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Skyrim AE for Beginners - V 3.1.0


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Posted
18 minutes ago, pgrm said:

Is there any good npc overall mod for the enchanced solitude mod?In the first page there is only apatch for the kid npc that the mod adds!

There's nothing else needed.

Posted (edited)

Ok, thank you kindly!

Another Question when I Have the V cut installed and I have a bunch of 3BA outfits, what do I need to build in Bodyslide then?
CBBE 3BBB Body amazing, Zero Sliders -> Batch Build -> everything (But Himbo)

or

V CBBE 3BBB Body, Zero Sliders -> Batch Build -> everything (But Himbo)

 

Is that all? Or do I need to build other stuff too?

Sorry super new to V Body and Bodyslide

 

(I use this as my Groups filter)

Spoiler

Screenshot 2023-06-24 190452.png

 

Edited by Shihiro
Posted

Hi again! Wrye Bash gives me this error message during the creation of the bashed patch



1005197591_NewBitmapImage.jpg.969fe065f6eef8ff5a84247a5b801c81.jpg

 

The appropriate comment pages of those mods on nexus do dot mention any kind of problem with the bashed patch creation! 

What am i missing?

Thanks in advance!

Posted

@pgrm

1. Make sure the LO is correct.

Spoiler

Untitled.jpg.ab8ec930aebc7725e31711ed2ece405c.jpg

 

2. Try reinstalling the mods. Maybe something broke while downloading them.

Posted (edited)

Running full SexLab atm. No issues although the animations arn't as smooth as with OStim (plus clipping).

Sexlab Defeat Baka Edition works perfectly.

Moving Pfuscher's 'Goat' below 'ABC' fixes the mesh issues with dead goats.

 

Mods in testing:

 

To add:

 

Edited by Aylis
Posted

Just so you know, the High Poly NPC overhaul has an issue with freezing in Markarth's Understone Keep, which is fixed by removing/overwriting its changes to Calcemo.  I've attached an ESL-flagged ESP that just copies the Unofficial Patch records, to be loaded after High Poly NPC's plugin.

HPNPC-Calcemo Fix.esp

Posted (edited)

@digital_dovah

The guide has a layered approach. Higher up in the list are the mods that form a base for the rest to come and are often overwritten later on. In this case it looks like this:

HPH                                                             - enables the feature.

High Poly NPC Overhaul                             - enables HPH for all NPC and is the base for the other enhancements.

Nithi ...                                                         - finetunes the NPC in a specific area and overwrites previous changes to NPC.

 

Same goes for physics:

XP32 Maximum Skeleton Special Extended - Requirement

Faster HDT-SMP                                           - enables HDT-SMP.

CBPC - Physics with Collisions                     - adds collisions to physics.

CBBE 3BA                                                     - Body to use the physics with.

div. config files                                             - overwriting the older configuration to get physics to work with the used body

div. predone bodyslides                               - to get the nude body, armor and clothing work for the body/physics combination.

 

In the end some mods may have issues in the beginning but get later either overwritten or patched (or kicked out of the guide ?). 

 

I'm quite sure that the freezes you got there are caused by something else. I've been in Markarth last week, rechecked today, and got no freezes or stutters in that area and around Calcelmo (just gave him the dwemer part he wanted).

__________________________________________________

 

On a sidenote:

Bethesda confirmed that you'll need a SSD for 'Starfield'. Thankfully the prices have gone down a lot.

 

So my recommendations are:

Gaming

Crucial P5 Plus SSD 2TB (CT2000P5PSSD8)

 

Storage

Crucial P3 Plus SSD 4TB (CT4000P3PSSD8)

 

The links are for Europe, but you can use the part number (CT...) to check for prices in your own country.

 

Why Crucial? Well, they are a daughter company of Micron (which produces memory modules). So you'll get the best chips they produce. With other companies that buy chips you'll never know what you'll get as they go for the cheapest price at that moment. So even with a brand like Corsair you'll have over time different brands/chips under the heatspreader.

 

Edited by Aylis
Posted
2 hours ago, Aylis said:

I've been in Markarth last week, rechecked today, and got no freezes or stutters in that area and around Calcelmo (just gave him the dwemer part he wanted).

I will also confirm no issues here as I just did several understone keep quests.

Posted (edited)
On 6/18/2023 at 3:20 PM, nightred said:

Has anyone made it to Parthurnax? his texture is all messed up, the mod says that it is a parallax issue and recommends turning off all parallax. I do not agree with this action so Parthurnax is just a freak. (the only dragon i have seen that has this issue.)

Made it to Paarthurnax just now, and he looks just as goofy as in your picture. Did you find a fix for this?

 

I also updated to the Skyrim 202X textures and the spiky-grass-parallax-nightmare is back to haunting me. I had it working perfectly, so I might just have to deactive the new parallax mods, and reactive stuff that was removed in the latest update.

 

This mod list is *soooooo* good, though. The amount of work and planning behind it is incredible.

Edited by korveli
Posted (edited)
12 minutes ago, korveli said:

Made it to Paarthurnax just now, and he looks just as goofy as in your picture. Did you find a fix for this?

I have not fixed this as he can be funny dragon I do not care enough. (did not find a simple fix)

 

12 minutes ago, korveli said:

also updated to the Skyrim 202X textures and the spiky-grass-parallax-nightmare is back to haunting me.

I set the following settings in my enbseries.ini and now everything looks great and the ground spikes are gone.

EnableTerrainParallax=false
EnableComplexTerrainParallax=false

This does not remove terrain parallax, it just fixes the spikes.

Edited by nightred
Posted (edited)
On 6/24/2023 at 2:59 PM, Aylis said:

There's nothing else needed.

In my game i find NPCs from Enchanced solitude with potato heads...In MO it shows that the Enchanced Solitude mod is not overwritten by any other archive or loose files (what i mean is that the Enchanced Solitude mod when clicked in the left pane, no other mod gets coloured). I also re-downloaded and re-installed the mods (ES main mod, ES ussep and ES terrace patches) and the women npc still have potato heads...

 

 


1.thumb.jpg.5252e5096fc240775753fb9f7d9fabc6.jpg

2.thumb.jpg.e556bd9f9398a28127605c585da89cea.jpg

3.thumb.jpg.5e90ac401267ed18eed7ea9582b90b00.jpg
 

 

Except from this one

 

4.thumb.jpg.e7f5cc3222db423a9e7f15e930915651.jpg

[/spoler]

 

The men look fine though...

 

Edited by pgrm
Posted

@pgrm

Here's my Jeanele:

Spoiler

enb2023_6_27_14_47_40.jpg.1ea7498d27c23c22e81e1774711b7a1a.jpg

Checked most (all?) NPC in Solitude. No unusual look...

 

But i do hope that Nithi will also redo Solitude. Atm we got vanilla NPC here that only got small changes for HPH.

Posted

Oh, i see! So there is no problem on my part, that's how the mod's NPCs are i guess!

Thanks for the info!

Posted (edited)

The Daegon follower mod has been updated with some significant changes in V2+

I have the previous version (1.4.3.3, (also 1.4.2)) if anyone needs it.

 

I've uploaded all the Daegon files here, V1.4.2 is pre the armour change, V1.4.3.3 is pre the new 2.0, I've included the files needed for this guide, @Aylis if you want to link to these from the guide then go ahead, if this doesn't feel right for copyright reasons let me know and I'll remove this link.

Edited by markvarley
edit: added link to files hosted offsite
Posted
6 hours ago, markvarley said:

The Daegon follower mod has been updated with some significant changes in V2+

I have the previous version (1.4.3.3) if anyone needs it.

 

what the frak?

the 'recent' change to daegon's default armor was already 'odd', now I am feeling like a different person has taken over the mod.

Posted
1 hour ago, alaunus01 said:

 

what the frak?

the 'recent' change to daegon's default armor was already 'odd', now I am feeling like a different person has taken over the mod.

The MO has closed her comments section, from the comments I've seen elsewhere I can understand why, it's hers and she can do whatever she likes with it, but a lot of people don't like it, I'll be sticking with the previous version.

Posted (edited)
12 hours ago, markvarley said:

The Daegon follower mod has been updated with some significant changes in V2+

 

5 hours ago, alaunus01 said:

the 'recent' change to daegon's default armor was already 'odd', now I am feeling like a different person has taken over the mod.

The first change to the armor was already 'i don't like it'. Now it got into the category of 'Nope, thats too much'.

 

I'll remove the mod(s) from the guide with the next update. Flagged for removal!

Edited by Aylis
Posted
4 hours ago, markvarley said:

I'll be sticking with the previous version.

 

I am in agreement here, I do not like the new direction and I am staying at 1.4.2 as she is in my party.

 

Posted (edited)
3 hours ago, Aylis said:

I'll remove the mod(s) from the guide with the next update. Flagged for removal!

I had her in a save for a few hours but had a problem with her scripts getting out of control, uninstalled-cleaned-reinstalled and same again, theres been updates since then and I've not got her in my (really too large already!) group yet but I was going to give her another try, now I'm considering just dropping her as I've not met her yet in this save....

Edited by markvarley

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