Formion Posted January 9, 2014 Posted January 9, 2014 Guys, just a question. Â Have you tried to turn in someone for a reward? Â It works, the guard kills them immediately. Apparently it is not faction related. Â Â And that happens with everyone. I mean you can turn in for reward NPC that are not considered criminals.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 There will be 2 sliders added in the next update: 1 for the duration between assault checks (5, 10, 15s) and one for the pulse range of manual/auto surrender (250, 500, 750, 1000 units). As of last night, I had added them into the MCM config script and updated the MCM translation file so that they show up inside the mod's MCM menu in game, but I ran out of oomph last night, and plan on actually utilizing these settings to determine which spell to use for each tonight.  (For reference, the current settings for both are 5s and 1000 units)  Additionally, last night I did my first test of the AI Package override assignment without the need of using Alias slots, as well as clearing them when completed, and that seemed to work fine. Should help keep the actors that haven't had a turn yet from sand boxing away, allowing you to set a lower pulse radius (250 or 500) and still grab most, if not all, of the original group of bandits involved when you surrendered.  A few other minor fixes as well, such as checking that you are actually wearing, and not just possess, the cuffs in your inventory in order for the mod to consider you bound, etc.  I expect I'll update tonight.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 Thank you for the good mod, I've been using it on and off for some months now. I agree with the prior posters - I'd like to see you add a timer slider for PC aggressors. Do you have any plans for a future option to link Submit to PC/NPC transformations (werewolf/werebear/vampire lord)? Thanks again. Submit has already had the ability to use the creature animations when the player is a werewolf/vampire lord for a good many updates now.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 To those that have asked, you push the hotkey to attempt to free yourself from the bindings. I plan to update the MCM mouse over text to state this, since it is a commonly asked question.
luythen Posted January 9, 2014 Posted January 9, 2014 To those that have asked, you push the hotkey to attempt to free yourself from the bindings. I plan to update the MCM mouse over text to state this, since it is a commonly asked question.  Thx! I will try that. Is there any notification or feedback on your attempts?
dkatryl Posted January 9, 2014 Author Posted January 9, 2014  To those that have asked, you push the hotkey to attempt to free yourself from the bindings. I plan to update the MCM mouse over text to state this, since it is a commonly asked question. Thx! I will try that. Is there any notification or feedback on your attempts? Provided that you have the debug option turned on, absolutely. Each and every attempt, pass or fail. Plus, if you use Zaz and see the hogtie, you will wiggle a bit. If not, and you just have the basic kneeling, you will try to stand, and either sink back down on failure, or stand up fully on success.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 Think I came across a bug. I use Amazing Follower Tweaks which allows me to setup a backpack and equipped outfit settings, which allows me to unload heavy things like armor onto a follower and not have them swap to them like a fool. Anyways, when I surrendered to anything, the enemy stole all my gear and hers like normal, however nothing that was in my followers backpack was there. After killing the enemy and recovering my stuff, none of the items listed in the backpack were on the enemy. I simply use a "RemoveAllItems()" and assign the actor filling the ActorBully alias slot as the "container" to move the items to. Same as the player's gear.  I have no idea what you mean by the follower's backpack, as I don't use AFT (I don't really use followers, kill stealing morons that love to get in the way when I'm swinging.) but that could be something that doesn't play well with the RemoveAllItems() command.
germanicus Posted January 9, 2014 Posted January 9, 2014 Guys, just a question. Â Have you tried to turn in someone for a reward? Â It works, the guard kills them immediately. Apparently it is not faction related. Â Â And that happens with everyone. I mean you can turn in for reward NPC that are not considered criminals. Â that's true. it works for me too. Already submitted 5 bandits. I just feel sorry when the guard kill good looking female bandit. What a waste. If they only can offer to sell her to me as a slave. Â
Hybris50 Posted January 9, 2014 Posted January 9, 2014 If I may make a suggestion for a tweak (or new feature maybe) when asking a companion to join in the rape scene you can ask a second companion to take your place so you can just watch. Just a idea for the RP type people like me.
GECK.O Posted January 9, 2014 Posted January 9, 2014 I wonder, which are the known mods that have conflict with Sexlab Submit? Â I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that. Â Â
dje34 Posted January 9, 2014 Posted January 9, 2014 I wonder, which are the known mods that have conflict with Sexlab Submit? Â I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that. Â Defeat could do that ! Random could do that ?
Skyrimfloo Posted January 9, 2014 Posted January 9, 2014 Nope, the action key doesn't seem to work for me. Â I'm starting to get really tired of this. I guess I'll just disable everything and try each mod one by one again on my vanilla save. I hope I can sort things out a bit better this time. In any case I'll wait until the next release to start directly wiping out my data folder.
DonQuiWho Posted January 9, 2014 Posted January 9, 2014  Think I came across a bug. I use Amazing Follower Tweaks which allows me to setup a backpack and equipped outfit settings, which allows me to unload heavy things like armor onto a follower and not have them swap to them like a fool. Anyways, when I surrendered to anything, the enemy stole all my gear and hers like normal, however nothing that was in my followers backpack was there. After killing the enemy and recovering my stuff, none of the items listed in the backpack were on the enemy. I simply use a "RemoveAllItems()" and assign the actor filling the ActorBully alias slot as the "container" to move the items to. Same as the player's gear.  I have no idea what you mean by the follower's backpack, as I don't use AFT (I don't really use followers, kill stealing morons that love to get in the way when I'm swinging.) but that could be something that doesn't play well with the RemoveAllItems() command.   I saw reference to an issue similar to this on the  http://www.loverslab.com/topic/21484-devious-devices-integration-now-with-quests-01082014/  It sounds a bit similar. If it's at all of interest, do a search for 'horses' on the thread. May sound odd, but you can see why if you look :-)  The guts of the matter is in the top returned post #629180
Formion Posted January 9, 2014 Posted January 9, 2014 Â Â Â Guys, just a question. Â Have you tried to turn in someone for a reward? Â It works, the guard kills them immediately. Apparently it is not faction related. Â Â And that happens with everyone. I mean you can turn in for reward NPC that are not considered criminals. Â that's true. it works for me too. Already submitted 5 bandits. I just feel sorry when the guard kill good looking female bandit. What a waste. If they only can offer to sell her to me as a slave. Â Â Â Â Â What I meant was that the NPC that I surrendered to the guard was one of the women in Riverwood, NOT a bandit. And it makes no sense. Â Â
nutluck Posted January 9, 2014 Posted January 9, 2014  Think I came across a bug. I use Amazing Follower Tweaks which allows me to setup a backpack and equipped outfit settings, which allows me to unload heavy things like armor onto a follower and not have them swap to them like a fool. Anyways, when I surrendered to anything, the enemy stole all my gear and hers like normal, however nothing that was in my followers backpack was there. After killing the enemy and recovering my stuff, none of the items listed in the backpack were on the enemy. I simply use a "RemoveAllItems()" and assign the actor filling the ActorBully alias slot as the "container" to move the items to. Same as the player's gear.  I have no idea what you mean by the follower's backpack, as I don't use AFT (I don't really use followers, kill stealing morons that love to get in the way when I'm swinging.) but that could be something that doesn't play well with the RemoveAllItems() command.   That mod lets your companion have a backpack so they can carry more stuff for you. You can access it from them and they can't. So you can give them armor for example you don't want them to wear and still have them carry. Same with weapons they might otherwise equip if you gave it to them. Â
nutluck Posted January 9, 2014 Posted January 9, 2014 I wonder, which are the known mods that have conflict with Sexlab Submit? Â I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that. Â I have found if you get stuck in the bleedout/kneeling position if you press the space bar to jump 95% of the time that breaks me out of the stuck animation. Not always but the vast majority of the time. So next time try that and see if it helps when you get stuck in a animation like that. Â
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 That mod lets your companion have a backpack so they can carry more stuff for you. You can access it from them and they can't. So you can give them armor for example you don't want them to wear and still have them carry. Same with weapons they might otherwise equip if you gave it to them. I guess I should have said it more clearly. I know what a backpack is (derp), so in context I could get a good idea of what the mod does. It was more I don't know *HOW* it does it, and how it affects the standard papyrus command RemoveAllItems().  As I don't use followers much, and definitely don't use any follower mods, I am not going to spend any time worrying about them. If someone that knows the workings of that mod can provide a more elegant command/solution for how to handle it (that doesn't negatively affect those that don't use that mod) then I'll add it, sure.  But my free time is finite, and I'm not going to research a mod I don't use for the sake of supporting a mod I don't use.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 What I meant was that the NPC that I surrendered to the guard was one of the women in Riverwood, NOT a bandit. And it makes no sense. Hrm, I'll have to double check tonight, but it was intended that only NPCs that where classified as true for the IsHostile() check could be turned in for bounties. And of course, the recent Stormcloak/Imperial addition.
nutluck Posted January 9, 2014 Posted January 9, 2014  That mod lets your companion have a backpack so they can carry more stuff for you. You can access it from them and they can't. So you can give them armor for example you don't want them to wear and still have them carry. Same with weapons they might otherwise equip if you gave it to them. I guess I should have said it more clearly. I know what a backpack is (derp), so in context I could get a good idea of what the mod does. It was more I don't know *HOW* it does it, and how it affects the standard papyrus command RemoveAllItems().  As I don't use followers much, and definitely don't use any follower mods, I am not going to spend any time worrying about them. If someone that knows the workings of that mod can provide a more elegant command/solution for how to handle it (that doesn't negatively affect those that don't use that mod) then I'll add it, sure.  But my free time is finite, and I'm not going to research a mod I don't use for the sake of supporting a mod I don't use.   Yeah I meant it adds a second inventory to the companion which they call a backpack. The second inventory can't be accessed by the companion only by the player. I don't know how they do it either. I was only pointing out it is a completely separate inventory from the default companion one. Â
Formion Posted January 9, 2014 Posted January 9, 2014  What I meant was that the NPC that I surrendered to the guard was one of the women in Riverwood, NOT a bandit. And it makes no sense. Hrm, I'll have to double check tonight, but it was intended that only NPCs that where classified as true for the IsHostile() check could be turned in for bounties. And of course, the recent Stormcloak/Imperial addition.   Don't know if it will help, but the NPC was Sigrid and the submission was a stealth one (she WAS tending the garden at the back all alone).  Â
nutluck Posted January 9, 2014 Posted January 9, 2014 yeah it seems you shouldn't be able to turn in a person for a bounty unless they are a bandit or something. I mean it makes no sense to turn in a peasant to the local guard for a bounty. If anything the guard should attack the PC for enslaving one of the locals.
dkatryl Posted January 9, 2014 Author Posted January 9, 2014 What I meant was that the NPC that I surrendered to the guard was one of the women in Riverwood, NOT a bandit. And it makes no sense. Hrm, I'll have to double check tonight, but it was intended that only NPCs that where classified as true for the IsHostile() check could be turned in for bounties. And of course, the recent Stormcloak/Imperial addition. Don't know if it will help, but the NPC was Sigrid and the submission was a stealth one (she WAS tending the garden at the back all alone). Then that's her own fault, because she should have known you never go gardening alone.  Edit: Apparently, I only made it an Aggression check of >= 1, and many civilian types can have that. Still, I say it's her fault for gardening.  Actually, on further inspection, it's because of the recent Stormcloak/Imperial stuff. The way dialogs are created, you can't easily nest AND vs OR checks, and I think one of the OR checks made it get confused. I will probably have to split that into 2 different ones, one for the Stormcloak/Imperial types, the other for the bandit types.
Mrfrenchy16 Posted January 10, 2014 Posted January 10, 2014 1st off I wanted to say: "Great MOD,thanks" Â 2nd thing...I'm confused!....Ever since I upgraded Sexlab to 1.31 and newer and upgraded Submit accordingly,i haven't been able to get the "3rd option" to appear anymore. I get the "submit or die" and then the other 2 (rape and give me ur gear) but the #some option with my followers is gone. I tried reinstalling all back when it did work but now that doesn't work either. I'm now running Sexlab 1.35 and Submit 07JAN14. and still nothing. Â I know this information is vague but does anyone know what the problem could be?.....do I have to D/L every patch as they appear or is skipping a couple of days apart okay? Â Thanks....
SkyGuy1q2w Posted January 10, 2014 Posted January 10, 2014 I just updated to the most recent version, and now I get stuck in bleedout instead of getting the 'you can't continue fighting' message. plz halp?
Kaldor Draigo Posted January 10, 2014 Posted January 10, 2014 what does the np7 mean in this picture??
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