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Posted (edited)

@JB. Can you tell me stage 3 in CS_maid is supposed to do what exactly ?

"actors[0] = Patrick.GetActorRef()
actors[1] = Lucy.GetActorRef()
AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
Settings.Duration  = -1
settings.IncludeTags = "FM"

What scene is that ? i just got an AAF error. 


 

Quote

[slavers:_cs_aaf <_CS_Main (180197A9)>]-->OnSceneInit(): Error = [034] Failed to start 'MF' scene because there are no 'MALE HUMAN + FEMALE HUMAN' animations. Filters: includeTags (FM), excludeTags(POSE,UTILITY), combinedTags(%VAR4%). Install animation pack with this type of animation. ActorList = [[Actor <PatrickREF (001069FF)>], [workshopnpcscript < (FF07F396)>]]

PS
Duration  = -1 ? is it supposed to play forever !

Edited by lee3310
Posted
1 hour ago, lee3310 said:

@JB. Can you tell me stage 3 in CS_maid is supposed to do what exactly ?

"actors[0] = Patrick.GetActorRef()
actors[1] = Lucy.GetActorRef()
AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
Settings.Duration  = -1
settings.IncludeTags = "FM"

What scene is that ? i just got an AAF error. 


 

PS
Duration  = -1 ? is it supposed to play forever !

I planned for Patrick and Lucy to have sex (any sex scene, I'll add "F_M" in any case) when it's your turn to pole dance (stage 390). The duration is infinite because the mod sends a signal for them to stop at stage 440, when Nora has finished fucking both friends in the room.

 

AAF:AAF_API.GetAPI().StopSceneWithAbruptStop(Patrick.GetActorRef())

AAF:AAF_API.GetAPI().StopSceneWithAbruptStop(Lucy.GetActorRef())

Posted (edited)

@Holden McGroin  @outcast @ARose845

 

Version 2.8.6d should  have fixed the MCM problem. It was my mistake and it was only being detected by "MCM Settings Manager"

 

 

While I was at it, I also fixed the Big Bomb urination scene during The Pit.

 

 

MCM Error: 

 

Spoiler

image.png

 

Fixed

 

Spoiler

image.png

 

 

I had no problem stopping the music. "The Pit" (I mean the cell where you fight) has interior music too, so I stopped it with "Stop Interior Music".

 

 

Edited by JB.
Posted
23 minutes ago, JB. said:

@Holden McGroin  @outcast @ARose845

 

Version 2.8.6d should  have fixed the MCM problem. It was my mistake and it was only being detected by "MCM Settings Manager"

 

 

While I was at it, I also fixed the Big Bomb urination scene during The Pit.

 

 

MCM Error: 

 

  Reveal hidden contents

image.png

 

Fixed

 

  Reveal hidden contents

image.png

 

 

I had no problem stopping the music. "The Pit" (I mean the cell where you fight) has interior music too, so I stopped it with "Stop Interior Music".

 

 

Thanks JB,

 

I'll download and try it out.  I should have elaborated on the music.  It was in Covega that the music played, and wouldn't stop.

 

 

Posted (edited)
2 hours ago, JB. said:

I planned for Patrick and Lucy to have sex (any sex scene, I'll add "F_M" in any case) when it's your turn to pole dance (stage 390). The duration is infinite because the mod sends a signal for them to stop at stage 440, when Nora has finished fucking both friends in the room.

 

AAF:AAF_API.GetAPI().StopSceneWithAbruptStop(Patrick.GetActorRef())

AAF:AAF_API.GetAPI().StopSceneWithAbruptStop(Lucy.GetActorRef())

Not including any tag would work too.

One call to StopSceneWithAbruptStop() should be enough all actors share the same scene

Edited by lee3310
Posted
1 hour ago, JB. said:

@Holden McGroin  @outcast @ARose845

 

Version 2.8.6d should  have fixed the MCM problem. It was my mistake and it was only being detected by "MCM Settings Manager"

 

 

While I was at it, I also fixed the Big Bomb urination scene during The Pit.

 

 

MCM Error: 

 

  Reveal hidden contents

image.png

 

Fixed

 

  Reveal hidden contents

image.png

 

 

I had no problem stopping the music. "The Pit" (I mean the cell where you fight) has interior music too, so I stopped it with "Stop Interior Music".

 

 


found the bug, squashed the bug, uploaded a hotfix, all in less than 24 hours. you are a superhero of freaky shit.  thank you for pretty much singlehandedly keeping my interest in modding this game alive

Posted (edited)

HI, I want to report an issue. I play the PET WALK quest. The farmer only stand when nora chose to be peed. 😇 I like CS so much! Thanks a lot for you still update this mod😋

 

image.png.69ac8bf8daf40cf5ce715f27b98d5237.png

Edited by zhaozihui111
Posted
4 hours ago, ice105 said:

i can get the MEGA file to download  lode it keeps freezing how do i fix it stops at 41% all the time

 

Make sure the stability of your network. I download the new CS 2.86c and It is fine yesterday.

Posted
3 minutes ago, zhaozihui111 said:

Make sure the stability of your network. I download the new CS 2.86c and It is fine yesterday.

Try the google link instead maybe. Mega does tend to hang, get stuck a lot. 

Posted
9 hours ago, lee3310 said:

Not including any tag would work too.

lol, they're going to start dancing or hugging, since CHAK is a new requirement. 😭🤣

Posted
5 hours ago, zhaozihui111 said:

HI, I want to report an issue. I play the PET WALK quest. The farmer only stand when nora chose to be peed. 😇 I like CS so much! Thanks a lot for you still update this mod😋

 

 

Thanks, I'll check it out. I think it might be a problem only with women.

Posted (edited)

For some reason version 2.8.6d no longer updates body morphs instantly like previous versions. I now have to wait for the mod to update then try again for it to change. Is this intentional? It does update faster if you reset then update the morph but I still have to go in and out of the menu a couple of times instead of updating instantly like before.

Edited by Neppy
Posted
1 hour ago, Neppy said:

For some reason version 2.8.6d no longer updates body morphs instantly like previous versions. I now have to wait for the mod to update then try again for it to change. Is this intentional? It does update faster if you reset then update the morph but I still have to go in and out of the menu a couple of times instead of updating instantly like before.

 

No, both in NR and here, you first have to adjust the parameters and then click on the “Update Morphs” function in the MCM. 

 

Probably another mod (such as sex attributes) is updating the morphs in the background and, in doing so, updates my morphs too. 

Posted
On 12/14/2025 at 2:09 PM, JB. said:

 

 

Yes, the whore house girls have names now, and I'll get them tattoos with their names on their lower backs. Lexi, Mona, and Belle. It's going to be a process to start giving them more personalities.

 

The girl in DC requires that the Pet Walk quest be started properly with Lindstrom; it does not work on a Pet Walk that has already been started. But if you are already there in DC, this is the command that puts her and everyone else on the map.

 

CQF _CS_Roaming EnablePopulation

 

All the girls are marked as protected and have very cowardly AI, so they should flee in case of danger and return when everything calms down.

Love it.

 

Brainstorming: In that same vein I think it would be cool if Jared's Girl from the intro was a character.  Maybe she somehow lords her status over us, or maybe we have to do a quest serving her, shopping for her, retrieving a new dildo or something.  Maybe she just cuddles with Jared when he interact with him or he whips us.  Maybe that gets her off.  One of the other girls could become Jared's new favorite and she could get sent down to the whorehouse, and she's not happy about it.  

 

I also think that Lindstrom could have a wife.  We have to serve her from time to time and she's old.

Posted
On 12/14/2025 at 3:09 PM, JB. said:

Yes, the whore house girls have names now, and I'll get them tattoos with their names on their lower backs. Lexi, Mona, and Belle. It's going to be a process to start giving them more personalities.

I've been silently wishing and hoping for this since the first CS, lol. Tbh I kind of mourned the death of this wish when you removed that clown faced slave, lol...you know, because I  was thinking at some point we'd get to know the dark backstory of how she got the clown face. But this is great! I do hope there are some light hearted moments and sisterhood and cat fights and bitch fights that kind of give a little bit of warmth to the misery of the whorehouse.

Posted

@JB. i just finished updating to the latest version, i have a question: 
DefaultCrowdEventManager script is supposed to be attached to _CS_CZ or _CS_CZ_Support or both 🤔 i didn't find it on the latter.

 

Quote

error: Property CrowdScript on script slavers:_cs_aaf attached to _CS_Main (180197A9) cannot be bound because _CS_CZ_Support (187556F8) is not the right type

 

Posted

Hello,

 

I know several months back there was an issue with the Raiders in the Combat Zone being hostile for some users, myself included.  I don't know if that was ever resolved, I had stepped away from playing for a while.  I looked back in the forum and never really found that a resolution was determined. I saw something about AAF Violate, but I don't have that installed.

 

I am playing now with a new game, and this is my first pet walk.  Standing outside the combat for the first time and all looks good.

 

 image.png.0400593c054ea394f76b09fdf0f0b7e3.png

 

But as soon as I enter, I hear the raiders yell, "Hey, what is she doing in here, rip her to shreds!"  and the raiders are hostile.

 

 image.png.1f301e21664b1dcd10f3414e86b934f9.png

image.png.99ec47260992636ac7eb2f78c2819845.png

 

loadorder.txt

 

Posted
15 minutes ago, lee3310 said:

@JB. i just finished updating to the latest version, i have a question: 
DefaultCrowdEventManager script is supposed to be attached to _CS_CZ or _CS_CZ_Support or both 🤔 i didn't find it on the latter.

 

 

 

 

Oh, I forgot about that. Will delete the property "CrowdScript" in "Slavers:_CS_AAF" the next update. I attempted to use it to encourage the readers to cheer Nora on while dancing, but I employed a different approach.

 

 

Posted (edited)
31 minutes ago, Holden McGroin said:

Hello,

 

I know several months back there was an issue with the Raiders in the Combat Zone being hostile for some users, myself included.  I don't know if that was ever resolved, I had stepped away from playing for a while.  I looked back in the forum and never really found that a resolution was determined. I saw something about AAF Violate, but I don't have that installed.

 

I am playing now with a new game, and this is my first pet walk.  Standing outside the combat for the first time and all looks good.

 

 image.png.0400593c054ea394f76b09fdf0f0b7e3.png

 

But as soon as I enter, I hear the raiders yell, "Hey, what is she doing in here, rip her to shreds!"  and the raiders are hostile.

 

 image.png.1f301e21664b1dcd10f3414e86b934f9.png

image.png.99ec47260992636ac7eb2f78c2819845.png

 

loadorder.txt 4.86 kB · 1 download

 

Stage 243 can only be activated if you hit Cait or kill a raider. That leads to stage 250, where everyone attacks you. I've seen your mod list and honestly don't know which mod could be causing such behavior.

 

If you discover the exact moment when that stage happens, when it goes from "not set" to "done", perhaps when you reach a certain place, it could help me  uncover the mystery, but I can't guarantee it.

Edited by JB.
Posted (edited)
1 hour ago, ckworth said:

I've been silently wishing and hoping for this since the first CS, lol. Tbh I kind of mourned the death of this wish when you removed that clown faced slave, lol...you know, because I  was thinking at some point we'd get to know the dark backstory of how she got the clown face. But this is great! I do hope there are some light hearted moments and sisterhood and cat fights and bitch fights that kind of give a little bit of warmth to the misery of the whorehouse.

lol I just copied and pasted Smiling Kate's preset and made her bald. 

 

But I could put her back in and make her a crazy addict who will secretly give you cooked food by each slaver jet you give her. We could give her Cricket's voice, which is the most junkie voice I know.

Edited by JB.
Posted
1 hour ago, Rimworld Traveller said:

Love it.

 

Brainstorming: In that same vein I think it would be cool if Jared's Girl from the intro was a character.  Maybe she somehow lords her status over us, or maybe we have to do a quest serving her, shopping for her, retrieving a new dildo or something.  Maybe she just cuddles with Jared when he interact with him or he whips us.  Maybe that gets her off.  One of the other girls could become Jared's new favorite and she could get sent down to the whorehouse, and she's not happy about it.  

 

I also think that Lindstrom could have a wife.  We have to serve her from time to time and she's old.

I had forgotten about Jared's girl. Yeah, I can make her prettier and have her play around with Jared, sandboxing and the like. 

Posted
7 hours ago, JB. said:

lol I just copied and pasted Smiling Kate's preset and made her bald. 

 

But I could put her back in and make her a crazy addict who will secretly give you cooked food by each slaver jet you give her. We could give her Cricket's voice, which is the most junkie voice I know.

Shows how much I have played the vanilla fallout 4 because I had no idea who Smiling Kate was supposed to be, lmao! But that sounds like a brilliant plan!

Posted
19 hours ago, JB. said:

Stage 243 can only be activated if you hit Cait or kill a raider. That leads to stage 250, where everyone attacks you. I've seen your mod list and honestly don't know which mod could be causing such behavior.

 

If you discover the exact moment when that stage happens, when it goes from "not set" to "done", perhaps when you reach a certain place, it could help me  uncover the mystery, but I can't guarantee it.

 

It seems to jump to stage 250 as soon as I enter the CZ.  if I toggle AI off it changes to stage 100 when I enter, but as soon as I turn AI back on again, it jumps to 250 with 100, 150, 243 and 248 also being done.

 

I did a complete reinstall of the game, actually I have both Steam and GOG and I have switched to the GOG install, but I get the exact same results.   I am going to start removing mods that are not listed in your required or suggested lists.  Hopefully I find something, wish me luck.

 

 

Posted (edited)
5 minutes ago, Holden McGroin said:

 

It seems to jump to stage 250 as soon as I enter the CZ.  if I toggle AI off it changes to stage 100 when I enter, but as soon as I turn AI back on again, it jumps to 250 with 100, 150, 243 and 248 also being done.

 

I did a complete reinstall of the game, actually I have both Steam and GOG and I have switched to the GOG install, but I get the exact same results.   I am going to start removing mods that are not listed in your required or suggested lists.  Hopefully I find something, wish me luck.

 

 

Remember that you can always test it quickly if you load a save before being captured by Gristle and Murphy. Just go to the Slavers MCM, cheat section, and choose to skip all Commonwelath Slavers 2. You will appear in the W. House and you can ask Lindstrom for a pet walk.

Edited by JB.

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