peng0999 Posted March 16, 2024 Posted March 16, 2024 15 hours ago, Taraanis said: oh right I think it is gor/ungor/bertigor against female elves/dark elves (anything that uses the hu1b skeleton) you can use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2798690094&searchtext=more+anim for animations to happen more often. ok,i will try.thanks a lot! 2
Sulivar Posted March 16, 2024 Posted March 16, 2024 (edited) On 3/14/2024 at 5:00 PM, Taraanis said: Hu1 but muscular would be nice For now I have finished correcting the hands, made some different skin, porcelain and a version corrupted slannesh and their variant in wet effect. I redid the weapons and hair colors (red/white/black) I slightly retouched the body to refine the silhouette a little and correct the last unwanted deformations. So I still have to slightly retouch the armor since it no longer adapts to the body, sometimes the skin passes through the leather. I'm going to add another skin and put it all together and I'll be done with this model, for the male body, it shouldn't pose a problem. Spoiler Edit The mode is finished and available on the nexus, well, for now. I also finished the man's body, the archive contains the original texture that I created without any other modification than this creation from blender as well as the packfile as well as this texture modified so that it is taken correctly in account by the games. Spoiler ManHubV1.rar Edited March 17, 2024 by Sulivar 3
zeta0080 Posted March 19, 2024 Posted March 19, 2024 On 3/16/2024 at 7:33 PM, Sulivar said: For now I have finished correcting the hands, made some different skin, porcelain and a version corrupted slannesh and their variant in wet effect. I redid the weapons and hair colors (red/white/black) I slightly retouched the body to refine the silhouette a little and correct the last unwanted deformations. So I still have to slightly retouch the armor since it no longer adapts to the body, sometimes the skin passes through the leather. I'm going to add another skin and put it all together and I'll be done with this model, for the male body, it shouldn't pose a problem. Reveal hidden contents Edit The mode is finished and available on the nexus, well, for now. I also finished the man's body, the archive contains the original texture that I created without any other modification than this creation from blender as well as the packfile as well as this texture modified so that it is taken correctly in account by the games. Reveal hidden contents ManHubV1.rar 83.62 MB · 0 downloads Hi bro, your models look amazing. Is there a chance you can decrease the vortex count for your models? You have more than 40000 vortex counts for a model, which gives the model exquisite detail. Compared to the chosen model in the original game, it is less than 8000. If others like me want to use your model body to create unit mods, it can cause a heavy burden for the GPU. Asset editor can decrease it. However, the effect is not that good. Would you like to try publishing a version with fewer vortex counts to increase the game's performance? Thank you~ 3
Sulivar Posted March 19, 2024 Posted March 19, 2024 I'm already on this problem, I was planning to also make a mode to replace some dark elf units, I think I could go down to around 15,000 polygons pretty much. 3
Taraanis Posted March 19, 2024 Posted March 19, 2024 On 3/17/2024 at 12:33 AM, Sulivar said: For now I have finished correcting the hands, made some different skin, porcelain and a version corrupted slannesh and their variant in wet effect. I redid the weapons and hair colors (red/white/black) I slightly retouched the body to refine the silhouette a little and correct the last unwanted deformations. So I still have to slightly retouch the armor since it no longer adapts to the body, sometimes the skin passes through the leather. I'm going to add another skin and put it all together and I'll be done with this model, for the male body, it shouldn't pose a problem. Reveal hidden contents Edit The mode is finished and available on the nexus, well, for now. I also finished the man's body, the archive contains the original texture that I created without any other modification than this creation from blender as well as the packfile as well as this texture modified so that it is taken correctly in account by the games. Reveal hidden contents ManHubV1.rar 83.62 MB · 0 downloads Thank you very much for your work !
zeta0080 Posted March 19, 2024 Posted March 19, 2024 7 hours ago, Sulivar said: I'm already on this problem, I was planning to also make a mode to replace some dark elf units, I think I could go down to around 15,000 polygons pretty much. Very good to hear that~
Codiciaf110 Posted March 21, 2024 Posted March 21, 2024 On 2/3/2024 at 6:42 PM, gooboo said: Might have posted this mod somewhere in this thread earlier, but here's an updated version. Adding legendary lords for minor Dark Elf/High Elf factions, plus an Alarielle edit. Will do wood elves at some point in the future. There's one Dark Elf lord I haven't finished yet (Clar Karond). CA's coming out with an update later this month, so I probably won't release this this WIP until the update is out so I won't need to redo the mod when it releases. Maledicta (Blood Hall Coven) Thoshelre (Deadwood Sentinels) Caladrielle (Ghrond) Shakkara (Karond Kar) Anarsis (Scourge of Khaine) Lothiul (The Forgebound) Nelosi (Ssildra Tor) Hagrene (Drackla Coven) Elladan (Tor Elasor) my version of Alarielle. Seemed like the kind of gal to go walk around "au naturel" to me. I also changed her pony to something smaller, because I never liked her large hairstyle. That's all for now. Hope you enjoyed the pics, more to come. Is there news about your mod?
gooboo Posted March 21, 2024 Posted March 21, 2024 Ah, I had forgotten there was a recent patch update. I just need to finish the model for the leader of Clar Karond, then I will release the first WIP version. Maybe I'll have it done in a few days. 1
Sulivar Posted March 25, 2024 Posted March 25, 2024 First test, Malika (Malekith) For this model I started from scratch with the body and type Hu1D to be able to use the animations of Malekith, the model is therefore much larger, I was inspired by the drukhari of 40k, a lean and muscular body and more basic and ears. slightly longer. I also created a lore friendly variant, namely the rake passage in the Asuryan flame. I still have to finish the hair and tackle the big piece, the armor and for that too I'm going to take inspiration from 40k, see the model below. For the weapon and shield I'm going for something consistent with the rest. Spoiler 11
Codiciaf110 Posted March 28, 2024 Posted March 28, 2024 On 3/25/2024 at 10:20 PM, Sulivar said: First test, Malika (Malekith) For this model I started from scratch with the body and type Hu1D to be able to use the animations of Malekith, the model is therefore much larger, I was inspired by the drukhari of 40k, a lean and muscular body and more basic and ears. slightly longer. I also created a lore friendly variant, namely the rake passage in the Asuryan flame. I still have to finish the hair and tackle the big piece, the armor and for that too I'm going to take inspiration from 40k, see the model below. For the weapon and shield I'm going for something consistent with the rest. Hide contents Incredible waiting for the version with armor, perhaps the dark skin with the burns could look better with the lore, I understand that his entire body was burned. 1
Sulivar Posted March 28, 2024 Posted March 28, 2024 (edited) 5 hours ago, Codiciaf110 said: Incredible waiting for the version with armor, perhaps the dark skin with the burns could look better with the lore, I understand that his entire body was burned. Thank you, for the armor it will wait a little longer, it is just a beta ++ version, since then, I have redesigned the silhouette, finer while correcting all the small unwanted deformations. For the skin, I'll do plenty, everyone can choose what they want. Ah I finally corrected the hands definitively this time, no more deformation, on the other hand, the hands will no longer have animation for the fingers, that's where the problem came from since the frames are incomplete to fit. level there. In game nothing will be seen since by default, the fingers are always in the closed position on the weapon. I'm also testing things, notably on rigging, doing it by hand takes me a lot of time and I've been trying to find a solution to automate this for quite some time. It takes me hours for a single body, solutions exist for Ue5 for example but it doesn't work here since the frames are too different. I take note of the skin, I would make it darker. Edited March 28, 2024 by Sulivar
Taraanis Posted March 28, 2024 Posted March 28, 2024 On 3/25/2024 at 10:20 PM, Sulivar said: First test, Malika (Malekith) For this model I started from scratch with the body and type Hu1D to be able to use the animations of Malekith, the model is therefore much larger, I was inspired by the drukhari of 40k, a lean and muscular body and more basic and ears. slightly longer. I also created a lore friendly variant, namely the rake passage in the Asuryan flame. I still have to finish the hair and tackle the big piece, the armor and for that too I'm going to take inspiration from 40k, see the model below. For the weapon and shield I'm going for something consistent with the rest. Hide contents wow ! it looks super good ! great work !
khartoh Posted March 29, 2024 Posted March 29, 2024 (edited) 13 hours ago, Sulivar said: Thank you, for the armor it will wait a little longer, it is just a beta ++ version, since then, I have redesigned the silhouette, finer while correcting all the small unwanted deformations. For the skin, I'll do plenty, everyone can choose what they want. Ah I finally corrected the hands definitively this time, no more deformation, on the other hand, the hands will no longer have animation for the fingers, that's where the problem came from since the frames are incomplete to fit. level there. In game nothing will be seen since by default, the fingers are always in the closed position on the weapon. I'm also testing things, notably on rigging, doing it by hand takes me a lot of time and I've been trying to find a solution to automate this for quite some time. It takes me hours for a single body, solutions exist for Ue5 for example but it doesn't work here since the frames are too different. I take note of the skin, I would make it darker. Accurig is a good & fast software for rigging, idk the tww3 requirements though. Cascadeur is fast for simple animations, autoposes any limbs you don't choose to move. And she looks pretty good, if a bit too buff xD Edited March 29, 2024 by khartoh
Sulivar Posted April 1, 2024 Posted April 1, 2024 Ah I only know the name, I'm going to test that, otherwise for war 3 I use game rigging tools, which was enough to link the mesh to rig but the result is really not great for war3 frames, so I'll spend more time to retouch everything than to do it all myself. For Malika, I am almost finished, I am on the third correction of the body, hands and muscles in particular, I have also finalized the hair, the weapon, the shield and the armor. For the armor it will be in two parts, this one will be the light armor, the heavy one which will resemble the miniature will arrive later and it can be equipped on top of the light one or independently. I would also make another sword and shield. I still have to finalize the weight painting to eliminate the last nasty residual distortion present on certain animations and a final pass on the skins. Spoiler Malikalightset.mp4 6
Taraanis Posted April 2, 2024 Posted April 2, 2024 Working on updating my pikes of slaanesh with Sulivars Karla's body 10
JefKar Posted April 4, 2024 Posted April 4, 2024 On 4/2/2024 at 6:44 PM, Taraanis said: Working on updating my pikes of slaanesh with Sulivars Karla's body OMG really nice 😉
JefKar Posted April 4, 2024 Posted April 4, 2024 On 4/2/2024 at 6:44 PM, Taraanis said: Working on updating my pikes of slaanesh with Sulivars Karla's body Great idea, just to make them avaiable for Morathi or Malika
Taraanis Posted April 4, 2024 Posted April 4, 2024 9 hours ago, JefKar said: Great idea, just to make them avaiable for Morathi or Malika It will be for morathi but I'm not sure about malika.
JefKar Posted April 5, 2024 Posted April 5, 2024 13 hours ago, Taraanis said: It will be for morathi but I'm not sure about malika. Ok Morathi will do :-), this unit of yours was great for me, first of all really sexy and second they were defending in formation like Greek Hoplites reminding me of old Total War games 🙂
Taraanis Posted April 6, 2024 Posted April 6, 2024 First version is out ! https://www.nexusmods.com/totalwarwarhammer3/mods/195 5
Sulivar Posted April 7, 2024 Posted April 7, 2024 (edited) I also finished on my side, but I don't remember how to change the voice to replace it with that of the dreadlords, I'm still a novice on RPFM, is it in data.pack or did they still change the file structure with the latest update ? A little help ? "Edit" I found, in the end, in part, they changed the structure of the data.pack file, now DB was separated and must be opened like the data file but it no longer works by changing the voices in voiceover 😮 I put that aside while waiting to find. Edited April 7, 2024 by Sulivar
croco90 Posted April 7, 2024 Posted April 7, 2024 It's in the db.pack. Under db and agent_subtypes_tables you can find the row for malekith. Column Audio Voiceover Actor Group should be the voices used on worldmap, I think. Under db and main_units_tables you can find the same column, and I believe that one is used in combat.
Sulivar Posted April 7, 2024 Posted April 7, 2024 (edited) Thanks, I made these changes but now I'm stuck in an infinite crash loop when I open the mode manager. Has anyone managed to get out of this yet? Give corrupted and rebuild impossible. This update from hell lol I ended up getting through it, for the voices, it worked for the battles but not for the campaign map, I tried all of them a bit without result. Edited April 7, 2024 by Sulivar
Kargrin Posted April 7, 2024 Posted April 7, 2024 You may have to use a "mute" voice, since DL doesn't have all Malekith lines.
Sulivar Posted April 7, 2024 Posted April 7, 2024 Thank you for your response, I found another solution by testing voices, with Hellbron it works without problems for the campaign one, for the battles I chose the death hag one and the mode is available on nexus.
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