Skyrimfloo Posted January 3, 2014 Posted January 3, 2014 I guess all posts I've seen got the animal part outdated, then. I gotta test this, I don't really care much for having only two dudes raping my character, but in any case I guess I could leave Defeat only for that, and submit for the rest. As I said, gotta test this soon. =)
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 I have all of the Unofficial Patches as well. Can't say they are all the latest versions, haven't checked in a while, but then I'm having no issues, so have had no reason to go investigate. For what it's worth, I have all of those immediately after the .ESM's in my load order, then SkyUI.esp, then Submit, then everything else. The way you put it, so it's a load order huh? I always put Sexlab on top, I'll see if it still works with the unofficial patches on top this time, then I'll download the new version.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 This mod became better and better over time. Thx for making and maintaining it But I am uncertain about one thing: I would like to try a female werewolf. If I recall correctley there are/were no rape animations female werewolf/male humanoid some time ago and being raped as a werwolf ended in failure with any mod that provided rape at this time (still standing, stuck animation, crash). So here is the questions: Is there a check in Submit that prohibits beeing raped as female werewolf? Another thing would not make sense I guess. How would a bandit tie up a werewolf for example? Maybe the player could be forced to change back on submit as well. Thx in advance. Surrender as a Werewolf and/or Vampire Lord is not allowed, precisely because there are no animations to support it. That said, if the player is in Werewolf/Vampire Lord form, they can force NPCs to submit using the hotkey.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 Already noticed with several SexLab based mods, that SpectatorCrwods breaks almost everything. Ahh, interesting, I never would have thought of that. I suspected there had to be something else interfering, because I fully hard coded the player into Slot 0, the victim slot, so if you are seeing them all go crazy and ignoring the player, I suspect something else is the problem.
Pinute Posted January 3, 2014 Posted January 3, 2014 I have all of the Unofficial Patches as well. Can't say they are all the latest versions, haven't checked in a while, but then I'm having no issues, so have had no reason to go investigate. For what it's worth, I have all of those immediately after the .ESM's in my load order, then SkyUI.esp, then Submit, then everything else. The way you put it, so it's a load order huh? I always put Sexlab on top, I'll see if it still works with the unofficial patches on top this time, then I'll download the new version. If you're using the unofficial patches (version 2.0 or higher, which is highly recommended the esms go: Update Unofficial Skyrim Patch Dawnguard Unofficial Dawnguard Patch Hearthfires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch <other esms> If you use BOSS (on nexus) they'll get sorted correctly, along with about 95% of all your mods. It Matters.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 The ragdoll stuff does need to be looked at i'm afraid. With death-proofing enabled, you nolonger die when you fall, or rather, you do but you go into a second bleedout, but all anims break from there, and control is never given back to the player, breaking the game. It's not hard to test, go to any fort crawling with bandits, get up on one of the outer walls and get defeated, and you will now have a very high chance to fall off at some point. Used the tower in Helgen, saw what you were saying. Not sure what I can do about it. I put a debug msg to test, the OnEnterBleedout() event is being triggered, don't know why it seems to not be responding as expected. My camera just goes into endless jerky loops, like it keeps trying to recenter, resets, recenter, resets, etc.
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 I have all of the Unofficial Patches as well. Can't say they are all the latest versions, haven't checked in a while, but then I'm having no issues, so have had no reason to go investigate. For what it's worth, I have all of those immediately after the .ESM's in my load order, then SkyUI.esp, then Submit, then everything else. The way you put it, so it's a load order huh? I always put Sexlab on top, I'll see if it still works with the unofficial patches on top this time, then I'll download the new version. If you're using the unofficial patches (version 2.0 or higher, which is highly recommended the esms go: Update Unofficial Skyrim Patch Dawnguard Unofficial Dawnguard Patch Hearthfires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch <other esms> If you use BOSS (on nexus) they'll get sorted correctly, along with about 95% of all your mods. It Matters. Just checked the Unofficial patch page, the file is still 19 even though the page said it's 20.
Coopervane Posted January 3, 2014 Posted January 3, 2014 The second bleedout is likely because it redoes the OnBleedOut() event trigger. I can easily put a check to see if you already reached the Global == 2 state on the bleedout animation, preventing it from happening a second time in the event of ragdolling off a cliff or something. That might be what is causing the anims to break from that point. However, the control not being given back is a concern. Was it finishing the scene, albeit with messed up animations? Were you getting bound at the end, or did the scene just not finish playing out? Given that I have the player enter into a bleedout normally, perhaps I'll remove the "DisablePlayerControl()" to be safe. I wanted to make sure when the event triggered, the player couldn't try to do anything crazy until it figured out what to do with them, but the bleedout animation effectively prevents you from doing anything until it finishes. It went like this: 2 bandits 1 fort. Got defeated, submits, bandit 1 punches me out whilst bandit 2 is clearly queing up for a turn afterwards, i go into ragdoll after the punchout and bleedout and fall off the wall, the falls "kills" me again and animations go strange (laying flat on my back for a while, then suddenly snaps to the bleedout anim) whilst the camera goes crazy and zooms in and out violently several times in a row. Bandit 1 then teleports to my location and undresses, but just stands around for a while, till finally some of the sexscene actually happens. Afterwards the player snaps to the half-T pose, controls do nothing, and bandit 2, who should now be taking her turn, just stands around and shouts random combat dialog ("Shoulden't have come here!", "Split your belly like an old womans purse!", etc etc) but doesen't actually attack even though it sounds like she has re-agro'd, game is unresponsive since the controls do nothing, and nothing else happens.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 It went like this: 2 bandits 1 fort. Got defeated, submits, bandit 1 punches me out whilst bandit 2 is clearly queing up for a turn afterwards, i go into ragdoll after the punchout and bleedout and fall off the wall, the falls "kills" me again and animations go strange (laying flat on my back for a while, then suddenly snaps to the bleedout anim) whilst the camera goes crazy and zooms in and out violently several times in a row. Bandit 1 then teleports to my location and undresses, but just stands around for a while, till finally some of the sexscene actually happens. Afterwards the player snaps to the half-T pose, controls do nothing, and bandit 2, who should now be taking her turn, just stands around and shouts random combat dialog ("Shoulden't have come here!", "Split your belly like an old womans purse!", etc etc) but doesen't actually attack even though it sounds like she has re-agro'd, game is unresponsive since the controls do nothing, and nothing else happens. Used the tower in Helgen, saw what you were saying. Not sure what I can do about it. I put a debug msg to test, the OnEnterBleedout() event is being triggered, don't know why it seems to not be responding as expected. My camera just goes into endless jerky loops, like it keeps trying to recenter, resets, recenter, resets, etc. So I'm seeing what you're seeing, but not sure what I can do about it.
Dapper Dan Pomade Posted January 3, 2014 Posted January 3, 2014 Maybe, if possible, just let the fall kill the player?
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 Maybe, if possible, just let the fall kill the player? A fall normally *will* kill the player. The reason it isn't is because it already grabbed valid actors and is trying to start a scene. It may be a case where you will just end up having to load if you ragdoll off a cliff. You'd have to previously anyway, so it's not much of a difference there. Edit: Actually, the issue is post-punched out, I can change the global to 3 at that point, because you already would have grabbed the actors for what the death proofing was for, which was getting one shot with too low of a threshold. That will let falls just auto kill you as originally intended. Edit2: Or... I suppose I could also just remove the ragdolling at the end of the punching on the player. The ragdoll effect is actually needed when the player does it to NPC because of the KillMove() used, or else there would be an animation glitch with the target's shins/feet being all weird. But as the player just staggers, I don't technically need the ragdolling. I suspect 100% of the problem is coming from it being stuck in the "ragdoll camera" mode, and I don't know how to get it out. I could just remove ragdolling entirely from the player and see if that fixes the issue.
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 I'm not going to try the wolf in Shadowgreen cavern anymore. They seemed to be hard coded to run back & forth which makes the sex never kicks in at all. So I sent my char. to Riverwood & it works, though press 7 to submit didn't work, only autosurrender, no idea why. I'll install the new version now, will tell you what happened.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 I'm not going to try the wolf in Shadowgreen cavern anymore. They seemed to be hard coded to run back & forth which makes the sex never kicks in at all. So I sent my char. to Riverwood & it works, though press 7 to submit didn't work, only autosurrender, no idea why. I'll install the new version now, will tell you what happened. Weapon sheathed and manual surrender didn't work? Huh, usually people tell me manual works and auto doesn't.
Pinute Posted January 3, 2014 Posted January 3, 2014 I have all of the Unofficial Patches as well. Can't say they are all the latest versions, haven't checked in a while, but then I'm having no issues, so have had no reason to go investigate. For what it's worth, I have all of those immediately after the .ESM's in my load order, then SkyUI.esp, then Submit, then everything else. The way you put it, so it's a load order huh? I always put Sexlab on top, I'll see if it still works with the unofficial patches on top this time, then I'll download the new version. If you're using the unofficial patches (version 2.0 or higher, which is highly recommended the esms go: Update Unofficial Skyrim Patch Dawnguard Unofficial Dawnguard Patch Hearthfires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch <other esms> If you use BOSS (on nexus) they'll get sorted correctly, along with about 95% of all your mods. It Matters. Just checked the Unofficial patch page, the file is still 19 even though the page said it's 20. You mean this one? http://www.nexusmods.com/skyrim/mods/19/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19&pUp=1 I see it as 2.0.0a. They were all updated at once recently, and renumbered beginning with 2.0
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 Edit2: Or... I suppose I could also just remove the ragdolling at the end of the punching on the player. The ragdoll effect is actually needed when the player does it to NPC because of the KillMove() used, or else there would be an animation glitch with the target's shins/feet being all weird. But as the player just staggers, I don't technically need the ragdolling. I suspect 100% of the problem is coming from it being stuck in the "ragdoll camera" mode, and I don't know how to get it out. I could just remove ragdolling entirely from the player and see if that fixes the issue. It appears the issue is the ragdoll camera. I removed the Victor.PushActorAway(Victim, 0) from the player beatdown, stood at the edge so that the bleedout stumble made me fall off, I hit the ground, clearly died, the restore took over, scene played out properly. Had an issue with the second bandit taking his turn since he was still at the top of the tower, but, the recover at least worked. Still, I'm thinking of having long falls still kill you, because letting you survive wacky long falls, then having the NPC teleport to you, and then potentially get stuck, is probably worse than having to reload. The intent of the death proofing was to remove the need for any threshold due to getting one shot from big 2H'ers. Removing the ragdoll from the player beatdown should fix the issue of the camera going CRAZY! (which it was, ragdoll stuck fighting the restore function) and then just let you expire normally as if you leapt off a tall cliff on your own.
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 I have all of the Unofficial Patches as well. Can't say they are all the latest versions, haven't checked in a while, but then I'm having no issues, so have had no reason to go investigate. For what it's worth, I have all of those immediately after the .ESM's in my load order, then SkyUI.esp, then Submit, then everything else. The way you put it, so it's a load order huh? I always put Sexlab on top, I'll see if it still works with the unofficial patches on top this time, then I'll download the new version. If you're using the unofficial patches (version 2.0 or higher, which is highly recommended the esms go: Update Unofficial Skyrim Patch Dawnguard Unofficial Dawnguard Patch Hearthfires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch <other esms> If you use BOSS (on nexus) they'll get sorted correctly, along with about 95% of all your mods. It Matters. Just checked the Unofficial patch page, the file is still 19 even though the page said it's 20. You mean this one? http://www.nexusmods.com/skyrim/mods/19/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19&pUp=1 I see it as 2.0.0a. They were all updated at once recently, and renumbered beginning with 2.0 Yes, that 1, the page said 2.0. But when I'm going to download it (I always download everything manually) the zip file is 19-2-0-0a.
MonaBabii Posted January 3, 2014 Posted January 3, 2014 Hey DK, here's a question about an issue I've had since forever with all mods that work with a minimum health value mechanic thingy-majig: My biggest problem with having these mods sit at a very low health threshold is that more often than not, enemies won't really take me down little by little, or even big swing by big swing, but instead once I reach a certain low-enough health, they will pull a kill-move and I'll be dead instantly D: Like... past the begining of the game I cannot set any minimum health threshold really low like 5% or 10% because enemies simply won't go that low. Hell sometimes they will pull a kill-move out of their asses that takes half my health down to -dead-, so sometimes it doesn't even work if I were to set the threshold to like 40%. How exactly do you deal with that? is there a sekrit way to get rid of enemies' kill-moves or? I've no idea D: Thanks in advance!
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 I'm not going to try the wolf in Shadowgreen cavern anymore. They seemed to be hard coded to run back & forth which makes the sex never kicks in at all. So I sent my char. to Riverwood & it works, though press 7 to submit didn't work, only autosurrender, no idea why. I'll install the new version now, will tell you what happened. Weapon sheathed and manual surrender didn't work? Huh, usually people tell me manual works and auto doesn't. Works on people, but not on creatures for me at least.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 Hey DK, here's a question about an issue I've had since forever with all mods that work with a minimum health value mechanic thingy-majig: My biggest problem with having these mods sit at a very low health threshold is that more often than not, enemies won't really take me down little by little, or even big swing by big swing, but instead once I reach a certain low-enough health, they will pull a kill-move and I'll be dead instantly D: Like... past the begining of the game I cannot set any minimum health threshold really low like 5% or 10% because enemies simply won't go that low. Hell sometimes they will pull a kill-move out of their asses that takes half my health down to -dead-, so sometimes it doesn't even work if I were to set the threshold to like 40%. How exactly do you deal with that? is there a sekrit way to get rid of enemies' kill-moves or? I've no idea D: Thanks in advance! The built in Skyrim function that is used to restore you if your health hits 0 is literally called: PlayerRef.ResetHealthAndLimbs() http://www.creationkit.com/ResetHealthAndLimbs_-_Actor I haven't tested it for after having a kill move used on me, but in theory that should still restore you. Failing that, you could always use a mod like Dance of Death (one I personally use) that has an option for "Player Killmove Immunity"
Realz012 Posted January 3, 2014 Posted January 3, 2014 wow good update. now compatible with creature animation. this is what i wanted from submit. good work. i try with sexlab frameworks 1.35 and done. animation works both human enemy and creature (try with 1 bandit and bear). with human enemy,sex scene unending repeat if char not try to escape. for creature, animation not issues. i found a little glitch, when char has managed to escape from the enemy. the problem is when characters ask for help to open bindings, cuffs are lost but the character are in combat mode and can't sheat weapon (in full strip situation) + the camera can't be rotated. fix problems by equip weapons (my char found wood axe in riverwood) and everything is okay. for animation creature dont forget to checklist in sexlab framework or animation can't be start.
Pinute Posted January 3, 2014 Posted January 3, 2014 Yes, that 1, the page said 2.0. But when I'm going to download it (I always download everything manually) the zip file is 19-2-0-0a. Ah! Nexus has a freaky mod numbering system. As mods are added to its database, they get a number that permanently identifies it. For example, the newest mod, a follower mod (natch) is numbered 49492 (you can see the number in the URL of the mod page). The USKP is numbered 19 (and can be found at http://www.nexusmods.com/skyrim/mods/19/?). That's the 19 you're seeing in the file name - the mod identification number, which is followed by the mod version number, 2-0-0a.
nutluck Posted January 3, 2014 Posted January 3, 2014 Maybe, if possible, just let the fall kill the player? A fall normally *will* kill the player. The reason it isn't is because it already grabbed valid actors and is trying to start a scene. It may be a case where you will just end up having to load if you ragdoll off a cliff. You'd have to previously anyway, so it's not much of a difference there. Edit: Actually, the issue is post-punched out, I can change the global to 3 at that point, because you already would have grabbed the actors for what the death proofing was for, which was getting one shot with too low of a threshold. That will let falls just auto kill you as originally intended. Edit2: Or... I suppose I could also just remove the ragdolling at the end of the punching on the player. The ragdoll effect is actually needed when the player does it to NPC because of the KillMove() used, or else there would be an animation glitch with the target's shins/feet being all weird. But as the player just staggers, I don't technically need the ragdolling. I suspect 100% of the problem is coming from it being stuck in the "ragdoll camera" mode, and I don't know how to get it out. I could just remove ragdolling entirely from the player and see if that fixes the issue. I think removing the ragdoll ending for the player is a good idea actually. Every blue moon I have had it make my character fall through a wooden platform or pushed into a wall etc and get stuck . I knew what it was and never reported it cause it wasn't something you could fix. I honestly never thought until now that you could just remove the ragdoll effect. Another option might be to just rewrite the bit about more than one NPC anyways. I mean once your character is "beaten" and raped, why let the character stand back up to just have the second NPC beat the character again. maybe a solution would be this. First bandit beats the character up, rapes her/him, ties character up, second bandit triggers sex with tied up character like how it handles failed escapes being noticed. That should also help, so the character doesn't move around to much after the "event" starts.
nutluck Posted January 3, 2014 Posted January 3, 2014 I'm not going to try the wolf in Shadowgreen cavern anymore. They seemed to be hard coded to run back & forth which makes the sex never kicks in at all. So I sent my char. to Riverwood & it works, though press 7 to submit didn't work, only autosurrender, no idea why. I'll install the new version now, will tell you what happened. Weapon sheathed and manual surrender didn't work? Huh, usually people tell me manual works and auto doesn't. Works on people, but not on creatures for me at least. Huh, it worked for me. I was testing out some other mods and was able to manually surrender to animals and creatures just fine if I shealthed my weapons first. But I have not updated submit yet to try the new version but I know the one a couple of versions ago last one I played with always worked for me. Reason it was a couple of updates ago is cause dkatryl is coming out with versions faster than I can actually play the game.
dkatryl Posted January 3, 2014 Author Posted January 3, 2014 I think removing the ragdoll ending for the player is a good idea actually. Every blue moon I have had it make my character fall through a wooden platform or pushed into a wall etc and get stuck . I knew what it was and never reported it cause it wasn't something you could fix. I honestly never thought until now that you could just remove the ragdoll effect. Another option might be to just rewrite the bit about more than one NPC anyways. I mean once your character is "beaten" and raped, why let the character stand back up to just have the second NPC beat the character again. maybe a solution would be this. First bandit beats the character up, rapes her/him, ties character up, second bandit triggers sex with tied up character like how it handles failed escapes being noticed. That should also help, so the character doesn't move around to much after the "event" starts. I'm already revising this section for better flow. While I was doing this, I just had an idea that is potentially genius in its simplicity and ability to use existing code without having to reinvent the wheel, provided that it works. If it does, I think a lot of people will be very happy. If it doesn't, then I never said anything...
Lyman the Lunatic Posted January 3, 2014 Posted January 3, 2014 Yes, that 1, the page said 2.0. But when I'm going to download it (I always download everything manually) the zip file is 19-2-0-0a. Ah! Nexus has a freaky mod numbering system. As mods are added to its database, they get a number that permanently identifies it. For example, the newest mod, a follower mod (natch) is numbered 49492 (you can see the number in the URL of the mod page). The USKP is numbered 19 (and can be found at http://www.nexusmods.com/skyrim/mods/19/?). That's the 19 you're seeing in the file name - the mod identification number, which is followed by the mod version number, 2-0-0a. Ah k then, got it up & running now, though still can't managed to get submit by pressing 7 on animals to work.
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