vic081 Posted September 7 Posted September 7 3 hours ago, Wut1969 said: It does in my game. If I remember correctly all neckwear adds corruption. That's strange, for me it works as intended - corruption is added when wearing anything in slot 45 (usually collars) but not slot 35 (amulets)
Wut1969 Posted September 8 Posted September 8 7 hours ago, vic081 said: That's strange, for me it works as intended - corruption is added when wearing anything in slot 45 (usually collars) but not slot 35 (amulets) Hmm, interesting. I will have to check out my modlist to see why I'm getting different results. 👍
Wut1969 Posted Tuesday at 02:21 PM Posted Tuesday at 02:21 PM 17 hours ago, vic081 said: That's strange, for me it works as intended - corruption is added when wearing anything in slot 45 (usually collars) but not slot 35 (amulets) @jib_buttkiss: thanks to @vic081 I found out the problem was in my modlist: I use a mod that adds earrings and put them into the slot used for (DD) collars. So I thought the corruption was being added because of the amulet my PC is wearing, but it is because she has earrings. TL;DR, My bad, no amulet bug in BoS. 2
badbat111 Posted Wednesday at 06:12 AM Posted Wednesday at 06:12 AM could you please add a option in mcm to pick player hair and color so when she gets turned into a bimbo it would use the hair type and color in mcm settings 1
DrSeptimus Posted Wednesday at 04:35 PM Posted Wednesday at 04:35 PM (edited) On 9/8/2026 at 10:21 PM, Wut1969 said: @jib_buttkiss: thanks to @vic081 I found out the problem was in my modlist: I use a mod that adds earrings and put them into the slot used for (DD) collars. So I thought the corruption was being added because of the amulet my PC is wearing, but it is because she has earrings. TL;DR, My bad, no amulet bug in BoS. Guess I gotta do a bit more testing. It feels like collar from DD seems to be wonky with the corruption. Sometimes my console shown a corruption has been add and sometimes it doesn't. Anyone got similar result with DD collar? Edited Wednesday at 04:35 PM by DrSeptimus
Aethernaut1899 Posted Thursday at 02:21 AM Posted Thursday at 02:21 AM (edited) @jib_buttkiss, it is possible to accidentally sequence-break A Unique Collection. If you, hypothetically, forget that the Mzinchaleft Security Cube is part of this quest, and steal it because it's shiny, you can get the brainwashing helmet early. The problem is, you can't drop it because it's a quest item, but having it in your inventory locks Lexanne to that later conversation stage of the quest (I was on the 'deliver her clothes from solitude' stage, but that dialogue option no longer appears). The quest also won't proceed normally from that point (that wouldn't be great anyway because you'd be missing all the other items, but she doesn't move from the inn after telling you to meet her at home). Edited Thursday at 02:22 AM by Aethernaut1899
nahianroxx Posted Thursday at 10:37 AM Posted Thursday at 10:37 AM Is this compatible with the 1.7 version of skyrim? Its my first time modding so I am very confused.
Wut1969 Posted Thursday at 11:24 AM Posted Thursday at 11:24 AM 38 minutes ago, nahianroxx said: Is this compatible with the 1.7 version of skyrim? Its my first time modding so I am very confused. Good question, but as 1.7 is still very new, we haven't seen any 1.7 related questions in this thread. BoS itself probably is fine, but all the lower level stuff you may need to get a stable and robust game, like Papyrustweaks, SKSE64, Enginefixes and stuff like that will probably suffer for a while. I know some of them already have 1.7 support, but probably not all of them. I am in no hurry to switch to 1.7. It would definitely break my modlist.
DrunkenCow Posted Thursday at 07:23 PM Posted Thursday at 07:23 PM On 9/9/2026 at 2:12 AM, badbat111 said: could you please add a option in mcm to pick player hair and color so when she gets turned into a bimbo it would use the hair type and color in mcm settings And it's 2026, so that hair should be HDT or SMP.
Talesien Posted Thursday at 07:32 PM Posted Thursday at 07:32 PM 7 minutes ago, DrunkenCow said: And it's 2026, so that hair should be HDT or SMP. Well, I feel like short hair does not need too, but it's not short hair, so, you got a point. At least the option to use an smp enabled wig would be nice.
nahianroxx Posted Friday at 04:18 AM Posted Friday at 04:18 AM 16 hours ago, Wut1969 said: Good question, but as 1.7 is still very new, we haven't seen any 1.7 related questions in this thread. BoS itself probably is fine, but all the lower level stuff you may need to get a stable and robust game, like Papyrustweaks, SKSE64, Enginefixes and stuff like that will probably suffer for a while. I know some of them already have 1.7 support, but probably not all of them. I am in no hurry to switch to 1.7. It would definitely break my modlist. Is there any chances that all those lower level stuff will eventually be upgraded to be played in the 1.7 patch?
Wut1969 Posted Friday at 04:52 AM Posted Friday at 04:52 AM (edited) 34 minutes ago, nahianroxx said: Is there any chances that all those lower level stuff will eventually be upgraded to be played in the 1.7 patch? Probably yes. But why do you ask? Are you on 1.7? If so, just try... If not, 1.7 is not going to bring huge upgrades. Previously with SE, which was a huge change, it took a while. When AE and VR arrived it already went a lot quicker and the different AE subversions were a matter of weeks. I rhink 1 7 will be pretty quick as well, and it may already work out of the box for most SE/AE mods. Edited Friday at 04:57 AM by Wut1969
Darkless Posted Friday at 06:00 AM Posted Friday at 06:00 AM (edited) So, I was playing on another character, went back to the previous one and I couldn't fix my issue, (it does look slightly better than it first was tho) Spoiler Edited Friday at 06:24 AM by Darkless
nahianroxx Posted Friday at 07:38 AM Posted Friday at 07:38 AM 2 hours ago, Wut1969 said: Probably yes. But why do you ask? Are you on 1.7? If so, just try... If not, 1.7 is not going to bring huge upgrades. Previously with SE, which was a huge change, it took a while. When AE and VR arrived it already went a lot quicker and the different AE subversions were a matter of weeks. I rhink 1 7 will be pretty quick as well, and it may already work out of the box for most SE/AE mods. I did try. Body slider NG is incompatible as it seems. I'm gonna be on the look out to see if that gets updated. And yes I am on 1.7
badbat111 Posted Friday at 08:24 AM Posted Friday at 08:24 AM 12 hours ago, DrunkenCow said: And it's 2026, so that hair should be HDT or SMP. i was thinking about the hairs that come with bos in character creation not ck but showracemenu creation it has bos hairs thats why i suggested it to pick the boss hair for player when shes bimboed and the hair color
vic081 Posted Friday at 08:54 AM Posted Friday at 08:54 AM 1.7 is a pain in the neck because they made changes that affected the address library, so all mods which use SKSE are affected. The address library got updated, but all mods using SKSE still have to update to be compatible with the new library. I forgot to lock the Steam updates and got stuck with 1.7 for a few days, and decided to downgrade back to 1.61170 because it affected way too many mods (a lot which have not been updated in a while). All mods which do not use SKSE directly are unaffected though, and I believe Bimbo of Skyrim is one of them if I am not mistaken. Bodyslide and Outfit Studio should not be affected either. 1
nahianroxx Posted Friday at 09:32 AM Posted Friday at 09:32 AM 36 minutes ago, vic081 said: 1.7 is a pain in the neck because they made changes that affected the address library, so all mods which use SKSE are affected. The address library got updated, but all mods using SKSE still have to update to be compatible with the new library. I forgot to lock the Steam updates and got stuck with 1.7 for a few days, and decided to downgrade back to 1.61170 because it affected way too many mods (a lot which have not been updated in a while). All mods which do not use SKSE directly are unaffected though, and I believe Bimbo of Skyrim is one of them if I am not mistaken. Bodyslide and Outfit Studio should not be affected either. Sadly Body Change NG for Skyrim SE is affected.
nahianroxx Posted Friday at 09:34 AM Posted Friday at 09:34 AM 1 hour ago, nahianroxx said: I did try. Body slider NG is incompatible as it seems. I'm gonna be on the look out to see if that gets updated. And yes I am on 1.7 sorry i meant Body Change NG for Skyrim SE is not compatible.
vic081 Posted Friday at 10:16 AM Posted Friday at 10:16 AM On 9/9/2026 at 6:35 PM, DrSeptimus said: Guess I gotta do a bit more testing. It feels like collar from DD seems to be wonky with the corruption. Sometimes my console shown a corruption has been add and sometimes it doesn't. Anyone got similar result with DD collar? I had a look at the items from DD (using QAR) and oh boy it's complicated. -Regular collars should be working as intended, they are assigned to slot 45. -Special collars (those with enchantments that will lock the item on the body) do not seem to be assigned to any slot by default. I tried wearing one and even after being locked they are still not assigned to any slot (no idea how they make it work) so that might be the reason why these ones might not work properly with the corruption. Of course it might be something else entirely, I am just looking at the body slots because that is the most obvious place to check first. @nahianroxx Oh yes Body Change NG they have specified that it does not work with 1.7 so unless they do it later, you won't be able to use it. It will take time for mods to go over 1.7, even moreso because for PC users, v1.7 has no added value at all over v1.6.1170, it's all stick and no carrot.
Wut1969 Posted Friday at 11:44 AM Posted Friday at 11:44 AM 2 hours ago, nahianroxx said: sorry i meant Body Change NG for Skyrim SE is not compatible. I checked their page on Nexus and indeed, they explicitely state Body Change NG isn't compatible with 1.7.104.
DrunkenCow Posted Friday at 09:28 PM Posted Friday at 09:28 PM On 9/10/2026 at 3:32 PM, Talesien said: Well, I feel like short hair does not need too, but it's not short hair, so, you got a point. At least the option to use an smp enabled wig would be nice. Pretty certain the physics enabled KS hairs has something similar to the default bimbo hair style for both LE and AE so it's not a big ask.
rapyure831 Posted Saturday at 07:27 AM Posted Saturday at 07:27 AM No idea why but after the update when enever i load a save i keep getting the message "Morella is probably ready by now" and approachy by a courier, but i have yet to even start the quest
nahianroxx Posted Saturday at 08:08 AM Posted Saturday at 08:08 AM Did i do everything correctly or have i messed up? Sorry if it annoys you its my first time modding so I'm quite inexperienced.
vic081 Posted Saturday at 10:48 AM Posted Saturday at 10:48 AM 2 hours ago, nahianroxx said: Did i do everything correctly or have i messed up? Sorry if it annoys you its my first time modding so I'm quite inexperienced. You are missing the MCM for Bimbos of Skyrim so clearly some things aren't working as they should be. _Do you use Vortex or MO2 for your mods? (if you are doing it manually, please don't and install either Vortex or MO2, it makes life wayyyy easier) _Have you dowloaded all the files you needed for BoS? If you have version 1.7, you need "Bimbos of Skyrim 1.9.1.4.rar" AND "Bimbos of Skyrim- SE patch for 1.9.1.4.rar" __Install the 1st file then the patch (the patch should OVERWRITE files from the 1st file) _The esp name of the mod is "CustomComments.esp", it should be fairly high up your plugin order (use LOOT to sort the plugins automatically, it should be enough if you don't have that many mods) In game: right after creating your character, after 30s/1min you should have a pop up box telling you that BoS will morph certain characters, then one telling you it has finished morphing. If you don't see those messages, the mod probably isn't working properly. Otherwise the quickest visual check when starting from Helgen is to go to the Bannered Mare (the inn in Whiterun and see if you can spot Anaita (the character on the 1st picture of the mod). If you cannot see her, then you know for sure the mod is not working. She is sometimes upstairs so check the whole inn but otherwise she is really hard to miss considering how she looks.
nahianroxx Posted Saturday at 10:58 AM Posted Saturday at 10:58 AM 8 minutes ago, vic081 said: You are missing the MCM for Bimbos of Skyrim so clearly some things aren't working as they should be. _Do you use Vortex or MO2 for your mods? (if you are doing it manually, please don't and install either Vortex or MO2, it makes life wayyyy easier) _Have you dowloaded all the files you needed for BoS? If you have version 1.7, you need "Bimbos of Skyrim 1.9.1.4.rar" AND "Bimbos of Skyrim- SE patch for 1.9.1.4.rar" __Install the 1st file then the patch (the patch should OVERWRITE files from the 1st file) _The esp name of the mod is "CustomComments.esp", it should be fairly high up your plugin order (use LOOT to sort the plugins automatically, it should be enough if you don't have that many mods) In game: right after creating your character, after 30s/1min you should have a pop up box telling you that BoS will morph certain characters, then one telling you it has finished morphing. If you don't see those messages, the mod probably isn't working properly. Otherwise the quickest visual check when starting from Helgen is to go to the Bannered Mare (the inn in Whiterun and see if you can spot Anaita (the character on the 1st picture of the mod). If you cannot see her, then you know for sure the mod is not working. She is sometimes upstairs so check the whole inn but otherwise she is really hard to miss considering how she looks. ahhh that makes sense i didnt use the first file because it gave the warning that its from Oldrim(LE) version so i need both the SE patch and the first file?
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