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Import high poly head from follower.


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Posted

Hi all. Basically I wanted to import the head and body from one custom follower which has a high poly head. Everything is fine with the body. The problem lies in the parts of the head. One of the parts in the original mod uses files that are not in the .bsa file. These are .tri and femalehead.nif files. And the question is, where can I get them? I thought the facegeom file was the same as femalehead.nif, but no. Where can I get models when there is only facegoem?

Posted
4 minutes ago, hivegods857 said:

And also .npc import, copy appearance, copy preset, import head in sculpt doesn't work.

You must have Highpoly Head installed (as replacer) and your race must be using it.

Posted
32 minutes ago, Andy14 said:

У вас должен быть установлен Highpoly Head (в качестве заменителя), и ваша раса должна его использовать.

If you are talking about enabling the plugin, then it is included in CK and Skyrim. The race I'm editing is a game one, wood elves. Taking https://www.nexusmods.com/skyrim/mods/110886?tab=files as an example, it uses the standard head from High Poly Head and its .tri files as femalehead. There is a face in his mod femalehead.tri that Serana uses. The mod I'm trying to port from has this file, but it has a standard HIgh Poly Head face. If you use it, then there will be that standard face.

Posted (edited)
48 minutes ago, Andy14 said:

You must have Highpoly Head installed (as replacer) and your race must be using it.

In general, I need a custom chergen.tri head, where can I get it?

Edited by hivegods857
Posted
2 hours ago, hivegods857 said:

In general, I need a custom chergen.tri head, where can I get it?

Since this is Skyrim Tech Support and not Skyrim SE, I'm assuming you're playing Skyrim (LE).
There is no HighPoly Head in LE, unless as a mod.
A follower can always have HighPoly Head because you can make all necessary files available.

But without HighPoly Head Mod, the player cannot use this mesh - at least not with Tri.
So Racial Tri, Shape Tri, Facial Expressions etc. all will not work for the player. For this you need the mod. For LE the mod is called CITURS Heads.

There may be other HighPoly Head Mods - it is important that it is the same mod that the author used to create the follower (description?)

Posted
39 minutes ago, 27X said:

 

Incorrect.

Are you seriously saying the Vanilla Head are high poly? Or how should one interpret this “extensive” answer?

Posted (edited)
6 hours ago, Andy14 said:

Are you seriously saying the Vanilla Head are high poly? Or how should one interpret this “extensive” answer?

 

Are you seriously saying the vanilla SSE head is high poly? Furthermore Citrus isn't even close to the weighting and topology of HPH. CITRUS is literally unfinished and abandoned.

 

Your extensive semantics aren't kind of addressing anything relevant to the actual problem.

 

Meanwhile back on planet earth:

8 hours ago, hivegods857 said:

the neck and hair were striving to the top. How can this be corrected?

 

By resetting the origin of the head to vanilla locations in Nifskope or Outfit studio. Also make sure you have the correct flags set in Nifskope.

Edited by 27X
Posted
11 hours ago, 27X said:

resetting the origin of the head to vanilla locations in Nifskope

With Body Outfit it worked. But meshes errors remain when showing the head, resulting in an empty head. How can they be corrected?

Posted
12 hours ago, 27X said:

Are you seriously saying the vanilla SSE head is high poly?

You really do live in clod-cuckoo land don't you? How does Andy14 saying "There is no HighPoly Head in LE, unless as a mod." equate to him saying there is a HPH in SE?

 

Then you follow up with one of your usual nonsensical comments: "Your extensive semantics aren't kind of addressing anything relevant to the actual problem". This is typical of you. You enter the thread with a one word contribution aimed, not at the OP but one of the posters who is providing useful information and trying to help. Then when your nonsense is challenged you accuse the your challenger of doing the very thing you just did.

 

12 hours ago, 27X said:

Meanwhile back on planet earth:

21 hours ago, hivegods857 said:

the neck and hair were striving to the top. How can this be corrected?

 

By resetting the origin of the head to vanilla locations in Nifskope or Outfit studio. Also make sure you have the correct flags set in Nifskope.

Leaving aside the question of what you would know about what goes on on planet Earth. How does this help with the OP's original post where he wants to import a HPH from a follower?

 

And before you bother replying with criticism of me, is there any sign of your references for any of the many threads I have asked for them from you?

Posted

It doesn't matter, it just turned out to put NiTriShapeData in the High Poly Head, now the face is there. Only double mouth problem remains, how to fix it?

Posted
1 hour ago, Grey Cloud said:

You really do live in clod-cuckoo land don't you? How does Andy14 saying "There is no HighPoly Head in LE, unless as a mod." equate to him saying there is a HPH in SE?

 

Then you follow up with one of your usual nonsensical comments: "Your extensive semantics aren't kind of addressing anything relevant to the actual problem". This is typical of you. You enter the thread with a one word contribution aimed, not at the OP but one of the posters who is providing useful information and trying to help. Then when your nonsense is challenged you accuse the your challenger of doing the very thing you just did.

 

Leaving aside the question of what you would know about what goes on on planet Earth. How does this help with the OP's original post where he wants to import a HPH from a follower?

 

And before you bother replying with criticism of me, is there any sign of your references for any of the many threads I have asked for them from you?

 

I  haven't the faintest idea why you lack basic comprehension, absolute inability to understand context or nuance, and think that clicking on a link that parrots your insane sinophile politics is proof of any kind. That's probably an issue you should take with your parents/educators because it has nothing to do with me or this topic.

Posted (edited)
5 hours ago, hivegods857 said:

It doesn't matter, it just turned out to put NiTriShapeData in the High Poly Head, now the face is there. Only double mouth problem remains, how to fix it?

 Use OS or Nifskope to remove the offending mesh/block.

 

There are an asston of Followers on SSE Nexus you can use a reference, also the SSE to LE conversion thread has several related tutorial re various head issues for either version on the last three pages.

Edited by 27X
Posted
1 hour ago, 27X said:

I  haven't the faintest idea why you lack basic comprehension, absolute inability to understand context or nuance, and think that clicking on a link that parrots your insane sinophile politics is proof of any kind. That's probably an issue you should take with your parents/educators because it has nothing to do with me or this topic.

You could have stopped after "I  haven't the faintest idea".

Context and nuance? You failed, yet again, to address any of the points in my post and instead go off on a incoherent ramble about something that has absolutely nothing to do with this thread.

1 hour ago, 27X said:

clicking on a link that parrots your insane sinophile politics is proof of any kind.

WTF? What link? What Sinophile politics?

 

1 hour ago, 27X said:

That's probably an issue you should take with your parents/educators because it has nothing to do with me or this topic.

I'm 65 years old the role of my parents and 'educators' is far distant. The sort of people I get my learning from are Plato, Lao, etc. Definitely not James Caan.

Posted

popcorn-gif-8.gif

 

 

On 7/12/2022 at 11:29 AM, Tlam99 said:

 

Vector Plexus is toast. So that's cropping up as a problem for many people. Fortunately there is the official mirror which AFAIK has all versions of the HPH available, LE & SE Though I'm unsure if there ever was a v1.4 for LE (anyone know?) or what's the difference between v1.3 and v1.4

 

Anyway, best to bookmark this, as it's the only place to get it without asking someone to re-upload it Official Vector Plexus GDrive Mirror

Posted
8 hours ago, SmedleyDButler said:

I'm unsure if there ever was a v1.4 for LE (anyone know?) or what's the difference between v1.3 and v1.4

 

1.4 for LE is available in your link

Posted (edited)

Well, copying and pasting NiTriShapeData was a bad idea. The neck is torn off from the body and small distortions appear like this

Spoiler

ScreenShot51.png

Since I had previously found an earlier version without HP Head (it didn’t work to insert the head instead of HP into CK), I tried these two more guides onetwo. The first stuck on "Use the Basehead's shapekey to morph both heads.", the second had part of the head nailed to the ears (because of the elf ears I guess). I can throw off two archives with an early and latest version of the mod, if this helps in solving the problem.

Edited by hivegods857
Posted
1 hour ago, hivegods857 said:

Well, copying and pasting NiTriShapeData was a bad idea.

No surprise there as it hasn't anything to do with your original post and what you were trying to do. You can't alter the path in a nif to magically make it HP if you don't have something that is HP at the location the path is pointing to.

The solution to your problem still involves installing the HPH mod if that is the head the follower is using.

Posted (edited)
1 hour ago, Grey Cloud said:

the HPH mod if that is the head the follower is using

I don't know how to find out. Maybe by the number of vertices in HP heads? Nothing is said anywhere in the description.

Edited by hivegods857

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