kanrd Posted September 13, 2013 Posted September 13, 2013 I followed submit since the beginning and just downloaded it earlier this week, and I must say I should have done it long before. it's really a great mod and has pretty much everything I'm looking for, and it works flawlessly with all the otehr mods I use. Now I have to question : -I saw in an early post that only member of some faction would actually rape, as I plan to do some modding could you provide a list of factions with "rape enabled" and if I want to add new raping faction which script rules it (i don't have access to the CK right now so I figured asking would be faster than searching when I'm back home)? -I'm using SoS for females and it's working just fine with one exception, if "schlongify" amy PC using a custom race submiting deschlongify it just after kneeling and before the actual stripping Sexlab animation, has anyone already encountered this issues and is there a fix to it ? It's working just fine when receiving agrresive sex via other means (namely the roleplay option). I just saw SoS equipable so I will try it if there is no way to fix it. i shouldn't really hope an answer to the second question here but it doesn't hurt to ask. i'm eagerly waiting the new update and want to thank you again for that great mod.
Ambereros Posted September 13, 2013 Posted September 13, 2013 Hello, I've just tried this promissing mod, but couldn't get it to work correctly... given all the positive feed back i think there is something wrong on my side and i'd be glad to get some help. i'm using framework 1.15b, SL Romance works flawlessly, as well as radiant prostitution. I have all the required dependencies loaded before the SL mods. i've run BOSS and FNIS NB: I have UFO I have basic primary needs Concerning submit, i have the dialogues , i manage to end a fight by submitting or making my foe submit (i have the yield attitude and the beating animation) but : - when i submit, i get bound and freed after a little while and the fight start again. - when i make submit, the ennemy crouches and then follows me. - when i seduce someone, this one gets naked and then walks away. each time, nothing actually happen. does any one have a clue about where to look for a solution ? Thanks a lot in advance
javamonsoon Posted September 13, 2013 Posted September 13, 2013 The very first thing that comes to mind: Run Fnis again. or Get Fnis 4.0 Beta 3 and then run Fnis again.
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 Hello, I've just tried this promissing mod, but couldn't get it to work correctly... given all the positive feed back i think there is something wrong on my side and i'd be glad to get some help. Concerning submit, i have the dialogues , i manage to end a fight by submitting or making my foe submit (i have the yield attitude and the beating animation) but : - when i submit, i get bound and freed after a little while and the fight start again. - when i make submit, the ennemy crouches and then follows me. - when i seduce someone, this one gets naked and then walks away. each time, nothing actually happen. does any one have a clue about where to look for a solution ? Thanks a lot in advance In the most recent update, I had changed much of how the pacification of hostile NPCs was handled to what I believe will ultimately be a more robust and less hamfisted solution, however, I was less than diligent going through it and made some silly mistakes that, upon finding them, I can only ask myself "Da Fuq?! " Most of what you are asking will probably be fixed in the next update. Other than the seduction thing. If you get naked and then nothing, then I suspect something wasn't quite setup properly, because at that point, I make a basic StartSex() Framework script call, and then it is entirely on the Framework.
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 I followed submit since the beginning and just downloaded it earlier this week, and I must say I should have done it long before. it's really a great mod and has pretty much everything I'm looking for, and it works flawlessly with all the otehr mods I use. Now I have to question : -I saw in an early post that only member of some faction would actually rape, as I plan to do some modding could you provide a list of factions with "rape enabled" and if I want to add new raping faction which script rules it (i don't have access to the CK right now so I figured asking would be faster than searching when I'm back home)? -I'm using SoS for females and it's working just fine with one exception, if "schlongify" amy PC using a custom race submiting deschlongify it just after kneeling and before the actual stripping Sexlab animation, has anyone already encountered this issues and is there a fix to it ? It's working just fine when receiving agrresive sex via other means (namely the roleplay option). I just saw SoS equipable so I will try it if there is no way to fix it. i shouldn't really hope an answer to the second question here but it doesn't hurt to ask. i'm eagerly waiting the new update and want to thank you again for that great mod. For the next update, I actually made a custom function called IsHostileNPC() purely dedicated to determing if the NPC in question should be treated as belonging to a hostile faction and/or Aggression >= 2. This allows me to make a simple _SLQuest.IsHostileNPC(Target) check in numerous places as opposed to having to list out the entire faction list each and every time. The qualifying Hostile factions currently are: Bandit BanditAlly Necromancer Forsworn Warlock WarlockAlly Vampire VampireThrall Also any NPC that is GetBaseAV("Aggression") >= 2 If you make any custom factions and such, you just need to extract the _SLSubmitQuest script from the .BSA and append the list with whatever you want. Keep in mind, once you make it a loose script, you will possibly need to redo your changes on the with any updated script source, or else the older modified loose script will override the newer scripts and such. As to SoS, I don't use it personally, so I can't comment too much on it, but when it's sexy time, I just make a StartSex() Framework call, so if SoS isn't working, then I believe there is an option in the Framework's MCM to handle it? Not sure.
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 @dkatryl Well, BTW I just found another "bug" from the mod.. but not so sure if it's a bug or just my mod conflicts. I were taking 3 followers (Lydia, Vilja and another custom follower) with me in breezehome, summoned 3 default bandits and tried to submit to them. But only my dragonborn girl and one of the followers (random one, sometimes Lydia submitted, sometimes Vilja and sometimes the other one was trying to submit) submitted and striped by the bandits, the other 2 followers were just standing aside and looking at us! It feels so weird and I want to know that if it's because of the mod settings (only allow one follower get involved) or "bug"/ Conflicts. The only conflict mod I may have is AFT (Amazing Follower Tweaks), well the others are not related to follower tweaks and etc. Hope to get an answer from you. Thanks It's not a bug, it's just that there is only a single "FollowerAlias" slot, so only one (at random) will do the surrender thing. Standard Skyrim only allows for a single follower, so I made provisions to cover that. Similar to there is only 1 Bounty Alias slot, which is why you can't have a dozen bandits following you to the block, I am not going to make multiple Follower Alias slots and have to spend time debugging making sure they each get put into an associated Slot, and then, do you make 2 Slot? 3 Slots? A dozen? That said, there *may* be something slightly different that I can try that will allow all followers, regardless of how many, to be stripped. I think it will work, and if so, it will be in the next update. No promises.
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 That's great. So when can you released the bug fixed version? Can't wait for any longer... Thanks for the great mod again. BTW, is there anyway for us to adjust the actual bound time in MCM (I know the 10sec and 40sec options but what if I want it to be bound and left alone longer when all my items are taken by the npcs as well) ? Well, I have to admit that I am that kind of guy like "Dragonborn Girl In Desperation" . There are two spells, Bound10 and Bound40. Simply modify the duration of Bound10 to whatever you like. And for those that would use this information to lower the Bound40 to 10 or less so that they don't lose their gear and don't have to wait long, to you I say: FOR SHAME! As to the next update, plan is to release tonight if I think I've gotten most all of the major issues addressed.
ppdog001 Posted September 13, 2013 Posted September 13, 2013 That's great. So when can you released the bug fixed version? Can't wait for any longer... Thanks for the great mod again. BTW, is there anyway for us to adjust the actual bound time in MCM (I know the 10sec and 40sec options but what if I want it to be bound and left alone longer when all my items are taken by the npcs as well) ? Well, I have to admit that I am that kind of guy like "Dragonborn Girl In Desperation" . There are two spells, Bound10 and Bound40. Simply modify the duration of Bound10 to whatever you like. And for those that would use this information to lower the Bound40 to 10 or less so that they don't lose their gear and don't have to wait long, to you I say: FOR SHAME! As to the next update, plan is to release tonight if I think I've gotten most all of the major issues addressed. Thanks for your reply. Well all above are just my suggestions. I will wait for your next release and will try it at the first time.
Ambereros Posted September 13, 2013 Posted September 13, 2013 Hello, I've just tried this promissing mod, but couldn't get it to work correctly... given all the positive feed back i think there is something wrong on my side and i'd be glad to get some help. Concerning submit, i have the dialogues , i manage to end a fight by submitting or making my foe submit (i have the yield attitude and the beating animation) but : - when i submit, i get bound and freed after a little while and the fight start again. - when i make submit, the ennemy crouches and then follows me. - when i seduce someone, this one gets naked and then walks away. each time, nothing actually happen. does any one have a clue about where to look for a solution ? Thanks a lot in advance In the most recent update, I had changed much of how the pacification of hostile NPCs was handled to what I believe will ultimately be a more robust and less hamfisted solution, however, I was less than diligent going through it and made some silly mistakes that, upon finding them, I can only ask myself "Da Fuq?! " Most of what you are asking will probably be fixed in the next update. Other than the seduction thing. If you get naked and then nothing, then I suspect something wasn't quite setup properly, because at that point, I make a basic StartSex() Framework script call, and then it is entirely on the Framework. Well, during my test for the seduction, i was already naked but as far as i remember i didn't see the undress animation. But in the case of the combat scene, there was actually no undress animation and both characters kept their clothes/armor on. - when i yielded, i kept clothes and stuff and simply kneeled, with my arms in the back, all controls disabled. - when he submitted, he was crouching, clothes on, following me when i moved. so .. according to you, the setup is likely to be ok, but there's something wrong in the mod ?
kanrd Posted September 13, 2013 Posted September 13, 2013 For the next update, I actually made a custom function called IsHostileNPC() purely dedicated to determing if the NPC in question should be treated as belonging to a hostile faction and/or Aggression >= 2. This allows me to make a simple _SLQuest.IsHostileNPC(Target) check in numerous places as opposed to having to list out the entire faction list each and every time. The qualifying Hostile factions currently are: Bandit BanditAlly Necromancer Forsworn Warlock WarlockAlly Vampire VampireThrall Also any NPC that is GetBaseAV("Aggression") >= 2 If you make any custom factions and such, you just need to extract the _SLSubmitQuest script from the .BSA and append the list with whatever you want. Keep in mind, once you make it a loose script, you will possibly need to redo your changes on the with any updated script source, or else the older modified loose script will override the newer scripts and such. As to SoS, I don't use it personally, so I can't comment too much on it, but when it's sexy time, I just make a StartSex() Framework call, so if SoS isn't working, then I believe there is an option in the Framework's MCM to handle it? Not sure. Thanks for the answers, it's really helpful. I've been tapering with the Framework MCM and wasn't able to fix my issue, but it's not this important.
badtwister Posted September 13, 2013 Posted September 13, 2013 I was wondering if this mod would ever support the beastiality animations. I really don't really want animals but having Falmer and Drugar added would seem to make sense.
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 I was wondering if this mod would ever support the beastiality animations. I really don't really want animals but having Falmer and Drugar added would seem to make sense. I have no plans to. I don't have any particular objection to it, I just don't plan on still dicking around with the mod if/when someone comes out with decent animations for something other than NPCs. My expectation is one of the last things I'll be doing with the mod (Other than bug fixes as needed) will be converting it to utilize the 1.2 Sexlab Framework as necessary. I'm not even playing Skyrim much anymore because I'm a bit tired of the mod, to be honest.
CGi Posted September 13, 2013 Posted September 13, 2013 i don't think, shane4244 will be very happy to hear that, according to what he wrote in gones Bestiality Animation Pack thread. i wouldn't mind myself, if my toon could submit to a dog or wolf. ^^
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 i don't think, shane4244 will be very happy to hear that, according to what he wrote in gones Bestiality Animation Pack thread. i wouldn't mind myself, if my toon could submit to a dog or wolf. ^^ Sorry, to clarify, I meant if/when they were incorporated into Sexlab's Framework. I don't often browse other threads or forums, so I tend to be slow on what's the latest stuff going on, especially if it's something that doesn't catch my fancy, and bestiality is one of those "I could take it or leave it, so meh" kind of things.
CGi Posted September 13, 2013 Posted September 13, 2013 Don't worry. The loyal users of your mod will keep you up2date. ^^ Ok, Submit is not Defeat, but both fall into the same category. So... Besides that: Ashal already stated, that he'll integrate those animations into SL. it's now only down to waiting for the final version 4, of FNiS. Having my toon go down on all fours, when the target is a wolf or dog, with the press of a button would simply be amazing.Such animation as already available. it's a replacer for the sneak animation, but can easily be renamed and put on a token, or w/e else will be used to trigger it..
dkatryl Posted September 13, 2013 Author Posted September 13, 2013 I'm still a bit on the fence on incorporating non-NPC actors. I can see the argument that certain sentient actors, such as Falmer/Draugr/Trolls/Hargraven/etc make sense as things that might molestimicate (Yes, I do, in fact, use that word to my wife ) the player in context of Submit (You surrender, they steal your stuff, rape you, let you go, etc). But bears, sabrecats, wolves, horkers, etc? They don't really fit in with my vision of the player surrendering to an opponent that accepts the yield for the price of a pound of flesh (and ass!) And I don't see myself redoing everything just so people can let themselves get diddled by a mudcrab.
CGi Posted September 13, 2013 Posted September 13, 2013 You could limit it to wolfes and dogs ... maybe sabre cats as well, as those are very likely getting horny, when they see willing pussy. Horker sex? i don't know... :/ Sounds more like, it would crash my little toon. Ok, with the new won flatness, my toon could enter a room, w/o opening the door... no good trade. Looking at the bridge troll easter egg from Oblivion and Skyrim, they could be potential targets to submit to.
dkatryl Posted September 14, 2013 Author Posted September 14, 2013 Hey dkatryl, I've switched to submit from romance on this playthrough, expecting submit to be reasonably futureproofed The only issue I've come across is that when I successfully seduce an npc (Hulda, for example), if I open a dialogue quickly enough after the completion of a sex act I get another opportunity to have sex without a speech/whatever check. Not that I'm complaining too much, it's kinda nice to take someone from a 0 to a 4 relationship with nothing but a single check but I'm not sure that's what you intend. Oh right, I think I encountered that a number of times. If you talk to them immediately after the animation, you can freebies Because the dialogue is the one where you drag the npc around for privacy, I'm not sure if this occurs only when you select the privacy options instead of the immediate sex option or if it occurs either way if you're fast enough. Okay, why that was happening was fairly obvious now that I knew to look for it, and easily fixable by moving: ActorSexPartner.Clear() to an earlier point in the script.
dkatryl Posted September 14, 2013 Author Posted September 14, 2013 It's not a bug, it's just that there is only a single "FollowerAlias" slot, so only one (at random) will do the surrender thing. Standard Skyrim only allows for a single follower, so I made provisions to cover that. Similar to there is only 1 Bounty Alias slot, which is why you can't have a dozen bandits following you to the block, I am not going to make multiple Follower Alias slots and have to spend time debugging making sure they each get put into an associated Slot, and then, do you make 2 Slot? 3 Slots? A dozen? That said, there *may* be something slightly different that I can try that will allow all followers, regardless of how many, to be stripped. I think it will work, and if so, it will be in the next update. No promises. Okay, I revamped how the follower stripping/robbing took place. I don't run any multiple follower mods, so I couldn't directly test it, but the theory I used for it was the same as the one I used for any of the "all qualifying actors within a certain radius perform X action" that I use for multiple situations, and I did test with at least 1 active follower to make sure they performed the same as before, which they did. So, that should allow any and all active followers (GetPlayerTeammate == 1) within 200' will get robbed. That said, I think I've done enough for now so I'll bundle everything and update shortly.
dkatryl Posted September 14, 2013 Author Posted September 14, 2013 13SEP13, ~2040CST: Fixed several of the Submit/Surrender issues from last update's pacification revamp. Revamped Follower surrender to attempt to allow *ALL* active followers to get stripped accordingly as opposed to only one at random. Lowered the RelationshipRank() for Jarls from 3 to 2 to facilitate the wonky Riften Thane script. Fixed quirk where you could finish sex then immediately engage in another round of sex, bypassing the initial check. Fixed consensual 3-way from treating the first NPC as a "victim", leaving them naked after the act. Fixed consensual "role-play rough sex" option from treating your partner as a "victim", leaving them naked after the act.
Guest noman Posted September 14, 2013 Posted September 14, 2013 I had a little bug, now when i submit to a ¨friendly¨ npc that caught me pickpocketing they just unsheath and my PC doesnt play any animations (¨the submit position with the hands up¨ and the cower animation) also the NPCs dont beat me, they just stand there and lose aggro, its just an awkward stare... I kind of miss that they beat me because i failed as a thief was a nice touch with the extra bounty. With others hostile NPCs all the animations work like usual. I tried the previous version and it worked like usual with both types of npcs. Is it just me? I have a problem with player submit in general. Enemies simply stop agro and nothing happens afterwards. Submit shout is working, but not player submit. Has anybody encountered this before?
srayesmanll Posted September 14, 2013 Posted September 14, 2013 dkatryl: Thanks for the update. Will test with my new character. Just wondering if you noticed - both the SexLab framework and Submit are now recognized by BOSS. With my load order, they put Submit just under the Schlong mods. Actually, the SL Framework is under Schlong's esm as well. Just our luck, sexlab mods are under a couple of dicks . I guess that's somewhat appropriate...
CGi Posted September 14, 2013 Posted September 14, 2013 German version of SexLab Submit. Contains only the ESP, so the original mods needs to be installed first.Then just unpack the attached file into the games data folder and overwrite when prompted. Changes:Corrected loads of typos, some grammar errors and changed to whole dialog, so people are adressed formal now. No new dialogue, as none was added in this version. Only for version 2013.09.13. Attachement deleted, as it can now be downloaded from this mods download page.Thx dkatryl.
dkatryl Posted September 14, 2013 Author Posted September 14, 2013 I had a little bug, now when i submit to a ¨friendly¨ npc that caught me pickpocketing they just unsheath and my PC doesnt play any animations (¨the submit position with the hands up¨ and the cower animation) also the NPCs dont beat me, they just stand there and lose aggro, its just an awkward stare... I kind of miss that they beat me because i failed as a thief was a nice touch with the extra bounty. With others hostile NPCs all the animations work like usual. I tried the previous version and it worked like usual with both types of npcs. Is it just me? I have a problem with player submit in general. Enemies simply stop agro and nothing happens afterwards. Submit shout is working, but not player submit. Has anybody encountered this before? Given that ~15min passed since I updated and you posted, I assume you haven't tried the update? That problem should be addressed.
dkatryl Posted September 14, 2013 Author Posted September 14, 2013 dkatryl: Thanks for the update. Will test with my new character. Just wondering if you noticed - both the SexLab framework and Submit are now recognized by BOSS. With my load order, they put Submit just under the Schlong mods. Actually, the SL Framework is under Schlong's esm as well. Just our luck, sexlab mods are under a couple of dicks . I guess that's somewhat appropriate... I know what BOSS is, but I don't use BOSS. I just use the default Skyrim UI load order thingamajig. I also manually download and install any and everything I grab off Nexus and shit. All that fancy schmancy stuff scares me.
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