rdisaac Posted August 14, 2025 Posted August 14, 2025 bodymorf don't work , which preset i must select on bodymorph and what slider to select ? 1
Alfakentauri Posted August 15, 2025 Author Posted August 15, 2025 On 8/1/2025 at 7:22 PM, hubblegum said: hey , its been a long time i play your mod i saw many many mounth ago that your mod doesnt work with the new gen of fallout4 i would like to know if one day you will make an upgrade of the mod (or im blind and its already done lol) to make the mod compatible with newgen i love you mod and its almost the only mod of his kind  It's already as compatible as it can be considering I don't run the NG version myself. RobCo Patcher might get a working update for NG or it might get not. What is certain is that as long as the Fallout tv series remains a hit, Bethesda won't stop pushing paid mods and the game will be borked again soon enough. 1
Alfakentauri Posted August 15, 2025 Author Posted August 15, 2025 On 8/4/2025 at 6:23 AM, Octosoup said: Hey. Ive seen you last said this about RMR integration, I've been looking into it and it seems pretty simple. You'd could basically copy their Rad Trigger source and make it listen to your mod's womb variable. Have you changed your heart on adding this? Thanks for the mod. Â Sorry, I've absolutely no motivation to do that. 1
Alfakentauri Posted August 15, 2025 Author Posted August 15, 2025 23 hours ago, rdisaac said: bodymorf don't work , which preset i must select on bodymorph and what slider to select ?  Morphs are handled internally for the belly, no presets are needed. If bellies don't work, the body is most likely not built in Bodyslide Studio with the "build morphs" selection ticked. 2
rdisaac Posted August 16, 2025 Posted August 16, 2025 On 8/15/2025 at 2:11 PM, Alfakentauri said: Â Morphs are handled internally for the belly, no presets are needed. If bellies don't work, the body is most likely not built in Bodyslide Studio with the "build morphs" selection ticked. i dont see morphs ticket , where is should be ? 1
Alfakentauri Posted August 19, 2025 Author Posted August 19, 2025 On 8/16/2025 at 4:48 PM, rdisaac said: i dont see morphs ticket , where is should be ? Â Bottom left. Â
Leowulf Posted August 29, 2025 Posted August 29, 2025 I was able to get Fallout 4 Vore working, but I am not seeing species knowledge increase after eating things. As an example, I fought a radroach, and it hit me, which increased my species knowledge. I killed it and ate it with Vore. Even after digestion, no increase in species knowledge for radroaches occurred. Am I doing something wrong?
KOT83 Posted September 5, 2025 Posted September 5, 2025 I wanted to know if you're going to develop this modification? I'd like to see something new. Will more types of Tentales eggs be added? They're good for building.
Alfakentauri Posted September 8, 2025 Author Posted September 8, 2025 On 8/29/2025 at 11:40 PM, Leowulf said: I was able to get Fallout 4 Vore working, but I am not seeing species knowledge increase after eating things. As an example, I fought a radroach, and it hit me, which increased my species knowledge. I killed it and ate it with Vore. Even after digestion, no increase in species knowledge for radroaches occurred. Am I doing something wrong?  There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug).
Alfakentauri Posted September 8, 2025 Author Posted September 8, 2025 On 9/5/2025 at 11:18 AM, KOT83 said: I wanted to know if you're going to develop this modification? I'd like to see something new. Will more types of Tentales eggs be added? They're good for building. Â Unfortunately, not much is happening currently. I need to get excited about playing FO4 again. Adding more colourful eggs isn't out of the question at some stage, but there's things to fix first. 2
Leowulf Posted October 28, 2025 Posted October 28, 2025 On 9/8/2025 at 5:33 AM, Alfakentauri said:  There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug). I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either. Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version. I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update.
Leowulf Posted October 28, 2025 Posted October 28, 2025 On 9/8/2025 at 5:33 AM, Alfakentauri said:  There's a cooldown for the exact same actor. If no knowledge is gained from any vore activities (not hits before consumption), then the plugin isn't working (not enabled in load order, MCM setting doesn't allow it or some mystery bug). I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either. Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version. I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update.
KrustyShackleford Posted October 28, 2025 Posted October 28, 2025 3 hours ago, Leowulf said: I guess this makes sense, though I never gained any knowledge from just shooting or using melee on the radroach while avoiding taking a hit and then eating it either. Since the Vore mod seems to be quite old, I am thinking that it somehow doesn't work on the NG version. I've already blocked updates on Fallout 4 in anticipation of the shitstorm coming with the November 10 update. You are correct in that vore does not work on NG
JoMA1993 Posted November 23, 2025 Posted November 23, 2025 Hi, Great Mod! I'm having a little trouble finding the starter set. I go behind the behind the statue next to the Sanctuary bridge and there is nothing. The mod seems to be installed properly as i can adjust the settings in MCM. I just restarted the game, do I need to be a certain level for it to trigger or something.Â
KrustyShackleford Posted November 23, 2025 Posted November 23, 2025 13 hours ago, JoMA1993 said: Hi, Great Mod! I'm having a little trouble finding the starter set. I go behind the behind the statue next to the Sanctuary bridge and there is nothing. The mod seems to be installed properly as i can adjust the settings in MCM. I just restarted the game, do I need to be a certain level for it to trigger or something. Do you have any mods that alter sanctuary, red rocket, or the sanctuary bridge?
nyanyami2017 Posted December 18, 2025 Posted December 18, 2025 (edited) Hello! Is there any chance (or a way) to give eggs laid by our own characters some extra stats? It would be cool if they worked like food items and provided temporary buffs. I feel like adding stats to character-produced eggs would make the whole collection process feel more meaningful, almost like reaching a special achievement when you use them. Edited December 18, 2025 by nyanyami2017
veil1667 Posted February 27 Posted February 27 I tried searching but didn't find anything- is there any way to prevent the forced/automatic jelly eating from occurring while other events are going on? In particular it interrupts AAF scenes and breaks the player out of the animation- this can be reset by cycling the animation, but it's still pretty jarring to have your character take a mid-coitus break to chow down. I feel like I've noticed it happening other times too, like during dialogue events and possibly combat.
KrustyShackleford Posted February 27 Posted February 27 9 minutes ago, veil1667 said: I tried searching but didn't find anything- is there any way to prevent the forced/automatic jelly eating from occurring while other events are going on? In particular it interrupts AAF scenes and breaks the player out of the animation- this can be reset by cycling the animation, but it's still pretty jarring to have your character take a mid-coitus break to chow down. I feel like I've noticed it happening other times too, like during dialogue events and possibly combat. You can turn it off on the mods MCM section.
veil1667 Posted February 27 Posted February 27 7 hours ago, KrustyShackleford said: You can turn it off on the mods MCM section. As far as I can tell the MCM options are essentially just on/off for forced eating, and whether or not the device can force you to eat jellies. I was hoping for something a bit more nuanced, like the mod detects you're active or in a certain kind of event so it doesn't activate that particular function- the Lewd Talks mod has a good example of this kind of setting.
KrustyShackleford Posted February 28 Posted February 28 2 hours ago, veil1667 said: As far as I can tell the MCM options are essentially just on/off for forced eating, and whether or not the device can force you to eat jellies. I was hoping for something a bit more nuanced, like the mod detects you're active or in a certain kind of event so it doesn't activate that particular function- the Lewd Talks mod has a good example of this kind of setting. Yeah it doesn't have thatÂ
Temper_1 Posted March 1 Posted March 1 I don't know about you guys but this is working on AG. Systems and everything.Â
Hatoc123 Posted March 8 Posted March 8 Could we have an option to turn off the teleport laser for the jellied food and instead have it go straight into the inventory or something as for some reason the lesser is interfering with other mods like bound in public (the laser interrupts the scene and frees the character) Â Thanks Havoc
Goatifi Posted March 20 Posted March 20 How can I create a custom preset for permamorph and peak pregmorph? I tried making a copy of the file and adding the necessary lines of code based on the body slider, but the mod doesn't recognize the file and if I make any modifications using bodyslide in the presets that work, the mod stops recognizing them and shows the message "there is no slider data". And the only difference in those files from the original would be the file size, going from 1kb to 4kb, but the lines of code match the files that work.
Goatifi Posted March 21 Posted March 21 22 hours ago, Goatifi said: How can I create a custom preset for permamorph and peak pregmorph? I tried making a copy of the file and adding the necessary lines of code based on the body slider, but the mod doesn't recognize the file and if I make any modifications using bodyslide in the presets that work, the mod stops recognizing them and shows the message "there is no slider data". And the only difference in those files from the original would be the file size, going from 1kb to 4kb, but the lines of code match the files that work. Ok i finded a way to make custom bobypresets work. The problem seens to be the size of the file, in one of the tests that i made one of the files had a size of 2kb and the other had the size of 4kb and the file with the 2kb size worked 100% fine. In later tests i made a file with 3kb and it also didn't work, so i think the size limit for the custon file to work is 2kb, in case anyone wanted to know.
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