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Sexy mods for total war warhammer 3


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5 hours ago, Sulivar said:

Sorry for the delay, I was busy with other things, (I really like your Zeta model, well done!)

For the current one, I finished the armor and the carry, it took me a while since I wanted to do it properly to combine the skirt and the metal parts. The metal parts will not deform, but the skirt, if not like in current armor where all the elements follow the deformations of the body, I also tried to simulate an element of collision between the metal parts, it's not perfect but I could hardly do better with the game engine. I still have to make a replica of Sigmar's hammer, the current one was made with the feet, as well as a sword and a shield for another version, just the modeling so it should go quickly.
(sorry for the sound, forgot to cut)

 

For the other models these are other of my creations inspired by Warhammer at different levels of advancement not specifically for modes but another project, I would probably do a port of these. But it will take me a lot of time since the models are around 500 thousand to 1 million poly. In order, Alarielle and a dark elf witch, to replace the current witches. The second is Morathi but the body is not finished and Kerillian from the game Warhammer end of time.

Next will be Morathi.

I might do hentai, but for that I would need a companion...


 

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render1.thumb.png.1b761a0705f60e529c1862ae97e66aef.pngrender4.thumb.png.59b8b75173943b3f86a73e5255ab39f6.pngrender3.thumb.png.f5eef74462520b3bd922694aa3dde6f6.pngteste1.png.2d188ffde497104ab3d91288478bab7a.pngdarkelf2.thumb.png.c52abcebd964be2339dd603c9f2d7b94.pngdarkelf3.thumb.png.8fd60e045490cac3aaf72206c1ec68ae.pngDarkelf4.thumb.png.fb50680894579e9df01d9ce6fbf5cb40.pngKerillian01.thumb.png.25a82af9cc0628b1354d66b996cbe9e9.png

 

 

 

 

It will be so impressive if you bring those lovely bodies into the Warhammer world~

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18 hours ago, Nam An said:

any nude mods that not change male lords/units to female ? i need mod only change girls already in game

My Dark Elf Debaucheries mod only mods the female units/characters for the dark elves, doesn't modify the male ones. 

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Well, it took me longer than expected, I redid the texture (again) for the armor and I redid the hammers taking example from the original and the hair, there will be two versions at the beginning, one with and without a cape.

Just a few more things to sort out and I'll be done with this one.

 

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image.thumb.png.cfdd87844d6d74c36fac4043983bd59f.pngKarla06.thumb.png.0d9e2ed3f64dc4f34da7b35292fd6fd6.png

 

karla03.thumb.png.19755c2610fb09fac6ae9ef33ed42570.pngKarla02.thumb.png.72931ff5cbbf47a50bb3814ecc99e44a.png

 

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On 2/11/2024 at 5:29 AM, gooboo said:

My Dark Elf Debaucheries mod only mods the female units/characters for the dark elves, doesn't modify the male ones. 

thank , but do your mod only dark elf ? can you do high/wood elf , slaanesh vampire ?

 

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19 hours ago, Irikaylce said:

Thank you very much.

May I ask you if there a way to fix the texture on the gor?

I just see axes and pants jumping on elves. But the animations are here.

I just checked, yes it's fixeable but it'll take some time. I'll try to fix it this we

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Morathibody with a complete skin shader mixed with the textures and converted to be read correctly by the game, I didn't think it was possible but yes.

For the animations I invested in an addon for blender (voxel heat diffuse skining for the experts) mainly used for export to Unreal Engine 5 but with the right parameters it also works for this game.

This allows you to have a better result than the original models and to erase all unwanted deformations.

I also increased the overall quality of the body so more polygon since so far, no performance problems on my modes.

 

 

 

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If you can wait a few days after I post my mode before including it in your files with a little note about the origin of the asset, that's no problem for me, likewise, I don't want to see my creations on steam.

The body is not yet finished, I have to rework the skin shader, the relief effects on the skin and also find a method to make convincing hair.

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Wow, I struggled a lot but I finally found a solution to create nice hair, I started with a particle system and renderings to make my normals and an alpha in very high resolution then combined it all with nodes then a back and finally create an alpha from the diffuse.

For the mesh I combined the style of the curves with that of the planes with the alpha.

I also added movements for the quilts using some of the cape animations.

I have to adjust the influence to prevent it from passing through the arms and it should be good for that.

For the body I slightly re-drew the face so that it was a little thinner and slightly increased the quality for a better in-game rendering.

I almost finished the armor using the original model as a model but of much better quality.

The armor model is not final, I still have to make a remesh to reduce the number of poly while keeping maximum quality or reduce the number of elements and also the textures.

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work2.thumb.png.b84c6bd0a9b76b7a79cdf96dce2d753f.pngwork1.thumb.png.ceb8424a4ce7406c7f282ab7d04c78c7.pngMorathi5.thumb.png.94cfd1698df0c00b372bad04d98a5e01.pngMorathi4.thumb.png.ef26403bcf045b7a62a12f5cc83e7a17.pngMorathi3.thumb.png.895d5cb558f585299f2142aea00ca138.pngMorathi2.thumb.png.2cce4939ba5419e6f547c9331b4c22b8.png

Morathi1.thumb.png.687c2b8f8633cf0c38c4681ac38ac55c.png

 

 

 

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6 hours ago, Sulivar said:

Wow, I struggled a lot but I finally found a solution to create nice hair, I started with a particle system and renderings to make my normals and an alpha in very high resolution then combined it all with nodes then a back and finally create an alpha from the diffuse.

For the mesh I combined the style of the curves with that of the planes with the alpha.

I also added movements for the quilts using some of the cape animations.

I have to adjust the influence to prevent it from passing through the arms and it should be good for that.

For the body I slightly re-drew the face so that it was a little thinner and slightly increased the quality for a better in-game rendering.

I almost finished the armor using the original model as a model but of much better quality.

The armor model is not final, I still have to make a remesh to reduce the number of poly while keeping maximum quality or reduce the number of elements and also the textures.

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work2.thumb.png.b84c6bd0a9b76b7a79cdf96dce2d753f.pngwork1.thumb.png.ceb8424a4ce7406c7f282ab7d04c78c7.pngMorathi5.thumb.png.94cfd1698df0c00b372bad04d98a5e01.pngMorathi4.thumb.png.ef26403bcf045b7a62a12f5cc83e7a17.pngMorathi3.thumb.png.895d5cb558f585299f2142aea00ca138.pngMorathi2.thumb.png.2cce4939ba5419e6f547c9331b4c22b8.png

 

Morathi1.thumb.png.687c2b8f8633cf0c38c4681ac38ac55c.png

 

 

 


Amazing! I'm eager for a download whenever you have it, there aren't good morathi reskins that I've seen. Passing's doesnt change enough imo.

Edited by khartoh
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