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On 8/2/2023 at 2:26 PM, StuartGuoden said:

I don't know if this is caused by a conflict, but whenever i do the companions deed, my character dies after the animation ends.

Could be Skjor i tried today first one i got was Skjor and my character almost died in fact i have some doubts if i did not died once my cat pressed some keys and game reloaded or i died not sure which one.

The other male companions where not as powerful? or maybe my character got used to it?

Either way after Skjor all the others where not a problem

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On 4/23/2023 at 6:42 PM, ?????? 1627 said:

Missive for LE

DEBUG (14:48:11.0565): reading BSA ZA85SkyrimContentCompendium.bsa
DEBUG (14:48:11.0568): indexing Missives
DEBUG (14:48:11.0569): indexing Missives Porn 2
DEBUG (14:48:11.0569): reading BSA Missives - Textures.bsa

ERROR (14:48:11.0672): failed to initialize vfs: invalid type 105 (filename: D:\Games\Skyrim2\Mod Organizer\mods\Missives Porn 2\Missives - Textures.bsa)
ERROR (14:48:11.0674): failed to set up

----------- LOG END -----------

MO Returns this eror any suggestions how to fix this?

 

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Any chance of a version without the Dragonsouls? you get enough from the game anyway I don't really want any from this mod also, unless its like 1 every 20 jobs, not 3. Just wondering as for me its a bit over powered as it is. Great mod otherwise thought thank you!

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On 10/1/2023 at 6:39 AM, Meebo said:

@Nessa Any chance you could split up your Pandorables AIO patch?

I only use Pandorables NPC and not the other two.

 

On that note, is it even worth me using it if I only use one of the 3 Pandorable mods?

 

NOT USING THEM ALL!??? ?

 

It wouldn't take a whole lot to fix. Or even make your own just for the one. You just need to copy over Pandorable's NPC appearances to a new patch. As for my patch, I can't even remember it at all now. (I'm using another missives mod now.) I think this mod added a few inventory items? I think? Or perhaps a faction? Been way too long.

 

For modern Skyrim I'd suggest something like SPID to handle this so you don't have to edit NPC/creatures directly anymore. That would negate the need for patches at all.

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On 9/5/2023 at 9:05 AM, kamidju13 said:

Missive for LE

Try manual installation .I installed it with NMM and it works fine

 

On 10/7/2023 at 1:14 PM, Storm37 said:

Is there a way to play this without starting new game?

Theoretically yes , try waiting for MCM to load it. Obviously , you will have to install the requirements ( Missives)  . 

If, you do not find the missives in the cities , activate them with AddItemMenu\Dirty Deeds\ read one of the messages to activate . Accept the missive and follow the instructions

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This sounds like a very interesting mod but what's really missing is an MCM where you can set the rewards and SLSO integration. If you have mods that aim to make it more difficult and rewarding to earn gold(SL Survival, Requiem) this mod seems like it will make you rich too fast and by doing quests that are relatively easy. Getting dragon souls for these quests isn't for everyone either, since it will decrease the challenge of the game and the incentive to earn them the traditional way.

 

Of course you can configure your mods around it and remove dragon souls, but that's a lot of meta-gaming.

Edited by RoninDog
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Is there anyway to increase the "Greater Calm" spell level since most of the creatures are higher than lvl 40, most of them are "PC level mult"?

 

Nvm, I've changed the spell's magnitude from 40 to 80 and the lvl in the spell's description  via SSEEdit.

Edited by Lynx2k10
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Whenever I try to do one of the Dirty Deeds missives, I get the notice "go somewhere nice while your client prepares", but nothing I do can get it to trigger an animation.

I've tried it with the tavern generic one, Belethor, Farengar, and horses so far. I can trigger animations other ways, such as via Radiant Prostitution.

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Hey everyone! Thanks for playing my mod. I'm surprised to see over 100,000 downloads.

 

I will try and respond to a few questions. I offer this mod up "as is" and so certain Follower Frameworks may not work with it. You are welcome to make your own patches, and share them publicly.

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On 1/19/2024 at 5:52 PM, Thermite Dragon said:

Whenever I try to do one of the Dirty Deeds missives, I get the notice "go somewhere nice while your client prepares", but nothing I do can get it to trigger an animation.

I've tried it with the tavern generic one, Belethor, Farengar, and horses so far. I can trigger animations other ways, such as via Radiant Prostitution.

In testing this usually happened when I didn't have my animations fully configured by FNIS. You can also enable Sexlab debug logging, and it will tell you what is going on in the console. Just press '~' ingame after turning that setting on, and it will tell you what animation it is trying to play.

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On 1/11/2024 at 3:56 AM, Lynx2k10 said:

Is there anyway to increase the "Greater Calm" spell level since most of the creatures are higher than lvl 40, most of them are "PC level mult"?

 

Nvm, I've changed the spell's magnitude from 40 to 80 and the lvl in the spell's description  via SSEEdit.

Yes the ability will work whenever a creature is "calmed". You can do this by the vanilla spells up to max level of 40, but otherwise you will need better calm spells.

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4 hours ago, QuestWave said:

In testing this usually happened when I didn't have my animations fully configured by FNIS. You can also enable Sexlab debug logging, and it will tell you what is going on in the console. Just press '~' ingame after turning that setting on, and it will tell you what animation it is trying to play.

So it turns out I was having issues with a couple other mods not starting animations when they were supposed to, but I know the animations were loaded in and working, so there was some mod in my list that was breaking some animation triggers.

 

When cleared my mods and started over with a barebones list it seemed to be working with a different one. I hadn't quite gotten to testing Missives yet when I broke something else entirely... >.> 

 

For now, I give up.

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On 1/30/2024 at 9:14 PM, Thermite Dragon said:

So it turns out I was having issues with a couple other mods not starting animations when they were supposed to, but I know the animations were loaded in and working, so there was some mod in my list that was breaking some animation triggers.

 

When cleared my mods and started over with a barebones list it seemed to be working with a different one. I hadn't quite gotten to testing Missives yet when I broke something else entirely... >.> 

 

For now, I give up.

Doing things with this new version 1170 .dll has been troublesome, I know it affects many SKSE related mods. My recommendation is to take a look through your Data/SKSE/Plugins folder and check the folder names -- make sure anything in there is updated.

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On 2/1/2024 at 1:48 PM, Greenkhajiit said:

Is this strictly for female characters?

Or is there any missives for the hetro male?


90% is designed for a Bisexual Female character, although there are two missives that can be done as Heterosexual Male: Pantea Ateia (Oral) and Gwendolyn (Vaginal).

Also, with the version available on my Patreon, you can play as a Heterosexual Pimp, exclusively making your follower (Bisexual Female) do the scenes.

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