josenightbreed Posted January 6, 2014 Posted January 6, 2014 Played around with the new version a bit and found one minor issue. On start the first hogtie animation won't play. (zazapcao055) Instead the normal bound on knees pose shows up. The hogtie struggle animation works fine, but with the first one missing, this seems to cause it to not stop anymore. Until your captors notice your attempt to get free, of course. I added this support completely blind, without installing Zaz myself. Had no idea if it would work at all. So if it worked at all, yay! I guess I probably should at least install it temporarily so I can actually test it myself. lol
Justoutthere Posted January 6, 2014 Posted January 6, 2014 Checked the OP but admit have not reread the whole thread so this may have been mentioned already. Using latest ver (build Jan 5th 2330) AND OBIS (http://www.nexusmods.com/skyrim/mods/31264/?) unsuprisingly there is a load order issue, Submit must be loaded after OBIS or you will always recieve mortal wounds during bandit combat Edit: Update: Done some futher testing and there seems to be more than a little incompatability. Player attempts to submit - works occaisionally and when it does work appears to operate well, more often hostilities cease and all NPC go to non-hostile idle behaviour Player Attempts to GAIN Submission - only attempted once but worked flawlessly, failed on high health and succeeded on low health of bandit Player attempts auto-submit health at 0 and health at 20% - mortal wounds/death.
volfin Posted January 6, 2014 Posted January 6, 2014 Played around with the new version a bit and found one minor issue. On start the first hogtie animation won't play. (zazapcao055) Instead the normal bound on knees pose shows up. The hogtie struggle animation works fine, but with the first one missing, this seems to cause it to not stop anymore. Until your captors notice your attempt to get free, of course. The rest was doing surprisingly well. Though creating a new game was necessary or else auto surrender was likely to not play correctly. (Items didn't get stolen, resulting in no rape an such) I just tried it, and both the initial hogtie and the hogtie struggles worked for me.
GraysW Posted January 6, 2014 Posted January 6, 2014 Another issue with the mod, when using Xaz Prison Overhaul mod. When the jailer rape you, the others guards are trying to kill him...
Guest Posted January 6, 2014 Posted January 6, 2014 Tried it myself, getting the normal kneeling animation until struggle, when hogtied kicked in. I have Zaz animations installed. Also, a random wandering mage got pulled in to this, not sure if I'd actually aggro'd him, but this was a random test next to a road without bothering to clear hostiles, so not sure how likely this is to affect a normal player being cautious.
pinky6225 Posted January 6, 2014 Posted January 6, 2014 Played around with the new version a bit and found one minor issue. On start the first hogtie animation won't play. (zazapcao055) Instead the normal bound on knees pose shows up. The hogtie struggle animation works fine, but with the first one missing, this seems to cause it to not stop anymore. Until your captors notice your attempt to get free, of course. I added this support completely blind, without installing Zaz myself. Had no idea if it would work at all. So if it worked at all, yay! I guess I probably should at least install it temporarily so I can actually test it myself. Worked fine for me when i tested it by going to fort greymore. I think dangerouslynude may be conflicting with submit when you are actually hogtied/bound as NPC's kept telling me to put my clothes on and then having sex with me or should bandits not be doing the clothes check?
Coopervane Posted January 6, 2014 Posted January 6, 2014 Played around with the new version a bit and found one minor issue. On start the first hogtie animation won't play. (zazapcao055) Instead the normal bound on knees pose shows up. The hogtie struggle animation works fine, but with the first one missing, this seems to cause it to not stop anymore. Until your captors notice your attempt to get free, of course. The rest was doing surprisingly well. Though creating a new game was necessary or else auto surrender was likely to not play correctly. (Items didn't get stolen, resulting in no rape an such) I just tried it, and both the initial hogtie and the hogtie struggles worked for me. Odd, because it doesen't for me. I'm experiancing the same thing Johnny05 does, player squats as normal, no hogtie, hogtie struggle animation can be triggered by an escape attempt, but then the struggle anim just loops and it never goes to the relaxed breathing anim. I'm not sure why we'd be getting such different results (i tried logging it, and there's nothing to note). Not unless... are you using the Submit + Devious Devices mod? I am, and i belive Johnny is aswell (atleast he has posted in that thread), If you do not, then, maybe that could be why? Hmm, what say you dkatryl, the Sub+DD mod uses a modified version of the _slsubmitboundeffect script, and in it's current release, it was compiled from the Submit version just before the soft ZaZ dependancy was released, could something in that script be messing things up? And whilst i have you, i'm wondering about something: For the last couple of versions, it seems you've added a speech check to NPC's releasing you in harcore escape mode, IE, if they will take advantage of you or not. How does that work? Because ever since it was added, i've not failed a single one of those checks, i must have tried it 50 times or so, and i succeed at beeing released without incident every time. If i try to chat up an NPC normally, i'm only given a 10% chance of success currently (low level char), which means i almost always fail. But the unbind check seems to give me a 44% chance at success (which is apparently more than enough that i have never once failed it). I quite liked that NPC's could be set to be bastards, is there some way to re-enable that that i'm just not aware of?
nutluck Posted January 6, 2014 Posted January 6, 2014 For the ask a NPC to untie you part. Now it does a pulse check for guards. If a guard is with in a certain range the NPC will just cut you lose. If you turn off public sex as a crime it might stop that not sure. It should still work indoors most of the time where the NPC has there way with you, I have not tried it with the very last update but that is how the previous ones worked for me.
Coopervane Posted January 6, 2014 Posted January 6, 2014 For the ask a NPC to untie you part. Now it does a pulse check for guards. If a guard is with in a certain range the NPC will just cut you lose. If you turn off public sex as a crime it might stop that not sure. It should still work indoors most of the time where the NPC has there way with you, I have not tried it with the very last update but that is how the previous ones worked for me. Nope, not it. I've done most of my attempts inside the Bannered Mare (no guards in there), and with the decency guards feature turned off (so it shoulden't even matter if there were guards, if i understand the system right), but it didn't make any difference, i was cut loose on the spot every time. This with a speech skill of only 15, and follower morality set to 3 (so i should be screwed, but a winnar is me every single time somehow).
nutluck Posted January 6, 2014 Posted January 6, 2014 Huh, not sure then. I have not had a chance to test the last version of submit to see if there is any bugs. I just know I never had issues with previous versions.
SkyGuy1q2w Posted January 6, 2014 Posted January 6, 2014 Some weird things are happening with the player submit for me. It'll never auto submit, always tells me I've got fatal wounds, and if I use the submit button, a dead naked apprentice fire mage teleports to me and takes all my stuff instead of the person i'm trying to submit to. I'm not sure whether these things are connected. Anyone got any idea what's happening?
dkatryl Posted January 6, 2014 Author Posted January 6, 2014 For the ask a NPC to untie you part. Now it does a pulse check for guards. If a guard is with in a certain range the NPC will just cut you lose. If you turn off public sex as a crime it might stop that not sure. It should still work indoors most of the time where the NPC has there way with you, I have not tried it with the very last update but that is how the previous ones worked for me. Nope, not it. I've done most of my attempts inside the Bannered Mare (no guards in there), and with the decency guards feature turned off (so it shoulden't even matter if there were guards, if i understand the system right), but it didn't make any difference, i was cut loose on the spot every time. This with a speech skill of only 15, and follower morality set to 3 (so i should be screwed, but a winnar is me every single time somehow). If guards are within sight, and you don't have the 'purity guards' option turned off, then they will automatically just release you with a "Spot the guard, change their mind" kind of thing. That means they were about to make with the s3xx0rz. If you turn off purity guards, they ignore guards. As to the chance? It's a 25% chance by default. This gets modified by 5% for every rank of morality the NPC has. You will find most all civilians are a 3, meaning commit no crimes, so that knocks it down to 10%. (Most civilians wouldn't be rampant rapists). Now, you can compensate for that by turning up the MCM Follower Morality setting (This is the level of Morality it ignores to let your follower help rape bandits). This modifies your chance upwards by 10% for every point. So, a morality 3 NPC lowers it to 10%, a setting of 3 in the MCM raises it back up to 40%. A Morality 0 NPC with a 3 MCM setting is a 65% setting. Additionally, if you use SL Arousal, that should give between a 0-20% increase to the chance, so that give a swing between 40-65% swing with a +0 from arousal to a 60-85% swing with a +20 from arousal. Finally, there is a flat +25% if indoors, bringing it up to a potential max of 85-110% chance (Capped at 90%, like always). The basic algorithm is at the top of the main page.
dkatryl Posted January 6, 2014 Author Posted January 6, 2014 On the subject of the Zaz support, I don't actually have the resource installed. I took a blind stab at it using information gleaned from the Submit+DD thread. I'll probably temporarily install it just to check how they work in game. As to guards and whatnot, they aren't supposed to be doing anything, so I'll have to find out what is going on there. I have no idea what is the cause of these "naked dead NPC" that come along out of nowhere to assault the player. It would really help if you provide logs if you experience this. Also, are you doing this on new saves, or just updating Submit on existing saves?
Coopervane Posted January 7, 2014 Posted January 7, 2014 If guards are within sight, and you don't have the 'purity guards' option turned off, then they will automatically just release you with a "Spot the guard, change their mind" kind of thing. That means they were about to make with the s3xx0rz. If you turn off purity guards, they ignore guards. As to the chance? It's a 25% chance by default. This gets modified by 5% for every rank of morality the NPC has. You will find most all civilians are a 3, meaning commit no crimes, so that knocks it down to 10%. (Most civilians wouldn't be rampant rapists). Now, you can compensate for that by turning up the MCM Follower Morality setting (This is the level of Morality it ignores to let your follower help rape bandits). This modifies your chance upwards by 10% for every point. So, a morality 3 NPC lowers it to 10%, a setting of 3 in the MCM raises it back up to 40%. A Morality 0 NPC with a 3 MCM setting is a 65% setting. Additionally, if you use SL Arousal, that should give between a 0-20% increase to the chance, so that give a swing between 40-65% swing with a +0 from arousal to a 60-85% swing with a +20 from arousal. Finally, there is a flat +25% if indoors, bringing it up to a potential max of 85-110% chance (Capped at 90%, like always). The basic algorithm is at the top of the main page. Well then i really don't understand why i'm not getting s3xx0r3d.. If i understand the algorithm right, then: I have purity guards disabled, i did most of my testing indoors, i have the follower morality set to 3 (slider all the way to the right), and i have aroused installed. This means that there should be a 85-90% chance of s3xx0rz happening, yes? And yet i've gotten none in all my tries.. Does that mean it's busted somehow? That i've horribly misunderstood something? Or that i should buy every lottery ticked i can lay my hands on whilst this uncanny lucky streak persists?
K99 Posted January 7, 2014 Posted January 7, 2014 I have no idea what is the cause of these "naked dead NPC" that come along out of nowhere to assault the player. It would really help if you provide logs if you experience this. Also, are you doing this on new saves, or just updating Submit on existing saves? Rather than "naked dead NPC", it seems to be "former enemy you surrendered to", or at least it has been my experience. I installed the mod for the first time, gave it a run, surrendered to the first thing I saw, a bunch of wolves, escaped after having checked it worked and a wolf had its way with my toon, surrendered to a bunch of bandits further away and a wolf teleported and growled at my toon while the bandits I surrendered to walked away and idled as if I was not there. The wolf didn't do anything with my toon, it just stood there until I killed it, and I couldn't submit to anybody else after that: it worked at first, my toon entered bleeding state, but then the enemies ignored her each time and went away making their life as if she was not there. No sexing. If I had to wager, I'd say it comes from a script not ending correctly after the first surrender, but I don't know squat about scripting, so it's probably not useful. Other quirk, while I was testing the seduction option: I seducted a guard in Kyne's Grove, and 2 civilian NPC from the town attacked me afterwards for no reason I could fathom. (edit: scratch that, it happens on a previous save without Submit installed too. No idea why these buggers attack me.) I'm using SexLab 1.35 and SKSE 0.1.6.16. No log, sorry, I'm new at that whole "actually testing mods" thing.
boppo Posted January 7, 2014 Posted January 7, 2014 maybe I'm overlooking something. I can't figure out how to break my bindings. I just got bound for the first time and I just stayed there bound for about 5 minutes till I died (I have frostfall and froze to death).
SkyGuy1q2w Posted January 7, 2014 Posted January 7, 2014 I have no idea what is the cause of these "naked dead NPC" that come along out of nowhere to assault the player. It would really help if you provide logs if you experience this. Also, are you doing this on new saves, or just updating Submit on existing saves? I just reinstalled it and now it's not happening any more, otherwise I'd get them for you. Sorry! It was an update. I've just rolled up a clean save and everything's working fine there, but on the updated one I'm now going into the cower animation and staying there forever instead of surrendering or dying. I'm just gonna play my new save, so no worries, but it'd be good to know what's wrong.
nutluck Posted January 7, 2014 Posted January 7, 2014 Ok I did some testing, I ran to the greymore fort I think it is called just outside of whiterun. saved and then went inside to do some testing. I got good and bad news. Below is a list of the things that trying 5 times seemed to always happen. 1) the hog tie works just fine and the character now runs with hands tied behind there back after getting free. 2) Arousal seems to work fine with submit, I had a few times where the bandit would desire more and keep going longer with another animation. 3) deathless threshold to submit instead of dieing seems to work perfectly. now comes the bad news. 1) Manual submit seems to be buggy, when I used it I would submit but after the bandits was done they never once tied up my character. 2) On one of the test to just let the auto submit kick in, it worked perfectly. Got ravished and then tied up as normal. After getting tied up and getting lose from the hogtie, I started to run back to whiterun to get freed. On the way I got attacked by wolves, decided to just manually submit to them to save time of them slowly beating me down to zero health. I surrendered but then the wolves did nothing just stood there and my character dropped into the bleedout stance and after a little bit stood up and was untied, wolves remained just standing there and not hostile. So I attacked and just killed the wolves since they messed up my test, I should note the wolves didn't fight back, but they was each two hits. I ran back to the fort and submited again this time the dead wolves teleported to me and nothing happened. All combat stopped, dropped into bleedout then after a bit I could push spacebar to jump up and get out of bleedout and be free and the bandits wouldn't reagro. I attack them and same thing happens dead wolf teleports over and nothing happens. 3) On several other tests I tried manually surrendering to the bandits, each time it worked perfectly... until the end. Once the bandits was done they would just all walk away and leave my untied up. I tired that several times and each time the same thing happened. All of my problems so far can be traced back to me at some point using manual surrender and from that point on the mod no longer was working right. After 5 different reloads from a point just outside the fort and trying different things, at some point submit would stop working. because of one of the reasons listed above.
dkatryl Posted January 7, 2014 Author Posted January 7, 2014 <snip> All of my problems so far can be traced back to me at some point using manual surrender and from that point on the mod no longer was working right. After 5 different reloads from a point just outside the fort and trying different things, at some point submit would stop working. because of one of the reasons listed above. The oddest part is... the auto surrender uses the *exact* same code as the manual surrender. The only difference is what calls it. One is the hotkey under certain conditions (Weapon sheathed, in combat, more or less) and the other uses couple of events (OnHit() and/or OnEnterBleedout()), but in the end, they both trigger the exact same set of functions and target selection.
dkatryl Posted January 7, 2014 Author Posted January 7, 2014 Well then i really don't understand why i'm not getting s3xx0r3d.. If i understand the algorithm right, then: I have purity guards disabled, i did most of my testing indoors, i have the follower morality set to 3 (slider all the way to the right), and i have aroused installed. This means that there should be a 85-90% chance of s3xx0rz happening, yes? And yet i've gotten none in all my tries.. Does that mean it's busted somehow? That i've horribly misunderstood something? Or that i should buy every lottery ticked i can lay my hands on whilst this uncanny lucky streak persists? It does sound as if you should be nailed in a fun, happy way. What does the message at the top tell you? Chance vs Roll?
dkatryl Posted January 7, 2014 Author Posted January 7, 2014 I have no idea what is the cause of these "naked dead NPC" that come along out of nowhere to assault the player. It would really help if you provide logs if you experience this. Also, are you doing this on new saves, or just updating Submit on existing saves? Rather than "naked dead NPC", it seems to be "former enemy you surrendered to", or at least it has been my experience. <snip> Oh, I understand what it sounds like, I just don't understand how or why it's happening. I have a dedicated function that clears all 6 Alias slots, and it is run after every round of sex, including the final one. It shouldn't have anything left in the slots from the previous encounter. I'm very puzzled over this.
nutluck Posted January 7, 2014 Posted January 7, 2014 <snip> All of my problems so far can be traced back to me at some point using manual surrender and from that point on the mod no longer was working right. After 5 different reloads from a point just outside the fort and trying different things, at some point submit would stop working. because of one of the reasons listed above. The oddest part is... the auto surrender uses the *exact* same code as the manual surrender. The only difference is what calls it. One is the hotkey under certain conditions (Weapon sheathed, in combat, more or less) and the other uses couple of events (OnHit() and/or OnEnterBleedout()), but in the end, they both trigger the exact same set of functions and target selection. I agree but in 5 test it was always the manual one that caused problems. When I get time later tonight I will run a few more tests. I kept the save just outside the fort and see what happens then and will report back. I have no idea why the manual would cause problems but the auto work perfectly I do have a suggestion though. While you are tied up and running to get untied in hardcore, maybe code it so you auto surrender every time. I only say that cause it is pretty much assured you will end up getting taken down anyways so why not just cut out the middle man so to speak and auto do it, or add in a option to select to auto submit when attacked when tied up in hardcore.
dkatryl Posted January 7, 2014 Author Posted January 7, 2014 Many weird things happened. I play the game longer this time around, hoping that it can give you more info. you're looking for. Been trying to submit to animals with no success except a raptor from Monster mod which seems to originally be an NPC. Can't submit to forsworns because the mod keep remembering my char. submitted to a raptor. Even teleported the raptor's corpse in. Here's a log, hope it helps. Unfortunately, out of your entire log, the only matches with the term 'submit' was: [01/05/2014 - 03:46:25PM] [_slsubmitconfig <_SLSubmit (28001826)>] INITIALIZED and [01/05/2014 - 03:46:27PM] [_slsubmitconfig <_SLSubmit (28001826)>]: Registered SexLab Submit at MCM. Both of which just means it registered the mod in that particular save file. No warnings or errors attributed to Submit.
JahReit Posted January 7, 2014 Posted January 7, 2014 I tried the manual submit and nothing happened, everyone including my PC just stood there. So I thought it might be a BIG script lag (not necessarily submit) and it was. When submit finally caught up it was a grand rape fest. The hogtie was perfect as was the wiggling PC. Also the bandits didn't let a naked, bound helpless female go without notice. All of them had a turn or 4 quite often. Bloody marvelous! Finally freed, after a night of debauchery (every opening was raw), ran to town, hands bound, then came the only disappointing part. Asked to be freed and was, without question or any normal male reaction to a naked bound female. Reload, and found a unfriendly NPC who first said, "not my problem" but second time said, "of course". I'm thinking, if it were me ..... You've done an extremely grand job with submit, but, I really would like to see my PC have a lot more problems with NPCs rather than "OK". I read your solution but I really didn't understand the formula (bad eyes and can't read much without everything going blurry). If this is just a settings problem would you put it into simple terms for an old senile player? I have hardcore, guards ignore sex, can't remember what else.
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