Jump to content

Recommended Posts

Posted

just an issue that probably pertains to me installing something wrong, but...

after i grapple and knock an NPC down, i can tie them, sack them, revive, steal, mug etc. but when i select any form of rape it does the beginning (strips off npc clothing) then my character goes back to normal. im using M.O. and have recently set everything up (presumably correctly). i did the FNIS, i have newest versions of the required, and even install FNIS creatures mod cuz somehow that fixed my argonian's "Boner Tail."

 

probably a meager problem, but i cant figure it out. @_@

 

This fits more into tech support or sexlab as it sounds as you dont have animations to trigger -- defeat triggers (as it is stripping) it calls sexlab to display a animation there starts your issue no animations happens means there is nothing sexlab can display so take a look into the sexlab mcm animation toggle and see if you have any animations enabled in the "aggressive" tab.

 

What does your FNIS say? copy the log and show it to us.

new sexlab requires to click install in mcm btw

 

Edit: forget it just saw you fixed it allready

 

Posted

 

 

 

Is it just me or does defeat now always trigger during death alternative like it doesn't wait in line for the others it just initiates no matter what every time I am defeated no matter what I set defeats chances in DA it always triggers first.

 

Yeah, its the same what I'm tinkering atm.

Doesn't use DA a priority system not a chance system? When nothing else can trigger, Defeat triggers no matter it the priority is 10 or 99. Thats so far my understanding. With the chance set in defeat and let DA alone, I need a higher threshold for defeat then DA and hope that it triggers (or lets say "checked") first.

Thats why I was looking for someone who has a working configuration :)

 

 

Yes after more tinkering nothing i do allows SD+ to trigger if Defeat is even selected in DA, because Defeat will always trigger first.... so even if its at 1%.

 

When you change the assault chance to 0% its still will trigger defeat but it wont work what it does do is get you out of DA bleedout instantly though so basically you can't go down unless defeat is allowed to trigger.

 

Hey Goubo I don't know if you're have this issue on your list for next update but if you could check it out or if you know something i can do to make it work correctly i would appreicate it.

 

 

This dosent look like a issue the tought is more like defeat on bleedout --> defeat post assault or the new setting in mcm DA blackout event so after defeat you get to a DA blackout event or a defeat ending if he would put it back on blackout his setup would make no sense so it is working as intended (not that I like it that way)

The old way I liked it way more as I ever saw it as its own event not as a "pre blackout" event, but I understand the idea behind it defeat rape event bandits decide what do to with you afterwards as said I also liked the older system I would even revert back, but I dont have it anymore

 

 

 

Yeah but there is a SD+ bleedout that can never trigger due to defeat so it isn't working as "intended" because it completely bypasses DA in favor of its own. Also after a defeat scenario when it "re-triggers" it will only trigger radiant events it wont trigger blackout events so IMO defeat isn't truly compatible with DA. 

Posted

Hi,

 

I used defeat often in the past, so i decided to download it again on a new game, but i have a huge issue. When NPC assault me, the first (or the first few) animation work well, but then it freezes or crashes. I reinstalled C++, reinstalled the mod, run again Reproccer, but no results. I always used this load order and the same lot of mods, so i don't get what's wrong. I didn't have this issue with the previous version. SD+ and the rest work just fine, but Defeat has this enormous problem... Any idea what could I do?

Posted

I noticed that Reproccer doesn't have Defeat as master, even if I put Reproccer at the bottom of loading order. Could be that?

 

I tried reinstalling SL and all dependent mods, the first time it was ok, but the second one the game freezed and didn't respond after the first aggressor...

Posted

 

Yeah but there is a SD+ bleedout that can never trigger due to defeat so it isn't working as "intended" because it completely bypasses DA in favor of its own. Also after a defeat scenario when it "re-triggers" it will only trigger radiant events it wont trigger blackout events so IMO defeat isn't truly compatible with DA. 

 

 

I haven't used SD+ for a couple of months, but isn't its Blackout event the actual enslavement? I do remember that I always un-ticked the SD+ Bleedout event in DA's menu to get Defeat's instead, and, iirc that was suggested by Skyrimll as optimal (back when the DA dependency was relatively new).

 

hoping that helps

Posted

 

 

 

 

Is it just me or does defeat now always trigger during death alternative like it doesn't wait in line for the others it just initiates no matter what every time I am defeated no matter what I set defeats chances in DA it always triggers first.

 

Yeah, its the same what I'm tinkering atm.

Doesn't use DA a priority system not a chance system? When nothing else can trigger, Defeat triggers no matter it the priority is 10 or 99. Thats so far my understanding. With the chance set in defeat and let DA alone, I need a higher threshold for defeat then DA and hope that it triggers (or lets say "checked") first.

Thats why I was looking for someone who has a working configuration :)

 

 

Yes after more tinkering nothing i do allows SD+ to trigger if Defeat is even selected in DA, because Defeat will always trigger first.... so even if its at 1%.

 

When you change the assault chance to 0% its still will trigger defeat but it wont work what it does do is get you out of DA bleedout instantly though so basically you can't go down unless defeat is allowed to trigger.

 

Hey Goubo I don't know if you're have this issue on your list for next update but if you could check it out or if you know something i can do to make it work correctly i would appreicate it.

 

 

This dosent look like a issue the tought is more like defeat on bleedout --> defeat post assault or the new setting in mcm DA blackout event so after defeat you get to a DA blackout event or a defeat ending if he would put it back on blackout his setup would make no sense so it is working as intended (not that I like it that way)

The old way I liked it way more as I ever saw it as its own event not as a "pre blackout" event, but I understand the idea behind it defeat rape event bandits decide what do to with you afterwards as said I also liked the older system I would even revert back, but I dont have it anymore

 

 

 

Yeah but there is a SD+ bleedout that can never trigger due to defeat so it isn't working as "intended" because it completely bypasses DA in favor of its own. Also after a defeat scenario when it "re-triggers" it will only trigger radiant events it wont trigger blackout events so IMO defeat isn't truly compatible with DA. 

 

 

SD+ is anyway not triggering on bleedout even with the setting on 99 and no other bleedout events so...., it also dosent bypass DA it simply triggers on bleedout before blackout if you would test it properly you would see the necromantic absorbtion DA default event triggers if it has a higher prio then defeat on bleedout. Again it works fine its just that bleedout events trigger before blackout and as SD+ dosnt trigger defeat is the only event on bleedout and triggers therefore allways regardless of the setting from sd+ (tested with newest sd+ version)

 

And if you surrender it dosent trigger only radiant events it triggers its own 2 scenarios also just fine (did not test defeat with DA blackout as outcome as I dont like it and allready use a older version again)

 

Edit: Tested it serval times now necromantic absorbtion works in 5/5 trys to trigger with defeat enabled and with only sd+ on bleedout sd+ triggered 0/3 times try'd so logically sd+ bleedout dosent trigger you dont have necromantic absorbtion enabled defeat is the only thing left on bleedout and will therefore trigger if enabled 100% of all times as its the only event triggering on bleedout and blackout events never get to work

For the blackout post assault scenario as said cant test it, but defeats basic scenarios worked while I used 5.2.2

 

If you want I can upload Defeat V5b3.3fixed its one of the older versions, but working fine sadly without the new dialogues etc. I really liked.

Posted

My follower is defeated but no one wants to rape her they attack me. creatures nor humans. what i'm doing wrong? every time when they defeat her no one want to sex with her... tell me what i did wrong, maybe in mcm because i enabled everything i need

Posted

I have ran into a problem and need some advice in fixing it, the knock down effects trigger just fine but when they do i get sexlabs basic animation > end animation. No take turns, no post assult ect, but using the surrender key makes everything play out the way it should.

 

Im running the latest version with sexlab 6.1b.

Posted

Is there any way to turn your victims into your followers somehow ?

I know submit had that but I like this mod better.

 

There is a mod here on LL that allows for that, "I'll take the Display Model". When you have them as 'friendly' you can use follower mods like AFT to take control of them.

Posted

 

Is there any way to turn your victims into your followers somehow ?

I know submit had that but I like this mod better.

 

There is a mod here on LL that allows for that, "I'll take the Display Model". When you have them as 'friendly' you can use follower mods like AFT to take control of them.

 

 

Nice.

Is there any way to let my female character rape a male npc but where it is him that does the raping ?

Right now it only triggers 3 animations for me and Im not interested in using strap-on animations.

Posted

Hey, sorry to be a bother, but I recently got a new computer, on my old laptop defeat worked fine for a while and then when I had to reinstall it the mod wouldn't activate through the MCM menu, it would come up with the message telling me to exit the menu and wait, I expected it to be an issue with clean saving but it is doing the exact same thing on my new computer which has a clean installation of skyrim.

 

Posted

Why can't I disable the stupid CoverSelf animation? I really hate that one. I'm playing a sex-crazed vampire this time and the LAST thing she'd do is cover herself. Can I simply rename the files DefeatZaZCoverSelfF.HKX and DefeatZaZCoverSelfM.HKX?

Posted

Hello everyone! There is a big problem with the version 5.2.2. When i give my follower for the agressor wont rape she Why????

The agressor go there and nothing happens Someone can the fix  this problem? I changed the all down in the player as a victim menu to original but nothing happens. :(

Posted (edited)

greetings i am trying to assault sigrid in riverwood BUT for some reason i cannot do it i have tried sneaking i have stood behind her and nothing works the only way i CAN assault her is if i make her bleed out with attacks?? i dont recall the older versions having this problem or is it something i have done/installed?

 

win10 X64

Using MO

fnis/loot HAVE been run

 

 

and of course i make a post for help and the problem fixes itself dunno what the issue was but is all good now..

Edited by Gygax
Posted

Hi Goubo,

 

A few suggestions: I understand the enemy types that can assault the player is controlled by the global sexlab animation availability. However, there seems to be a need for a dedicated filter (to allow certain races only), primarily because one may not want to disable animations globally, yet one may want not to be assaulted by certain creatures that do have animations. For instance, I'm not really into animal sex so I disable those but still like to have other humanoid creatures (troll, giants, falmers, rieklings) able to assault the player. However, certain mods may use these animal sex anim for a different purpose (for example, if the player initiates the act) and now they can't work due to the global setting, possibly breaking certain quests.

 

Second suggestion has to do with placement. I very often find my PC cornered close to a wall or in a corridor due to the retarded way that the player seem to weight 1 gram while any other NPC weights a ton, such that the PC can't push them away. That's an engine limitation obviously. However, correct me if I'm wrong but it seems you start the animation centered on the player. Wouldn't it be better to start it centered on the NPC since the NPC has to path on the navmesh (which is always at least a foot from any wall). That might solve a lot of situation where the player ends up stuck in a wall during the animation or after.

 

Good work with Defeat. I especially like the approach dialogue during surrender and the dynamics the NPCs have. 

Posted

greetings i am trying to assault sigrid in riverwood BUT for some reason i cannot do it i have tried sneaking i have stood behind her and nothing works the only way i CAN assault her is if i make her bleed out with attacks?? i dont recall the older versions having this problem or is it something i have done/installed?

 

win10 X64

Using MO

fnis/loot HAVE been run

 

 

and of course i make a post for help and the problem fixes itself dunno what the issue was but is all good now..

 

It matters if your weapon is out or not, no idea if this is what is happening just something that happened to me long ago.

Posted

This is a amazing mod... thanx a lot to contributor.. but i got a problem after end of the sex scene whenever the player try to regain it's stamina it shows  "an aggressor  watches you" endlessly and nothing happen. i can't understand if i made some problem or some another thing i can't get....please help me. (sorry for my bad english)

Posted

Hi Goubo,

 

A few suggestions: I understand the enemy types that can assault the player is controlled by the global sexlab animation availability. However, there seems to be a need for a dedicated filter (to allow certain races only), primarily because one may not want to disable animations globally, yet one may want not to be assaulted by certain creatures that do have animations. For instance, I'm not really into animal sex so I disable those but still like to have other humanoid creatures (troll, giants, falmers, rieklings) able to assault the player. However, certain mods may use these animal sex anim for a different purpose (for example, if the player initiates the act) and now they can't work due to the global setting, possibly breaking certain quests.

 

Second suggestion has to do with placement. I very often find my PC cornered close to a wall or in a corridor due to the retarded way that the player seem to weight 1 gram while any other NPC weights a ton, such that the PC can't push them away. That's an engine limitation obviously. However, correct me if I'm wrong but it seems you start the animation centered on the player. Wouldn't it be better to start it centered on the NPC since the NPC has to path on the navmesh (which is always at least a foot from any wall). That might solve a lot of situation where the player ends up stuck in a wall during the animation or after.

 

Good work with Defeat. I especially like the approach dialogue during surrender and the dynamics the NPCs have. 

 

I second the second point. It has always bothered me how the animation sometimes happened half way into the wall or when an npc gets stuck on the other side of the wall.

Posted

I am having an issue with Defeat and DAYMOYL.  I can get the two mods working fine together to a point.  What happens is when my character goes in to bleed out everything in defeat plays fine, the attackers taken their turns and then after they are all done my character slumps down.  This is where the problem starts.  Normally that slump down should be the end of the scene and it should smoothly transition in to whatever event triggered in DAYMOYL.  Instead what is happening is that after the slump down my character does nothing before going in to another bleed out where after a few seconds she lays down on the ground and then after several more seconds a gush of blood comes out before the events begin.  The problem is that this second bleed out is fucking up the events that begin.  Sometimes it teleports me for a few seconds randomly somewhere in the world in the sky, it will make it so I can't enter first person, or I will permanently lose the ability to run with simple slavery.  I don't know if anyone has encountered anything like this but any advice would be appreciated.

Posted

I am having an issue with Defeat and DAYMOYL.  I can get the two mods working fine together to a point.  What happens is when my character goes in to bleed out everything in defeat plays fine, the attackers taken their turns and then after they are all done my character slumps down.  This is where the problem starts.  Normally that slump down should be the end of the scene and it should smoothly transition in to whatever event triggered in DAYMOYL.  Instead what is happening is that after the slump down my character does nothing before going in to another bleed out where after a few seconds she lays down on the ground and then after several more seconds a gush of blood comes out before the events begin.  The problem is that this second bleed out is fucking up the events that begin.  Sometimes it teleports me for a few seconds randomly somewhere in the world in the sky, it will make it so I can't enter first person, or I will permanently lose the ability to run with simple slavery.  I don't know if anyone has encountered anything like this but any advice would be appreciated.

 

I have and I can tell you the hook into DA is completely fucked and it doesn't actually reliably register blackout events such as SD+ even at %99 what you need to do is disable transition into da and enable the on hit percentage instead defeat option and set the percentage so taht you don't get raped everytime so it will have a chancee to trigger more DA events something say like %35 so it interupts DA's triggers and can start an event.

Posted

This is a amazing mod... thanx a lot to contributor.. but i got a problem after end of the sex scene whenever the player try to regain it's stamina it shows  "an aggressor  watches you" endlessly and nothing happen. i can't understand if i made some problem or some another thing i can't get....please help me. (sorry for my bad english)

 

anyone give me a solution....please

Posted

 

This is a amazing mod... thanx a lot to contributor.. but i got a problem after end of the sex scene whenever the player try to regain it's stamina it shows  "an aggressor  watches you" endlessly and nothing happen. i can't understand if i made some problem or some another thing i can't get....please help me. (sorry for my bad english)

 

anyone give me a solution....please

 

 

There is no option to really turn this off, the best thing you can do is have an event happen after such as robbing or left for dead because the npc's you were defeated by aren't going into sandbox mode because they were spawned and have no pathing so they wont leave your side unfortunately.

Posted

Sometimes when I press the surrender button, my character crouch in fear and... does nothing. Enemies, especially creatures, ignore her surrender and kill her. This may happen after a previous sexual assault (with "insatiable aggressor" on). What could the problem be? Maybe followers trigger this issue?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...