bobbel101 Posted May 23, 2023 Posted May 23, 2023 Is anyone else experiencing some pretty bad landscape conflicts at Merryfair Farm, outside of Riften? I'm by no means an xEdit expert, but as far as I can tell, the only mods editing this landscape seem to be Ryn's Merryfair Farm and Khajit Has Wares. I've tried having Khajit has Wares load before Merryfair Farm, which fixed this particular landscape issue, but introduced a landscape tear closer to the main road north of Riften, and as far as I can tell, no patch exists between the two mods, nor between Khajit has Wares and Ryn's Farms - AIO, so I'm very tempted to drop Merryfair Farm and maybe Snow-Shod farm, and just run JK's new Riften Outskirts mod instead Spoiler
Magma57 Posted May 23, 2023 Posted May 23, 2023 (edited) Got a strange CTD in racemenu when I use faces presets. If I use a preset for the exact race it was done, the game crashes, but if I use the same preset for another race, it's ok (but often ugly ^^). I already double checked if I had all the correct prerequisits for the presets I want to test. EDIT: Solved by installing High Poly Heads again. Edited May 23, 2023 by Magma57
markvarley Posted May 23, 2023 Posted May 23, 2023 2 hours ago, Aylis said: Totally sick atm. Last few days were sleep for two to three hours, be awake for one, rinse and repeat... Thankfully Thorsten is around as for now i'm not able to do anything at all. Hope you feel better soon ?
wollboi Posted May 24, 2023 Posted May 24, 2023 13 hours ago, Magma57 said: Got a strange CTD in racemenu when I use faces presets. If I use a preset for the exact race it was done, the game crashes, but if I use the same preset for another race, it's ok (but often ugly ^^). I already double checked if I had all the correct prerequisits for the presets I want to test. EDIT: Solved by installing High Poly Heads again. Same exact thing happened to me not too long ago, but I just needed to reinstall 3BA. @markvarley Yeah, the list is going on the assumption you're using MO2. You'll need to micromanage the hell out of your priorities in order to get this to work with Vortex. I did it back in the day and it was miserable. Switching to MO2 has a steeper learning curve, but nowhere near as intimidating as it looked at first to me. @Aylis Feel better soon. I'm just now getting over shingles. Getting old sucks.
alaunus01 Posted May 24, 2023 Posted May 24, 2023 19 hours ago, bobbel101 said: Is anyone else experiencing some pretty bad landscape conflicts at Merryfair Farm, outside of Riften? I'm by no means an xEdit expert, but as far as I can tell, the only mods editing this landscape seem to be Ryn's Merryfair Farm and Khajit Has Wares. I've tried having Khajit has Wares load before Merryfair Farm, which fixed this particular landscape issue, but introduced a landscape tear closer to the main road north of Riften, and as far as I can tell, no patch exists between the two mods, nor between Khajit has Wares and Ryn's Farms - AIO, so I'm very tempted to drop Merryfair Farm and maybe Snow-Shod farm, and just run JK's new Riften Outskirts mod instead Reveal hidden contents How does this patch look? RynHazWares.esp
Aylis Posted May 24, 2023 Author Posted May 24, 2023 Its getting worse. I'll go to the hospital today and hope they don't keep me too long...
markvarley Posted May 24, 2023 Posted May 24, 2023 8 hours ago, wollboi said: @markvarley Yeah, the list is going on the assumption you're using MO2. You'll need to micromanage the hell out of your priorities in order to get this to work with Vortex. I did it back in the day and it was miserable. Switching to MO2 has a steeper learning curve, but nowhere near as intimidating as it looked at first to me. I've found it pretty easy keeping things in order in Vortex, giving every mod a unique number in priority order has helped a lot (not sure if MO2 somehow makes that easier), I used MO2 (or maybe it was MO1) last time I was in skyrim (2016ish) but moved to Vortex when I moved to FO2 after that and have stayed with it so far and so far no issues (except guides that differ!) but it'd be no problem moving to MO2 if I decide it's worth it ?
markvarley Posted May 24, 2023 Posted May 24, 2023 3 hours ago, Aylis said: Its getting worse. I'll go to the hospital today and hope they don't keep me too long... Best of luck ??
Magma57 Posted May 24, 2023 Posted May 24, 2023 (edited) 10 hours ago, wollboi said: Same exact thing happened to me not too long ago, but I just needed to reinstall 3BA. I think Wrye Bash is messing things up. After reinstalling HPH, everything goes right, HPH slider work like it should. Now if I create a bashed patch, then HPH CTD when I try to move the slider in Racemenu. Fun fact, even if I untick the bashed patch in load order, HPH still CTD. If I reinstall HPH, it works again, with or without activating bashed patch esp. Same thing happened with Flat World Map Framework. Once rebuilded, the bashed patch destroy it's function. There are probably other mods malfunctioning, but I noticed these two in the few minutes I played (on a new save). Another thing that I don't understand: I got an error with pama's prison alternative when I create the bashed patch. the author said "don't merge my mods", ok so I untick pama's prison esp before building the bashed patch. And .... still got the same error mentioning pama's prison alternative esp ! So basically Wrye bash ignore completely what esp I tick or untick, and it just patch all mods that are present in my MO2 left panel. So I got a question, is Wrye Bash supposed to modify your esp's ? In my simple words, I thought that wyre bash create a bashed patch that "modulate" your other esp's without touching them, or at least that's how Wrye bash worked a few years ago. Am I right ? Or I didn't understand what Wrye bash is supposed to do ? @Aylis I Hope you feel better soon. Edited May 24, 2023 by Magma57
bobbel101 Posted May 24, 2023 Posted May 24, 2023 6 hours ago, alaunus01 said: How does this patch look? RynHazWares.esp 64.04 kB · 1 download Thank you! Tried installing it, and it seems to have the same effect as loading KHW before Merryfair Farm. Fixes the landscape issues around the farm, but introduces a tear in the landscape closer to the main road, as seen in the picture. Spoiler
wollboi Posted May 24, 2023 Posted May 24, 2023 1 hour ago, Magma57 said: I think Wrye Bash is messing things up. After reinstalling HPH, everything goes right, HPH slider work like it should. Now if I create a bashed patch, then HPH CTD when I try to move the slider in Racemenu. Fun fact, even if I untick the bashed patch in load order, HPH still CTD. If I reinstall HPH, it works again, with or without activating bashed patch esp. Same thing happened with Flat World Map Framework. Once rebuilded, the bashed patch destroy it's function. There are probably other mods malfunctioning, but I noticed these two in the few minutes I played (on a new save). Another thing that I don't understand: I got an error with pama's prison alternative when I create the bashed patch. the author said "don't merge my mods", ok so I untick pama's prison esp before building the bashed patch. And .... still got the same error mentioning pama's prison alternative esp ! So basically Wrye bash ignore completely what esp I tick or untick, and it just patch all mods that are present in my MO2 left panel. So I got a question, is Wrye Bash supposed to modify your esp's ? In my simple words, I thought that wyre bash create a bashed patch that "modulate" your other esp's without touching them, or at least that's how Wrye bash worked a few years ago. Am I right ? Or I didn't understand what Wrye bash is supposed to do ? @Aylis I Hope you feel better soon. I'd be surprised if it was Wrye. You can look at the bashed patch in SSEEdit and see if anything is competing with HPH that Wrye is trying to resolve, but if so it is 99% of the time just going to agree with however you have it in your load order. I'd suggest disabling a section of the list at a time and seeing if you can recreate the crash. When you can no longer recreate it, you know what section has the issue. Then you can turn them on one at a time to tell exactly which mod is causing it. It sounds almost identical to the problem I was having. Whenever I'd import a preset that used HPH or manually switch the Face Part slider, I'd get a crash. Ended up being 3BA because during a reinstall I didn't tick a box I should have and reinstalling it fixed everything.
Bigglsby Posted May 24, 2023 Posted May 24, 2023 8 hours ago, Aylis said: Its getting worse. I'll go to the hospital today and hope they don't keep me too long... Hang in there Aylis, feel better soon!
Vortec Posted May 24, 2023 Posted May 24, 2023 2 hours ago, wollboi said: I'd be surprised if it was Wrye. You can look at the bashed patch in SSEEdit and see if anything is competing with HPH that Wrye is trying to resolve, but if so it is 99% of the time just going to agree with however you have it in your load order. I'd suggest disabling a section of the list at a time and seeing if you can recreate the crash. When you can no longer recreate it, you know what section has the issue. Then you can turn them on one at a time to tell exactly which mod is causing it. It sounds almost identical to the problem I was having. Whenever I'd import a preset that used HPH or manually switch the Face Part slider, I'd get a crash. Ended up being 3BA because during a reinstall I didn't tick a box I should have and reinstalling it fixed everything. Which box is that, for future reference?.
nightred Posted May 24, 2023 Posted May 24, 2023 6 hours ago, markvarley said: I've found it pretty easy keeping things in order in Vortex, giving every mod a unique number in priority order has helped a lot (not sure if MO2 somehow makes that easier) Every mod has a order number in MO2 and it is very understandable and clean. See here:
alaunus01 Posted May 24, 2023 Posted May 24, 2023 7 hours ago, bobbel101 said: Thank you! Tried installing it, and it seems to have the same effect as loading KHW before Merryfair Farm. Fixes the landscape issues around the farm, but introduces a tear in the landscape closer to the main road, as seen in the picture. Reveal hidden contents This one should do it. At least for the landscape. Not sure what happens when the khajit camp is active. RynHazWares.esp
markvarley Posted May 24, 2023 Posted May 24, 2023 (edited) 6 hours ago, nightred said: Every mod has a order number in MO2 and it is very understandable and clean. See here: Reveal hidden contents Similar in Vortex, the deploy order is the mod priority, but when you update and need to redo what overwrites what the deploy order doesn't help, thats why I use my own numbers for each mod. I don't doubt MO2 is better, but not so much I feel the need to re-learn it... yet. Quote Edited May 24, 2023 by markvarley 1
bobbel101 Posted May 25, 2023 Posted May 25, 2023 13 hours ago, alaunus01 said: This one should do it. At least for the landscape. Not sure what happens when the khajit camp is active. RynHazWares.espFetching info... Tried it out and this does indeed seem to fix the landscape issues! As for the Khajit camp, the entrance to the tent appears to float a bit above the ground, while the carpet inside the the tent clips through the ground in the some places. There's also a fence in the farm area that floats a bit, but I'm sure those things are quite a bit more work, so once again, thank you very much for your help!
misterpipes Posted May 25, 2023 Posted May 25, 2023 22 hours ago, Magma57 said: Same thing happened with Flat World Map Framework. Once rebuilded, the bashed patch destroy it's function. FWMF is the only mod I've used where 'load it last' is actually real. Load it (and any associated maps and plugins from it) last. As in after Dyndolod.esp and Occlusion.esp (which should be after Bashed Patch, 0.esp). The very very bottom of the load order. When rebuilding bashed patch, I turn FWMF off, along with dyndolod (and a few other mods I've added that wyre bash screws up), so wyre bash doesn't pick up either of them. I'm getting concerned about wyre bash. Its been responsible for CTDs (it screwed up a random books leveled list, so every time I entered a cell with random books in it was a coin toss if I'd CTD or not) and for dark-face bugs, and is at least partially responsible for an invisible NPC problem I'm still trying to fix.
Bigglsby Posted May 25, 2023 Posted May 25, 2023 2 hours ago, misterpipes said: and is at least partially responsible for an invisible NPC problem I'm still trying to fix. Not sure if you've ruled it out, but I've had a lot of invisible NPC problems trace back to different versions of Faster HDT-SMP. It's been going through a lot of revisions recently, so lots of hit-or-miss problems coming up. For me personally, I've still found the most reliable (though not fastest) version is still 1.49.0. One thing that helped me isolate that is a situation where I'd given a doll to an adoptee child, and as soon as she pulled it out to play with it, she'd fade to nothing. Talk to her (which puts the doll away), and she'd pop back in. Rolled back to older version of Faster HDT-SMP, and no issue. Not saying this IS the problem you're having, but shared symptoms... might be worth looking if you haven't already isolated the problem on your end. :)
Magma57 Posted May 25, 2023 Posted May 25, 2023 4 hours ago, misterpipes said: FWMF is the only mod I've used where 'load it last' is actually real. Load it (and any associated maps and plugins from it) last. As in after Dyndolod.esp and Occlusion.esp (which should be after Bashed Patch, 0.esp). The very very bottom of the load order. When rebuilding bashed patch, I turn FWMF off, along with dyndolod (and a few other mods I've added that wyre bash screws up), so wyre bash doesn't pick up either of them. I'm getting concerned about wyre bash. Its been responsible for CTDs (it screwed up a random books leveled list, so every time I entered a cell with random books in it was a coin toss if I'd CTD or not) and for dark-face bugs, and is at least partially responsible for an invisible NPC problem I'm still trying to fix. I know that FWMF should be loaded absolutely last. I finally found that I didn't installed Wrye Bash correctly. I install it's folder in my tools folder and linked it MO2 like every other tools. But Wrye bash is like a little spoiled child, if you don't put the mopy folder in /skyrim, it will pretend to work like it should, but wreak havoc on your files instead. After installing it correctly, bashed patch works, without nuking (a fresh copy of) HPH or any other esp's. Now I "only" need to redownload and reinstall every esp's that my misinstalled Wrye Bash, just to be sure. another pair of days without actually playing the game ^^
bzzx Posted May 26, 2023 Posted May 26, 2023 Hey, I've been following the progress of this great tutorial for a few months. Just updating my modlist since taking a small break and I noticed a couple of things. Precision is nowhere in the tutorial, even though there's a patch (One-Handed Vanilla Replacer - Unofficial Precision Patch) for it. Dark Anchors Ruins and Dolmens is back, with a major update. ------ I've been having an issue for a while that I haven't found a solution to. For some reason, the female modesty animation from EVG Conditional Idles keeps activating when I'm naked, even if I disable it in the settings of the mod. I've been trying all sorts of things to disable that animation, with no real luck. I uninstalled the Idles mod, even uninstalled DAR, the animation still played. I re-run FNIS and Nemesis just in case, still happened. I finally disabled FNIS and Nemesis yesterday and it didn't do the animation anymore. I tried with FNIS alone, the animation played. I tried with Nemesis alone and the animation played. So both FNIS and Nemesis apparently picks it up from somewhere, but I don't know where from. Has anyone had a similar issue or have any ideas how to look at this further?
nightred Posted May 26, 2023 Posted May 26, 2023 2 hours ago, bzzx said: For some reason, the female modesty animation from EVG Conditional Idles keeps activating when I'm naked There is two locations you must disable this animation, the first is EVG Conditional Idles Like you did, the other is Conditional Expressions disable embarrassed no clothes
bzzx Posted May 26, 2023 Posted May 26, 2023 4 hours ago, nightred said: There is two locations you must disable this animation, the first is EVG Conditional Idles Like you did, the other is Conditional Expressions disable embarrassed no clothes Disabling it in Conditional Expressions did nothing for my issue either. And I thought that mod was only for facial expressions, not for body animations?
wollboi Posted May 27, 2023 Posted May 27, 2023 On 5/24/2023 at 10:25 AM, Vortec said: Which box is that, for future reference?. SOS Full. 1
remodel Posted May 27, 2023 Posted May 27, 2023 I have some suggestions for the optional "Hjertesten Hall - Player Home and Settlement" mod. 1) If you want to hire a vanilla bard, you'll also need Thay's Bards for Skyrim. This additionally comes with a few extra Bards. 2) I also read that Lux does not work with it. So, if someone knows how to patch lighting mods .... Patching lighting is not in my skill set yet. 3) If you want to bathe in the tub or pond, you'll need Fea's Hjertesten Hall - Keep it Clean Patch. There's an option for "Dirt and Blood" soaps.
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