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Posted

what does the np7 mean in this picture??

Numpad 7. It's the 7 on the right side of most keyboards. I reassigned that hotkey to "G," personally, since that lets me do the whole Submit thing without taking my hand off the mouse or moving it to the other side of the keyboard (using classic WASD controls).

 

Also, I'd just like to say that Submit is one of my favorite mods of all time. Absolutely love it. :)

Posted

No problem, glad that I could help. :)

 

And I really can't wait for the next update to Submit, since I just recently had the issue of dead bandits spawning to take advantage of my character, then ended up stuck in the bound state (the Submit hotkey wasn't doing anything according to the debug messages -- no "rolls" for escape chances were happening, just my chance of being noticed skyrocketing past 100% :P). That's the only problem I've had with the mod in the entire time I've been running it, though, which is very impressive!

Posted

 

I wonder, which are the known mods that have conflict with Sexlab Submit?

 

I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that.

 

Defeat could do that !

Random could do that ?

 

 

Oh no! I love and using Defeat all the time!

 

I hope dkatryl have a plan to make a compatible version of it.

 

I turned off Random for awhile now, because it's doesn't suit with the gameplay I'm playing now.

Posted

1st off I wanted to say: "Great MOD,thanks"

 

2nd thing...I'm confused!....Ever since I upgraded Sexlab to 1.31 and newer and upgraded Submit accordingly,i haven't been able to get the "3rd option" to appear anymore. I get the "submit or die" and then the other 2 (rape and give me ur gear) but the #some option with my followers is gone. I tried reinstalling all back when it did work but now that doesn't work either. I'm now running Sexlab 1.35 and Submit 07JAN14. and still nothing.

 

I know this information is vague but does anyone know what the problem could be?.....do I have to D/L every patch as they appear or is skipping a couple of days apart okay?

 

Thanks....

Eh, maybe try dismissing/re-adding your follower?  I haven't changed anything regarding them in quite some time, so it should be the same stuff from before.

Posted

I wonder, which are the known mods that have conflict with Sexlab Submit?

 

I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that.

Defeat could do that !

Random could do that ?

Oh no! I love and using Defeat all the time!

 

I hope dkatryl have a plan to make a compatible version of it.

 

I turned off Random for awhile now, because it's doesn't suit with the gameplay I'm playing now.

Anything that:

  • Has an auto trigger at a certain health % threshold.
  • Has an a trigger at OnEnterBleedout() event, if using the death proofing.

In the case of Submit, or Defeat, or SD, or some combination of the 3 (or others), one or the other (or both) of what is listed are the prime sources of conflicts.  Only because they all look at a common variable (Player health) or an event (Bleedout) and can all act on it.  There is little I can do to suppress *other* mods from acting at the same time as those two trigger points.  It is really up to the user to set up their respective mods in a way to minimize conflicts.

Posted

what does the np7 mean in this picture??

Numpad 7. It's the 7 on the right side of most keyboards. I reassigned that hotkey to "G," personally, since that lets me do the whole Submit thing without taking my hand off the mouse or moving it to the other side of the keyboard (using classic WASD controls).

 

Also, I'd just like to say that Submit is one of my favorite mods of all time. Absolutely love it. :)

I'm a left handed mouser, and I got tired of the right handed mousers trying to oppress my people! :angry:

 

So the default hotkey is on the right side of the keyboard, as I use the numpad for movement/keyboard control.

Posted

I just updated to the most recent version, and now I get stuck in bleedout instead of getting the 'you can't continue fighting' message. plz halp?

Were you ragdolling at the time this happened?  This is the only time I've really experienced this, myself.

 

If not, then you need to provide logs or else there isn't a lot I can do based on this alone.

Posted

Yeah I meant it adds a second inventory to the companion which they call a backpack. The second inventory can't be accessed by the companion only by the player. I don't know how they do it either. I was only pointing out it is a completely separate inventory from the default companion one.

Yep, but again, all I do is http://www.creationkit.com/RemoveAllItems_-_ObjectReference which doesn't give you much wiggle room to tell it WHICH inventory on an actor.  Best I can do is make sure that I don't take quest items.

 

What I don't understand is the first argument is where to move the items, which can be another actor.  I don't understand why the first inventory gets moved properly, but the second one disappears but doesn't get moved.  The argument didn't change. :huh:

Posted

 

I wonder, which are the known mods that have conflict with Sexlab Submit?

 

I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that.

Defeat could do that !

Random could do that ?

Oh no! I love and using Defeat all the time!

 

I hope dkatryl have a plan to make a compatible version of it.

 

I turned off Random for awhile now, because it's doesn't suit with the gameplay I'm playing now.

Anything that:

  • Has an auto trigger at a certain health % threshold.
  • Has an a trigger at OnEnterBleedout() event, if using the death proofing.

In the case of Submit, or Defeat, or SD, or some combination of the 3 (or others), one or the other (or both) of what is listed are the prime sources of conflicts.  Only because they all look at a common variable (Player health) or an event (Bleedout) and can all act on it.  There is little I can do to suppress *other* mods from acting at the same time as those two trigger points.  It is really up to the user to set up their respective mods in a way to minimize conflicts.

 

 

Actually defeat will work if you use defeat for PC as aggressor or NPC on NPC. You just need to turn off the PC as the victim on defeat, but at this point they do pretty much the same thing now only submit adds the tied up and captured at the end.

 

Posted

 

what does the np7 mean in this picture??

Numpad 7. It's the 7 on the right side of most keyboards. I reassigned that hotkey to "G," personally, since that lets me do the whole Submit thing without taking my hand off the mouse or moving it to the other side of the keyboard (using classic WASD controls).

 

Also, I'd just like to say that Submit is one of my favorite mods of all time. Absolutely love it. :)

I'm a left handed mouser, and I got tired of the right handed mousers trying to oppress my people! :angry:

 

So the default hotkey is on the right side of the keyboard, as I use the numpad for movement/keyboard control.

 

 

I use the arrow keys myself and am right handed. Thats why i resign all the hotkeys to the number bad area and change submit to the delete key cause it is easy to hit. Though that is less of issue to hit when low on health than it use to be with the new deathproof.

 

Posted

 

Yeah I meant it adds a second inventory to the companion which they call a backpack. The second inventory can't be accessed by the companion only by the player. I don't know how they do it either. I was only pointing out it is a completely separate inventory from the default companion one.

Yep, but again, all I do is http://www.creationkit.com/RemoveAllItems_-_ObjectReference which doesn't give you much wiggle room to tell it WHICH inventory on an actor.  Best I can do is make sure that I don't take quest items.

 

What I don't understand is the first argument is where to move the items, which can be another actor.  I don't understand why the first inventory gets moved properly, but the second one disappears but doesn't get moved.  The argument didn't change. :huh:

 

 

That I have no clue on, it doesn't make sense to me either. I only thought it might help if I pointed out they added a completely second inventory in your efforts to find the cause. Which is the only reason I commented on the topic.

Posted

 

I wonder, which are the known mods that have conflict with Sexlab Submit?

 

I have a problem with the auto surrender. When my character health hit zero, she will auto-surrender. She will knee to the ground, but seconds later she will stand up and then knee again, never ending like that.

Defeat could do that !

Random could do that ?

Oh no! I love and using Defeat all the time!

 

I hope dkatryl have a plan to make a compatible version of it.

 

I turned off Random for awhile now, because it's doesn't suit with the gameplay I'm playing now.

Anything that:

  • Has an auto trigger at a certain health % threshold.
  • Has an a trigger at OnEnterBleedout() event, if using the death proofing.

In the case of Submit, or Defeat, or SD, or some combination of the 3 (or others), one or the other (or both) of what is listed are the prime sources of conflicts.  Only because they all look at a common variable (Player health) or an event (Bleedout) and can all act on it.  There is little I can do to suppress *other* mods from acting at the same time as those two trigger points.  It is really up to the user to set up their respective mods in a way to minimize conflicts.

 

 

That is a fast reply.

 

How about to create a compatibility mod, like to merge the mod.

 

Like 10% to 100% for Defeat and 0% for Auto-Surrender?

Posted

 

1st off I wanted to say: "Great MOD,thanks"

 

2nd thing...I'm confused!....Ever since I upgraded Sexlab to 1.31 and newer and upgraded Submit accordingly,i haven't been able to get the "3rd option" to appear anymore. I get the "submit or die" and then the other 2 (rape and give me ur gear) but the #some option with my followers is gone. I tried reinstalling all back when it did work but now that doesn't work either. I'm now running Sexlab 1.35 and Submit 07JAN14. and still nothing.

 

I know this information is vague but does anyone know what the problem could be?.....do I have to D/L every patch as they appear or is skipping a couple of days apart okay?

 

Thanks....

Eh, maybe try dismissing/re-adding your follower?  I haven't changed anything regarding them in quite some time, so it should be the same stuff from before.

 

 

I'll try it.....I know UFO is also picky when it comes to the load order of the mods. Maybe when I updated to newer versions of SexLab/Submit the order got mixed up and my followers aren't registered. (thanks for replying)

 

Posted

That is a fast reply.

 

How about to create a compatibility mod, like to merge the mod.

 

Like 10% to 100% for Defeat and 0% for Auto-Surrender?

Defeat is not my mod.  It would be highly presumptive of me to write a mod for general consumption that overrides Goubo's work, considering it would basically require taking his script(s) and modifying them.

Posted

Are you about to release an update soon?

No.

 

Most Recent Changes

09JAN14 2215

  • Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound.  Settings are 5, 10, 15s, default is 15s.
  • Added - MCM Option to set the Surrender Target Select Radius.  Settings are 250, 500, 750, 1000 units, default is 500.
  • Fixed - Capped the increasing chance to be assaulted while bound at 100%.
  • Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable.
  • Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory.
  • Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work.
  • Updated - Modified the checks to valid targets to make bounties.  Civilians should again be properly excluded.  Only Hostile, Stormcloaks, & Imperials should be valid targets.
  • Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target.
  • Updated - Other crap I forgot.

P.S.: I like to toy with your expectations.

Posted

 

what does the np7 mean in this picture??

Numpad 7. It's the 7 on the right side of most keyboards. I reassigned that hotkey to "G," personally, since that lets me do the whole Submit thing without taking my hand off the mouse or moving it to the other side of the keyboard (using classic WASD controls).

 

Also, I'd just like to say that Submit is one of my favorite mods of all time. Absolutely love it. :)

I'm a left handed mouser, and I got tired of the right handed mousers trying to oppress my people! :angry:

 

So the default hotkey is on the right side of the keyboard, as I use the numpad for movement/keyboard control.

 

Long live the LH Mousers :D, btw what mouse do you use, I cant find a decent LHM anywhere :(.

 

On topic point now,

 

Regarding turning in NPC for bounty. I have always been able to turn in anyone for bounty although I have never tried the stealth attach on a town resident. 

Posted

Long live the LH Mousers :D, btw what mouse do you use, I cant find a decent LHM anywhere :(.

 

On topic point now,

 

Regarding turning in NPC for bounty. I have always been able to turn in anyone for bounty although I have never tried the stealth attach on a town resident. 

Nothing fancy, just a Logitech M510.  It's not a perfect replacement for my old Logitech, where the 4/5 buttons were one on each side, so perfectly symmetrical, since this one has the 4/5 buttons next to each other on the left side, intended for a right handed thumb use.  But, I can use my ring finger on them, and the grip itself is symmetrical, so no backwards ergonomic crap.

 

As to the turn ins, eh, like I said, it could have been anyone with a agro of >= 1 previously.  Many "non-hostiles" fell into that category.  I changed it up and now add a faction to actors that meet the IsHostile() check, and use that, in addition to the Stormcloak/Imperial faction check.

Posted

@dktryl

 

I'm feel a bit weird with the OnEnterBleedout() event. Because I actually use several health bar related mods at the same time all the time, but never had any conflict.

 

I'm using Defeat, Private Need (wetting yourself) and Never Die (never die at 0% health). All of them work fine.

 

I deactivate Never Die and replace it with Submit now.

Posted

Gleefully grabbing and using the new version as soon as I can -- this mod just keeps getting better and better. Thank you so much for all of your work on it dkatryl! :D

Posted

Me and 09JAN14-2215 are not off to such a good start, she looks pretty, but i don't know man, i don't think she's the one..

 

Levity aside, i'm having some problems with enemies not returning to their sandbox after they have had their go. Nor do they seem to do so after you've escaped and the "evil gleam in their eye" has returned, they just stand were you left them. They also do not seem to return to their factions (they don't agro even after the evil gleam thing).

 

I also had manual surrender fail to fire, a message flashed up telling me i was still in combat, and the enemies just lowered their weapons and stood there.

 

 

I'd upload a log, but it's clean as a wistle, whatever's going wrong Papyrus doesen't think that it's worth mentioning.

Posted

 

Thank you for the good mod, I've been using it on and off for some months now. I agree with the prior posters - I'd like to see you add a timer slider for PC aggressors. Do you have any plans for a future option to link Submit to PC/NPC transformations (werewolf/werebear/vampire lord)? Thanks again. 

Submit has already had the ability to use the creature animations when the player is a werewolf/vampire lord for a good many updates now.

 

 Heya, thanks for the prompt reply. Seems like there's been a lot going on :)

 

The problem I've been having is not that the action key isn't working. It appears that only the "shout" option can be toggled/recognised, and opponents/victims of the aggressor are only stumbling and not reacting as scripted. I'm currently looking for any mod conflicts. I imagine it might be something slowing down or overriding the script altogether. I'm currently using Nature of the Beast II/Moonlight Tales. The latest update may very well help. I'll try it during this round. 

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