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Posted
On 8/1/2025 at 7:22 PM, hubblegum said:

hey , its been a long time i play your mod i saw many many mounth ago that your mod doesnt work with the new gen of fallout4 
i would like to know if one day you will make an upgrade of the mod (or im blind and its already done lol) to make the mod compatible with newgen 
i love you mod and its almost the only mod of his kind 

 

It's already as compatible as it can be considering I don't run the NG version myself. RobCo Patcher might get a working update for NG or it might get not. What is certain is that as long as the Fallout tv series remains a hit, Bethesda won't stop pushing paid mods and the game will be borked again soon enough.

Posted
On 8/4/2025 at 6:23 AM, Octosoup said:

Hey. Ive seen you last said this about RMR integration, I've been looking into it and it seems pretty simple. You'd could basically copy their Rad Trigger source and make it listen to your mod's womb variable. Have you changed your heart on adding this? Thanks for the mod.

 

Sorry, I've absolutely no motivation to do that.

Posted
23 hours ago, rdisaac said:

bodymorf don't work , which  preset i must select on bodymorph and what slider to select ?

 

Morphs are handled internally for the belly, no presets are needed. If bellies don't work, the body is most likely not built in Bodyslide Studio with the "build morphs" selection ticked.

Posted
On 8/15/2025 at 2:11 PM, Alfakentauri said:

 

Morphs are handled internally for the belly, no presets are needed. If bellies don't work, the body is most likely not built in Bodyslide Studio with the "build morphs" selection ticked.

i dont see morphs ticket , where is should be ?

  • 2 weeks later...
Posted

I was able to get Fallout 4 Vore working, but I am not seeing species knowledge increase after eating things.  As an example, I fought a radroach, and it hit me, which increased my species knowledge.  I killed it and ate it with Vore.  Even after digestion, no increase in species knowledge for radroaches occurred.  Am I doing something wrong?

Posted

I wanted to know if you're going to develop this modification?
I'd like to see something new.

Will more types of Tentales eggs be added? They're good for building.

Posted
On 8/29/2025 at 11:40 PM, Leowulf said:

I was able to get Fallout 4 Vore working, but I am not seeing species knowledge increase after eating things.  As an example, I fought a radroach, and it hit me, which increased my species knowledge.  I killed it and ate it with Vore.  Even after digestion, no increase in species knowledge for radroaches occurred.  Am I doing something wrong?

 

There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug).

Posted
On 9/5/2025 at 11:18 AM, KOT83 said:

I wanted to know if you're going to develop this modification?
I'd like to see something new.

Will more types of Tentales eggs be added? They're good for building.

 

Unfortunately, not much is happening currently. I need to get excited about playing FO4 again. Adding more colourful eggs isn't out of the question at some stage, but there's things to fix first.

  • 1 month later...
Posted
On 9/8/2025 at 5:33 AM, Alfakentauri said:

 

There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug).

I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either.  Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version.  I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update.

Posted
On 9/8/2025 at 5:33 AM, Alfakentauri said:

 

There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug).

I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either.  Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version.  I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update.

Posted
3 hours ago, Leowulf said:

I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either.  Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version.  I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update.

You are correct in that vore does not work on NG

  • 4 weeks later...
Posted

Hi, Great Mod! I'm having a little trouble finding the starter set. I go behind the behind the statue next to the Sanctuary bridge and there is nothing. The mod seems to be installed properly as i can adjust the settings in MCM.  I just restarted the game, do I need to be a certain level for it to trigger or something. 

Posted
13 hours ago, JoMA1993 said:

Hi, Great Mod! I'm having a little trouble finding the starter set. I go behind the behind the statue next to the Sanctuary bridge and there is nothing. The mod seems to be installed properly as i can adjust the settings in MCM.  I just restarted the game, do I need to be a certain level for it to trigger or something. 

Do you have any mods that alter sanctuary, red rocket, or the sanctuary bridge?

  • 4 weeks later...
Posted (edited)

Hello! Is there any chance (or a way) to give eggs laid by our own characters some extra stats? It would be cool if they worked like food items and provided temporary buffs.

I feel like adding stats to character-produced eggs would make the whole collection process feel more meaningful, almost like reaching a special achievement when you use them.

Edited by nyanyami2017
  • 5 weeks later...
  • 1 month later...
Posted

I tried searching but didn't find anything- is there any way to prevent the forced/automatic jelly eating from occurring while other events are going on? In particular it interrupts AAF scenes and breaks the player out of the animation- this can be reset by cycling the animation, but it's still pretty jarring to have your character take a mid-coitus break to chow down. I feel like I've noticed it happening other times too, like during dialogue events and possibly combat.

Posted
9 minutes ago, veil1667 said:

I tried searching but didn't find anything- is there any way to prevent the forced/automatic jelly eating from occurring while other events are going on? In particular it interrupts AAF scenes and breaks the player out of the animation- this can be reset by cycling the animation, but it's still pretty jarring to have your character take a mid-coitus break to chow down. I feel like I've noticed it happening other times too, like during dialogue events and possibly combat.

You can turn it off on the mods MCM section.

Posted
7 hours ago, KrustyShackleford said:

You can turn it off on the mods MCM section.

As far as I can tell the MCM options are essentially just on/off for forced eating, and whether or not the device can force you to eat jellies. I was hoping for something a bit more nuanced, like the mod detects you're active or in a certain kind of event so it doesn't activate that particular function- the Lewd Talks mod has a good example of this kind of setting.

Posted
2 hours ago, veil1667 said:

As far as I can tell the MCM options are essentially just on/off for forced eating, and whether or not the device can force you to eat jellies. I was hoping for something a bit more nuanced, like the mod detects you're active or in a certain kind of event so it doesn't activate that particular function- the Lewd Talks mod has a good example of this kind of setting.

Yeah it doesn't have that 

Posted

Could we have an option to turn off the teleport laser for the jellied food and instead have it go straight into the inventory or something as for some reason the lesser is interfering with other mods like bound in public (the laser interrupts the scene and frees the character)

 

Thanks

Havoc

  • 2 weeks later...
Posted

How can I create a custom preset for permamorph and peak pregmorph? I tried making a copy of the file and adding the necessary lines of code based on the body slider, but the mod doesn't recognize the file and if I make any modifications using bodyslide in the presets that work, the mod stops recognizing them and shows the message "there is no slider data". And the only difference in those files from the original would be the file size, going from 1kb to 4kb, but the lines of code match the files that work.

Posted
22 hours ago, Goatifi said:

How can I create a custom preset for permamorph and peak pregmorph? I tried making a copy of the file and adding the necessary lines of code based on the body slider, but the mod doesn't recognize the file and if I make any modifications using bodyslide in the presets that work, the mod stops recognizing them and shows the message "there is no slider data". And the only difference in those files from the original would be the file size, going from 1kb to 4kb, but the lines of code match the files that work.

Ok i finded a way to make custom bobypresets work. The problem seens to be the size of the file, in one of the tests that i made one of the files had a size of 2kb and the other had the size of 4kb and the file with the 2kb size worked 100% fine. In later tests i made a file with 3kb and it also didn't work, so i think the size limit for the custon file to work is 2kb, in case anyone wanted to know.

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