BlueInkAlchemist Posted May 3, 2023 Posted May 3, 2023 Cape Update: I created a patch that moves the cape from Slot 48 to Slot 40, 'Tail'. The cape now registers as equipped, with armor and warmth rising accordingly. However, the cape is still invisible. The model appears in the inventory when I hover over it, but won't show up on the character.
alaunus01 Posted May 3, 2023 Posted May 3, 2023 1 minute ago, BlueInkAlchemist said: Cape Update: I created a patch that moves the cape from Slot 48 to Slot 40, 'Tail'. The cape now registers as equipped, with armor and warmth rising accordingly. However, the cape is still invisible. The model appears in the inventory when I hover over it, but won't show up on the character. If I recall correctly you need to change the bodyslot in the nif(s) too 1
thirstydovahkiin Posted May 3, 2023 Posted May 3, 2023 4 hours ago, jaeos said: You edit the esp in xedit then toss the backup it creates in your overwrite folder. But if you forget and reinstall the mod, your editing is gone, i suggest making a copy of the esp and putting it somewhere else like a folder named modded esp and sub folders with the name of the mod with a copy of the esp inside. Xedit will rewrite the esp you are looking at then makes the overwrite the backup (original) I just delete them, i have the original in the mods zip file so why keep a 3rd copy. So you have to go into the mod location and copy that esp/esm Another option is to put your edits into a separate .esp file altogether. If you do that you don't have to worry about what happens if you reinstall the mod.
Aylis Posted May 3, 2023 Author Posted May 3, 2023 7 hours ago, Alabaster_Stone said: Hey @Aylis, you need to update the OSA in the guide, you are still linking to version 1.2, OSA is on 1.3 https://github.com/VersuchDrei/OSA-SE/releases/tag/1.3 which you can get off the link I just posted for you guys. Fixed Too bad that there's no easy way to find updates on GitHub.
khoitruong Posted May 3, 2023 Posted May 3, 2023 (edited) Is anyone having this issue where male/female player characters are using the opposite gender's idle animations? Edited May 3, 2023 by khoitruong
nightred Posted May 3, 2023 Posted May 3, 2023 1 hour ago, khoitruong said: Is anyone having this issue where male/female player characters are using the opposite gender's idle animations? In Body language set it to only apply to females if you do not like males using the animations. I saw something that said you can disable some animations on a selected NPC but I can't find the setting. 1
khoitruong Posted May 3, 2023 Posted May 3, 2023 42 minutes ago, nightred said: In Body language set it to only apply to females if you do not like males using the animations. I saw something that said you can disable some animations on a selected NPC but I can't find the setting. Thanks for the help, though now even though I set Body language settings to only female, the female pc aren't using the animations. (male pc uses them just fine when I set it back to both sexes to check)
Alabaster_Stone Posted May 3, 2023 Posted May 3, 2023 (edited) 11 hours ago, Aylis said: Fixed Too bad that there's no easy way to find updates on GitHub. You can say that one again. I saw on the OSA is said for version 1.3 and went to the discord and asked and they gave me the new link for it. " Sorting Plugins Plugins are always in the order that their respective mods appear from top to bottom in the list (so start at the top and enable the first, download the second, enable it, and so on). Exceptions to the rule are basically: 1 - Every plugin in bold goes to the top of the plugin order (and then respective in the same order they would appear in the list)" With this line here what is bolded does that go before the CC stuff or after it when moving the plugin files around? So for example. 1) Main file 2) DLC files 3) CC stuff files 4) bolded stuff 5) general modding Or do you mean the bolded stuff goes to the very top of all mods it is associated with like how Lux goes above all the Lux patches? Edited May 3, 2023 by Alabaster_Stone
nightred Posted May 3, 2023 Posted May 3, 2023 (edited) I am chasing ghosts here, as I have not fixed my issue with lod overlap. My question today is... DynDOLod resources, do I check off the extras? The question was asked if you need to provide a guide for every fomod. I want to believe that you do not need to but I feel like I am an idiot here and need the help. Edited May 3, 2023 by nightred
Bigglsby Posted May 4, 2023 Posted May 4, 2023 4 hours ago, nightred said: I am chasing ghosts here, as I have not fixed my issue with lod overlap. My question today is... DynDOLod resources, do I check off the extras? The question was asked if you need to provide a guide for every fomod. I want to believe that you do not need to but I feel like I am an idiot here and need the help. I really feel your pain on the LOD unload issue. :( Again, after fighting it with no resolution for myself, I scaled back to a non-seasons setup. Even just running the LOD cycle with Seasons of Skyrim disabled, and using no seasons (SSELODgen, and DyndoLOD), even with all the same load order, and the unload issue went away. Different resource options on the fomod didn't change any of my results. It sounds like the new versions of DyndoLOD and resources didn't fix the problem..? bummer. :( With default season only (no seasons) the grasses and such from Seasonal Landscapes still look decent, but for myself, I removed the seasonal based mods and am using Veydosebrom Regions as an alternate grass mod. https://www.nexusmods.com/skyrimspecialedition/mods/26293 It's not directly compatible with any other grass mods, so no pine grass or Origins of the forest. If you can't give those up, there is a large set option with Cathedral pine grass, Origins of the forest, and Folkvanger grass, joined with https://www.nexusmods.com/skyrimspecialedition/mods/67785 Each of those can get an ENB grass patch, so lots of plug ins. I've gone back and forth, and settled with Veydosebrom as a good one-and-done. If you do like Folkvanger though, be aware it also includes landscape textures, so need to make sure it doesn't overwrite Skyland landscape parallax, else you get the spiky grounds. If you wanna run down that rabbit hole, that kinda sums up my experience with THAT problem. :)
llyarc Posted May 4, 2023 Posted May 4, 2023 Is it safe to use 3D pubic hair and Ostim at the same time? I heard that Ostim may classify women with SOS pubic hair as male.
wollboi Posted May 4, 2023 Posted May 4, 2023 21 hours ago, khoitruong said: Thanks for the help, though now even though I set Body language settings to only female, the female pc aren't using the animations. (male pc uses them just fine when I set it back to both sexes to check) I tossed it. Even when it was working fine I kept getting way too many t-poses when too many characters were on the screen. 1
alaunus01 Posted May 4, 2023 Posted May 4, 2023 Thanks for identifying those t-poses @wollboi I tossed the PC Head Tracking Voice type yada yada Serana Add-On as well. It is just too much, Serana this Serana that each combat start, oh serana each time I read something. this must be how amoranth simps feel.
Aylis Posted May 5, 2023 Author Posted May 5, 2023 On 5/3/2023 at 11:36 PM, Alabaster_Stone said: 1) Main file 2) DLC files 3) CC stuff files 4) bolded stuff 5) ESL 6) general modding This is the way it should be done. @nightred Regarding the unload problems i havn't found an area yet where it happens here. I might add a mod or two that will hopefully fix the issue for those affected. But this will be me going 'blind' there. On 5/4/2023 at 8:54 AM, llyarc said: Is it safe to use 3D pubic hair and Ostim at the same time? I heard that Ostim may classify women with SOS pubic hair as male. Had no issues in that regard. @khoitruong 1. Pics belong into spoilers! @khoitruong @wollboi 2. Hmmm, havn't noticed a problem, but i'll take a second look. @alaunus01 Could you take a look at Guard Torch Remover? Alone it works fine, but as soon as the 'Bashed Patch' is activated it seems to stop working. In the support thread they say the mod is missing a tag for Wrye Bash and the torches get reactivated by the patch. As you know more about that stuff than me i hope you can find the time to check that. __________________________________________________ Called in sick today. The leg/knee gets better but the new skin is so sensitive i can't wear anything that touches it. And even painkillers don't help with that... (unless i take so much i'm totally beside myself anyway).
misterpipes Posted May 5, 2023 Posted May 5, 2023 So I just had a lovely stressful session of Skyrim. SoS decided that everyone should have no schlongs. At least for about 30 minutes, when it suddenly decided everyone can have schlongs again. Dyndolod decided z-level fighting was the way forward, especially around Whiterun exteriors. I might have to actually clean some of the esps the dyndolod output says to clean, see if that makes it any better. Did discover having sex fixed the z-level fighting, so thats a possible fix, just have more sex. Amren became the ultimate stealth assassin, absolutely totally invisible. Turns out bashed patch was doing something weird and deleting Amren from bashed patch fixed him immediately. Yet another entry for my many complaints about Wyre Bash. For some reason, varient textures on armours and clothes are not loading. I don't know why, but its my problem, since thats the area I kinda (massively) diverge from Aylis' modlist. Comments on recent updates: Hummingbirds are really loud. But I'm probably going to drop this because hummingbirds in a cold environment don't make sense. And not because I just had one block me into a corner during a fight. Seekers: the file to hide is the skeleton in ABC not MNC. Seekers and Lurkers: both will break sexlab scenes (due to replacing MNC and ABC skeletons). Locks - No difficulty display: Its been 4 games! Its not possible for it to become interesting again Serena Dialog Addon has just dropped a huge (and new game requiring, if you have started Dawnguard) update.
alaunus01 Posted May 5, 2023 Posted May 5, 2023 1 hour ago, Aylis said: [...]Could you take a look at Guard Torch Remover? Alone it works fine, but as soon as the 'Bashed Patch' is activated it seems to stop working. In the support thread they say the mod is missing a tag for Wrye Bash and the torches get reactivated by the patch. As you know more about that stuff than me i hope you can find the time to check that. __________________________________________________ Called in sick today. The leg/knee gets better but the new skin is so sensitive i can't wear anything that touches it. And even painkillers don't help with that... (unless i take so much i'm totally beside myself anyway). Select the Guards Torch Remover - Reduced Light Flickering.esp in wrye bash. Next to the plugin list you should have the following information: File: Author: Modified: Description: Masters: -------------------> Bash Tags: -----------------> ➕ ➖ Click the ➕, scroll down to delev and select that. Rebuild the bashed patch. When doing so check the leveled list (second from the bottom) if the esp is shown. ---snip--- FREE THE KNEE! 1
misterpipes Posted May 5, 2023 Posted May 5, 2023 52 minutes ago, alaunus01 said: Select the Guards Torch Remover - Reduced Light Flickering.esp in wrye bash. Alternatively drop this file into MO2 somewhere between Guards Torch Remover and Bashed Patch: Extra Bashtags.7z Note that if you have done what @alaunus01 has done and then undo it, wyre bash will ignore this bashtags file because of course it will, why would you want to apply a tag that you have already removed and then tried to reapply in a more distribution friendly way (another entry on my list of reasons I hate wyre bash) 1
Aylis Posted May 5, 2023 Author Posted May 5, 2023 (edited) Alternate Perspective - Start Area Overhaul (and the patches for 'CCC Camping' and 'Dirt and Blood') work(s) perfectly. Will have another look at the added meshes for the creatures. Working on an 'Authors Choice' section for the 'Sex Mods' group. Testing 'Weapon Speed Mult Fix' which will hopefully finally fix the weapons. With 'Craftable Golden Claw' we can finally add the claw to the collection without having an unfinished quest. Lunar Guard Armor, Khajiiti Apex Armory and Moon Monk's Robes will show the Khajiit some love. I'm not so sure about 'Project ja-Kha'jay- Khajiit NPC Diversity Overhaul'. Some look great others not so much... Terrain LOD redone might help with the unload issue. Spent the last two days on 'Terrain Parallax Blending Fix'. Still a cigar... Edited May 5, 2023 by Aylis
nightred Posted May 5, 2023 Posted May 5, 2023 (edited) 1 hour ago, Aylis said: Terrain LOD redone might help with the unload issue. I have tracked the issue to only 'Ryn's Whiterun CIty Limits' affected areas, I have downgraded the mod to 2.1 with full lod rebuilds and I could always cause a issue. I am not finding any patches that help with this, not for lack of trying. Traveling I have not seen any issues in other cities, or wilderness. I have over time found several errors I made by checking the list line by line. This has helped overall as things are rock solid stable. Things look amazing and I am in awe of what you have here when it works right. I really hope something about the lod is not baked in to a save... because then I have wasted a lot of time. Edited May 5, 2023 by nightred
Alabaster_Stone Posted May 5, 2023 Posted May 5, 2023 8 hours ago, Aylis said: This is the way it should be done. @nightred Regarding the unload problems i havn't found an area yet where it happens here. I might add a mod or two that will hopefully fix the issue for those affected. But this will be me going 'blind' there. Had no issues in that regard. @khoitruong 1. Pics belong into spoilers! @khoitruong @wollboi 2. Hmmm, havn't noticed a problem, but i'll take a second look. @alaunus01 Could you take a look at Guard Torch Remover? Alone it works fine, but as soon as the 'Bashed Patch' is activated it seems to stop working. In the support thread they say the mod is missing a tag for Wrye Bash and the torches get reactivated by the patch. As you know more about that stuff than me i hope you can find the time to check that. __________________________________________________ Called in sick today. The leg/knee gets better but the new skin is so sensitive i can't wear anything that touches it. And even painkillers don't help with that... (unless i take so much i'm totally beside myself anyway). Got it, thank you. I've been having some problems with HPH that is probably why.
Aylis Posted May 5, 2023 Author Posted May 5, 2023 Those who have problems with 'Body Language' try 'NPC Animation Remix (DAR)' instead. Perhaps that works better for you. Spoiler It does what i tried to implement with the other mod and is perhaps 'safer' to use...
Bigglsby Posted May 5, 2023 Posted May 5, 2023 5 hours ago, Aylis said: Spent the last two days on 'Terrain Parallax Blending Fix'. Still a cigar... I've had this installed for a bit, and had thought about recommending it for consideration. Only the file directory changes stopped me, as I didn't know if that was something you wanted to have to try supporting. :) And using just the landscape option. It's looked really good to me, just have to be careful about moving (not copying) the correct files to the correctly named sub directory. Works good with Skyland parallax landscapes. Atlantean parallax landscapes AIO has a fomod to install with compatible directory structure. The pack overall looks great, but has issues (funky wet rock issues, I think due to compatibility with Majestic Mountains texture sizes. It also has some funky "that just doesn't look right" going on with different textures, and hard seams between some. I'd just downloaded a bunch of the individual packs to try to make my own "best of". Some of the textures are just beautiful, particularly with the blending fix in place. Also a "great but can't directly recommend"...
Tops34 Posted May 6, 2023 Posted May 6, 2023 12 hours ago, misterpipes said: Alternatively drop this file into MO2 somewhere between Guards Torch Remover and Bashed Patch: Extra Bashtags.7z MO2 says there is not valid data content...
misterpipes Posted May 6, 2023 Posted May 6, 2023 2 hours ago, Tops34 said: MO2 says there is not valid data content... Yes, thats right. It's because its not really a mod, its just extra bash tags. Well, tag, so far. When you install it and get: Spoiler Just click OK, then click Ignore. Once installed, you can also right-click and select "Ignore missing data" to remove the warning. The contents of the mod (if you look at its filetree) is a folder called BashTags (from the zip file) containing a tag file, and a meta.ini (created by MO2). 1
pgrm Posted May 6, 2023 Posted May 6, 2023 Dont know if answered before but in the UI sextion of mods you mention that RACE MENU can be flagged as an esl. The mod has two plugins (RaceMenu.esp and RaceMenuPlugin.esp). Are both to be eslfied or one of them?Thanks!
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