commonly Posted May 28, 2023 Posted May 28, 2023 On 5/15/2023 at 1:20 PM, misterpipes said: I've seen that error before, but cannot remember now what caused it. But PapyrusUtil.dll is provided by by two mods in the list: PapyrusUtil AE and Sexlab, with the Sexlab version overwriting the PapyrusUtil version. So use MO2 conflicts tab for sexlab to see if you have sexlab losing any file conflicts related to PapyrusUtil.dll or pex. For reference, this is my Sexlab winning file conflicts: Reveal hidden contents The third part to animations, which can complain about to many animations, is DAR (Dynamic Animation Replacer), which has a16k limit for animations, and used to require a patched dll to overcome. Fortunately recent DAR versions come with an ini file you can use to change the upper limit of DARs animations without having to mess with finding a patched dll. Thats in the DAR mod: SKSE/Plugins/DynamicAnimationReplacer.ini The value in there (0x4000 which is hex for 16384) can be increased, up to a maximum of 32768 but DAR will be extremely unstable at that level (when I had it set to 0x8000 I'd get random CTDs mid combat). So you need to set it to a value between 0x4000 and 0x8000. There is no perfect number, and it might take some trial and ctd to get right, depending on you exact modlist. For mine (and to give you a starting value) its 0x7e00 (thats not how many animations I have, its just the highest number I can put into DAR and not see random DAR-related CTDs). If you get random CTDs and crashlogger flagging DAR as a culprit, change the e to d, then c until things are stable. Ohhh, you are an absolute lifesaver! A troubleshooting champion! All my errors have disappeared now thanks to this. My only issue now is that the female NPCs who have been redone (made to look pretty) seem to have an issue with their mouths not moving while they speak. Some speak perfectly fine, like the women for the Alternative Perspective's default tavern and npcs on the road, but redone NPCs that are randomly generated (e.g the important NPC women in Solitude) aren't opening their mouths when speaking. I do have the Sexlab Lipsync fix installed, but it does not seem to be doing anything to help with that issue. If anyone could help me figure out the cause for this, I would be very grateful! Thank you all so much for the help so far! ❤️ One last concern I do have is that I have noticed, in some areas of the new city expansions of this guide, there are some holes that lead into the void? xLodGen does mention there are missing textures on occasion as it is generating, but I have followed all instructions to a T, so I am wondering if that is just an accepted bug or if I have messed up somewhere. I have primarily noticed this in Solitude. I have not seen issues anywhere else thus far, just Solitude, but I will report any more as I go along! Still quite new to this guide and I appreciate everything you guys have done and all advice given so far.
Bigglsby Posted May 29, 2023 Posted May 29, 2023 7 hours ago, commonly said: My only issue now is that the female NPCs who have been redone (made to look pretty) seem to have an issue with their mouths not moving while they speak. Some speak perfectly fine, like the women for the Alternative Perspective's default tavern and npcs on the road, but redone NPCs that are randomly generated (e.g the important NPC women in Solitude) aren't opening their mouths when speaking. I do have the Sexlab Lipsync fix installed, but it does not seem to be doing anything to help with that issue. If anyone could help me figure out the cause for this, I would be very grateful! Thank you all so much for the help so far! ❤️ I have noticed frequently the lack of lip movement to talking. In my experience, it isn't limited to female NPCs. What I have noticed though, is that it only happens when you turn to look at them while they're already in the middle of a conversational line. Once they begin a new line (while they're in your field of view), their lips will be active again. I think there is a function in either the main game, or one of the many mods (be it HPH, or MFG fix or similar) that saves resources by not processing lip sync while the actor is out of your FOV. That may not be exactly what you're seeing, but it sounds similar enough to share my 2 bits. Certainly no fix, but perhaps helps understand better what's happening...
Leodriz Posted May 31, 2023 Posted May 31, 2023 Hi, I'm tresting your list and guide for the first time today. It takes a lot of time but I'm hopefull. I'm writing now to tell you that the mod Dark Anchors Ruins and Dolmens is availible now. And DAMN what a job you've done 1
Leodriz Posted May 31, 2023 Posted May 31, 2023 Hi again, I'm new to DynDOLOD and just tried to build the stuff using your guide. It felt like I followed all the steps but when running DynDOLOD I got quite a few warnings and errors. Most errors is in the first ten minutes in the repport file below. Is this anything I need to worry about? At this point I have only installed mods down to (and including) UI in your mod list. I'm including my modlist below. Spoiler Example of errors: 02:17] <Warning: File not found textures\effects\fxwhitewater03.dds. Used by meshes\dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif Skyrim.esm FXWaterfallBodySlope_static [STAT:000FC85F]> [02:17] <Warning: File not found textures\effects\fxwhitewater03.dds. Used by meshes\dyndolod\lod\effects\fxwaterfallbodytall_dyndolod_lod.nif Skyrim.esm FXWaterfallBodyTall_static [STAT:000FC85E]> [02:18] <Warning: Filename textures\water in wells\water_placid.dds does not adhere to file naming conventions. Used by Meshes\architecture\farmhouse\farmwell01.nif Skyrim.esm FarmWell01 [STAT:000EF326]> [02:27] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\solitude\swell.nif Skyrim.esm SWell [STAT:0004939E]> [02:31] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\whiterun\wrterrain\wrmainroadmarket.nif Skyrim.esm WRMainRoadMarket [STAT:0001941B]> [02:34] <Warning: File not found textures\effects\fxwatertile04.dds. Used by meshes\dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif Skyrim.esm FXCreekFlatLong01_TundraRocks01 [MSTT:000C1F9E]> [02:42] <Warning: Filename textures\water in wells\water_placid.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\skaalvillage\dlc2skaalvilfarmwell01.nif Dragonborn.esm DLC2SkaalVilFarmWell01 [STAT:0402B246]> [02:44] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif Dragonborn.esm RedoranWell01 [STAT:0403514E]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_0.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_1.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_2.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "RockCliff08:0": textures\landscape\snow01.dds in rockcliff08.nif -> textures\landscape\dirt02.dds in rockcliff08_lod_0.nif for WIZ_FoscsF.esp WIZ_RockCliff08PineForest01SnowLight [STAT:FE01B843]> [02:47] <Warning: Textures do not match for "RockCliff08:0": textures\landscape\snow01.dds in rockcliff08.nif -> textures\landscape\dirt02.dds in rockcliff08_lod_1.nif for WIZ_FoscsF.esp WIZ_RockCliff08PineForest01SnowLight [STAT:FE01B843]> [02:47] <Warning: Textures do not match for "RockPileL04:0": textures\landscape\snow01.dds in rockpilel04.nif -> textures\landscape\dirt02.dds in rockpilel04_lod_0.nif for WIZ_FoscsF.esp WIZ_RockPileL04SnowRocks01_LightSN [STAT:FE01B844]> [02:47] <Warning: Textures do not match for "RockPileL04:0": textures\landscape\snow01.dds in rockpilel04.nif -> textures\landscape\dirt02.dds in rockpilel04_lod_0.nif for WIZ_FoscsF.esp WIZ_RockPileL04GrassSnow01 [STAT:FE01B845]> [02:48] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif Ashbound Revisited.esp RedoranWell01RUSE [STAT:14005979]> [02:52] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\solitude\swellaut.nif Seasonal Landscapes.esp SWellAUT [STAT:130009B1]> .... [03:25] [Tamriel] Processing 276660 references [03:33] <Warning: Potentially wild edit cell S3DSigns.esp [CELL:1D014C16] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,61)> [03:33] <Error: Deleted reference Update.esm [REFR:000138AF] (places FXMistLow01 [MSTT:00077772] in GRUP Cell Temporary Children of POINorthernCoast09 [CELL:000092F6] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,21))> [03:36] <Error: Deleted reference Dawnguard.esm [REFR:00023C63] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of [CELL:0000713B] (in Tamriel "Skyrim" [WRLD:0000003C] at -41,3))> [03:42] <Error: Deleted reference Update.esm [REFR:00042013] (places Water1024RiverFlowNE [ACTI:000E717D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> [03:42] <Error: Deleted reference Update.esm [REFR:00042014] (places Water1024RiverFlowNE [ACTI:000E717D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041ED9] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EDB] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000BB84] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-14))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EDF] (places TreePineForestSnow04 [TREE:0005C06F] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EE2] (places TreePineForestSnow04 [TREE:0005C06F] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:43] <Warning: Overwritten large reference in BlendedRoadsFixes.esp [REFR:0004248E] (places RoadCurveLong45R01 [STAT:0001E93E] in GRUP Cell Temporary Children of WhiterunExterior14 [CELL:0000961C] (in Tamriel "Skyrim" [WRLD:0000003C] at 3,-3))> [03:43] <Warning: Overwritten large reference in S3DLandscapes NextGenerationForests.esp [REFR:000461D1] (places RockTundraLand02Tundra01 [STAT:0003925D] in GRUP Cell Temporary Children of [CELL:00009165] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,3))> [03:44] <Warning: Overwritten large reference in Origins Of Forest - Too Much Grass Patch.esp [REFR:000478EE] (places NorExtRubblePile02 [STAT:00044B84] in GRUP Cell Temporary Children of [CELL:00009B2E] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,-12))> [03:46] <Error: Deleted reference Update.esm [REFR:0004F0A2] (places RoadChunkL01Snow [STAT:000B2415] in GRUP Cell Temporary Children of [CELL:0000B51E] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,5))> DynDOLOD Repport.txtModlist.txt
Bigglsby Posted May 31, 2023 Posted May 31, 2023 1 hour ago, Leodriz said: Hi again, I'm new to DynDOLOD and just tried to build the stuff using your guide. It felt like I followed all the steps but when running DynDOLOD I got quite a few warnings and errors. Most errors is in the first ten minutes in the repport file below. Is this anything I need to worry about? At this point I have only installed mods down to (and including) UI in your mod list. I'm including my modlist below. Reveal hidden contents Example of errors: 02:17] <Warning: File not found textures\effects\fxwhitewater03.dds. Used by meshes\dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif Skyrim.esm FXWaterfallBodySlope_static [STAT:000FC85F]> [02:17] <Warning: File not found textures\effects\fxwhitewater03.dds. Used by meshes\dyndolod\lod\effects\fxwaterfallbodytall_dyndolod_lod.nif Skyrim.esm FXWaterfallBodyTall_static [STAT:000FC85E]> [02:18] <Warning: Filename textures\water in wells\water_placid.dds does not adhere to file naming conventions. Used by Meshes\architecture\farmhouse\farmwell01.nif Skyrim.esm FarmWell01 [STAT:000EF326]> [02:27] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\solitude\swell.nif Skyrim.esm SWell [STAT:0004939E]> [02:31] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\whiterun\wrterrain\wrmainroadmarket.nif Skyrim.esm WRMainRoadMarket [STAT:0001941B]> [02:34] <Warning: File not found textures\effects\fxwatertile04.dds. Used by meshes\dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif Skyrim.esm FXCreekFlatLong01_TundraRocks01 [MSTT:000C1F9E]> [02:42] <Warning: Filename textures\water in wells\water_placid.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\skaalvillage\dlc2skaalvilfarmwell01.nif Dragonborn.esm DLC2SkaalVilFarmWell01 [STAT:0402B246]> [02:44] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif Dragonborn.esm RedoranWell01 [STAT:0403514E]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_0.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_1.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "MountainTrim01:4": textures\landscape\snow01.dds in mountaintrim01.nif -> textures\landscape\dirt02.dds in mountaintrim01_lod_2.nif for WIZ_FoscsF.esp WIZ_MountainTrim01CoastBeachSnowRocks [STAT:FE01B842]> [02:47] <Warning: Textures do not match for "RockCliff08:0": textures\landscape\snow01.dds in rockcliff08.nif -> textures\landscape\dirt02.dds in rockcliff08_lod_0.nif for WIZ_FoscsF.esp WIZ_RockCliff08PineForest01SnowLight [STAT:FE01B843]> [02:47] <Warning: Textures do not match for "RockCliff08:0": textures\landscape\snow01.dds in rockcliff08.nif -> textures\landscape\dirt02.dds in rockcliff08_lod_1.nif for WIZ_FoscsF.esp WIZ_RockCliff08PineForest01SnowLight [STAT:FE01B843]> [02:47] <Warning: Textures do not match for "RockPileL04:0": textures\landscape\snow01.dds in rockpilel04.nif -> textures\landscape\dirt02.dds in rockpilel04_lod_0.nif for WIZ_FoscsF.esp WIZ_RockPileL04SnowRocks01_LightSN [STAT:FE01B844]> [02:47] <Warning: Textures do not match for "RockPileL04:0": textures\landscape\snow01.dds in rockpilel04.nif -> textures\landscape\dirt02.dds in rockpilel04_lod_0.nif for WIZ_FoscsF.esp WIZ_RockPileL04GrassSnow01 [STAT:FE01B845]> [02:48] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif Ashbound Revisited.esp RedoranWell01RUSE [STAT:14005979]> [02:52] <Warning: Filename textures\water in wells\water.dds does not adhere to file naming conventions. Used by Meshes\architecture\solitude\swellaut.nif Seasonal Landscapes.esp SWellAUT [STAT:130009B1]> .... [03:25] [Tamriel] Processing 276660 references [03:33] <Warning: Potentially wild edit cell S3DSigns.esp [CELL:1D014C16] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,61)> [03:33] <Error: Deleted reference Update.esm [REFR:000138AF] (places FXMistLow01 [MSTT:00077772] in GRUP Cell Temporary Children of POINorthernCoast09 [CELL:000092F6] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,21))> [03:36] <Error: Deleted reference Dawnguard.esm [REFR:00023C63] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of [CELL:0000713B] (in Tamriel "Skyrim" [WRLD:0000003C] at -41,3))> [03:42] <Error: Deleted reference Update.esm [REFR:00042013] (places Water1024RiverFlowNE [ACTI:000E717D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> [03:42] <Error: Deleted reference Update.esm [REFR:00042014] (places Water1024RiverFlowNE [ACTI:000E717D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041ED9] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EDB] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000BB84] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-14))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EDF] (places TreePineForestSnow04 [TREE:0005C06F] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:42] <Error: Deleted reference Dawnguard.esm [REFR:00041EE2] (places TreePineForestSnow04 [TREE:0005C06F] in GRUP Cell Temporary Children of DLC1RuunvaldExterior01 [CELL:0000BBA5] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-15))> [03:43] <Warning: Overwritten large reference in BlendedRoadsFixes.esp [REFR:0004248E] (places RoadCurveLong45R01 [STAT:0001E93E] in GRUP Cell Temporary Children of WhiterunExterior14 [CELL:0000961C] (in Tamriel "Skyrim" [WRLD:0000003C] at 3,-3))> [03:43] <Warning: Overwritten large reference in S3DLandscapes NextGenerationForests.esp [REFR:000461D1] (places RockTundraLand02Tundra01 [STAT:0003925D] in GRUP Cell Temporary Children of [CELL:00009165] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,3))> [03:44] <Warning: Overwritten large reference in Origins Of Forest - Too Much Grass Patch.esp [REFR:000478EE] (places NorExtRubblePile02 [STAT:00044B84] in GRUP Cell Temporary Children of [CELL:00009B2E] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,-12))> [03:46] <Error: Deleted reference Update.esm [REFR:0004F0A2] (places RoadChunkL01Snow [STAT:000B2415] in GRUP Cell Temporary Children of [CELL:0000B51E] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,5))> DynDOLOD Repport.txt 812.36 kB · 0 downloads Modlist.txt 10.7 kB · 3 downloads No worries on those. Expect to get lots of DynDOLOD errors. However, there are some instances with some mods (if you add beyond Aylis' list), that have errors or issues that will cause a hard-stop on DynDOLOD. It'll stop running and tell you what mod is having what issue that needs to be corrected/removed.
Leodriz Posted May 31, 2023 Posted May 31, 2023 1 hour ago, Bigglsby said: No worries on those. Expect to get lots of DynDOLOD errors. However, there are some instances with some mods (if you add beyond Aylis' list), that have errors or issues that will cause a hard-stop on DynDOLOD. It'll stop running and tell you what mod is having what issue that needs to be corrected/removed. Thank you Good to hear. I'll just move on with my installation then. It sure looks much better then my earlier install without DynDOLOD.
Rayst Posted May 31, 2023 Posted May 31, 2023 Hi guys, I'm really bad at this but I always followed the SE guide and got everything working. With this AE version I follow it step by step, I don't get errors in MO or wrye bash, everything seems correct, I do Nemesis, lodgen, Acmos and textgen and everything seems correct, but when I launch dyndolod after 5 minutes it stops, it doesn't close It doesn't stop working, but it doesn't download any more lines, plus I get many errors. Does anyone know if there is a solution? Or do I have to reinstall everything and try thx guys Dyndolod.txt
Leodriz Posted May 31, 2023 Posted May 31, 2023 (edited) Should I really be installing everything on this list? Or am I getting it wrong? I have just finished down to, and including, Physics and Animations and i'm allreade up to 262 plugins...that sounds way too much and I still have far to go. If I'm supposed to chose from the list, how do I know what is mandatory and not? What will effect other mods? Edited May 31, 2023 by Leodriz
Aylis Posted May 31, 2023 Author Posted May 31, 2023 (edited) 15 minutes ago, Leodriz said: Should I really be installing everything on this list? Or am I getting it wrong? I have just finished down to, and including, Physics and Animations and i'm allreade up to 262 plugins...that sounds way too much and I still have far to go. If I'm supposed to chose from the list, how do I know what is mandatory and not? What will effect other mods? Quote ESM/ESP/ESL There are a lot of confusion about esl and mod limits, so here is a brief summary. There are a total of 256 slots in the game. Of those 256 slots, one is reserved for the ess file and five for the official masters. This leaves 250 slots for esm/esp files, but that is not the mod limit. Some mods do not even take up any slots. It has often been stated that esl and esl flagged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flagged esp file will reduce the 250 esm/esp slot limit to 249. Spoiler Edited May 31, 2023 by Aylis
trgdolors Posted June 1, 2023 Posted June 1, 2023 (edited) There is a new mod that allegedly fixes the alleged problems when you let MO2 extract BSA's: BSA Extractor 2 for Mod Organizer 2. You manually DL it, extract it. Then you just put the files in the \MO2\plugins\ folder. It auto replaces the built-in extractor. I have tested it and it works. Can't speak for it being better as I have not noticed a problem, but it is a Fudgyduff mod, so it's probably good. There is a powerofthree mod, Dual Casting Fix, that fixes a long standing problem preventing actual dual casting. Simonmagus made a strong argument for the fix it on Reddit. Wrye Bash 311 was released. Animated Ice Floes by toostruus looks interesting. Really glad you are back, @Aylis! Do take care of yourself! Edited June 1, 2023 by trgdolors
Leodriz Posted June 1, 2023 Posted June 1, 2023 6 hours ago, Aylis said: Reveal hidden contents Ah, so that many of them are ESL. What tool shows that count? I cant find it in MO2. I just noticed that you've been under the weather, to put it mildldly. Good to hear you are getting better. It's hard to express here but I appreciate and are impressed by the job you've put into this. I cant eaven begin to imagine how much time you have speent on this list and guide. Just writing down the list and guide must have taken a lot of time. And testing out, and aonfiguring to make it look good and be stable... damnn. Just damn. Not to mention all the time spent on the forum helping out us baffoons and listening to and iccorporating suggestions from all the geniuses here... Its a bit overwhelming for me to think about. I hope you get well soon, an thanks for all the good work.
Seolisti Posted June 1, 2023 Posted June 1, 2023 (edited) So everything seems to be working fine except for the armors from the Realistic Armors mod. I don't get a CTD or anything, but when males wear the armors they end up as just floating heads and I don't get an item model in the inventory- it's just invisible. I've run Wrye Bash, created the bashed patch, and have it in it's own mod outside of the overwrite directory. Checking out the items through the console gives a "bad reference ID". I've also tried installing the ISC patches as recommended earlier in the thread with no changes. Female armor shows up on characters just fine, but there still isn't a model for the armor visible when looking in the inventory. I also gave rebuilding the Bodyslide files a try with no changes, as well. A lot of posts seem to reference WACCF as an issue, but following their compatibility guide for SSEedit also does nothing for the male armor. Pulling up the formID in SSEedit shows that it's referenced twice, in both the Realistic Armors plugin and in the bashed patch with the bashed reference having an "AH" in front of the object name. I haven't added anything extra outside of Legacy of the Dragonborn and the recommended CC Content. EDIT: Ok, so after continuing to troubleshoot it looks like I missed batch building the HIMBO bodies to get it to work. Still no models in inventory and they end up invisible still when dropped into the world. EDIT 2: Reinstalled Realistic Armor and had to move my installation to a new folder for space reasons and the issue is resolved. No idea what changed outside of that. Edited June 3, 2023 by Seolisti
Aylis Posted June 1, 2023 Author Posted June 1, 2023 Some info: Almost didn't make it. Acute pneumonia is no fun at all and thankfully the guys in the RTW (sorry, don't know the english term) were very competent. So i do have to take it slow and i have to get regular checks that there's no permanent damage to my lungs. One thing is sure, next time i get an infection i'll make sure that it is cured before i dive into my work again. So i will make updates and test more mods, but it will be at a slower pace than usual. Also no more 'i-want-to-get-it-done-NOW!' for the forseeable future. 3
hitmanh Posted June 1, 2023 Posted June 1, 2023 5 hours ago, Aylis said: Some info: Almost didn't make it. Acute pneumonia is no fun at all and thankfully the guys in the RTW (sorry, don't know the english term) were very competent. So i do have to take it slow and i have to get regular checks that there's no permanent damage to my lungs. One thing is sure, next time i get an infection i'll make sure that it is cured before i dive into my work again. So i will make updates and test more mods, but it will be at a slower pace than usual. Also no more 'i-want-to-get-it-done-NOW!' for the forseeable future. Take it easy and recover! We'll still be here 1
kaosengine Posted June 1, 2023 Posted June 1, 2023 Glad you are on the mend Aylis, take care of yourself!
remodel Posted June 1, 2023 Posted June 1, 2023 @Aylis My doctor recommended I take PREVNAR to prevent Pneumococcal pneumonia. I have the shot yearly since I'm in the vulnerable group. Ask your doctor. There are two versions I'm aware of. Because you've had it, you're more susceptible. You are probably aware of all this but just in case I mention this. Wish you well.
misterpipes Posted June 1, 2023 Posted June 1, 2023 On 5/25/2023 at 2:27 PM, Bigglsby said: Rolled back to older version of Faster HDT-SMP, and no issue. Ah, just the pointer I needed. Fixed, well, sort of. 1.49.3 I had invisible NPCs. Had previously tried 1.50 and later, but waiting on a mod to update so it stops CTDing. 1.49.2 and 1.49.1 I had random CTDs (pretty sure its the same mod that has issues with 1.50). 1.49.0 the NPCs stay visible. Great success! The PC randomly goes invisible, but I can work round that (toggle between 3rd/1st, go though a load screen, or F5/F9 my way back to visibility). Acceptable success!
misterpipes Posted June 1, 2023 Posted June 1, 2023 18 hours ago, Leodriz said: What tool shows that count? I cant find it in MO2. In MO2, on the right hand pane, the Plugins tab, theres Active: and a number. Hover your mouse over the number, it will pop up. Spoiler
markvarley Posted June 1, 2023 Posted June 1, 2023 11 hours ago, Aylis said: Some info: Almost didn't make it. Acute pneumonia is no fun at all and thankfully the guys in the RTW (sorry, don't know the english term) were very competent. So i do have to take it slow and i have to get regular checks that there's no permanent damage to my lungs. One thing is sure, next time i get an infection i'll make sure that it is cured before i dive into my work again. So i will make updates and test more mods, but it will be at a slower pace than usual. Also no more 'i-want-to-get-it-done-NOW!' for the forseeable future. Glad you're ok ?
markvarley Posted June 1, 2023 Posted June 1, 2023 21 hours ago, trgdolors said: Animated Ice Floes by toostruus looks interesting. I've been using that for about a month, but I've not had much play-time up in those parts of skyrim so not seen it in action much, the MO is regularly updating with fixes etc. which is encouraging. @Aylis I think it's worth a look?
misterpipes Posted June 1, 2023 Posted June 1, 2023 11 hours ago, Aylis said: thankfully the guys in the RTW (sorry, don't know the english term) were very competent. If RTW is Rettungswagen it'd be Emergency Ambulance in the UK. Which is ambulance with paramedic on board. About the only better care you can get in an emergency is if you get the on-call rapid response doctor as well. Welcome back, now rest up and get better. 1
Aylis Posted June 2, 2023 Author Posted June 2, 2023 @misterpipes You got it (and i have to remember the term ?). The doc came later in a separate vehicle.
Leodriz Posted June 2, 2023 Posted June 2, 2023 22 hours ago, misterpipes said: In MO2, on the right hand pane, the Plugins tab, theres Active: and a number. Hover your mouse over the number, it will pop up. Reveal hidden contents Oh, that easy...so silly. Guess I never had the patiense to hover that long Thank you.
Alabaster_Stone Posted June 3, 2023 Posted June 3, 2023 14 hours ago, Aylis said: @misterpipes You got it (and i have to remember the term ?). The doc came later in a separate vehicle. I'm glad you're feeling better, take your time and remember your health comes before ANYTHING else!
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