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Commonwealth Slavers


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Posted
7 minutes ago, JB. said:

Write this. 

 

SetStage _CS_Pit 15

Did it work? Now stop the quest

StopQuest _CS_Pit

That worked, thanks !

Posted
4 minutes ago, Bakka_09415beta said:

True End I believe. That's the one where everything burns right?

 

Spoiler

Its the one where you destroy the slaver ring, Gristle dies, Dwayne dies and you can choose to keep or destroy the whore house (as i recall)

 

With that ending yeah all restrictions should be removed

 

Posted
1 minute ago, pinky6225 said:

 

  Hide contents

Its the one where you destroy the slaver ring, Gristle dies, Dwayne dies and you can choose to keep or destroy the whore house (as i recall)

 

With that ending yeah all restrictions should be removed

 

Yes, that is the path I chose but I'm still restricted. It looks as though the trigger to remove the effects was corrupted. I've spent 2 days straight trying to find a way to manually remove the restrictions to no avail. I REALLY don't want to go through every save to find exactly where and how the corruption occurred. I just want to continue my game 😭

Posted
13 minutes ago, Bakka_09415beta said:

Yes, that is the path I chose but I'm still restricted. It looks as though the trigger to remove the effects was corrupted. I've spent 2 days straight trying to find a way to manually remove the restrictions to no avail. I REALLY don't want to go through every save to find exactly where and how the corruption occurred. I just want to continue my game 😭

 

Sounds like something went wrong earlier tbh...

Spoiler

Gristle should remove your collar before the final fight in Corvega which means you can wear armor/use weapons so don't get how you'd manage to get through Corvega and defeat Ivana if you can't do either of those

 

What do you have that is still equipped on your character that can't be removed?

Posted (edited)
14 minutes ago, pinky6225 said:

 

Sounds like something went wrong earlier tbh...

  Hide contents

Gristle should remove your collar before the final fight in Corvega which means you can wear armor/use weapons so don't get how you'd manage to get through Corvega and defeat Ivana if you can't do either of those

 

What do you have that is still equipped on your character that can't be removed?

That's a clear indication of the problem. It wasn't removed by him, just unlocked. I had to manually remove it myself after the cutscenes. I didn't realize that and had to the final mission twice after it was still on after completing the quest. 

If you know the refund for the collar I can see if there's a ghost file lingering in my save but beyond that... I got nothing. 
Checking my early game saves, it looks like the error occurred when the mod initialized, failing to set conditions for the effect removal. That means without a way to remove it after the fact, the playthrough isn't salvageable.

As far as the equipment issue goes, it's, really hot and miss what will and will not unequip but I've had a couple instances of buffs lingering after unequip. I went so far as to fully purge my inventory in command but it still kept my weapon and armor values with nothing in my inventory.

Edited by Bakka_09415beta
Posted (edited)
On 7/21/2026 at 12:46 PM, JohnyBurner said:

What I'm looking for is a way to exclude raider dogs from a specific dialogue tree. This will affect all raider dogs and Snoopy as well. I just don't know enough about dialogue modding to make it work so far.

I missed this. If you find the raider pet dialogue, set this condition:

 

Subject GetIsRace HumanRace

Edited by JB.
Posted
21 minutes ago, JB. said:

Commonwealth Slavers 2.9

 

  • Safe to update mid-game
  • Added two new quests for Pet Walk. 
  • Полностью озвучено с помощью Elevenlabs -  Commonwealth Slavers Voices 2.5.0
  • Новый файл генерации лиц —  Commonwealth Slavers FaceGen 1.6

 

 

Новый квест: Фермер (_CS_Farm)

 

Photo70.png

  • В следующий раз, когда вы начнёте игру Pet Walk, отправляйтесь на ферму Абернати и поговорите с Блейком.
  • Помогите ему избавиться от упырей, которые терроризируют придорожную закусочную рядом с его фермой, выступив в роли приманки.
  • Это задание нельзя выполнить повторно, но оно открывает доступ к новому заданию, которое можно выполнить повторно.
  • Этот квест не начнётся, если вы уже убили гулей в тюрьме "Злой флот". Они должны быть живы.

 

 

Задание: Автозаправочная станция для грузовиков (_CS_Truckers)

 

Photo65.png

  • Новое повторяющееся задание во время прогулки с питомцем.
  • Если вы прошли задание «Фермер», то в следующий раз, когда начнёте задание «Прогулка с питомцем», Линдстром скажет вам, что придорожное кафе открыто и вам следует отправиться туда за крышками. Там вы найдёте группу дальнобойщиков из Nuka-World, которые платят немного больше, чем ваши обычные клиенты, и чаевые у них тоже немного лучше.
  • Прибывает ещё один работорговец со своим брахманом, чей маршрут пролегает от фермы Абернати до борделя.
  • Среди множества мужчин есть женщина-дальнобойщица. У неё есть задания по возвращению украденных припасов из лагерей супермутантов, но эта функция пока не реализована.
  • Помимо интимных отношений с дальнобойщиками, вам также доступен флагшток с 9 различными вариантами получения чаевых.
  • Я разложил матрасы вокруг стоянки для грузовиков, чтобы вы могли оказывать свои услуги.
  • Во время прогулки с домашними животными Мона также будет заниматься сексом с дальнобойщиками, и даже предложит вам там свои услуги по стрижке шерсти.
  • Вы также можете выступить с Моной на лесбийском шоу и заработать чаевые.
  • Если вы переспите со всеми дальнобойщиками-мужчинами, у флагштока появится новая возможность устроить с ними оргию и получить значительный бонус.
  • Предварительно собранные комбайны, предназначенные для автозаправочных станций. 

 

Photo68.png


Новые функции  🔧

  • Новое мягкое требование. « Парики Зеллы с пастельным омбре ». Мне порекомендовали этот мод для случая, когда Нора работает проституткой в Вашингтоне, и, вау, эти парики действительно хороши. Они специально разработаны для случаев, когда ваша героиня лысая из-за бунта, но вы можете использовать их, даже если она не лысая. Я выбрал 6 париков, и Дуэйн даст их вам в следующий раз, когда вы начнете заниматься проституцией в Вашингтоне. Он положит их в ваш шкафчик вместе с одеждой Easy Girl и другими предметами.
  • Litheria V2.0 от Axary, адаптированная для CBBE, находится в дополнительной папке.
  • Этот режим я хотел включить, потому что это мне лично нравится.
  • В разделе внешнего вида MCM есть режим «Несколько клейм». Рабовладельцы будут наносить только одно клеймо (на ягодицу). Это на случай, если изображение раба, заклеймённого по всему телу, покажется слишком жестоким.
  • Если вы включите этот режим, закрытие MCM повторно применит все уже имеющиеся настройки брендинга. Аналогично, выключение восстановит ваши предыдущие уровни брендинга. В этом режиме все последующие диалоги о присвоении метки пропускаются, за исключением первого, который всегда обязателен.
  • Некоторые FF-анимации, созданные для футанари, не имели тега "Скрытое" и поэтому воспроизводились случайно. Я обнаружил это, оказывая услуги женщине-дальнобойщице.
  • У Линдстрома появляются дополнительные реплики, если вы наденете костюм Литерии и начнёте «Прогулку с питомцем», или когда поприветствуете его, чтобы выбрать задание. Однако это происходит случайным образом.

 

Исправления  🔨

  • Эффект от мочи не исчез во время прохождения «Ямы».
  • Линдстром подарит вам костюм Литерии во время первой прогулки с питомцем.

 

Photo64.png

Oh... Yes! Thank you!

Posted

I was just seeing about getting my mod list sorted so I start up a new slavers game and a new a update and the new place to enjoy!

 

Kinda makes me wonder what other locations there are for porn related content? Maybe a hospital where you can work as a nurse? tho maybe a hospital is a bit too far removed from the context of being a raiders slave. 

 

 

Posted (edited)
1 hour ago, JB. said:

Commonwealth Slavers 2.9

 

  • Safe to update mid-game
  • Added two new quests for Pet Walk. 
  • Fully voiced with Elevenlabs - Commonwealth Slavers Voices 2.5.0
  • New facegen file - Commonwealth Slavers FaceGen 1.6

 

 

New Quest: The Farmer (_CS_Farm)

 

Photo70.png

  • The next time you start Pet Walk, go to the Abernathy farm and talk to Blake.
  • Help him eliminate the ghouls plaguing the truck stop near his farm by acting as bait.
  • This quest is not repeatable, but it unlocks a new repeatable quest.
  • This quest will not start if you have already killed the ghouls in Wicked Shipping Fleet Lockup. They must be alive.

 

 

Quest: The Truck Stop (_CS_Truckers)

 

Photo65.png

  • New repeatable quest during Pet Walk.
  • If you completed "The Farmer," the next time you start Pet Walk, Lindstrom will tell you that the truck stop is open and that you should go there to earn some caps.
  • There you'll find a group of Nuka-World truckers who pay a bit better than your usual clients, and their tips are also a bit better.
  • Another slaver also arrives with his brahmin, whose route runs from Abernathy Farm to the Whore House.
  • Among the many men, there's a female trucker. She has missions to retrieve stolen supplies from super mutant camps, but this feature isn't implemented yet.
  • Besides whoring with the truckers, you also have access to a flagpole with 9 different options to get tips.
  • I've placed mattresses around the truck stop so you can perform your services.
  • Mona will also go there during Pet Walk to have sex with the truckers, and she'll even give you her trimming service there.
  • You can also do a lesbian show with Mona and earn tips.
  • If you have sex with all the male truckers, the flagpole will have a new option to have an orgy with them and earn a significant bonus.
  • Precombines made for the truck stop. 

 

Photo68.png


New features 🔧

  • New soft requirement. "Zella's Pastel Ombre Wigs." I was recommended this mod for when Nora works as a prostitute in DC, and wow, these wigs are really good. They're specifically designed for when your girl is bald due to rebellion, but you can still use them even if she's not bald. I've selected 6 wigs, and Dwayne will give them to you the next time you start a prostitution run in DC. He'll put them in your locker along with the Easy Girl clothes and other items.
  • Litheria V2.0 by Axary, converted for CBBE, is in the optional folder.
  • A mode I wanted to include due to my own preference.
  • "Few Brands" mode in the appearance section of the MCM. Slavers will only apply one brand (on the butt). This is in case the image of a slave branded all over is too brutal.
  • If you turn this mode on, closing the MCM will reapply any branding adjustments you already have. Similarly, turning it off will restore your previous branding levels. All subsequent dialogue about being marked is skipped in this mode, except for the first time, which is always mandatory.
  • A few FF animations made for futas didn't have the "Hidden" tag and therefore played accidentally. I discovered this while performing services for the female trucker.
  • Lindstrom has extra lines if you wear the Litheria outfit and start Pet Walk, or when you greet him to choose a quest. It is randomized however.

 

Fixes 🔨

  • The urine effect didn't disappear during The Pit.
  • Lindstrom will give you the Litheria Outfit on your first pet walk.

 

Photo64.png

I saw you got a plan to make a patch with aaf violate mod. Do you have any information about that? I already trying ti ask to Egoballistic, but i think he just disappeared..

Edited by jlab7788
Posted
3 minutes ago, Asark1 said:

AAF Seems to stop working with the new update, at least for me.

 

Switching back to the previous version makes it all work again.

Works fine here. Maybe you have un old AAF? 

Posted
8 minutes ago, jlab7788 said:

I saw you got a plan to make a patch with aaf violate mod. Do you have any information about that? I already trying ti ask to Egoballistic, but i think he just disappeared..

That was supposed to be implemented by Ego; I provided him with the scripts and even dialogues, but unfortunately he retired from Fallout mods.

Posted
51 minutes ago, woodrealmelf said:

hello JB started my pet walk but after i go outside the timer when off already i set it up at maximum 120, tried saving me self from the blast even TGM doesnt work still died

God knows how you can die with active TGM. 😵‍💫 

 

Sorry. I don't know, everything works as usual, I haven't touched those scripts.

Posted
17 minutes ago, Asark1 said:

AAF Seems to stop working with the new update, at least for me.

 

Switching back to the previous version makes it all work again.

 

10 minutes ago, JB. said:

Works fine here. Maybe you have un old AAF? 

 

This happened to me as well.

 

Culprit:

The skeleton files installed by EAP 1.11, deleted them and all was well.

 

Posted
3 hours ago, JB. said:

Works fine here. Maybe you have un old AAF? 

Yup, you got it right. Guess I had been able to get away with the nexus AAF up until this point but this update requires you to have the newest AAF from the discord. Thanks for the help!

 

Posted
4 hours ago, jlab7788 said:

New soft requirement. "Zella's Pastel Ombre Wigs." I was recommended this mod for when Nora works as a prostitute in DC, and wow, these wigs are really good. They're specifically designed for when your girl is bald due to rebellion, but you can still use them even if she's not bald. I've selected 6 wigs, and Dwayne will give them to you the next time you start a prostitution run in DC. He'll put them in your locker along with the Easy Girl clothes and other items.

I hope we can see those long hairs that i always avoid because how weird they look patched to support this:
https://www.nexusmods.com/fallout4/mods/107209?tab=description

Posted
18 minutes ago, nefer385 said:

I have a quick question JB.  I am starting a new playthrough and wanted to see if MSMA works with your mods.  I loved the earlier works of MSMA, but now it seems to have a ton of features.  Wondering if you know whether they work/ignore each other, or if anyone found that there are some serious conflicts with the 2 mods?

I'm not sure. As far as I understand, MSMA automatically disables many of its features when my mod enslaves you. MSMA is designed for a more sandbox-like experience, while this mod imposes a lot of restrictions. You can give it a try and let me know how it goes xD

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