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Posted

Hi dkatryl, and thanks for updates! Submitting to townsfolk work normal now, and bandits work as they should too.

 

I have one question though, tried to search for answer but I'm not sure if mechanics were changed since then.

 

So here's what I'm curious about : In Riverwood I "ambushed" (sneak + submit key) Alvor's wife with intention to rob, and it all works as it should. Question I have is will she return to normal after some time or she's gonna stay cowering forever (or untill I submit different npc)? Also, this was done at begining of game, meaning there's 1 guard in Riverwood (or so), and no alarm gets triggered even if I stay there for long time. 

 

So tl;dr when do assaulted npcs reset and whats intended guard/crime interaction?

 

 

P.S. Nice to hear about your wife's novel, I'm afraid story behid my nickname is much more mundane one ;)

Answer to the cowering thing is simply that, yes, the next person you assault will then adopt the Alias with the AI Package to make them cower, resulting in the former NPC(s) returning to their normal sandbox behavior.

 

As to guards and the such, there are 2 types of reactions, depending on if the sex is consensual or not

Consensual sex is only checked the moment you choose to go to get frisky, so if you use the option to find privacy behind the shed, start with the sexy time, and a guard happens to walk by mid-boink, well, we'll just pretend it never happened.  This is because I don't know of a way to abort the sex scene mid copulation, and I don't want a guard to be trying to start the arrest dialog, you can't respond due to sexins, then get attacked.  So there is only a momentary check right before the StartSex().

 

If you get caught, you get a 5G penalty, tantamount to trespassing.

 

Non-consensual sex, however, is handled a little more vigorously, given the nature of it is beyond just a little public indecency.  In this case, the player adopts a "cloak" spell that persists until the post rape/rob scene of the victim.  If at any time, a guard with LOS of the player enters into the radius of this cloak, then will trigger an assault bounty and react accordingly.  There are numerous check before each additional subfunction, so that if you are currently in combat due to a guard attacking you, the rest of the stuff is aborted so you can react accordingly (Surrender, fight, run, etc)

 

Getting caught by a guard is a 40G penalty, tantamout to assault.

 

At the end of the NPC's rape and/or rob, they will enter a post-rape or rob state (the latter only if you didn't rape them), and at the end of it, when they crouch down and turn to face the direction of the player, if they can actually see the player, there is one final call out to any nearby guards, with a radius slightly larger than the initial one.  Any guard that is in range with LOS will again agro on you like before.

Posted

Greetings,

 

I was using the previous version and I did a clean save before I installed the Sept. one, unfortunately when I attempted to start up the mod it would tell me, Activated and then Deactivated and when I attempted to adjust the percentage for when she would auto submit, it CTD, I also got the T pose when I attempted to get back in and I ran FNIS after I uninstalled it and after I updated, I'm not sure what the problem is. I am using the 4.0 beta version of FNIS at the moment though. 

 

For now I am playing without it entirely since any attempts to load the game with it result in a CTD. Its a good mod though I hope I can get it to work for me again. :)

 

-C

Posted

FNIS should have no bearing Submit, as I add no animations.  FNIS only matters to the actual Framework.

 

As to your crashing issues, I have no idea what is causing that.  I can adjust the percentage just fine, and I don't have any CTD's, so without being able to replicate the problem, I'm not sure what I can do. :unsure:

Posted

FNIS should have no bearing Submit, as I add no animations.  FNIS only matters to the actual Framework.

 

As to your crashing issues, I have no idea what is causing that.  I can adjust the percentage just fine, and I don't have any CTD's, so without being able to replicate the problem, I'm not sure what I can do. :unsure:

Hai,

 

Alrighty so I went back in, I removed another mod that I believe might be glitching on me, I ran FNIS and your mod installed all proper like :D SO YAYNESS!!  And yea I guess that other mod is just going to stay out LOl

 

Thank you so much!

 

-C

Posted

 

Hai,

 

Alrighty so I went back in, I removed another mod that I believe might be glitching on me, I ran FNIS and your mod installed all proper like :D SO YAYNESS!!  And yea I guess that other mod is just going to stay out LOl

 

Thank you so much!

 

-C

 

Good to hear, because from your description of the problem, I wasn't sure what I could do about it if it *was* Submit!

Posted

I'm having a bit of a problem. For some reason I'm getting the CTD when I try to save after sex, and I've narrowed it down to that it only happens when I have sex from dialogue options with a female character. Rape options work with either gender, and dialogue works fine with males, it's just consensual sex with females that is causing it. Is it possible that this would in anyway conflict with CBBE? If necessary, I'll go through everything to find the culprit, and if I find any conflictions that would cause this, I will share it.

Posted

I'm having a bit of a problem. For some reason I'm getting the CTD when I try to save after sex, and I've narrowed it down to that it only happens when I have sex from dialogue options with a female character. Rape options work with either gender, and dialogue works fine with males, it's just consensual sex with females that is causing it. Is it possible that this would in anyway conflict with CBBE? If necessary, I'll go through everything to find the culprit, and if I find any conflictions that would cause this, I will share it.

It seems to somehow be related to the Post Coital Bliss function.  Not exactly sure why, but it seems to be the issue.

 

I was able to duplicate the CTD, I just don't know why it is happening.

 

I seduced an NPC in Whiterun, quick saved just fine before she went from 0->1 just fine.

 

Seduced her again, CTD on the quick save before going from 1->2.

 

How odd.  Which means what I did to fix the double voices didn't address the CTD, so I have to figure out the issue first.

 

Edit: I suspect it was the "Lover" faction that is added during the function in question, and how I was doing it.  I tried changing its placement a bit in the function, and I successfully took the same NPC that gave me the CTD earlier, and I seduced her from 0->1, 1->2, 2->3, 3->4, each time doing ~3 quick saves in rapid succession between the time we ragdolled after the sex ended, and before she said "You've done well."

 

So, I guess that means it's fixed?  I'll upload, and let everyone else give it a try, see if others still have problems.

Posted

  • 16SEP13, ~2340CST:

  • Fixed the 'double voices' during the Post Coital Bliss.

Believe I fixed the CTD that could result if saving immediately after a seduction before the Post Coital Bliss effect finished.

Posted

I just installed the new version and tested it on various npc's in various cells and it fixed the problem completely. I can not thank you enough for how quickly you answered back and resolved the issue!

Posted

Great mod with alot of really good features. However whenever your character submits with more than one enemy present the three way scene always plays. Is there a way to just have a  two way scene play or the enemies taking turns?  Didn't see an option in mcm menu unless I missed it. This is the only thing that would stop me from using this mod. Any help with this would be appreciated. :)

Posted

Great mod with alot of really good features. However whenever your character submits with more than one enemy present the three way scene always plays. Is there a way to just have a  two way scene play or the enemies taking turns?  Didn't see an option in mcm menu unless I missed it. This is the only thing that would stop me from using this mod. Any help with this would be appreciated. :)

Currently, there is no option.

 

If you know your way around the CK and the papyrus, the PlayerSex() function in the _SLSubmitScene script just needs the 3>= part changed from a (3, Aggressive) to a (2, Aggressive) like the section immediately after it.

 

That wouldn't have them take turns, and the second one would just stand there looking all angry and stuff, but it should limit it to a 2 way.

 

But also keep in mind, that _SLSubmitScene handles a lot of other functions, which means it is liable to get changed with each update (This last one, in fact!), which means that having it as a loose script would override any future updates, so you would need to deleted the loose script and re-make that change again to any future updates.

Posted

I just installed the new version and tested it on various npc's in various cells and it fixed the problem completely. I can not thank you enough for how quickly you answered back and resolved the issue!

Sounds good.  :) I'm not entirely sure why the AddToFaction call was causing issues like that (It's still there, just moved and revised a bit), but if that was it, I won't argue with results. :P

Posted

Just a bit of an outrageous suggestion for the "Hostile NPC Bounty Turn In".

 

What if when turning them into a guard, the guard says something like "thanks we'll take them to [somehwere]"

And that somewhere would be a prison that you build for this mod. It wouldn't have to be in the game world, and in order to get there, you could talk to any guard to let them take you there for a visit. The place could be a giant prison or mining place or some such when hostile NPCs you've captured reside. When visiting you could pay the guards to let you do stuff with the prisoner if you're a super evil character. Or you could possibly pay to buy the NPC's freedom and they'll be grateful and tag along with you. The player could treat them like a minion, a partner, a sex slave (demanding sex from them at any time), etc etc until they're killed in battle. Or for whatever reason you can just let them go and they vanish from the game or something. Not sure how renmaing might work or anything, but maybe the bandits could be renamed to a random actual name instead of bandit or whatever.

 

Maybe instead of letting you access the place right away, you have to turn in a number of bandits or something like that. Like 5 or 10. I don't know how hard it'd be to have the bandits actually be there. if it's too much involved, the bandits at the prison could just be a random group of 20-30 to represent the bandits you've caught and the bandits others have caught.

 

if you wanted to get super crazy, you could have it where you can buy the prison from the warden (and just have the warden run it for you and you collect a weekly payment from him/her because the prison is funded by the imperials maybe) and have free reign over the prisoners (not having to bribe the guards into having your way with the prisoners). Maybe the more prisoners you bring in the more your weekly pay increases (like each bandit nets you 20 gold a week or something small and not over powering since it could add up pretty fast).

 

Another idea for the prison would be the ability to have guards send prisoners to your home (that you pick from dialogs) and you can tell them to send a male or female prisoner (only if you own the prison). Then you can use them however you want at your home, having them do various services like sweep or sexual services, with the options for them to earn their freedom. When you're with them you can let them go or speak to a guard (maybe just the guards at the prison) and have them pick up the prisoner from your home.

 

Once you own the prison maybe you could falsely arrest anyone in the game (i guess you're have to be alone with no one watching) and then you could have regular NPCs be prisoners.

 

Just throwing out ideas that might be impractical, but I figure if the ideas are terrible/impossible maybe it could give you some other ideas. Just having the guards kill the bandit then any there doesn't really feel like I did anything special since I would have had to slaughter 6 or 7 of their friends just to bring them in.

 

Posted

As I have said numerous times:

  1. The entire Bounty thing was something done on a whim, and as a way for low level characters to earn some gold to get started.  My intention never was to make a slavery mod.
  2. I am am looking to complete work on the mod, to the point of, if all major bugs are now resolved, I am basically finished with it, with the exception of some revision to the Sexlab portion when 1.2 of the Framework is released.

 

Posted

 

As I have said numerous times:

  1. The entire Bounty thing was something done on a whim, and as a way for low level characters to earn some gold to get started.  My intention never was to make a slavery mod.
  2. I am am looking to complete work on the mod, to the point of, if all major bugs are now resolved, I am basically finished with it, with the exception of some revision to the Sexlab portion when 1.2 of the Framework is released.

 

Well, since you'll be working on the 1.2 update, any chance you could put a guard check switch in the mod's MCM so that you can disable the indecent check the guards do when you're going public? Helps with testing without disabling the whole mod.  Just sayin xP

Posted

I'm not quite sure what the point of that would be, given that I test all the time in public by leading my partner behind a building or something.

 

The main thing I will be doing with regards to the 1.2 Framework is:

  • Making sure the actual sex scenes go off, with associated hooks and such.
  • Disable the 'strip' animations for the victim in nonconsensual situations, since they are already stripped by that point so is kind of redundant for them, as to level of specificity will be allowable in 1.2.
  • If Ashal implements a "Abort the scene!" ability, then I will also incorporate that for things like Guards interrupting you while in the middle of sex, as now you get stuck in the scene while they try to arrest you, give up, and then go hostile to attack.

Please don't take it to mean it will be some major undertaking.

Posted

I'm not quite sure what the point of that would be, given that I test all the time in public by leading my partner behind a building or something.

 

The main thing I will be doing with regards to the 1.2 Framework is:

  • Making sure the actual sex scenes go off, with associated hooks and such.
  • Disable the 'strip' animations for the victim in nonconsensual situations, since they are already stripped by that point so is kind of redundant for them, as to level of specificity will be allowable in 1.2.
  • If Ashal implements a "Abort the scene!" ability, then I will also incorporate that for things like Guards interrupting you while in the middle of sex, as now you get stuck in the scene while they try to arrest you, give up, and then go hostile to attack.

Please don't take it to mean it will be some major undertaking.

I didn't, the 1.2beta works ok in general.  It does seem to have some issues causing CTD if you mess with the height scale in ECE or install a mod like the Player Height Adjustment mod but I can't consistently replicate that so I can't really post it as a bug in the thread.  Either that, or it's Submit, lol.  Your mod seems to work so far though, not sure what you might need to change if at all.

Posted

I know you're winding down work on this mod and all, but I'm wondering if you've considered incorporating the semi-recent Sexlab Arousal framework into the conversational part of the mod. Like, the hornier the NPC is, the better your chances. Would it be a simple thing to do? Or would adding dependency on another master file complicate things too much?

Posted

Could you make it so that submit animation is played before you check success rate?

 

I mean it would be logical to try to submit by hitting the victim then if victim resists it continues to fight and if not then they submit...

 

The way things work currently is: you use voice to tell them they arses are yours then they unwillingly accept it or not then you punch them for accepting and then sex starts...

Posted

Could you make it so that submit animation is played before you check success rate?

 

I mean it would be logical to try to submit by hitting the victim then if victim resists it continues to fight and if not then they submit...

 

The way things work currently is: you use voice to tell them they arses are yours then they unwillingly accept it or not then you punch them for accepting and then sex starts...

 

You can turn off the disarm animation if the sequence isn't to your liking. I turned it off myself.

Posted

I have not seen anyone report this yet, but after updating to latest version from 16th September i seem to have bug pop up after forcing a submit on a npc and suddenly a red blip appears means there was still an enemy around i am stuck and my character refuses to move and i am unable to do anything.

 

Anyway to fix this ?? Even enbaleplayercontrols does nothing, maybe a script was stuck in an infinite loop ??

Posted

 

As I have said numerous times:

  1. The entire Bounty thing was something done on a whim, and as a way for low level characters to earn some gold to get started.  My intention never was to make a slavery mod.
  2. I am am looking to complete work on the mod, to the point of, if all major bugs are now resolved, I am basically finished with it, with the exception of some revision to the Sexlab portion when 1.2 of the Framework is released.

 

On that note, every time I try to return a bandit in for bounty my game crashes as soon as I hand them over to the guard.

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