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Posted
Vor 7 Minuten sagte Exploited Kiri:

Kann sich jemand erinnern, in welcher Stadt sich der Haarverkäufer befindet?

 

The "main shop" is for make-up and co (including hair) loneliness - but I also have a "branch" in EVERY other city ... for example in Markath in the Temple of Dibella or in Whiterun in the Alchemist's shop or in Rifton in "Helga's Inn"

Posted (edited)

  

17 hours ago, HannoJojo said:


Thanks to the before mentioned mod Beach Body I finally got the Skin Tint version working as I wanted, too (it was actually a lot easier than I thought and I basically blatantly stole the whole 3 lines of code here). I added it as a new application method, which will only work for the player, NPCs will still use the skin color method when this is selected. 

That being said, the whole implementation of Beach Body is obviously a lot better, but not (yet) directly triggered by this mods (BoS) events. (e.g. setting a certain tone when a certain corruption stage is reached, also disabling the lightening option at the same time to name a possible integration).

 

Both should however generally work together fine, but depending on the settings it can obviously result in some very strong results. 

Using this to set a dark brownish color while Beach Body is active, BB will still shift the color with sun exposure making the skintone even darker. This is under the assumption that BBs script will also detect script triggered RaceMenu color changes. It has code to detect Racemenu changes to update the original color internally if the player changes it at least... Additionally suntan overlays that were setup for the original skincolor might not fit the edited skincolor (e.g. this changes the skincolor to red, but the tanlines being light blue-ish, or being too light creating a very strong contrast)


@jib_buttkiss I'm curious to see if you can think of a way to nicely connect your mod with BB in any way. Personally I'd love to see it being a part of the corruption, but perhaps it could also be implemented as a kind of debuff where the corrupted character will suffer certain negative effects if the tanning level is below a certain threshold or "forcing" the player to get more tanned (either naturally or by a not yet implemented) artificial tool.

 

 

Yeah, I've definitely noted Beach Body down on my todo list. I'm not sure yet whether I'd integrate with it or "reference" it's code, but it's certainly something I'm going to look into.

 

And it looks like it's here on LL now as well as on Nexus, which bodes well for any integration...

 

14 hours ago, t0shima said:

Says it's at stage 30

 

Then you should be able to select the "I've brought your rules back for you." dialogue at Anaita, which finishes the quest. If you can't, something quite fundamental would have to be broken in your setup- the dialogue on her is just conditioned for stage 30, nothing else.

 

2 hours ago, Exploited Kiri said:

Can anyone recall what city the hair vendor is in?

 

Do you mean to post that in the YPS thread? If so, they're in pretty much every city, in inns or similar places. Solitude has one in Radiant Raiment, and the NPC who does more "exotic" piercings is in there as well.

Edited by jib_buttkiss
Posted
On 6/1/2024 at 11:00 PM, HannoJojo said:

 

So after some more testing and fiddling I went back to the SlaveTats variant. I didn't really test it much in my game yet, so if anyone wants to give it a try make sure to keep in mind that there might be issues. Especially since most of my Papyrus scripting experience stems from rather small mods I made for myself (e.g. a MCM adding hotkeys to strip certain armor slots until you use the hotkey again) theres probably plenty of room for optimization despite already relying on predefined systems such as MCM Helper.

Anyway, about the attached file:
I hope the MCM screenshot is pretty self-explaining, I was considering of adding a modificator for the hotkey (e.g. Dynamic Activation Key or a system imitating it) but decided to simply add 2 Buttons to the MCM for those who don't want to use the hotkeys. Setting the skin for the player character is only possible with the MCM toggle or by using the (hopefully generally working) BoS integration.

The color and alpha setting are always only used at the time of adding the slavetats, so if the settings are changed in between you can have characters with different colors.

Because I didn't want to generate more work for myself and BoS is also a female orientated mod everything only works for females.


Notes about the texture:
I (obviously) used the texture I'm using in my game (Baby Girl - HD Fair Skin Complexion) so any other setup will probably require appropriate textures to deliver a somewhat decent result. Also the included textures are basically just the skin textures with replaced colors so SlaveTats can change its color... don't expect them to be performance friendly or optimized.
Using a high alpha value in the MCM will also lead to certain facial or body features (e.g. eyebrows) to be overlayed, probably the same is valid for any slavetats "below" it. 

 

Known issues / possible improvements:
Maybe someone who is more experienced in scripting could look into these:

General:

  • In theory the color selector could be replaced with the one found here Extended Vanilla Menus but since this would add additional requirements I didn't feel like adding it  - Done in 1.1
  • According to online sources Game.SetTintMask() and (Done in 1.2) NiOverride.AddSkinOverrideInt() could be used (at least for the player) as an alternative. No idea if those would be working better, as I didn't get them to work in a way to judge and I was already done withe the current implemented method.

Slavetats method:

  • The skin texture being applied on the "bottom", so any other slavetat will be rendered on top (if its possible to control to begin with)
  • Check if the Reference the texture is being applied to already has this slavetat so there are no duplicated entries.  looks like this was a misconception by me and is already handled like this by default
  • Maybe this is just an issue with my save (rather heavy and not "fresh"), but using the SlaveTats method the color gets "lost" when (un-)equipping armor and is not immediately added. So the texture is applied, but in its original (green / grey) color.
    I thought this might happen due to the skincolor method which actually listens of the equipping events, but this does not seem to be the case. 

Skincolor method:

  • (Un-)equipping armor will remove the skincolor for a moment, but it should be reapplied somewhat immediately. Still it is noticeable that this happens.
  • The equipping event does not wait for the unequipping event to end, so changing armor could theoretically lead to a situation where the color is not reapplied. (According to sources adding a short delay, which I did, should ensure the correct order here though)
  • Face shader is switched to FaceGenRGBTint to allow tint changes. Tintmasks will no longer work.

Skin Tint method:

  • Method currently only works for the player. NPCs will use Skincolor method instead and thus the above still applies.


I mainly tried solving this "inconvenience" for myself, so please understand that I won't do any updates or fixes as long as the reasons these would be required are affecting me. This also means that anyone is free to take this mess and expand / improve / fix (you name it) this. 


Requirements:
SKSE
MCM Helper
Powerofthree Papyrus Extender

(optional) Bimbos of Skyrim (listening to corruption event)
(optional - 1.1) Slavetats (SlaveTats method)
(optional - 1.1) Extended Vanilla Menus (Additional Slider menu - if this is found the normal MCM color picker will be disabled and only used to display the current color)
and any of its pre-requisites

 

 

 

BimboSkin_1.3.7z 5.23 MB · 0 downloads

 

Kind of a changelog:

  Reveal hidden contents

Edit: 
Texture is now added with gloss and is locked in SlaveTats (although this doesn't make much of a difference since it is still controllable from this mods MCM)

EDIT 2:
Actually noticed an issue with it, so I'll upload a new version in a bit. That one will also have an option to change the actual skin tone.
Only caveat here is that when (un-)equipping armor there will be a short moment where the body will have its normal color, which is a limitation of the function I use from PO3 Papyrus Extender.
 

EDIT 3:
Attached the new version. Using the SlaveTats method should still be possible, Skintone method might have the issues mentioned in EDIT 2.
Now the MCM maintenance at gameload should work properly too, looks like it wasn't changed in the old .esp. Removed the png version and "reworked" the actual textures to reduce file size.

EDIT 4: v1.1
Added some more conditionchecks and optional Extended Vanilla Menu Colorpicker

 

EDIT 5: v1.2

Added "Skin Tint" option for application mode. Only works for the player, NPCs will use the "Skin Color" option. This is the same method Beach Body uses and I blatantly "stole" that part from there because I was seemingly doing something wrong when I attempted to sue this method before...
I didn't test them together yet, but they should probably work together, but the end result (bimbo curse applying this change + long and heavy sun exposure in Beach Body) might lead to a very strong darkening of the players skin color.

 

Edit 6: v1.3

Uploaded an old testing version that would simply reuse the Alpha value of the original skin color for the newly added option "Skin Tint". Now it should use the correct value of the colorpicker or alpha slider if Extended Vanilla Menu isn't installed (for simplicity reasons the slider is still 0.00 - 1.00 and the value is multiplied with 255) Also small text changes in the MCM.

 

Images:

The MCM:

  Reveal hidden contents

Only a screen from a visualizer and not ingame, so some texts are not accurate.

 

  • "Current Color": Will display the actual color based on the RGB. This as well as the RGB slider are disabled if Color Picker is enabled by having Extended Vanilla Menus scripts installed.
    Changing the RGB values, picking a color on the color picker or the "current color" menu should update the other values accordingly.
  • "Stepper": Two states: Active / Inactive
  • "Application Mode": Select Skincolor or SlaveTats application mode

 

image.png.c5f043fdc10ce1d75143f5c1fb77427d.png

 

Example of Extended Vanilla Menus & Bimbos of Skyrim being installed / loaded while SlaveTats is not installed:

image.png.bf46841c892667795494a9ae10ca286c.png

 

 

Example of the texture being applied with an alpha of 0.50 (I think):

  Reveal hidden contents

Screenshot198.png.f5aef34ad487512204d25eb3af50fbbe.png

 


Accidentally included a wrong file in the upload before. Shouldn't do anything bad, but it would use the Alpha Value of the original player skin. This would obviously result in results that differ from the expected color (especially when using the colorpicker), as well as a potential situation where the player skin alpha is very low and thus the changed color won't be noticeable either.

 

Posted
12 hours ago, jib_buttkiss said:

 

Do you mean to post that in the YPS thread? If so, they're in pretty much every city, in inns or similar places. Solitude has one in Radiant Raiment, and the NPC who does more "exotic" piercings is in there as well.

 

Yeah, related to this mod, that has the purchasable hair styles. The bimbo-fication hair styles. I wanted to say someone in Markarth had it...I was looking in city center last night there, but no joy.

Posted
17 hours ago, Miauzi said:

 

The "main shop" is for make-up and co (including hair) loneliness - but I also have a "branch" in EVERY other city ... for example in Markath in the Temple of Dibella or in Whiterun in the Alchemist's shop or in Rifton in "Helga's Inn"

 

Thanks much.

Posted
8 hours ago, Exploited Kiri said:

 

Thanks much.

Like others have said; they can be in shops, alchemists, taverns and really everywhere where where @emily1673thinks she can place one of them.

I wouldn't be surprised if you can find them in sunken ships to facilitate mermaids.

 

 

Posted

@jib_buttkiss: Just a few observations/thoughts/my 2 cents/ponderings/whatever after playing BoS with a female PC.

These are really minor things, but I thought I'd mention them anyway.

 

- Morbella keeps wondering if I'm new in town, even after I told her I wasn't interested in childish games. Even default NPCs do stuff like this, so no biggy. I just noticed it.

- Alchemists, priests etc keep offering to lower the corruption, even after the transformation has begun.

- In my game the area behind Windhelm is not a place a wandering Bimbo-to-be should really be wandering.

- Textual giggles appear before the audible ones.

- Maybe the odd giggle could be heard much earlier? Obviously our heroine isn't to happy about the changes, but at the same time.. she does have them. Maybe a giggle whenever somebody passes 40, 80 and 100 corruption (going up, not going down) and once a day during the first transformation steps?

- There is a sharp distinction between corruption 0-100 and afterwards and the first couple of days afterwards felt like a relief, especially when you have a longer period between each transformation step.

- I think Bimbos only start spreading corruption after the transformation is complete, maybe a round(<number>/<bimbostage>) would be better, where <number> = 8 in the default configuration?

- Obviously there are plenty of mods which can lead to sex acts, but I think I would like to see BoS to have them too. Maybe 1 (in)voluntary sex act (or opportunity) per corruption stage and a slowly increasing number during the stages. I used Scent of Sex to increase the opportunities and it felt like a good fit. The last time I played BaC it had a grazing option and I think that idea, where the PC suddenly starts wandering off and does something the player can't control would be cool.

 

But honestly, the mod as it is in its current state is very cool, and I'm sure that some people would hate my suggestions so do whatever you like with them. ;)

All in all this was the best playthrough in ages, so thank you for all the effort!

Posted (edited)
1 hour ago, Wut1969 said:

@jib_buttkiss : Nur ein paar Beobachtungen/Gedanken/meine 2 Cent/Überlegungen/was auch immer, nachdem ich BoS mit einem weiblichen PC gespielt habe.

Das sind wirklich Kleinigkeiten, aber ich dachte, ich würde sie trotzdem erwähnen.

 

- Morbella fragt sich immer wieder, ob ich neu in der Stadt bin, auch nachdem ich ihr gesagt habe, dass ich kein Interesse an kindischen Spielen habe. Selbst Standard-NPCs machen so etwas, also kein Problem. Mir ist es gerade aufgefallen.

- Alchemisten, Priester usw. bieten weiterhin an, die Korruption zu verringern, selbst nachdem die Transformation begonnen hat.

- In meinem Spiel ist das Gebiet hinter Windhelm kein Ort, an dem ein umherwandernder angehender Bimbo wirklich umherwandern sollte.

- Textliches Kichern erscheint vor dem hörbaren.

- Vielleicht war das seltsame Kichern schon viel früher zu hören? Offensichtlich ist unsere Heldin nicht besonders glücklich über die Veränderungen, aber gleichzeitig hat sie sie. Vielleicht ein Kichern, wenn jemand die Korruptionsstufen 40, 80 und 100 überschreitet (aufsteigend, nicht absteigend) und einmal am Tag während der ersten Transformationsschritte?

- Es gibt einen klaren Unterschied zwischen der Korruption 0-100 und danach, und die ersten paar Tage danach fühlten sich wie eine Erleichterung an, besonders wenn zwischen den einzelnen Transformationsschritten ein längerer Zeitraum liegt.

– Ich denke, Bimbos beginnen erst dann mit der Verbreitung von Korruption, wenn die Transformation abgeschlossen ist. Vielleicht wäre eine Runde (<Anzahl>/<Bimbostage>) besser, wobei <Anzahl> = 8 in der Standardkonfiguration?

- Natürlich gibt es viele Mods, die zu sexuellen Handlungen führen können, aber ich denke, ich würde mir wünschen, dass BoS sie auch hat. Vielleicht 1 (un)freiwilliger sexueller Akt (oder Gelegenheit) pro Korruptionsphase und eine langsam steigende Zahl während der Phasen. Ich habe Scent of Sex verwendet, um die Möglichkeiten zu erhöhen, und es fühlte sich gut an. Das letzte Mal, als ich BaC gespielt habe, gab es eine Weidefunktion und ich denke, diese Idee, bei der der PC plötzlich anfängt, wegzuwandern und etwas zu tun, was der Spieler nicht kontrollieren kann, wäre cool.

 

Aber ehrlich gesagt ist der Mod in seinem jetzigen Zustand sehr cool und ich bin mir sicher, dass einige Leute meine Vorschläge hassen würden, also machen Sie damit, was Sie wollen. ;)

Alles in allem war dies das beste Durchspielen seit Ewigkeiten, also vielen Dank für die Mühe!

 

No - I won't hate such suggestions - even if I see some things differently.


Observations that I share... Vanilla Skyrim has some iconic flaws in terms of dialogues and comments from NPCs... the saying "got an arrow in the knee..." has long since made it into other games.


They just wanted to simulate some "life" in the towns and villages - but they probably only used the necessary programming resources very sparingly.


You get called a "thieving magpie" by the guards - even though you

a) are NOT a member of a thieves' guild

b) have never cracked a forbidden lock or stolen a bag

c) have never stood in front of a locked door in stealth position

etc.


There is a "generator" somewhere that produces such sayings - usually without any actual reference to the character or his actions.

(you're called a "sweet talker bard" - even if you've never been to the bard academy)


Building a system for dialogue lines on this basis must be hell for a mod author.


apart from that - a fully developed "bimbo brain" surely has a short-term memory of a few minutes... so as a "bimbo" you get to know a lot of new people every day... only the dragon blood protects the player from total forgetfulness *ggg*


---


I have a question for the mod author:

I started the "Dawnguard" quest series yesterday and quickly came across this interesting quest about the "vampire bimbo".


Firstly, I like this character because of his NON-blonde hair - furthermore, the basic idea of replacing the sucking of blood with "absorbing" other bodily fluids is very interesting ... and depending on the world construction for vampires, even "canon"


I would have loved to have this girl in the ranks of my companions (like Morella) - killing her, even on the side of the Dawnguard, would never occur to me ... but either leaving her there in the tavern or taking her to the Dawnguard dungeon is not an optimal solution for me (purely personally).


Are you planning on doing anything else with this character?

Edited by Miauzi
Posted
10 hours ago, Miauzi said:

I have a question for the mod author:

I started the "Dawnguard" quest series yesterday and quickly came across this interesting quest about the "vampire bimbo".


Firstly, I like this character because of his NON-blonde hair - furthermore, the basic idea of replacing the sucking of blood with "absorbing" other bodily fluids is very interesting ... and depending on the world construction for vampires, even "canon"


I would have loved to have this girl in the ranks of my companions (like Morella) - killing her, even on the side of the Dawnguard, would never occur to me ... but either leaving her there in the tavern or taking her to the Dawnguard dungeon is not an optimal solution for me (purely personally).


Are you planning on doing anything else with this character?

 

She'll be a follower in the future. She just needs to be cloned for proper functionality.

Posted
On 7/3/2024 at 3:33 AM, t0shima said:

Is the Ahlam in picture 3 Nazeem's wife Ahlam?

 

Yeah, it is.

I chose her because she's a standard, boring NPC who really shows off the changes from being bimbofied.

 

14 hours ago, Wut1969 said:

@jib_buttkiss: Just a few observations/thoughts/my 2 cents/ponderings/whatever after playing BoS with a female PC.

These are really minor things, but I thought I'd mention them anyway.

 

- Morella keeps wondering if I'm new in town, even after I told her I wasn't interested in childish games. Even default NPCs do stuff like this, so no biggy. I just noticed it.

- Alchemists, priests etc keep offering to lower the corruption, even after the transformation has begun.

- In my game the area behind Windhelm is not a place a wandering Bimbo-to-be should really be wandering.

- Textual giggles appear before the audible ones.

- Maybe the odd giggle could be heard much earlier? Obviously our heroine isn't to happy about the changes, but at the same time.. she does have them. Maybe a giggle whenever somebody passes 40, 80 and 100 corruption (going up, not going down) and once a day during the first transformation steps?

- There is a sharp distinction between corruption 0-100 and afterwards and the first couple of days afterwards felt like a relief, especially when you have a longer period between each transformation step.

- I think Bimbos only start spreading corruption after the transformation is complete, maybe a round(<number>/<bimbostage>) would be better, where <number> = 8 in the default configuration?

- Obviously there are plenty of mods which can lead to sex acts, but I think I would like to see BoS to have them too. Maybe 1 (in)voluntary sex act (or opportunity) per corruption stage and a slowly increasing number during the stages. I used Scent of Sex to increase the opportunities and it felt like a good fit. The last time I played BaC it had a grazing option and I think that idea, where the PC suddenly starts wandering off and does something the player can't control would be cool.

 

But honestly, the mod as it is in its current state is very cool, and I'm sure that some people would hate my suggestions so do whatever you like with them. ;)

All in all this was the best playthrough in ages, so thank you for all the effort!

 

Glad the mod lives up to expectations! So, rapid-fire responses:

 

-Huh. Whoops- she actually does have a "return" conversation for if you turn her down (where she's like "Oh, you came back, want to help me now?" or something), but a typo in the script means it only triggers it if you turn her down after hearing her plan, not before. Easy fix for 1.8.

-Yeah. That's for two reasons- mostly so you can still cure your companions, but also because corruption still has an effect on a bimbo (it affects the duration of your Bimbo Tonics).

-Which area? Where Holdan and Vallie live? It seems fairly safe there (by default, at least). But out there was pretty much the best place I could find that's near a city without causing too huge compatibility issues.

-I might go through and tidy those up, then.

-I kinda like that idea. It'll be easy to add a giggle to the corruption threshold since there's already code executing there (adding the indicator spell).

-I'm not sure what you mean there? But you could think of that "relief" as an effect of the curse!

-Yeah, bimbos only spread corruption once they're fully bimbofied. I probably won't change that, just to make my life easier.

-The curse can lead to involuntary sex (the player is forced to beg for it, NPCs can randomly fuck), but only for full bimbos. I feel like that's one of the final things the curse would do- leave you happily fucking any stranger your ditzy brain desires. For a while, you have juuust enough self-control to resist those urges, and the moment you don't? The curse is complete.

 

 

 

Oh, also, you should edit/delte your reply to the spambot- you quoted the scam link so now it's still visible even after the bot's been deleted. It's best just to not reply to them at all, the mods usually clean them up really fast.

 

13 hours ago, Miauzi said:

 

I have a question for the mod author:

I started the "Dawnguard" quest series yesterday and quickly came across this interesting quest about the "vampire bimbo".


Firstly, I like this character because of his NON-blonde hair - furthermore, the basic idea of replacing the sucking of blood with "absorbing" other bodily fluids is very interesting ... and depending on the world construction for vampires, even "canon"


I would have loved to have this girl in the ranks of my companions (like Morella) - killing her, even on the side of the Dawnguard, would never occur to me ... but either leaving her there in the tavern or taking her to the Dawnguard dungeon is not an optimal solution for me (purely personally).


Are you planning on doing anything else with this character?

 

I'm glad you like Lumiette! Yeah, I didn't think anyone would really ever kill her, but I had to give you the option. You actually get some decent rewards if you do, but who would?!

 

Like SkyAddiction said, I'm planning to make her into a follower. Though, she won't be as detailed as Morella, since 99% of Morella's writing was done by AphroditesEye.

 

She actually has another ending to her quest as well, where, if you're a Vampire Lord you can cure her, turning her into a proper vampire. That's probably where I'd start with her as a follower- I want to have her as a strong, sadistic bitch, reveling in her newfound power as a true vampire, and harshly loyal to you after you've saved her.

For the Dawnguard ending (where she's still a cum-vampire), I was thinking of having a little side mission to half-cure her. She'd still have the strong, aggressive personality of her fully-cured version, but she'll also still be a cum addict. Maybe have her on a timer where she gets weak if she goes too long without sex...

 

But she'll be confident and violent either way, because otherwise Cured Lumiette and Bimbo Lumiette are basically two fully different characters, and that's too much dialogue to write.

Posted

Hi, I have been trying to find out why for a couple of days now but no luck yet and hope anyone can help me out.
I have the problem that most of the bimbo's only have hands feet and face until they get naked.

I know it has something to do with the body mesh but i just cant figure out how to fix that.

Thanks a lot :)

Posted (edited)
21 minutes ago, Oceanis_LL said:

Hi, I have been trying to find out why for a couple of days now but no luck yet and hope anyone can help me out.
I have the problem that most of the bimbo's only have hands feet and face until they get naked.

I know it has something to do with the body mesh but i just cant figure out how to fix that.

Thanks a lot :)

Make sure you've built the outfits in bodyslide

Edited by H Bof
Posted
Vor 2 Stunden sagte jib_buttkiss:

 

Ich freue mich, dass dir Lumiette gefällt! Ja, ich hätte nicht gedacht, dass irgendjemand sie jemals töten würde, aber ich musste dir die Option geben. Wenn Sie das tun, erhalten Sie tatsächlich ein paar anständige Belohnungen, aber wer würde das tun?!

 

Wie SkyAddiction sagte, habe ich vor, sie zu einer Anhängerin zu machen. Allerdings wird sie nicht so detailliert sein wie Morella, da 99 % von Morellas Texten von AphroditesEye stammen.

 

Sie hat tatsächlich auch ein anderes Ende ihrer Suche, bei dem Sie, wenn Sie ein Vampirfürst sind, sie heilen und sie in einen richtigen Vampir verwandeln können. Das ist wahrscheinlich der Punkt, an dem ich mit ihr als Anhängerin beginnen würde – ich möchte sie als starke, sadistische Schlampe haben, die in ihrer neu entdeckten Macht als wahrer Vampir schwelgt und dir gegenüber streng loyal ist, nachdem du sie gerettet hast.

Für das Ende von „Dawnguard“ (wo sie immer noch ein Vampir ist) dachte ich über eine kleine Nebenmission nach, um sie halb zu heilen. Sie hätte immer noch die starke, aggressive Persönlichkeit ihrer vollständig geheilten Version, wäre aber auch immer noch süchtig nach Sperma. Stellen Sie ihr vielleicht einen Timer zur Verfügung, bei dem sie schwach wird, wenn sie zu lange ohne Sex bleibt ...

 

Aber sie wird so oder so selbstbewusst und gewalttätig sein, denn ansonsten sind Cured Lumiette und Bimbo Lumiette im Grunde zwei völlig unterschiedliche Charaktere, und das ist zu viel Dialog, um ihn zu schreiben.

 

My intentions for my blog story are not exactly the opposite - but different.


Without going into the details - but based on the mod "Serana dead sexy" I'm transforming the vampire waifu who screams for blood (and cooked body parts) - the mod author himself has already laid the foundation for this in his main character. (Other bodily fluids such as "breast milk" or "vaginal fluid" can function as a full blood substitute like "gum")


That's why I'm including both "MME" and "Bimbo" - because here I'm making the dragon blood a "food source" for Serana that replaces the blood.

Because of her split personality ("Queen of Screams" versus "Vampire Waifu"), she develops an emotional bond to her "food source".

(a transformation into a futa character also makes sense in a story-based way... as a female "gum" source)


This makes Serana less (overly) aggressive - but she will still be confident and dominant, just like "Lumiette" - but the "screams" then come more from sexual desire than from the victims' agony... so a clear reference to sadomasochism, bondage and fetishes. (this is inspired by the mod "Alicia Painslut", among others)

Ultimately, Serana is something like a vampire succubus - so more "sanguine" than "molagbal"... my plot path for "Lumiette" would be similar.


I'm still testing an important co-mod for "Serana dead sexy" - this provides an important and interesting companion for my story with her own (also completely crazy) story - but I don't know the ending(s) yet (I have to kill Miraak first!)... so there's still plenty of time (for me) to build a suitable role for "Lumiette".


If you play on the side of the vampire hunters - you can still have Serana transform you into a vampire lord (aka "Daughter of Coldharbour") after Harkon's death - so as long as "Lumiette" is not in the dungeon of the "Dawnguard" her "healing" (transformation) could still work.
 

Spoiler

I had to abandon the "Dawnguard" quest series with my test character - because I wanted to play it on the side of the vampire hunters.

As I am using a "special race" (Daughter of Coldharbour) - their advantages on Harkon's side would be permanently destroyed by the "Vampire Lord".

She is "recognized" as a vampire in the NPC comments (Your skin is snow white...) - but as she doesn't have to suck blood for her skills, I got through as a "non-vampire" with the "Dawnguard" without any problems.

But if you make the mistake of drawing blood ONCE suck - the vanilla vampire system is activated (including the vampire spells that are useless for this "race") ... and that's how the "Dawnguard" recognizes me.

The reset by the magician in Morthal then destroys the race as well.


Why do I use them for tests? Because the combat spells of this race are extremely strong and I could basically march through the game at level 1 ... if it weren't for my own stupidity

 

Posted (edited)
7 hours ago, jib_buttkiss said:

-Yeah. That's for two reasons- mostly so you can still cure your companions, but also because corruption still has an effect on a bimbo (it affects the duration of your Bimbo Tonics).

-Which area? Where Holdan and Vallie live? It seems fairly safe there (by default, at least). But out there was pretty much the best place I could find that's near a city without causing too huge compatibility issues.

-I'm not sure what you mean there? But you could think of that "relief" as an effect of the curse!

-Yeah, bimbos only spread corruption once they're fully bimbofied. I probably won't change that, just to make my life easier.

-The curse can lead to involuntary sex (the player is forced to beg for it, NPCs can randomly fuck), but only for full bimbos. I feel like that's one of the final things the curse would do- leave you happily fucking any stranger your ditzy brain desires. For a while, you have juuust enough self-control to resist those urges, and the moment you don't? The curse is complete.

- Hadn't considered companions and didn't really use the tonics.

- My Skyrim is somewhat unnderfaultish. ;) Personally I'd prefer it to be near a road, but it's not really important.

- I really tried to avoid getting above 100, so that took a lot of effort. When I lost, the first few days are kinda relaxed as the first stages don't change things that much. I can live with your explanation, so fair enough.

- No problem, it was just a suggestion.

- Same

 

Personally I prefer to make things slowly but very steadily worse, but that's just colliding opinions, nothing serious. 😁

And yeah, I really had fun with this.

 

I was hoping to see NPCs change as well, but that didn't happen. The fact that followers kept getting themselves killed didn't really help and I found it tough to tweak the amount of NPC-NPC sexscenes to have them accumulate enough corruption. Anaita provided Sam Guevenne with enough points, but he didn't engage with others, so that was a dead end.

Next playthrough my PC will be a male, so we'll see if he can do better. 😁

 

 

Edit: I deleted the 'bye bye' from the scammer. I only put it there in the first place to inform other lurkers that I already reported it.

 

Edited by Wut1969
Posted (edited)
On 7/3/2024 at 6:08 AM, Exploited Kiri said:

Thanks much.

 

On 7/3/2024 at 2:32 PM, Wut1969 said:

Like others have said; they can be in shops, alchemists, taverns and really everywhere where where @emily1673thinks she can place one of them.

I wouldn't be surprised if you can find them in sunken ships to facilitate mermaids.

The list of fashion vendor locations is in the mod description. And indeed I thought about mermaids, so the one in Dawnstar is quite close to the seashore. 🧜‍♀️

Edited by emily1673
Posted
2 hours ago, emily1673 said:

 

The list of fashion vendor locations is in the mod description. And indeed I thought about mermaids, so the one in Dawnstar is quite close to the seashore. 🧜‍♀️

Honestly, I didn't expect to somewhat guess this correctly, but it made me happy.

Posted
Vor 1 Stunde sagte Wut1969:

Ehrlich gesagt hatte ich nicht damit gerechnet, das einigermaßen richtig zu erraten, aber es hat mich glücklich gemacht.

 

*kicher*

 

I once looked at a mod for the implementation of mermaids on Nexus - the vicinity of Duskstar was also chosen as their "home"

Posted
8 hours ago, Miauzi said:

 

*kicher*

 

I once looked at a mod for the implementation of mermaids on Nexus - the vicinity of Duskstar was also chosen as their "home"

My German is not nearly good enough to write complete sentences, but instead of 'glucklich' I probably would have used 'freue'.

Interesting how your translation program used Duskstar (evening twilight), because it should be Dawnstar (morning twilight).

 

As for mermaids; If I remember correctly there is a fairly new implementation on LL and @emily1673 knows more about it.

Maybe Being a Cow, Bimbos and that Mermaid project should work together and create a very blonde manatee. 😁

To everybody else: manatee translates to sea (or rather lake) cow in German. So it makes sense.

 

 

Posted
Vor 2 Stunden sagte Wut1969:

Mein Deutsch ist nicht annähernd gut genug, um ganze Sätze zu schreiben, aber statt „glücklich“ hätte ich wahrscheinlich „freue“ verwendet.

Interessant, wie Ihr Übersetzungsprogramm Duskstar (Abenddämmerung) verwendet hat, denn es sollte Dawnstar (Morgendämmerung) sein.

 

Was Meerjungfrauen betrifft; Wenn ich mich richtig erinnere, gibt es eine ziemlich neue Implementierung auf LL und @emily1673 weiß mehr darüber.

Vielleicht sollten Being a Cow, Bimbos und das Mermaid-Projekt zusammenarbeiten und eine sehr blonde Seekuh erschaffen. 😁

An alle anderen: „Manatee“ bedeutet auf Deutsch „Seekuh“. Es macht also Sinn.

 

 

 

sorry - it was already quite late when I wrote that... and I usually pay attention to the correct translation of city names - so it's clearly my mistake

The funny thing is that in my German translation of the game (e.g. on the map) it actually only says *Dämmer_stern".

Posted
1 hour ago, Miauzi said:

 

sorry - it was already quite late when I wrote that... and I usually pay attention to the correct translation of city names - so it's clearly my mistake

The funny thing is that in my German translation of the game (e.g. on the map) it actually only says *Dämmer_stern".

Maybe you can rename it to Dämmer_Geschichte and make Kirsten Steward the Jarl? It would fit your vampire theme perfectly (I'm only joking ;) ).

 

 

Posted
Vor 1 Stunde sagte xyzxyz:

Ich habe die blonden Haare meines Player-Bimbo aufgrund eines anderen Mods verloren. Gibt es eine Möglichkeit, es zurückzubekommen? Es ist kein Gegenstand im Inventar.

 

As a player, you have a spell (weak power) to change the styling - i.e. hair type, hair color, color for lips and fingernails, etc.

Posted

Currently running the latest version of skyrim AE, CBBE with 3BA, Botox and the mod works except for body changes like to the breast/butt size, lips/lip color. i have tried with and without SLIF with no luck. i have all the patches for the 3BA/Botox any sugestions?

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