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Posted

Before even testing it, I gotta say this mod seems awesome. I've been using Defeat, and I was kinda missing some hotkey control from it, but I was rather doubtful to do the jump since I like the bestiality options. Fortunately I found out that both mods run pretty well together, so I'll probably do that and enjoy everything.

Submit has had full creature support added for a while now, if you were not aware.

 

I don't use Defeat (or any other Sexlab mod really other than I think the Nude Creatures one), but from what I gather, the two play very well together, letting you use parts of one and parts of the other, depending on which you prefer, mixing and matching as you like.

Posted

Before even testing it, I gotta say this mod seems awesome. I've been using Defeat, and I was kinda missing some hotkey control from it, but I was rather doubtful to do the jump since I like the bestiality options. Fortunately I found out that both mods run pretty well together, so I'll probably do that and enjoy everything.

 

Submit has creature support too, honestly at this point about the only thing submit doesn't that defeat does and more is it is limited to only 2 NPC's ravishing your character when you submit. Defeat tags all the NPC's to take a turn. That and NPC vs NPC defeat does that and .... I don't think Submit does. Can't remember off hand, but I still use both for the few things Defeat still does that Submit doesn't.

Posted

 

Before even testing it, I gotta say this mod seems awesome. I've been using Defeat, and I was kinda missing some hotkey control from it, but I was rather doubtful to do the jump since I like the bestiality options. Fortunately I found out that both mods run pretty well together, so I'll probably do that and enjoy everything.

 

Submit has creature support too, honestly at this point about the only thing submit doesn't that defeat does and more is it is limited to only 2 NPC's ravishing your character when you submit. Defeat tags all the NPC's to take a turn. That and NPC vs NPC defeat does that and .... I don't think Submit does. Can't remember off hand, but I still use both for the few things Defeat still does that Submit doesn't.

I limit it to the first 2 chosen at random currently, this is true.  I just never felt like trying to make it robust enough to handle X amount of dudes.  I suppose that is about that last thing to tackle really, but I've always been very 'meh' about it.  It makes sense, sure, but after a certain point, it's like, "Well, got 10 dudes lined up, guess I'll go get a drink while I wait for it all to play out" :P

 

Not sure what is meant by NPC vs NPC.  If you mean your follower getting taken, that happens if there is more than one bandit type.  If you mean watching 2 NPCs fight, and the loser gets taken, no, Submit doesn't do that.

 

On an unrelated note, I just noticed that I still list Giants in the tier 2 creatures instead of the tier 1 in the MCM file.  Bah! <_<

Posted

I think when it comes to creatures, the only thing Defeat has over Submit is the fact that it can take advantage of the group positions better. There are creature animations that go up to 5 participants (with draugr and falmer specifically), but because Submit limits the amount of aggressors to two you won't get to see anything above a two-on-one ravishing. If it even uses the threesome animations with creatures, which I don't think I've ever seen it use. Could be wrong though.

 

But anyway, I think that's literally the only functionality from Defeat I wish was in Submit. Having the turn thing with regular human enemies is okay I guess, but since SexLab only has two threesome animations with humans I don't think you miss much there. Also I think it's weird if a bear steals all my money and ties me up after raping me, but that's just a minor immersion gripe.

Posted

Also I think it's weird if a bear steals all my money and ties me up after raping me, but that's just a minor immersion gripe.

Hrm, that shouldn't happen.  After a beast finishes, you should be free to run away, all of your gear/gold intact.  Not tied up, not bound, nothing, just free to run.

Posted

I remember it happening before, many updates ago; haven't really tested that specifically in awhile. I'm long since past having bears and whatnot be actual threats to my character, I just grabbed that one as an example.

Posted

I remember it happening before, many updates ago; haven't really tested that specifically in awhile. I'm long since past having bears and whatnot be actual threats to my character, I just grabbed that one as an example.

Ah, perhaps many update ago.  Because the function that robs the player:

Function PlayerRob(Actor Victim, Actor Victor)
	If (!PlayerRef.IsInCombat())
		Gold = Victim.GetGoldAmount()
		Debug.SendAnimationEvent(Victim, "IdleKneelingEnter")
		WRT(1.0)
		If (!_SLQuest.NonSentientNPC(Victor))
			Victim.RemoveItem(Gold001, Gold, false, Victor)
		EndIf
		WRT(1.0)
		If (_SLConfig.StealActive && !_SLQuest.NonSentientNPC(Victor))
			Victim.RemoveAllItems(Victor,false,false)
		Else
			Victim.UnequipAll()
		EndIf
	EndIf
EndFunction

Specifically excludes the Nonsentient beasts from robbing the player.

Posted

 

 

Before even testing it, I gotta say this mod seems awesome. I've been using Defeat, and I was kinda missing some hotkey control from it, but I was rather doubtful to do the jump since I like the bestiality options. Fortunately I found out that both mods run pretty well together, so I'll probably do that and enjoy everything.

 

Submit has creature support too, honestly at this point about the only thing submit doesn't that defeat does and more is it is limited to only 2 NPC's ravishing your character when you submit. Defeat tags all the NPC's to take a turn. That and NPC vs NPC defeat does that and .... I don't think Submit does. Can't remember off hand, but I still use both for the few things Defeat still does that Submit doesn't.

I limit it to the first 2 chosen at random currently, this is true.  I just never felt like trying to make it robust enough to handle X amount of dudes.  I suppose that is about that last thing to tackle really, but I've always been very 'meh' about it.  It makes sense, sure, but after a certain point, it's like, "Well, got 10 dudes lined up, guess I'll go get a drink while I wait for it all to play out" :P

 

Not sure what is meant by NPC vs NPC.  If you mean your follower getting taken, that happens if there is more than one bandit type.  If you mean watching 2 NPCs fight, and the loser gets taken, no, Submit doesn't do that.

 

On an unrelated note, I just noticed that I still list Giants in the tier 2 creatures instead of the tier 1 in the MCM file.  Bah! <_<

 

 

Oh I get why you limited it to only 2, i do. I also get why having a bunch line up to take turns can take awhile and I agree that could get tedious waiting if there is a lot. I just like mods like this for immersion cause they make sense, you know what I mean. So them all taking a turn to me would be better, that and most times by the time my character submits there is rarely more than 2-3 left at most, but every now and again there is a lot.

 

Of course just speaking theoretical here, what would make the most sense and be most immersive is if the NPC's only had a chance to take a turn. Perhaps 1 or 2 might opt not to, but that honestly would be to script heavy I think to even try. But just talking out loud on the topic, as I find the discussion interesting.

 

Yes I meant NPC vs NPC, like seeing a group of imps and storms fighting and the losing side gets raped by the winners. least those that lived. Defeat does that which is a nice little add on and not something I would ask you to do with submit, was only pointing out even now while Defeat and Submit are similar they still work well together cause they each bring some different things to the table.

 

So even if one day you do decided to tag all NPC's to take a turn, I would still use Defeat for NPC vs NPC for example cause it adds to the game in a way Submit doesn't. If that makes sense, I was only letting the other poster know they work well together to add more.

 

Posted

 

Also I think it's weird if a bear steals all my money and ties me up after raping me, but that's just a minor immersion gripe.

Hrm, that shouldn't happen.  After a beast finishes, you should be free to run away, all of your gear/gold intact.  Not tied up, not bound, nothing, just free to run.

 

 

Yeah I have never had a animal steal gold or tie my character up using submit so far. Would be weird if it did. I imagine if it happened it had to have just been a random hiccup.

Posted

Oh, indeed, from what I gather they work together quite well.

 

I don't have any real plans to add support for more than 2, since the only real reason to do so at this point is just because Defeat does it.  And, if Defeat does it, eh, then I don't really need to go reinventing the wheel just to say I did.  The two work together, and if people want to have a large queue lining up to bugger their poor character, then Defeat seems to scratch that itch.  If they just want a couple of pokes in the bum, then both seem to work just fine.

 

 

Posted

 

 

Also I think it's weird if a bear steals all my money and ties me up after raping me, but that's just a minor immersion gripe.

Hrm, that shouldn't happen.  After a beast finishes, you should be free to run away, all of your gear/gold intact.  Not tied up, not bound, nothing, just free to run.

Yeah I have never had a animal steal gold or tie my character up using submit so far. Would be weird if it did. I imagine if it happened it had to have just been a random hiccup.

Early creature support likely had some oversights, so I'm not discounting at one point it happened.  I just thought the comment was referring to the more current updates, which is what made me raise an eyebrow.

Posted

Oh yeah, the NPC vs. NPC functionality of Defeat is nice, too. Many a Stormcloak wench got taken and abused by Imperial soldiers during the battles for the Reunification of Skyrim.

 

But the cool thing about both mods is how modular they are, and you can strike a pretty good balance between them with some tweaking.

Posted

Oh, indeed, from what I gather they work together quite well.

 

I don't have any real plans to add support for more than 2, since the only real reason to do so at this point is just because Defeat does it.  And, if Defeat does it, eh, then I don't really need to go reinventing the wheel just to say I did.  The two work together, and if people want to have a large queue lining up to bugger their poor character, then Defeat seems to scratch that itch.  If they just want a couple of pokes in the bum, then both seem to work just fine.

 

Well to be fair, I would like submit to do all the NPC's. Then I could use just submit for the character as victim and defeat for all the rest of the stuff.

 

What I plan to do with your new changes to submit is make it at 0% and set defeat fairly low and leave them aggressive. So if I get hit with defeat they all take a turn and then once it is over they attack again and if I have it set low, submit should then kick in and 2 of them take another turn.

 

Not ideal from my point of view and a little immersion breaking, since it is odd they would all take turns, then attack again only to have 2 take another turn and then tie my character up when they would have just tied her up to start with. Know what I mean?

 

I mean what I am doing works and is a compromise to get me close to what I am looking for. Since Submit other than that one thing is exactly what I am looking for, at least as far as my character being the victim that is and for the consensual sex for seducing NPC's.

 

Not asking you to add more, merely hoping some day you feel like adding more. If you never do, no worries my work around works, but I can always hope. :)

Posted

 

 

 

Also I think it's weird if a bear steals all my money and ties me up after raping me, but that's just a minor immersion gripe.

Hrm, that shouldn't happen.  After a beast finishes, you should be free to run away, all of your gear/gold intact.  Not tied up, not bound, nothing, just free to run.

Yeah I have never had a animal steal gold or tie my character up using submit so far. Would be weird if it did. I imagine if it happened it had to have just been a random hiccup.

Early creature support likely had some oversights, so I'm not discounting at one point it happened.  I just thought the comment was referring to the more current updates, which is what made me raise an eyebrow.

 

 

I also won't discount the possibility that it was a minor oversight in the MCM where a creature was listed as a level 2 when it wasn't, so it seemed particularly odd to me at the time that I got tied up by something.

 

I have a shitty memory, and sometimes I get foggy when I start musing about something.

Posted

Ah ok, well I only started playing Skyrim the week after Black Friday as that is when i bought it. I just never seen it happen in any of the versions of Submit since I started playing Skyrim and using Submit which is pretty much a few days after I got Skyrim. :)

Posted

Just did a test, and the bear in fact did not steal all my money and tie me up ;)

 

Anyway, after spawning a bunch of Falmer to try the new death-proof autosurrender (which works like a charm, by the way...stupid Falmer poison be damned), I really hope one day you decide to add in functionality that uses all the multiple-participant creature animations. That would make this mod pretty much the definitive SexLab mod to have, in my opinion.

 

Even if you don't, it's still a tremendous mod. Keep up the excellent work, bud.

Posted

Thanks again for a great mod. Love the new toggle for a non-sexy sneaky assault.

 

I haven't used player submit in a while, but when I tried it out just now I was unable to escape at all. Have I missed something? I just got bound, then the necromancer just had his way with my caracter every other minute. I spent around 30 minutes without getting control over my character again.

Posted

The ragdoll stuff does need to be looked at i'm afraid.

 

With death-proofing enabled, you nolonger die when you fall, or rather, you do but you go into a second bleedout, but all anims break from there, and control is never given back to the player, breaking the game.

 

 

It's not hard to test, go to any fort crawling with bandits, get up on one of the outer walls and get defeated, and you will now have a very high chance to fall off at some point.

Posted

"Did you push the submit button to try and escape your bonds?"

 

Omg... thought I'd pushed every button on the keybord. >.<  Haven't checked ingame yet, but that'll do the trick I think. =)  Thanks!

Posted

My submit is doing hilarious, but possibly unintended things.

 

Every time autosurrender triggers, one of the enemies tries to initiate sex with my character... but something goes horribly wrong more often than not. Once I got submitted by a bandit who immediately started boning one of his compatriots while my character stood there looking all left out. Another time, the assault initiated sex with my character appropriately... but for some reason the other bandits started giving each other celebratory blowjobs (the best kind).

 

Probably the most interesting one was when the giants started trying to bone each other. There is no animation for that. It was depressing, watching them try to get it on in a game that wouldn't let them.

 

Is there anyway to tell what's going wrong? Like a log or something, that I could post?

 

I've never noticed this happening before, so maybe it's some kind of mod conflict. I thought it might have been Sexlab Enchantress (which DOES, in fact, have provisions for celebratory blowjobs when you use a mass calming spell like Harmony), but I disabled it and it's still happening... Maybe it's Spectator? I don't know.

 

I tried it out in a testing room:

post-48729-0-24636500-1388750060_thumb.jpg

 

Only one of the bandit couples decided to get it on when I submitted, but I guess that's one too many?

Posted

Seems to have trouble scanning the area for available rapists(tested on wolf creature and OBIS bandits). The same test subjects work with Sexlab Defeat (each test on a separate fresh install/game). Immunity works excellent.

Posted

This mod became better and better over time. Thx for making and maintaining it :)

 

But I am uncertain about one thing: I would like to try a female werewolf. If I recall correctley there are/were no rape animations female werewolf/male humanoid some time ago and being raped as a werwolf ended in failure with any mod that provided rape at this time (still standing, stuck animation, crash).

 

So here is the questions: Is there a check in Submit that prohibits beeing raped as female werewolf?

 

Another thing would not make sense I guess. How would a bandit tie up a werewolf for example? Maybe the player could be forced to change back on submit as well.

 

Thx in advance.

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