Code Serpent Posted August 26, 2022 Posted August 26, 2022 I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening?
Andy14 Posted August 26, 2022 Posted August 26, 2022 1 hour ago, Code Serpent said: I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening? I suspect texture sets are used, which are applied/updated using a script when loading the save. in this case the textures in the nif will be overwritten. You should check whether texture sets are used and use the cubemap there as well. 1
naaitsab Posted August 26, 2022 Posted August 26, 2022 (edited) 2 hours ago, Code Serpent said: I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening? You could test a few things -Disable ingame ENB before you save and load. ENB's cache certain things between saves. -Copy the catsuit NIF, change the textures on that and load it as a separate armor addon -Force the textures by script using NetImmerse Edited August 26, 2022 by naaitsab 1
audhol Posted August 26, 2022 Posted August 26, 2022 2 hours ago, Code Serpent said: Does anyone have experience with textures that can tell me why this is happening? Yeah I think @Andy14 is probably right about it being the texture set. How have you set up the model? I'm guessing your using the output nif from DD's bodyslide then applying your own texture set to it. Are you using the zadx_mxw_catsuit_gold TS from DDe as a base then changing the devious\expansion\zad_Ebonite_e.dds to cubemaps\ore_bronze_e.dds? 1
Code Serpent Posted August 26, 2022 Author Posted August 26, 2022 1 hour ago, Andy14 said: I suspect texture sets are used, which are applied/updated using a script when loading the save. in this case the textures in the nif will be overwritten. You should check whether texture sets are used and use the cubemap there as well. 25 minutes ago, audhol said: Yeah I think @Andy14 is probably right about it being the texture set. How have you set up the model? I'm guessing your using the output nif from DD's bodyslide then applying your own texture set to it. Are you using the zadx_mxw_catsuit_gold TS from DDe as a base then changing the devious\expansion\zad_Ebonite_e.dds to cubemaps\ore_bronze_e.dds? I am using a texture set, similar to all the other retextured catsuits and accessories. I essentially made copies of the relevant texture sets (and armatures and armor) and applied some color-changed textures and the bronze cubemap. I'll try duplicating the meshes and editing the textures there. I should've realized this might be the cause since DD already has copies for Ebonite and Leather devices due to the cubemaps.
audhol Posted August 26, 2022 Posted August 26, 2022 (edited) I just did a quick esp creating a bronze ts and it seemed to work fine on save\reload, let me know if you want a gloves\boots.dds to match the catsuit. BronzeCatsuit.esp catsuit_Bronze_d.dds its in SE format Edited August 26, 2022 by audhol
Code Serpent Posted August 28, 2022 Author Posted August 28, 2022 On 8/26/2022 at 12:19 AM, audhol said: I just did a quick esp creating a bronze ts and it seemed to work fine on save\reload, let me know if you want a gloves\boots.dds to match the catsuit. I already had some edited textures whipped up, the cubemap issue was the only thing holding me back. Thanks, anyway. I did end up making duplicates of the DD catsuits and changing the cubemaps there seemed to fix the issue. Thanks everyone. 2
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