. It attaches a quick trade option to a follower.

 

On 6/25/2025 at 3:15 PM, Broken Gamer said:

would also be nice if when looting a suspicious egg we get a option to give to follower so we dont get affected by it... only way i found to get multiple followers to lay eggs was to make them pick up the eggs from the ground as they refuse to loot them and trading them seems to not work after follower 2 lol but picking them up works guaranteed lol

 

Adding more commands to the egg-layer menu is a possibility. 

  • 2 weeks later...
Posted
On 1/10/2025 at 9:59 AM, pokepika01 said:

Ummmm, I guess here is the right place to post this? Robco Patcher just updated to NG and for some reason this is causing the game to crash on load. I was able to localize the crash down to the Container_Loot_Trashbin section. If I dummy out those four lines, the game loads. If I leave them in, CTD on load. I really can't figure out why.

how to find those lines?

Posted
On 7/19/2025 at 1:33 PM, Alfakentauri said:

 

Location is F4SE\Plugins\RobCo_Patcher\leveledList\WLEGG_WastelandEggspansion.ini

 

I removed those lines from the ini file. But the game is still crashed when loading. I attached crash log also here.

 

// Container_Loot_Trashbin [LVLI:000C446A]
// level 1 and count 1 with 40%/9%/1%/1% spawn rate for different jellies
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000EC698~1~1~60
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|0012AA52~1~1~91
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000C2754~1~1~99
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000C2757~1~1~99

Buffout4.log crash-2025-07-23-14-57-34.log

Posted

Hi Alfakentauri, how in your mod wasteland eggspansion you call animation of birth? Why I ask you, because interested is it possible to align specific animations when eggs is coming out? Or If you will have animation or specific poses for birth can you align it in your mod? And if preparing animation for your mod then do you need annotation trigger like animobject call in anim scene? 

Posted (edited)
On 7/23/2025 at 6:08 PM, Aztag said:

 

I removed those lines from the ini file. But the game is still crashed when loading. I attached crash log also here.

 

// Container_Loot_Trashbin [LVLI:000C446A]
// level 1 and count 1 with 40%/9%/1%/1% spawn rate for different jellies
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000EC698~1~1~60
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|0012AA52~1~1~91
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000C2754~1~1~99
filterByLLs=Fallout4.esm|000C446A:addToLLs=WLEGG_WastelandEggspansion.esp|000C2757~1~1~99

Buffout4.log 78.54 kB · 0 downloads crash-2025-07-23-14-57-34.log 54.64 kB · 0 downloads

 

Try disabling RobCo Patcher to see if the crash is actually connected to it. Unless, you already did. Disabling and enabling mods until crash doesn't happen is the next step.

Edited by Alfakentauri
Posted

hey , its been a long time i play your mod i saw many many mounth ago that your mod doesnt work with the new gen of fallout4 
i would like to know if one day you will make an upgrade of the mod (or im blind and its already done lol) to make the mod compatible with newgen 
i love you mod and its almost the only mod of his kind 
love your work !! 

Posted
On 11/7/2023 at 10:18 AM, Alfakentauri said:

 

Sorry, but as things stand, it isn't happening. I already got my hands full finishing up and testing the features I've committed to.

Hey. Ive seen you last said this about RMR integration, I've been looking into it and it seems pretty simple. You'd could basically copy their Rad Trigger source and make it listen to your mod's womb variable. Have you changed your heart on adding this? Thanks for the mod.

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