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"What mod is this?" IV


Ashal

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Posted

 

 

is that esp for dawnguard? i'm not dawnguard :(

 

 

Ok here's the non-dawnguard version, let's hope it works.

 

attachicon.gifLovergirl Race.esp

 

 

still, i can't enter the game, it crash after bethesda logo,

 

i open that esp with CK, Appear Warning Box

 

MASTERFILE: Missing Masterfile: Dawnguard.esm

 

 

"Yes to all" will disable all Warnings for this context.

 

 

and the CK can't found Dawnguard ESM, and it closed

Posted

 

 

 

is that esp for dawnguard? i'm not dawnguard :(

 

 

Ok here's the non-dawnguard version, let's hope it works.

 

attachicon.gifLovergirl Race.esp

 

 

still, i can't enter the game, it crash after bethesda logo,

 

i open that esp with CK, Appear Warning Box

 

MASTERFILE: Missing Masterfile: Dawnguard.esm

 

 

"Yes to all" will disable all Warnings for this context.

 

 

and the CK can't found Dawnguard ESM, and it closed

 

 

God damnit. Yeah my fault because I forgot that the CK is a piece of shit. The .esp shouldn't require dawnguard but still has it as a Master file, brb fixing that...

 

Posted

 

 

 

 

is that esp for dawnguard? i'm not dawnguard :(

 

 

Ok here's the non-dawnguard version, let's hope it works.

 

attachicon.gifLovergirl Race.esp

 

 

still, i can't enter the game, it crash after bethesda logo,

 

i open that esp with CK, Appear Warning Box

 

MASTERFILE: Missing Masterfile: Dawnguard.esm

 

 

"Yes to all" will disable all Warnings for this context.

 

 

and the CK can't found Dawnguard ESM, and it closed

 

 

God damnit. Yeah my fault because I forgot that the CK is a piece of shit. The .esp shouldn't require dawnguard but still has it as a Master file, brb fixing that...

 

 

 

GOD I'M FURIOUS.

Ok so I downloaded the version of LoverGirls that doesn't require Dawnguard, activated it, load it in the CK and it always...ALWAYS loads the Dawnguard and Update.esm as master files even though I checked twice and the Lovergirl Race.esp has only Skyrim.esm and RaceCompatability.esm set as it's master files.

 

You know what? I'm just gonna delete those two master files via TES5Edit :angry: and see if it works out.

 

Posted

 

 

Hi guys!

Xanshio has tan lines for cbbe v2 on the nexus... i cant download it because his profile has been banned;/

can somebody got this on media or mega?

pls help me 

 

 

Here you go.  CBBE, HiRes, MedRes, and PSD file.

attachicon.gifXanshio CBBE Tanlines.7z

 

Thank you very much;)

Posted

what the hell mod is this? Not the broad or the outfit, but the background setup. clearly some stage mod probably similar to Review Studio (search it on nexus), but of course I have no idea what search terms to use to look for it.

 

 

36992-4-1370937543.png

36992-3-1370937543.png

 

 

Posted

 

 

 

 

 

Hello.

 

Is there a mod that let you do anything while in combat? For example, the vanilla game won't let you sit on a chair or interact with any other objects while in combat. So basically, I need a mod that disable the "... while in combat" function.

 

Thanks.

 

 

Bump.

 

 

Seeing as your request isn't really adult-oriented, your best bet would probably be to ask on this thread. It'll probably be answered quicker there than here, where most of us just want to see some boobies. :P

 

 

I see, thanks. I didn't even know such thread exist besides here, usually I just look at sections with the word "Mod" on it to ask about mod related. Since this thread doesn't exist on the "Skyrim Non Adult Mods" section, so I thought I should just ask here.

 

 

 

 

Seeing as my question has no luck over there, plus it has less users visit there. I guess, I'll bump it again in this thread.

 

 

Bump.

Posted

 

 

 

 

 

 

 

Did you add the custom race to the CME_VanillasRaces config file under meshes\CharacterMakingExtender? Just copy one of the lines of one of the races already in there and replace their race names with your race's name. I'm pretty sure the sliders don't work without doing that and you have to make sure that the race doesn't load it's .tri files from a custom folder, it needs to load them from the vanilla meshes\actors\character\character assets folder.

Which probably means you'll have to do some CK work to look up the race's name (if it isn't simply LoverGirlRace) and to change the .tri file directions for head,eyes,mouth and brows if they don't point to meshes\actors\character\character assets.

 

Eh, what? Sorry, but I'm having trouble understanding all that.

 

 

It's probably faster if I do the .esp editing because I'm horrible at explaining stuff in detail. Do you guys both use the LoverGirlRace?

You'll then only have to open the config file located under Skyrim\Data\meshes\CharacterMakingExtender called CME_VanillasRaces.

It should look like this:

 

 

 

and now you copy one of those races and switch the race name with your own race's name like I did with the Ningheim here:

 

 

 

I'll be gone for some hours but when I get back I'm gonna edit the .esps if necessary.

 

what about slider.ini file?

 

 

The slider .ini is rather unimportant as it only changes something you can select in the NMM when installing ECE anyway.

 

Ok I finished the Lovergirl Race, which seems to be a heavily modified ygNordRace so you don't even need to edit the CME_VanillaRaces file but I think it means you also shouldn't install ygNordRace when installing ECE because there's probably gonna be some conflicts when the same race exists 2 times.

 

And damn it was more tedious than I thought it'd be.

 

attachicon.gifLovergirl Race.esp

 

Oh and I also attached 2 pictures which show the sliders working in my game so if it still doesn't work for you it's probably a conflict with another mod. Though it does mess up the presets because of the different .tri files.

 

 

 

 

 

 

Thanks for your help! I hope this works!

 

EDIT: ECE just has white boxes instead of letters now! WTF? (I reinstalled it to get rid of the ygNord race.)

Posted

 

 

 

 

 

 

Did you add the custom race to the CME_VanillasRaces config file under meshes\CharacterMakingExtender? Just copy one of the lines of one of the races already in there and replace their race names with your race's name. I'm pretty sure the sliders don't work without doing that and you have to make sure that the race doesn't load it's .tri files from a custom folder, it needs to load them from the vanilla meshes\actors\character\character assets folder.

Which probably means you'll have to do some CK work to look up the race's name (if it isn't simply LoverGirlRace) and to change the .tri file directions for head,eyes,mouth and brows if they don't point to meshes\actors\character\character assets.

 

Eh, what? Sorry, but I'm having trouble understanding all that.

 

 

It's probably faster if I do the .esp editing because I'm horrible at explaining stuff in detail. Do you guys both use the LoverGirlRace?

You'll then only have to open the config file located under Skyrim\Data\meshes\CharacterMakingExtender called CME_VanillasRaces.

It should look like this:

 

 

 

and now you copy one of those races and switch the race name with your own race's name like I did with the Ningheim here:

 

 

 

I'll be gone for some hours but when I get back I'm gonna edit the .esps if necessary.

 

what about slider.ini file?

 

 

The slider .ini is rather unimportant as it only changes something you can select in the NMM when installing ECE anyway.

 

Ok I finished the Lovergirl Race, which seems to be a heavily modified ygNordRace so you don't even need to edit the CME_VanillaRaces file but I think it means you also shouldn't install ygNordRace when installing ECE because there's probably gonna be some conflicts when the same race exists 2 times.

 

And damn it was more tedious than I thought it'd be.

 

attachicon.gifLovergirl Race.esp

 

Oh and I also attached 2 pictures which show the sliders working in my game so if it still doesn't work for you it's probably a conflict with another mod. Though it does mess up the presets because of the different .tri files.

 

 

 

 

is that esp for dawnguard? i'm not dawnguard :(

 

 

Can't you just copy and overwrite the custom race .tri files with the ECE/Vanilla ones? Not quite sure if that'd work. I don't use LoverGirls.

Posted

 

 

 

 

 

 

 

Did you add the custom race to the CME_VanillasRaces config file under meshes\CharacterMakingExtender? Just copy one of the lines of one of the races already in there and replace their race names with your race's name. I'm pretty sure the sliders don't work without doing that and you have to make sure that the race doesn't load it's .tri files from a custom folder, it needs to load them from the vanilla meshes\actors\character\character assets folder.

Which probably means you'll have to do some CK work to look up the race's name (if it isn't simply LoverGirlRace) and to change the .tri file directions for head,eyes,mouth and brows if they don't point to meshes\actors\character\character assets.

 

Eh, what? Sorry, but I'm having trouble understanding all that.

 

 

It's probably faster if I do the .esp editing because I'm horrible at explaining stuff in detail. Do you guys both use the LoverGirlRace?

You'll then only have to open the config file located under Skyrim\Data\meshes\CharacterMakingExtender called CME_VanillasRaces.

It should look like this:

 

 

 

and now you copy one of those races and switch the race name with your own race's name like I did with the Ningheim here:

 

 

 

I'll be gone for some hours but when I get back I'm gonna edit the .esps if necessary.

 

what about slider.ini file?

 

 

The slider .ini is rather unimportant as it only changes something you can select in the NMM when installing ECE anyway.

 

Ok I finished the Lovergirl Race, which seems to be a heavily modified ygNordRace so you don't even need to edit the CME_VanillaRaces file but I think it means you also shouldn't install ygNordRace when installing ECE because there's probably gonna be some conflicts when the same race exists 2 times.

 

And damn it was more tedious than I thought it'd be.

 

attachicon.gifLovergirl Race.esp

 

Oh and I also attached 2 pictures which show the sliders working in my game so if it still doesn't work for you it's probably a conflict with another mod. Though it does mess up the presets because of the different .tri files.

 

 

 

 

 

 

Thanks for your help! I hope this works!

 

EDIT: ECE just has white boxes instead of letters now! WTF? (I reinstalled it to get rid of the ygNord race.)

Ok, reinstalled it again. Got it working.

 

And I think I got her as close as I could. What do you think?

 

 

post-167058-0-23729900-1371159651_thumb.png

Posted

 

 

 

 

 

Seconding that last one.

 

That's DF_T11, requires HDT HH system.

http://skyrimghost.blog.fc2.com/blog-entry-301.html

 

 

Huh.  Is there a UNP version?  Because the image Luger's post (http://oi42.tinypic.com/2m4ezkp.jpg) depicts a (modified) UNP body.

 

Actually if it comes the last pic (which apparently is mine :P) - it's UNPB节操装合集1.4_茶皮制作. And the body is standard UNPB with modified breast float.

 

 

Ah, thank you.

Posted

 

 

 

The first and the second are Mandu by Neo

 

 

ty. i just need to know now what the third one is.

 

 

Blood of the Divines originally by Krista. That one is likely a conversion to another body type as the breasts are larger than the original Lady Body.

 

http://www.loverslab.com/topic/9234-krista-mods/

 

 

Is there an updated HDT system for SKSE 1.6.15?  If not, is there a workaround for it?

 

 

Is it outdated with the new SKSE for you?

 

I am using HDT's latest release and it appears to work fine with SKSE 1.6.15

 

Posted

 

 

 

 

The first and the second are Mandu by Neo

 

 

ty. i just need to know now what the third one is.

 

 

Blood of the Divines originally by Krista. That one is likely a conversion to another body type as the breasts are larger than the original Lady Body.

 

http://www.loverslab.com/topic/9234-krista-mods/

 

 

Is there an updated HDT system for SKSE 1.6.15?  If not, is there a workaround for it?

 

 

Is it outdated with the new SKSE for you?

 

I am using HDT's latest release and it appears to work fine with SKSE 1.6.15

 

 

hmm, i remember that mod. used to have it when i used lady body body type. i'm wondering if someone has the armor converted for unp or cbbe?

 

 

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