Jump to content

Environment/Cubemap textures on restraints lost after reloading game


Recommended Posts

Posted

I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening?

259.png.9154b3389a9c0080c754b992bbadabde.png

 

Posted
1 hour ago, Code Serpent said:

I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening?

259.png.9154b3389a9c0080c754b992bbadabde.png

 

 

I suspect texture sets are used, which are applied/updated using a script when loading the save. in this case the textures in the nif will be overwritten. You should check whether texture sets are used and use the cubemap there as well.

Posted (edited)
2 hours ago, Code Serpent said:

I'm trying to make a special set of restraints for the next Devious Lore update, and the textures are making me pull my hair out. I'm using the bronze_e.dds cubemap to add some additional flair to the restraints, but the damn thing won't stay after saving and reloading the game, making the restraints look brown and muddy. Does anyone have experience with textures that can tell me why this is happening?

 

 

You could test a few things

-Disable ingame ENB before you save and load. ENB's cache certain things between saves.

-Copy the catsuit NIF, change the textures on that and load it as a separate armor addon

-Force the textures by script using NetImmerse 

Edited by naaitsab
Posted
2 hours ago, Code Serpent said:

Does anyone have experience with textures that can tell me why this is happening?

Yeah I think @Andy14 is probably right about it being the texture set. How have you set up the model? I'm guessing your using the output nif from DD's bodyslide then applying your own texture set to it. Are you using the zadx_mxw_catsuit_gold TS from DDe as a base then changing the devious\expansion\zad_Ebonite_e.dds to cubemaps\ore_bronze_e.dds?

Posted
1 hour ago, Andy14 said:

 

I suspect texture sets are used, which are applied/updated using a script when loading the save. in this case the textures in the nif will be overwritten. You should check whether texture sets are used and use the cubemap there as well.

25 minutes ago, audhol said:

Yeah I think @Andy14 is probably right about it being the texture set. How have you set up the model? I'm guessing your using the output nif from DD's bodyslide then applying your own texture set to it. Are you using the zadx_mxw_catsuit_gold TS from DDe as a base then changing the devious\expansion\zad_Ebonite_e.dds to cubemaps\ore_bronze_e.dds?

I am using a texture set, similar to all the other retextured catsuits and accessories. I essentially made copies of the relevant texture sets (and armatures and armor) and applied some color-changed textures and the bronze cubemap.

 

I'll try duplicating the meshes and editing the textures there. I should've realized this might be the cause since DD already has copies for Ebonite and Leather devices due to the cubemaps.

Posted
On 8/26/2022 at 12:19 AM, audhol said:

I just did a quick esp creating a bronze ts and it seemed to work fine on save\reload, let me know if you want a gloves\boots.dds to match the catsuit.

I already had some edited textures whipped up, the cubemap issue was the only thing holding me back. Thanks, anyway.

 

I did end up making duplicates of the DD catsuits and changing the cubemaps there seemed to fix the issue. Thanks everyone.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...