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[WIP] A slaver's life - New content and future plans discussion


Strec

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Posted

Hi all.

 

I am currently on a mod that will allow enslave NPCs, sell and possibly other options, and I need your ideas and opinions.

 

It will use Sexout, SexoutCommonResources, SexoutPregnancy and ZAZ anims.

 

First, I'll need a name for the mod. For now it's code name is D101 :P

 

The development will be done in several stages : 

  • stage 1 : the first version will enslave any NPC, give orders 'follow', 'stand' and 'relax'. You will be able to sell slaves to other NPCs, which will also have an option to 'test' them.
  • stage 2 : it will be possible to break a slave, allowing other reactions from him and other interactions with him.
  • stage 3 : you will be able hire assistants who break the slaves for you.

The first three steps do not seem to have too many technical problems and should be readily available.

  • stage 4 : you will be able produce your own slaves by fertilizing your female slaves by male slaves.
  • stage 5 : a slave market (initially only buyers NPCs) will be installed and you will take orders to furnish some specific slaves.

For these two steps I should be able to get there, that's the result I am very pessimistic :)

  • stage 6 : create a training camp for slaves, with locations to break them, to fertilize them, to making them work.
  • stage 7 : create a slave market with location to store the slave, and merchants who will buy then or give orders.
  • stage 8+ : any additional delirium :D

Thanks for reading.

 

edit: lost time on packages, stage 1 alpha will be late, I need one more week :P

Posted

I'll consolid her suggestions to integrate in the stage I'm currently working on

 

For now I'ts stage 1

 

  • Looking for ideas to fix the price of a slave.
  • Looking for ideas to manage the reaction of an NPC when I propose to buy a slave

 

Here are the elements that affect, for now, the slave price that slaver fixes (base price is 50+random (0-50) :

  • is broken (+100)
  • is young (+100)
  • is old (-50)
  • hates sex (-50)
  • is not looking for sex (-50)
  • is virgin anal (+50)
  • is submissive (+50)
  • is virgin genital (+50)
  • is virgin oral (+50)
  • likes bondage (+50)
  • likes pain (+50)
  • likes toys (+50)

Try price is always 5% of the slave price.

 

Here are the elements that affect, for now, NPC's reacting to a sell offer :

  • Hates slavers (and so will atack)
    • In 'SlaverEnemyFaction' 
    • or In my own list of 'Slavers haters'
  • Disklike slavers (have 20% chances to attack)
  • In my own list of 'Slavers dislikers'
  • Like slavers, will always be potential buyers or tryers
  • In my own list of 'Slavers lovers'
  • All others are neutral with slavery, have 20% chance to be potential buyers and 50% chance to be potential tryers

I think about integration of NPC alignment and/or NPC profession in these calculations.

 

Posted

as far as aquiring slaves...

Send them on Quests that are traps.

knock out juice

bindings ( but some way to trick them into the bindings)

Blackmail them to Prostitute for you then never let them go.

 

 

I alway thought it would be cool to convert Repcon into a sort of den of debauchery

Casino on the front / slaves in the back sort of thing or just novacs dirty little secret.

 

it's large with open space has plenty of indoor room.

and only one enterence

free range slaves.

 

 

Plus Novac kinda of has a history with that sort of thing as boone learned.

 

 

slave rebellions could get interesting.

mabye some casinos get pushy because of the competition

 

 

 

Posted

At the moment I am trying to finish the bases (enslaving, Trying, selling and basic commands like follow) and am late cause I transform the work I've done to use NX_ variables instead of tokens of type armor.

 

Indeed, the idea of ​​using existing locations rather than creating a labor camp starting from nothing is interesting but the danger is to break game's quests. My first idea was to take control of prison, Primm or mojave outpost but I'll look to Novac.

 

Use of slave to obtain sexual or fertilization products like ovas or sperm is a possibility but I don't for now other gameplay than selling them do clinics or drug vendors, it's short :)

 

Put slaves to work is planned, prostitution is possibly one of the possible work.

 

Slave rebellions introduce the concept of real guards, so it is an additionnal IA to develop :P

  • 1 month later...
Posted

How does this not have more traction? This sounds a lot like S3 for Skyrim and that one's pretty damn big.

I for one am looking forward to this. 

 

Do you have any plans for static captivity devices like cages or stocks?

Maybe there can be a percent chance of them escaping if you don't tie them down or break them properly with punishment devices.

Posted

there are two mods like that on nexus, projekt ultimatum or slavery simple.

i would faver some mod to do somthing with the slaves, like train them to cooperate with stuff from zaz

after that they can used to run a brothel near vegas freeside or westside maybe, that you have to build up like in run the lucky 38. hire guards, dogs build up rooms look for alcohol and drug source. maybe a gangfight with omertas and or the atomic wrangler becouse your running into there busnis. 

sell them to diffrent vactions (legion, fiends, khans). or getting hired for capture of a special named npc and turn it into a slave, for example karll the legion diplomat whants melissa as his personal slave girl, or ceaser wonna have genaral oliver.^^

you can make a loot of stuff for that kind of making money. 

  • 2 months later...
Posted
Hello .
 
No news for a long time because I met a lot of development problems and I had to completely change my method of programming, restarting from scratch .
 
Today, I've solved some of the problems of data storage so that they are persistent and I give a first alpha version .
 
It is far from functionnalities announced but they stay objectives. I prefer not to lock myself in too strict framework and deliver new features when they work.
 
WARNING : This version is really the first alpha , so even if it is relatively stable, it serves me first to test the mod in various environments and especially I expect bug reports and text to edit.
 
I use very old versions of sexout so I want to see if the mod works with the latest versions.
 
 
You will find all the details of use in the readme.txt file supplied .
 
Good tests :)
 
 
 
An example of an instructor at work is in attachment
 
 
Cause my english is bad i'll give frenche version in spoiler

Hello.
Pas de nouvelles depuis longtemps parce que j'ai rencontré beaucoup de problèmes de développement et j'ai du changer complétement ma méthode de programmation, en repartant de 0.
Aujourd'hui, j'ai réussi à résoudre une partie des problèmes de stockage de données pour qu'elles soient persistentes et je livre une première version alpha.

On est loin des fontionnalités annoncées mais elles restent des objectifs. Je préfère ne pas m'enfermer dans un cadre trop strict et livrer les nouvelles fonctionnalités au fur et à mesure.

ATTENTION : cette version est vraiment la première alpha donc, même si elle est relativement stable, elle me sert d'abord à tester le fonctionnement dans des environnements variés et j'attends surtout les retours de bugs et de textes à modifier.

J'utilise des versions assez anciennes des sexout et je veux donc voir si le mod fonctionne avec les dernières versions.


Vous trouverez tous les détails d'utilisation dans le fichier lisez-moi.txt livré.

Bons tests :)

Lien sur la version alpha : https://www.dropbox.com/s/bkyk17x5dgf7pv8/D201SlaverLife-0-0-1.7z

post-27560-0-53719000-1383596343_thumb.png

Posted

I would suggest you work with the newest version of Sexout as it's bound to be updated. 

 

Secondly, if there are issues with your mod and the current version of Sexout, those errors won't be able to be fixed by you unless of course you yourself uses the current version. 

 

Your mod does seem promising, I hope it works

Posted
I use:

  - Core SexoutNG 2.6.78.7z

  - Data SexoutNG 2.6.79.7z

  - SexoutPregnancyV3-20130523.2.zip

  - SexoutPregnancyV3Data-20130422.1.7z

  - SexoutCommonResources-20130525.1.zip

  - SexoutCommonResources-Data-20130602.1.7z

  - SexoutZAZ_20120806.7z

 

So these versions are not so old and I use almost exclusively sexout.begin and some clothes.

 

I do not think there is any inconsistency for now with new versions as I manipulate only human characters.

 

I'll finish the first batch of features before reinstalling everything because it takes time, I have more than 50 active mods :)

 

I also intent to go to 'shared resources' rather than 'commonresources' but I do not know if it's simple to do.

 

Posted

There's no point in using shared resources, it is no longer used by any other mods.

 

Ok. Problem is that I miss a lot of meshes, maybe I miss something when installing common resources.

 

Before deciding I'll try with a reinstall from scratch.

Posted

Alpha 0.0.2 delivered (download attached file)

 

New fonctionalities :

 - You can define a container to receive the stuff which respawn on slaves (must be persitent)

 - Prostitutes are now working. Place them and get money :)

 - If a slave is in following mode, he will come with you when you change cell or worldspace

 - Training advance even if you are not near (but trainers don't work if you are not near)

 - Female progenitor are working, they change clothes if they have ovas or are pregnant

 - Female progenitor produce milk every 8 hours when pregnancy is advanced

 - Male fertilizer are working if you are near (females fertilizer don't produce semen for now)

 

I'll play with this version for a few hours and if stable I'll deliver the first beta package.

 

Post bugs found here or by PM please.

D201SlaverLife-0-0-2.esp

post-27560-0-39147900-1383678075_thumb.jpg

post-27560-0-42682200-1383678097_thumb.jpg

post-27560-0-13496200-1383678113_thumb.jpg

post-27560-0-77767300-1383678130_thumb.jpg

post-27560-0-79474100-1383678145_thumb.jpg

Posted

Looks amazing, will soon test when i finished my current game which is running with simple npc slavery because i think 2 slavery mods at once in action will probably conflict.

 

How many slaves can you own?

Posted

Updated to version 0-0-3, first beta delivered

  • Corrected some bugs after installing last versions of Sexout, Sexout CR and Sexout Pregnancy. You now need the latest versions.
  • Added an option to inspect inventory of slaves
  • Added a starting quest 

D201SlaverLife-0-0-3.esp

Posted

First Beta version.

 

I post here cause it seems I don't have the rights to open a thread in sexout downloads, don't know why  :s

 

  • Mod is now a .esm
  • Completly reviewed the beacon system, for now you can only use the existing ones in Goodsprings, more to come.
  • 2 tutorial quests added. If you end the quests you'll have 1 slave in training and 3 broken slaves ready to work, and you'll know the locations of all the Goodspring's beacons.

 

The mod seems stable with my version, only installed with Sexout, Sexout Resources, Sexout Pregnancy and Sexout ZAZ, to see if problems with other mods.

 

I need bugs reports but  spelling or grammatical errors report too, cause my english is bad.

 

Good play, good tests  :shy:

 
N.B.: download is now a .7z cause there are meshes.

D201SlaverLife-0-1-0.7z

Posted

I missed to re-deliver the readme in the package so here is it :

 

Hello.

This is the first version ( 0.0.1 alpha ) of a project to manage slavery in Fallout New Vegas. Consequently, if you install it will be to help to debug and improve the features and texts.

Currently you can ( see below for more information)
-----------------
 - Define beacons where slaves can be linked
 - Reduce to slavery characters asleep or unconscious
 - Ask slaves to follow you
 - Ask slaves to stay close to the nearest beacon
 - Break slaves in order to assign tasks to them
 - Instruct a slave to become an instructor in order to accelerate the process of breaking the other slaves
 - Pray for not too CTD

The following features I'm working on are:
------------------------------------------
 - Define the container that will receive the items recovered from the slave
 - Transforming a slave in a prostitute working for you

The following features are hoped for :
--------------------------------------
 - Transforming a slave in a progenitor
 - Instruct a slave to become a fertilizer
 - Transforming a pregnant slave in a lactatrice
 - Organize the sale of slaves

Mods required :
---------------
 - New vegas Vanilla
 - Core SexoutNG
 - SexoutCommonresources
 - Data - SexoutCommonresources
 - SexoutPregnancyV3
 - SexoutPregnancyV3Data
 - SexoutZAZ
 - NVSE beta 3


Detailed features :
===================

Set of beacons :
----------------
To overcome the problem of characters who regularly reactivate their own packages and thus lose the one I have assigned them it is possible to attach the slaves to beacons that you define .

Only persistent objects can be defined as beacons. Currently can be defined containers, furnitures ( chairs, beds , tables, ... ) and doors, if they are persistent .

To define an object as a beacon, select the object by holding the left-shift key. If the object is not persistent , a message will appear and the object will not be defined as a beacon .

Reduce a person to slavery :
----------------------------
Enable character with left-shift pressed button and select the option. Only asleep or unconscious characters can be enslaved .
To make the characters unconscious you can use proper mods (eg ' sexout ' or ' slavery simple " ) or simply use the console by typing ' set unconscious 1 . '
The character became a slave will give you all weapons , ammunition and capsules as well as the armor he wears , so leave some room in your inventory. He will wear a basic slave outfit and will be waiting for your orders.

Order a slave to follow you :
-----------------------------
Enable character with left-shift key pressed and select the option.
WARNING: currently crossing gates is sometimes mismanaged , go to another room and get out , this resolve generally the problem.

Order a slave to stay close to the nearest beacon :
---------------------------------------------------
Enable character with left-shift key pressed and select the option.
The slave will seek the nearest beacon and will go there . It will then stay near the beacon.
If no beacon is found, a message will appear .

Break a slave :
---------------
Enable character with left-shift key pressed and select the option.
The slave will wear training clothes and will be equipped with a symbiote that act to break his will . Each hour , his will be a little broken (this depends on the level of confidence, a coward is more easily broken ) to become semi- broken.
At that time he changed clothes and symbiot and the process repeated, until it is completely broken and ready to accept everything.
Without the intervention of an instructor on average it takes two days to reach the semi-broken state and 5 more days to reachthe broken state.
CAUTION: very little material is available for male slaves , among other no symbiote .

Order a slave to become an instructor :
-------------------------------------------------
Enable character with left-shift key pressed and select the option.
The slave endorse the instructor clothing. He then permanently seek slaves during their training and will eventually suffer torments . Each punishment advance the state of the slave as much as 12 hours of training .
NOTE: Instructors are feneant and work only when you 're next !

Good luck and thank you for your feedback

 

 

So, try to activate the sleeping char with 'left-shift' pressed :)

 

Caution, there are bugs on the mod, I'm working hard to make it stable, just try this beta as a demo.

Posted

k so far everything seems to work.

 

In the questline there is a part where it says to go near a beacon at the cimetary which should be cemetery.

 

Also I found it that enslaving Doc Mitchell, will break mods like Sexout FleshedOut. So maybe add somewhere its best not to use any mods that add stuff  to do with doc mitchell.

Posted

k so far everything seems to work.

 

I've found bugs causing CTD when trying to train many slaves at the same time with an instructor. I think it's cause my package managing and I'm addind a SexoutNG call back cause I need to know the end of sexual acts.
 
It seems packages are very instables in Fallout . I've stabilized the instructor and I'll do the same on fertilizers and prostitutes, I think they have the same problem.
 

 

 

In the questline there is a part where it says to go near a beacon at the cimetary which should be cemetery.

 

 

Thanks I'll correct that. 

 

 

Also I found it that enslaving Doc Mitchell, will break mods like Sexout FleshedOut. So maybe add somewhere its best not to use any mods that add stuff  to do with doc mitchell.

 

 

Ok. I'll see that later cause I don't know this mod, perhaps I'll move the tutorial to Tomas at Goodsprings Source :)

Posted

Yeah, sofo adds and forces some packages on doc m when it's loaded. People are free to play sofo or not, but when they do, sofo "owns" him.

Posted

Yeah, sofo adds and forces some packages on doc m when it's loaded. People are free to play sofo or not, but when they do, sofo "owns" him.

 

No problem, I'll modify the quest to let the choice of enslave him or not.

 

If I've more time later, I'll adapt my quest ending differently if SOFO is loaded or not.

 

Hoping just adding topic don't cause incompatibility with SOFO ? 

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