audhol Posted September 30, 2025 Author Posted September 30, 2025 (edited) 29 minutes ago, FutaNemesislol said: the texture isn't seamless, however in bright light you can't see the seam, i forgot to go into freefly cam but you get the idea of the seam You mean the sperm texture for the precum? no its not seamless, I added 3 float modifiers to it for the length, the environment map scale and a psuedo scrolling for it to appear fluid I could remove the third and remap the mesh to the uv for it not to show the seam but that would remove a certain alive effect IMO. 29 minutes ago, FutaNemesislol said: 2nd issue is that the precum doesn't line up with the hole completely No because you have unapplied the zap for the catherter, I would need to modify the base position for the precum to that zap slider in the full version, I possibly should have said that it was for the unzapped version. 29 minutes ago, FutaNemesislol said: the other issue is just a personal request for mine, have you thought of making an edit for vaginaless so there isn't a gap like this Short answer NO Long answer NO I have tons of unreleased meshes waiting for me to finish them this is just something that piqued my interest as I was trying out some new outfits, I have no interest in develing into mesh edits of other mods. IIUC Vivis cages are built using the TRX mesh for the cock so I don't know how the hybrid mesh and textures would work. Sorry if I sound grumpy but I just died again on DRGS class mastery when that bloody dreadnaught was on his last 5% of health. Edited September 30, 2025 by audhol 1
FutaNemesislol Posted September 30, 2025 Posted September 30, 2025 54 minutes ago, audhol said: You mean the sperm texture for the precum? no its not seamless, I added 3 float modifiers to it for the length, the environment map scale and a psuedo scrolling for it to appear fluid I could remove the third and remap the mesh to the uv for it not to show the seam but that would remove a certain alive effect IMO. No because you have unapplied the zap for the catherter, I would need to modify the base position for the precum to that zap slider in the full version, I possibly should have said that it was for the unzapped version. Short answer NO Long answer NO I have tons of unreleased meshes waiting for me to finish them this is just something that piqued my interest as I was trying out some new outfits, I have no interest in develing into mesh edits of other mods. IIUC Vivis cages are built using the TRX mesh for the cock so I don't know how the hybrid mesh and textures would work. Sorry if I sound grumpy but I just died again on DRGS class mastery when that bloody dreadnaught was on his last 5% of health. Oh no i meant the skin texture of the dick wasn't seamless but it could just be an isolated issue on my end. When i take the cage off, the dick is seamless to the base of the body ahh ok the catheter thing makes sense and alrighty other than that it works. The smp physics are smooth and everything 1
audhol Posted October 1, 2025 Author Posted October 1, 2025 9 hours ago, FutaNemesislol said: Oh no i meant the skin texture of the dick wasn't seamless but it could just be an isolated issue on my end. When i take the cage off, the dick is seamless to the base of the body Ahh right, I havent changed or modified anything on Vivi's meshes. Heres what I'm using, And for me ingame its pretty much perfect, LOL ignore the hands I just put any old slot 32 item on not to trigger dynamic modesty. 2
audhol Posted October 6, 2025 Author Posted October 6, 2025 (edited) So I got round to figuring out the fairy drop location coupled to the catheter zap, turns out you can add a second hidden zap thats linked to the visible one. Edited October 6, 2025 by audhol 1
audhol Posted October 10, 2025 Author Posted October 10, 2025 @FutaNemesislol All done if you fancy a sneaky play with them before I release? The precum toggles correctly with the catheter zap If you got time and fancy it some bouncy vids that I can make gif's from would be nice. Vivi'sSMPPatch.7z 1
DarksideTinkerbell Posted October 12, 2025 Posted October 12, 2025 On 9/29/2025 at 1:29 AM, audhol said: So I been playing about (not literaly cause I don't have the keys) with @Vivi cockcages. Took me a while but I got it kinda just right bouncy. I also used the old fairy drop from the LE version and added some float controllers to it to give the impression its leaking slowy then drops off before another one starts. Each drop lasts about 2 minutes. @Vivi what are your thoughts on me realising this as a patch that still requires the SE version of your mod? https://fr.xvideos.com/video.okthbbkbdf6/skyrim_vivi_s_cockcage_skinned_mesh_and_fairy_drop. Sorry for anyone who can't watch due to the latest crackdown. If it's any consilation I can upload to the account I made years ago but I can't actually watch the video I just uploaded. 🤔 Anyone got a good site for hosting NSFW videos that doesnt require sending a selfie to get AI age verified? Hi!!! No I didn't go anywhere I was just impersonating a mouse for a while. Ok work and family stuff but the details are totally meh Anyway, where is that cute little outfit cause I lurv it! Tight li'il hotpants and top connected by whatsy bracer thingies, that is so making a statement like, "I play Skyrim to fuck the Dragons, no Fuck not fuck up" Oh and while I was a mouse I continued to think about my tail. I really like the tail I use https://www.nexusmods.com/skyrimspecialedition/mods/130295 BUT! I picture more animations, plus the nasty looking spike to looking more like a booootiful looking Cock!! (the extra animations are that cock occasionally fucking me cause like why shouldn't my tail fuck me?) It did get me thinking there could be a whole lot of addons, like if you bump into NPC's the tail may try to pickpocket them based on your skill with a penalty or bonus, the fucking animations continue during scenes, also the tail acts like a strap-on, the tail prevents back attacks in combat, a cool thing would be random spontaneous orgasms caused by tail animations, (ie, actual solo masturbation scenes where the tail fucks you, could split into two or even three or more tails just to ensure a thorough fucking?) It is good to see you I had noticed I was not the only mouse. Oh @Vivi love your Beastess lairs mod, have used it for years, so you know the Falkreath lair is right next to a spawn that makes it almost impossible to start there, personally I think it should be further back into the start of the mountain range, like the Whiterun Lair, overlooking the area. Oh and yes a small problem, I cannot seem to find my camera pictures from ingame using "print screen" or any other button, is there a .ini file that I modify to reset my camera functions, or even a Mod that just adds a better camera for piccies that returns them to either the base folder for Skyrim or a newly created one? This is where I add a picture cause I like it when you perv, but well I can't... been using a new 3ba body, 3v I think it is called, my boobs are like perfect basketballs and my butt is a rounded tight love heart. Every time I log in a get a wetty...
Darkwing241 Posted April 11 Posted April 11 Suddenly in our moment of need... Good to see you modding again! I'm excited to see what you have in store. 1
audhol Posted April 11 Author Posted April 11 Be nice to have a couple of beta testers that are prepared to provide some feedback. It's all custom events including a quicktime image based game and there are ton's of variables to tweak. Requirments are DD and FSMP. Probably about another week untill beta version will be ready. P.M. me if interested. Thanks.
Herowynne Posted April 11 Posted April 11 5 hours ago, audhol said: quicktime image based game Controller support? If yes, then I would volunteer to beta test.
audhol Posted April 11 Author Posted April 11 2 hours ago, Herowynne said: Controller support? If yes, then I would volunteer to beta test. Absolutely, controller laid back in the chair is the only way to play. There's an option in the MCM to define the input for the game specifically for those of us that can't be bothered to be hunched over a keyboard and mouse. I'll P.M. you when I have something ready, got another 8 sprite sheets of 81 frames each to finish then a bit of tinkering and version 0.1 should be ready. 1
audhol Posted May 30 Author Posted May 30 So I discovered a new technique to share with you guys for applying squeeze from one mesh to another. In this case I have a tight "lace" that binds over a latex catsuit. The lace is a mesh with a shrinkwrap, subdivision, solidify, and mirror modifier relating to the catsuit underneath. The catsuit is a shrinkwrap over a modified base cbbe body constructed from a half circle base. Set the outside "lace" as a wirefrom in the viewport to be able to see the mesh of the catsuit underneath. Use the knife tool to add a cut following the path of the lace. merge and vertices that fall withn the jurisdiction of the overlaying mesh. with the shrinkwrap modifier active select the new path of vertices created and add a bevel that is wider than the thickness of the outside mesh. set the bevel segments to 2 so we have 2 outside cuts and a central one. select the central cut and activate proportional editing, set the boundary to just touch the 2 outside cuts . move or scale the central cut onto the base mesh, this will case the overlaying mesh that has the shrinkwrap to follow the deformation. without the need for a further subdivision this method provides smooth squeeze and zero hardpoints on the mesh. 2
Nomodsforme Posted May 30 Posted May 30 13 minutes ago, audhol said: So I discovered a new technique to share with you guys for applying squeeze from one mesh to another. In this case I have a tight "lace" that binds over a latex catsuit. The lace is a mesh with a shrinkwrap, subdivision, solidify, and mirror modifier relating to the catsuit underneath. The catsuit is a shrinkwrap over a modified base cbbe body constructed from a half circle base. Set the outside "lace" as a wirefrom in the viewport to be able to see the mesh of the catsuit underneath. Use the knife tool to add a cut following the path of the lace. merge and vertices that fall withn the jurisdiction of the overlaying mesh. with the shrinkwrap modifier active select the new path of vertices created and add a bevel that is wider than the thickness of the outside mesh. set the bevel segments to 2 so we have 2 outside cuts and a central one. select the central cut and activate proportional editing, set the boundary to just touch the 2 outside cuts . move or scale the central cut onto the base mesh, this will case the overlaying mesh that has the shrinkwrap to follow the deformation. without the need for a further subdivision this method provides smooth squeeze and zero hardpoints on the mesh. this gonna blow up LL when its released hehe 1
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