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Commonwealth Slavers


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Posted
5 hours ago, JB. said:

Well, I did want to make it work without using it as armor, but in the end I gave up. I thought the formula / scrpt was there, but the jets ended up going everywhere lol. 

I also spent countless hours trying to figure out the math that would let me aim that yellow beam (before AI was a thing), to no avail.

Posted (edited)
39 minutes ago, fred200 said:

Guessing I caught you in the middle of uploads... No 2.8.6 anything in Testing ATM. Only recent upload is Voices.

 

I can see it (2.8.6b) in Mega and Google Drive, testing folder. 

Edited by JB.
Posted (edited)

Hope someone can help me out with this. Did a fresh install of the commonwealth slavers list (latest version) along with the AAE guide . Mod fires like normal, get kidnapped, shocked and whipped, but when it comes time for the first scene with murphy, nothing. He just walks away and talks about your new future. I've attached the modlist and order. On my MO2 I have commonwealth slavers running last. 

 

EDIT: NVM figured it out. Downloaded the latest version of LL fourplay v58. Starting the game gave me dll warnings, but the scene triggered now problem.

 

modlist.txtloadorder.txt

Mod list.png

Edited by Lttesch1
Update
Posted
On 12/10/2025 at 6:56 AM, Neppy said:

For the last two updates the orgasm system seems to be bugged. My character can no longer orgasm unless the collar option is turned on, arousal stays at 100 (it does decrease over time). This issue continues even AFTER I finished the true ending meaning that my character is stuck at 100 arousal and can't orgasm anymore. It might be a scripting issue with the last fix to the orgasm collar menu button that got fixed a while back.

Found it. Thanks. I'll patch it up very soon.

Posted

I've had the same issue as Lttesch1 except loading up LL fourplay doesn't work for me.

 

Basically AAF animations dont' even want to start, I can access the AAF menu via the home hotkey but it doesn't progress scenes into AAF animations, people just stand around doing nothing.

 

I ask thy modding lords for help, it is my absolute first time modding FO4 and I've no idea what I'm doing.

modlist.txt loadorder.txt Buffout4.log

Posted

Hey there just finished the mod yesterday and it’s the best thing I ever installed from here. 
Amazing dialogues, quests and I absolutely loved the ending!

 

Even with quite a lot of mods I didn’t run into any problems. 
Murphy likes to get stuck at the beginning of the mod, just walking in one place, eventually catching up after some time, wich sadly kills some of the dialogue he and Gristle have(anyone ran into the same issue?)

 

also on the way back from the diamond city quest the handcuffs are still equipped and I can’t pick up the stash for Gristle but that was everything.

 

Thank you so much for the amazing mod!!

Posted
2 hours ago, feeble2087 said:

I've had the same issue as Lttesch1 except loading up LL fourplay doesn't work for me.

 

Basically AAF animations dont' even want to start, I can access the AAF menu via the home hotkey but it doesn't progress scenes into AAF animations, people just stand around doing nothing.

 

I ask thy modding lords for help, it is my absolute first time modding FO4 and I've no idea what I'm doing.

modlist.txt 2.98 kB · 1 download loadorder.txt 1.93 kB · 0 downloads Buffout4.log 2.33 kB · 1 download

I think it looks fine. When the characters are standing still, it's because they're trying to use an animation that you don't have installed. If you want help figuring out what's wrong with your AAF setup, you should go to the AAF Discord. The link is in the guide. They have more experience helping with that kind of thing.

 

 

Posted
2 hours ago, Varmage said:

Hey there just finished the mod yesterday and it’s the best thing I ever installed from here. 
Amazing dialogues, quests and I absolutely loved the ending!

 

Even with quite a lot of mods I didn’t run into any problems. 
Murphy likes to get stuck at the beginning of the mod, just walking in one place, eventually catching up after some time, wich sadly kills some of the dialogue he and Gristle have(anyone ran into the same issue?)

 

also on the way back from the diamond city quest the handcuffs are still equipped and I can’t pick up the stash for Gristle but that was everything.

 

Thank you so much for the amazing mod!!

I remember that handcuff bug and thought I had fixed it. Which version did you play?

 

I'm glad to hear you liked it and got through it without too many hiccups. I'm not sure if that says much about the stability of the mod, but rather about your good judgment when installing mods. Give Nuka Ride a try if you want; it's even longer but not as intense.

Posted

Hi JB

 

I am playing version 2.8.6b with Diamond City Expansion installed.  When Gristle goes thru the gate to enter the city, he does appear at the top of the stairs. He appears by the gang planks to the mayor's office.  he is stuck there and doesn't move.

 

 image.png.34c0cfbb4f8e8a50b5f471ad7901c4e5.png

 

 Also, when visiting Dr Duff and eating the hound food, there was no poop like there used to be when Nora shits it out.  Did you remove it?

 

 

Posted
Just now, Holden McGroin said:

Hi JB

 

I am playing version 2.8.6b with Diamond City Expansion installed.  When Gristle goes thru the gate to enter the city, he does appear at the top of the stairs. He appears by the gang planks to the mayor's office.  he is stuck there and doesn't move.

 

 image.png.34c0cfbb4f8e8a50b5f471ad7901c4e5.png

 

 Also, when visiting Dr Duff and eating the hound food, there was no poop like there used to be when Nora shits it out.  Did you remove it?

 

 

Use the cheat to bring Gristle closer to you; it's in the Cheat section of the MCM. I also play with the DC Expansion and have had a couple of weird moments but not like that. 

 

As for the poop mesh, I moved everything to a new folder along with the urine mesh and forgot to update the new path. I'll have it fixed tonight with a couple of new cool things.

 

 

Posted
54 minutes ago, JB. said:

I think it looks fine. When the characters are standing still, it's because they're trying to use an animation that you don't have installed. If you want help figuring out what's wrong with your AAF setup, you should go to the AAF Discord. The link is in the guide. They have more experience helping with that kind of thing.

 

 

So I found out the exact issue, for future folks that come looking in this thread:

The issue is I didn't read the AAF manual, I only installed the animations that were listed on the requirements for this mod, but didn't install the rest, even when I did it didn't work, cause of the second issue; mod priority. I had to move AAF to the bottom.

 

Thanks anyways, great mod ❤️

Posted

Just finished the mod with true ending and have "Report to Lindstrom" objective stuck in Miscellaneous, is there any way to remove it? Also, my character is stuck in Bimbo walking animation but that can be fixed in MCM. The last quest I did before the ending was whoring in the whore house (not the whore room) and I suspect and didn't end properly.

Posted
1 hour ago, outcast said:

Just finished the mod with true ending and have "Report to Lindstrom" objective stuck in Miscellaneous, is there any way to remove it? Also, my character is stuck in Bimbo walking animation but that can be fixed in MCM. The last quest I did before the ending was whoring in the whore house (not the whore room) and I suspect and didn't end properly.

I'm looking into it. I can't see how that objective could have remained active. Whether you reject the VIPs or not. 

 

I'll upload an update tonight or tomorrow. Install it and type this.

 


SetStage _CS_Chores 400
StopQuest _CS_Chores 

 

That will make the objective auto complete. I don't think it will auto complete in the current version.

 

 

 

Posted (edited)

Well, I had a holiday this week and I took the opportunity to add some cool stuff. 🎅

 

Commonwealth Slavers 2.8.6c

 

Fallout4 14_12_2025 01_05_34.png

 

 

  • Safe to update. 
  • There are no voices this time because my subscription ran out. We'll leave that for next year.

 

 

 

 

  • A much-requested feature:
  • I've added some sex slaves roaming the streets during Pet Walk. But I didn't want to leave it at that; they needed to talk and have sex with their clients to make it feel more organic. 

 

Fallout4 10_12_2025 00_07_54.png

 

 

  • So I've added a slave working on the exterior of Corvega.
  • Three girls in Lexington.
  • One girl at the gates of Diamond City.
  • These girls have random conversations with men and then proceed to have sex. But good lord, consider yourself lucky if they trigger.

 

 Photo13.png

 

 

  • These girls wear random clothes from ASA.esp, but if you have the TRS and Easy Girl patches, they'll prioritize TRS and Easy Girl outfits.
  • I scripted these girls so they spawn with a set of slave tattoos. The script also checks if you have FUTA content enabled, and if so, it will transform all to futas. Many will be in chastity cages, but I randomized it so some won't be.
  • Later on, I'll send some girls to super mutants bases, GNN, etc. 
  • Now, the usual slaves in Corvega. They are all in this section now 👇 dancing and posing for the raiders.

 

Photo18.png

 

If you want, you can go and dance on the pole or use the dildo to earn tips, similar to the quest in Combat Zone. Some random raider will fuck Nora at the end of her show.

 

Photo14.png

 

Fallout4 10_12_2025 20_38_47.png

  • Now the MCM will remember your settings. If, for example, you enable animal content in the MCM, the next time you start the mod or load a previous save, the animal content will already be enabled. There are over 60 global settings to save, double that of Nuka-Ride, which is why I was hesitant to do it.
  • Added the option to disable comments during Nora's sex scenes. AAF Section.

 

  • The urine scenes in The VIP and The Pit now have the new urine effects, although due to the camera angle you don't really see much.


Fixed: 

  • The poop mesh was not visible.
  • There should no longer be any problems with the orgasm system off/during true ending. 🎅
  • The PRP patch has been updated to version 1.1, because Corvega has changed a bit. Optionals folder. 
  •  
  •  
  • Photo11.png

 

 

Spoiler

Fallout4 13_12_2025 00_02_09.png

 

 

 

 

Edited by JB.
Posted
23 hours ago, JB. said:

I remember that handcuff bug and thought I had fixed it. Which version did you play?

 

I'm glad to hear you liked it and got through it without too many hiccups. I'm not sure if that says much about the stability of the mod, but rather about your good judgment when installing mods. Give Nuka Ride a try if you want; it's even longer but not as intense.

I played with the current version 2.6.8c.7

from January.

 

That was already on the list for the next playthrough, really looking forward to it :)

Posted

JB, I LOVE the idea of adding other girls to the game like this!

 

I was thinking about how it would be cool if the other girls in the whorehouse had names.  We could have a rival, a friend, etc.  Maybe something against the rules happens and we have to turn our friend in so they get sent to the whore room, or we take the blame.  Or maybe we do the illegal thing and find a way to blame another slave who gets sent to the whore room.  Maybe there's a line of guys and we can hear what's happening in there.

Posted

Thanks for the update.

 

Just noticed one slave girl in whore room is named Lexi !

 

Lexington and Corvega girls works fine .....  Didn't find the one outside DC, perhaps she was not where I went.

 

One of the Lexington girl, went from the statue to Corvega via passage where ghouls come out of destroyed house. She was lucky it seems all ghouls were already killed.

Posted
2 hours ago, Rimworld Traveller said:

JB, I LOVE the idea of adding other girls to the game like this!

 

I was thinking about how it would be cool if the other girls in the whorehouse had names.  We could have a rival, a friend, etc.  Maybe something against the rules happens and we have to turn our friend in so they get sent to the whore room, or we take the blame.  Or maybe we do the illegal thing and find a way to blame another slave who gets sent to the whore room.  Maybe there's a line of guys and we can hear what's happening in there.

 

2 hours ago, krighaur said:

Thanks for the update.

 

Just noticed one slave girl in whore room is named Lexi !

 

Lexington and Corvega girls works fine .....  Didn't find the one outside DC, perhaps she was not where I went.

 

One of the Lexington girl, went from the statue to Corvega via passage where ghouls come out of destroyed house. She was lucky it seems all ghouls were already killed.

 

Yes, the whore house girls have names now, and I'll get them tattoos with their names on their lower backs. Lexi, Mona, and Belle. It's going to be a process to start giving them more personalities.

 

The girl in DC requires that the Pet Walk quest be started properly with Lindstrom; it does not work on a Pet Walk that has already been started. But if you are already there in DC, this is the command that puts her and everyone else on the map.

 

CQF _CS_Roaming EnablePopulation

 

All the girls are marked as protected and have very cowardly AI, so they should flee in case of danger and return when everything calms down.

Posted
On 12/13/2025 at 8:42 PM, JB. said:

I'm looking into it. I can't see how that objective could have remained active. Whether you reject the VIPs or not. 

 

I'll upload an update tonight or tomorrow. Install it and type this.

 


SetStage _CS_Chores 400
StopQuest _CS_Chores 

 

That will make the objective auto complete. I don't think it will auto complete in the current version.

 

 

 

Thanks. This quest went quite weird actually, Lindstrom told me to make at least 250 caps, but objective to report to him appeared when I had only 240. When I talked to him, he told me to go to meet Gristle and objective to report just stayed active since then even after I killed him later. Anyway, it is not a big deal, looks like it doesn't affect anything (though I wasn't able to sleep on the bed in Diamond City home but that could be unrelated) and I restarted my playthrough anyway, decided to get rid of Better Locational Damage - quite a comparability nightmare this mod is.

Posted

Hello, on attempting to start a new character with 2.8.6c, after getting through character creation and trying to save the new MCM settings for slavers to a preset, MCM throws an error I am not familiar with, and will not let me save any new presets or changes to MCM. I have never had mcm do anything like this before. attached error message that is thrown.

mcmerror.png

Posted
10 hours ago, ARose845 said:

Hello, on attempting to start a new character with 2.8.6c, after getting through character creation and trying to save the new MCM settings for slavers to a preset, MCM throws an error I am not familiar with, and will not let me save any new presets or changes to MCM. I have never had mcm do anything like this before.

 

Have same problem, looks like something is broken in the latest versions MCM. I deleted 2.8.6b already, but I think it didn't have this problem. 2.6.8c doesn't have it for sure, just tested it.

Posted
52 minutes ago, outcast said:

Have same problem, looks like something is broken in the latest versions MCM. I deleted 2.8.6b already, but I think it didn't have this problem. 2.6.8c doesn't have it for sure, just tested it.

 

 

11 hours ago, ARose845 said:

Hello, on attempting to start a new character with 2.8.6c, after getting through character creation and trying to save the new MCM settings for slavers to a preset, MCM throws an error I am not familiar with, and will not let me save any new presets or changes to MCM. I have never had mcm do anything like this before. attached error message that is thrown.

mcmerror.png

 

I don't have "MCM Settings" installed, but I'll install it to see what happens. That error says it can't read certain file format. But it works in my setup. 😕

Posted

I am using version 2.8.6c,  I do not have 'MCM Settings' installed. When I make a change to my MCM settings a message appears in the top left saying  saving MCM settings, it repeats several times for about 30 seconds or more.  However, some settings are not changing, for instance I tell it to stop the interior music, but it keeps playing.  If I tell it to stop all music, it says it is stopping the music but it keeps playing.  I set a hotkey for the the Pet Walk timer, it saves the setting but doesn't do anything in game.

 

Also, when Big Bomb urinates on Nora in The Pit, he doesn't stop urinating, in fact he pisses all the way back to the whore house.

 

  image.png.bab4ac991fe0e183577e733f1f8e1023.png

 

ScreenShot2.png

Posted

I'm really loving the new changes you've made to Corvega! The only issue I've found were some objects didn't seem to get removed properly in the pole room. I'm not sure if this was an oversight or maybe my load order is wrong.

Screenshot 2025-12-15 113319.png

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