Jump to content

Commonwealth Slavers


Recommended Posts

Posted
1 hour ago, woodrealmelf said:

hello is it possible to remove the forever slave effect/state. if there is one? coz after the collar exploded visually the collar vanish but the effect is still there

and also something kinda odd, finally went to truck stop and right away do some business if i pick the first option to do it right here no animation happening they would comment for good performance and pay me right away, question do i need to go some mark location in the truck stop?

Posted
9 hours ago, Asark1 said:

AAF Seems to stop working with the new update, at least for me.

 

Switching back to the previous version makes it all work again.

Probably reason it stop working because you have exceed esp plugin limit and should try remove some mods.

Posted
1 hour ago, JackChurch187 said:

Just installed fo4 for this mod
Are you planning to make it compatible with Nuka-Ride?

thx

It already is.

Slavers has to be higher in priority than NukaRide, and you have to play through to at least the 20th task. True ending would be better.

Only the Nora path in NukaRide will be available.

When you make the switch to NukaRide you must swap so NukaRide is higher in priority.

If you take the 20th task exit, you will be brought to Vault 111 again where "Duke" will start NukaRide for you.

If take the True Ending path, you must confront the robot at Drumlin Diner with the NukaRide flyer.

Posted

I already know that this mod is not working when i already clean concord. 

So I really want to know that if i play the mod like "red seat slavery" to use your third party support code and active commonwealth slavers, is it work properly even i clean the concord?

I really worried that im not good at english, So if you can't understand what im saying.. please tell me

Posted
8 hours ago, jlab7788 said:

I already know that this mod is not working when i already clean concord. 

So I really want to know that if i play the mod like "red seat slavery" to use your third party support code and active commonwealth slavers, is it work properly even i clean the concord?

I really worried that im not good at english, So if you can't understand what im saying.. please tell me

You could always type in your native language and people can just use translators to translate it. 

Posted
8 hours ago, jlab7788 said:

I already know that this mod is not working when i already clean concord. 

So I really want to know that if i play the mod like "red seat slavery" to use your third party support code and active commonwealth slavers, is it work properly even i clean the concord?

I really worried that im not good at english, So if you can't understand what im saying.. please tell me

 

It's not Concord. It's Corvega. If you kill everyone in Corvega, the quest can't be continued.

Posted
32 minutes ago, JB. said:

 

It's not Concord. It's Corvega. If you kill everyone in Corvega, the quest can't be continued.

Thanks! I thought it's concord, My mistake.

Posted
51 minutes ago, izsy92 said:

I checked, the .esp file is there. Any suggestions?

2026-07-26 20_36_11-Fallout4.png

You are probably using Vortex and haven't grasped how to ensure mods are installed

Posted
54 minutes ago, izsy92 said:

I checked, the .esp file is there. Any suggestions?

2026-07-26 20_36_11-Fallout4.png

 

Check you have installed all the required mods so that it will enable and is enabled

Posted
1 hour ago, judge007 said:

You are probably using Vortex and haven't grasped how to ensure mods are installed

Not using vortex, actually - and not my first rodeo on modding games.

 

1 hour ago, pinky6225 said:

 

Check you have installed all the required mods so that it will enable and is enabled

I have all the required mods installed, so I am slightly stumped... I am wondering if that is an issue because I can't make my AAF load now -_- It loaded just fine yesterday when I installed it. And yes, I have double checked that I have no conflicting mods, so currently surfing the web to find a solution to the AAF not loading. MCM says it is installed, but I can not open the menu or anything.

Posted
14 minutes ago, izsy92 said:

MCM says it is installed, but I can not open the menu or anything.

 

MCM is installed, it's saying the plugin is not loaded.  Check that it is enabled, if it is then make sure mcm.dll is actually loading in f4se.log.  This specific error will happen if the plugin is not enabled.

Posted
23 minutes ago, dav42 said:

 

MCM is installed, it's saying the plugin is not loaded.  Check that it is enabled, if it is then make sure mcm.dll is actually loading in f4se.log.  This specific error will happen if the plugin is not enabled.

Not seeing anything there either, sadly. I struggled to make AAF work last time I had it installed too. Resorted to manually installing it, and that worked (Mind you, this was years ago). I know that guide was taken down at some point so I guess I am stuck 🤣

Posted
52 minutes ago, izsy92 said:

Not using vortex, actually - and not my first rodeo on modding games.

 

I have all the required mods installed, so I am slightly stumped... I am wondering if that is an issue because I can't make my AAF load now -_- It loaded just fine yesterday when I installed it. And yes, I have double checked that I have no conflicting mods, so currently surfing the web to find a solution to the AAF not loading. MCM says it is installed, but I can not open the menu or anything.

Well if it helps, look at the Top Secret spoiler down below

There is a fairly good listing for a stable Fallout 4 installation

 

Maybe it's something small you missed.

Good luck

Posted
11 hours ago, judge007 said:

Well if it helps, look at the Top Secret spoiler down below

There is a fairly good listing for a stable Fallout 4 installation

 

Maybe it's something small you missed.

Good luck

Well, you'll get a laugh. So I happened to sit down and try to find the .ini file I know for a fact I had edited... Come to find out my PC has like four of them - 2 of which are in the OLD path for MO2 🤣 I recently updated MO2, and it made a new pathway for the .ini file. After adding those three lines into the .ini, it works 😂 I have been half blind sitting here modding my game 😂

Posted (edited)

Ive encountered an issue with CS 2.9. 

 

With the previous version, everything was running fine. After the update, AAF gets stuck on 68 %.

 

As far as I am aware, all my animations, UAP patching are up to date. Is there a new animation requirement?

 

I checked with a new game and existing save. Toggling between last version to the latest version causes AAF loading to get stuck on 68 %.

 

Is there any other setting I should have? Like in buffout preload or address library settings?

Edited by icladel
Posted
6 minutes ago, icladel said:

Ive encountered an issue with CS 2.9. 

 

With the previous version, everything was running fine. After the update, AAF gets stuck on 68 %.

 

As far as I am aware, all my animations, UAP patching are up to date. Is there a new animation requirement?

 

I checked with a new game and existing save. Toggling between last version to the latest version causes AAF loading to get stuck on 68 %

 

Posted

I've had a working stable install with the last 5 or 6 iterations of CS. Unless something core to CS has been updated, I don't think throwing the manual will help...

Posted
13 minutes ago, icladel said:

I've had a working stable install with the last 5 or 6 iterations of CS. Unless something core to CS has been updated, I don't think throwing the manual will help...

 

Maybe check the files being overwritten in AAF 

1 Try it without UAP (it's used to be the culprit of that for me) or check the overwriting files

2 I use EAP > UAP > AAF so you could try that. 

 

Double check left side right side load order (MO2) maybe it messed up and you didn't know. ex: I had my Hard drive disconnected and it didn't remember my load order

Posted
1 minute ago, 4nln415 said:

 

Maybe check the files being overwritten in AAF 

1 Try it without UAP (it's used to be the culprit of that for me) or check the overwriting files

2 I use EAP > UAP > AAF so you could try that. 

 

Double check left side right side load order (MO2) maybe it messed up and you didn't know. ex: I had my Hard drive disconnected and it didn't remember my load order

Thanks. 

 

I have a pretty old install using UAP as recommended in the manual. 

 

When you say EAP > UAP > AAF, do you have UAP installed, then EAP overwriting it?

Posted (edited)
24 minutes ago, icladel said:

Thanks. 

 

I have a pretty old install using UAP as recommended in the manual. 

 

When you say EAP > UAP > AAF, do you have UAP installed, then EAP overwriting it?

Just experiment removing it and see what happens. Sometimes it just happens. I mean AAF or the patch can be fickle sometimes.

and yeah, EAP goes after UAP but I'm unsure if UAP doesn't work (well the 68% thing) will adding EAP fix it. 

Edited by 4nln415
Posted (edited)

As far as I can tell, this new version blows out all the tag lines in aaf. The 1st scene has an error now and when combined with Violate, the Violate interactions just stand there.

The new version of Nuka, won't recognize the male body and CTD when I access MCM. Also, I seem to get infected on the 1st scene, even though all disease options are off, and can get rid of with antibiotics. 

I may have had the infection problem with Nuka before, to be fair.

Edited by bgutterbob

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...