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Posted
19 minutes ago, botticelli said:

There's a ton of MCM errors in that from some script called abdimmlzdmcahwkiat. This is not related to BAC. I use comprehensive script names. Try looking in data\scripts for something with that name or part of it. And it seems Lykaios mod is missing something:

  Reveal hidden contents
[06/16/2022 - 05:31:03PM] Error: Cannot call AddForm() on a None object, aborting function call
stack:
	[LykaiosRaceController (69023F19)].GenericRaceController.addIfNeeded() - "GenericRaceController.psc" Line 185
	[LykaiosRaceController (69023F19)].GenericRaceController.updateVampireRaces() - "GenericRaceController.psc" Line 263
	[LykaiosRaceController (69023F19)].GenericRaceController.internalProxyRaces() - "GenericRaceController.psc" Line 168
	[RaceDispatcher (13009F27)].RaceDispatcherScript.doProxyRace() - "RaceDispatcherScript.psc" Line 6
	[LykaiosRaceController (69023F19)].GenericRaceController.proxyRaces() - "GenericRaceController.psc" Line 81
	[LykaiosRaceController (69023F19)].LykaiosRaceController.OnInit() - "LykaiosRaceController.psc" Line 29

 

Some mod named Nemesis wants you to re-run its behavior patcher. Ans you are missing mod MfgConsole.

[06/16/2022 - 05:31:03PM] Cannot open store for class "mfgconsolefunc", missing file?

The game finally crashes when trying to start DLC1 (Dawnguard).

BAC startup reached about halfway when the other errors kicked in.

Anyone else any ideas?

So I looked and can't find any scripts that look at all like abdimmlzdmcahwkiat, I tried removing Lykaios and running Nemesis but still BAC crashes me when I load into the game, I feel like I should mention again that I'm not on Legendary Edition, on Special Edition using Evilbom's Special Edition files.

Posted
1 hour ago, Dusty Redgrave said:

So I looked and can't find any scripts that look at all like abdimmlzdmcahwkiat, I tried removing Lykaios and running Nemesis but still BAC crashes me when I load into the game, I feel like I should mention again that I'm not on Legendary Edition, on Special Edition using Evilbom's Special Edition files.

...and you did install the SE version like from this post, not the LE version of BAC? Did you try the loose files version?

Posted (edited)
7 minutes ago, botticelli said:

...and you did install the SE version like from this post, not the LE version of BAC? Did you try the loose files version?

I tried both versions from that post seperately and together. Still crashed on loads.

Edited by Dusty Redgrave
Posted

I have a problem where head transformation on modded NPCs reverts their head back to vanilla (Serana specifically). Disabling head modification fixes it, but then it's back to vanilla when re-enabled. Is there a fix for that (on LE btw)?

Posted

I'm trying to play this mod in VR and for some reason Paul isn't saying anything to me plus the stocks and other furniture don't work. Anyone got an easy fix for that cause I got no idea what to do.

Posted
13 hours ago, Obryanov said:

I have a problem where head transformation on modded NPCs reverts their head back to vanilla (Serana specifically). Disabling head modification fixes it, but then it's back to vanilla when re-enabled. Is there a fix for that (on LE btw)?

SetNthHeadPart() can be done by anyone. So, if you have a paranoid mod that checks on Serana's face every now and then, BAC cannot do anything about it. That would be an issue with that mod. I also run a modded Serana on LE with this mod having no problems. It brings its own body w(o any morphs though, so in order for Serana to expand, I need to copy both femalebody_0/_1.nif from data\meshes\actors\character\character assets\ to data\meshes\actors\character\character assets\Serana\ overwriting those present every time I generate a new body with BodySlide.

Posted (edited)
19 hours ago, Dusty Redgrave said:

I tried both versions from that post seperately and together. Still crashed on loads.

this happen on this version or past version like F and F2 as well ? ?

 

and you use Nemesis not FNIS ? 

Edited by evilbom
Posted (edited)
52 minutes ago, evilbom said:

this happen on this version or past version like F and F2 as well ? ?

 

and you use Nemesis not FNIS ? 

Yeah, same thing. Crashes on loading into the game and I use Nemesis since a few of the combat overhaul mods I have require it, I have FNIS as well but Nemesis does it's job too, right? :S

Edited by Dusty Redgrave
Posted
3 hours ago, squiffyrogue said:

Any ideas? Would really appretiate the help

All this function now does is print those three lines in the console. That cannot account for the fps drop. As you already know, I'm still not convinced that the rest of the method would actually do that. According to the log on the other hand, SOA_AlternateVoceQuest has a problem with OnLocationChange lots of times:

[06/17/2022 - 04:00:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
	[alias PlayerAlias on quest SDA_AlternateVoiceQuest (2020798B)].SDA_AlternateVoiceQuestScript.OnLocationChange() - "---------------------------------" Line 37
[06/17/2022 - 04:00:32PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
	[alias PlayerAlias on quest SDA_AlternateVoiceQuest (2020798B)].SDA_AlternateVoiceQuestScript.OnLocationChange() - "---------------------------------" Line 37

 

This one could also happen during OnLocationChange since it does something called updateLocInfo():

[06/17/2022 - 04:00:05PM] ERROR: alias LocalJarl on quest PW_Tracker (36016C84): Cannot force the alias's reference to a None reference.
stack:
	[alias LocalJarl on quest PW_Tracker (36016C84)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[PW_Tracker (36016C84)].pw_trackerscript.updateLocInfo() - "PW_TrackerScript.psc" Line 185
	[PW_Tracker (36016C84)].pw_trackerscript.updateLocInfoEvent() - "PW_TrackerScript.psc" Line 124

 

There are several other errors that may or may not be related to an OnLocation change event, like CFEffectCreature

[06/17/2022 - 04:00:04PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?
	[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 115
	[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 45

 

You also seem to have a problem with MME's economy script:

[06/17/2022 - 03:59:19PM] WARNING: Assigning None to a non-object variable named "::temp164"
stack:
	[MME_ECON (6B069FB5)].milkecon.GetMarketIndexFromLocation() - "MilkECON.psc" Line 791
	[MME_ECON (6B069FB5)].milkecon.EndMilkEcoCycle() - "MilkECON.psc" Line 988
	[MME_ECON (6B069FB5)].milkecon.MilkEcoCycle() - "MilkECON.psc" Line 220
	[MME_ECON (6B069FB5)].milkecon.OnUpdateGameTime() - "MilkECON.psc" Line 182

 

one BAC error is also in there, but that's already known and fixed in the next version and does only happen in MCM and not OnLocationChange:

[06/17/2022 - 04:00:06PM] ERROR: Array index 5 is out of range (0-4)
stack:
	[bac_mcm (70084D05)].bac_mcm.BuildEvilQuestArray() - "bac_mcm.psc" Line 2914
	[bac_mcm (70084D05)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line 85
	[bac_mcm (70084D05)].bac_mcm.OnUpdate() - "bac_mcm.psc" Line 95

 

Posted
11 hours ago, botticelli said:

SetNthHeadPart() can be done by anyone. So, if you have a paranoid mod that checks on Serana's face every now and then, BAC cannot do anything about it. That would be an issue with that mod. I also run a modded Serana on LE with this mod having no problems. It brings its own body w(o any morphs though, so in order for Serana to expand, I need to copy both femalebody_0/_1.nif from data\meshes\actors\character\character assets\ to data\meshes\actors\character\character assets\Serana\ overwriting those present every time I generate a new body with BodySlide.

No, that's the thing, the modded face is gone when any head modifications are used (it's back when those are disabled), it goes back to vanilla head, which IS affected by head modifications at least.

Also, I can't get face tats working on her either even with NPC skin overlays on, only the body is affected.

Posted

Need a bit of help. I have the quest to talk to Paul and he's says come back later.

I then become a Milk Maid drinking blended Lactacid and I ask who he is and the conversation ends immediately after the first line of dialogue. Is there a wait period or something?

Posted
14 minutes ago, Shenchi said:

I have the quest to talk to Paul and he's says come back later.

You need to go up a few levels in BAC after beeing milked before paul's quest will start

Posted
On 6/16/2022 at 3:25 AM, botticelli said:

we are talking about this mod, right?

It does not look like MME or JK something to me.

No, the mod linked in the relevant post is not what you mentioned... it was the JK's skyrim MME compatibility patch?

 

On 6/15/2022 at 5:41 AM, evilbom said:

oh you use JK skyrim ? hope you like this patch  ? not sure it work in LE or not 

 

 

Posted (edited)
8 hours ago, Obryanov said:

No, that's the thing, the modded face is gone when any head modifications are used (it's back when those are disabled), it goes back to vanilla head, which IS affected by head modifications at least.

Also, I can't get face tats working on her either even with NPC skin overlays on, only the body is affected.

You need to enable FaceTats in nioverride.ini/skee64.ini [see FAQ on the file page]:

[Overlays]
bPlayerOnly=0 ; Default[1]

bEnableFaceOverlays=1 ; Default[0]

 

With the modded face, that's no wonder. I based the CowHead faces on the vanilla femalehead.nif, so whenever someone uses a custom race, they need to create their own HeadParts. With Serana replacers that's a different matter. Serana ist NordRaceVampire by default. As long as the replacer mod does not change that (e. g. by copying that race and renaming it), BAC has no indication that something is different. Any prefab NPC faces will be gone with the CowHead muatation, that cannot be helped. If you don't like it, disable it for NPCs. If you just want Serana to stay the way she is, disable it for NPCs, treat Serana through all the stages she has, and then enable it again.

 

6 hours ago, Shenchi said:

I then become a Milk Maid drinking blended Lactacid and I ask who he is and the conversation ends immediately after the first line of dialogue. Is there a wait period or something?

Did the transformation to cow already start? You need to be at least stage 1 cow for Paul to respond.

Edited by botticelli
Posted (edited)

So... I've done the whole slavery quests. I got betrayed by Marc, got captured, then I was rescued by Paul, the whole gist. All I have left is the Hammerheart quest. I want him to work on my hooves, but every time I talk to him about it he just says "Blah blahblah..... Let me know when you have decided" and a notification pops up on the top left that says "BAC Workloop already running". Aaaaaaaand nothing happens. If I keep "Hi Paul!"ing him, it always leads to the same result. Is it bugged? Or am I supposed to do something here for him to actually work on my hooves?

 

(1.9G btw)

 

Oh, and I also had to completely reset Hammerheart through console commands:

stopquest bac_blacksmith
resetquest bac_blacksmith
startquest bac_blacksmith
setstage bac_blacksmith 0
setstage bac_blacksmith 10
setstage bac_blacksmith 20

Because after Paul bought me back from the slavers and told me that he was loaned the money from the Thieves' Guild he just walked back to Riverwood and REFUSED to talk to me. He kept saying "come back later" and he didn't even have a waypoint, I had to find him through PRID because I was expecting him to be in Whiterun Stables like always but he just didn't go back there anymore. Only after I did all those commands he went back to Whiterun, but he won't work on my hooves.

Edited by HerChianti
Posted

On closer inspection, he doesn't seem to want to work on the hooves at ALL if the Cow's Tears quest is active, he'll just say to come back later no matter the time of day. I didn't have saves from before I started Cow's Tears so I'm just gonna start a new game and see if working on hooves is just broken or what.

Posted (edited)

How to start the transformation, there have already been several milkings and everything is 0%

 

 

Spoiler

image.thumb.jpeg.b5926d19fcfa41aa0ef598d24663960c.jpeg

 

Edited by Fallout1
Posted
56 minutes ago, Fallout1 said:

How to start the transformation, there have already been several milkings and everything is 0%

 

 

  Hide contents

image.thumb.jpeg.b5926d19fcfa41aa0ef598d24663960c.jpeg

 

what your setting ? old transform style or new one ?

old transform is get milling if you set speed to Ultra 2-3 milk small horn will pop

new transform is let you PC or follower drink blend Lactic or Breast Milk Cap 10 or more 

Posted

Also, @botticelli could I request a version of the cow fur textures that completely covers the face/breasts/stomach/bum? I don't know if you're in charge of the textures or Addywil is but just thought I'd give it shot and ask. If you can't/don't want to I understand.

Posted (edited)
11 hours ago, HerChianti said:

On closer inspection, he doesn't seem to want to work on the hooves at ALL if the Cow's Tears quest is active, he'll just say to come back later no matter the time of day. I didn't have saves from before I started Cow's Tears so I'm just gonna start a new game and see if working on hooves is just broken or what.

During Cow's Tears, The workloop is indeed intentionally suspended. After that, if its not working (that's the reason I separated it from Hammerheart), do sqv bac_wblacksmith_workloop in the console. If it is at stage 20 and no furniture appeared, check the aliases, Except the NPC... Aliases, they should all point to someting. You can try again with stopquest bac_wblacksmith_workloop then resetquest bac_wblacksmith_workloop then talk to Paul again, if he's not willing, do "End work cooldown" on MCM Debug page and try again. If the furniture alias is filled,with an <id>, try prid <id> and enable and check that a quest marker appears on the furniture (if that appears). The sit in there.

 

2 hours ago, HerChianti said:

Also, @botticelli could I request a version of the cow fur textures that completely covers the face/breasts/stomach/bum? I don't know if you're in charge of the textures or Addywil is but just thought I'd give it shot and ask. If you can't/don't want to I understand.

If you disable NakedAss mootation, the bum should stay covered. As for the other parts: I'll have a go at it but I'm not really good with these things. If I can get it to look not entirely shitty, I'll put it up. Else feel free to build these and send me.

 

14 hours ago, ookeee said:

how do i get around the part where you get caught by the hunters i die all the time when i get captured. pls help

On first encounter you can surrender, if in Riften, go to MCM settings and set the threshold to 80% ("Over % HP to be defeat" [sic]), then get hit until you are at ~50% and then kite them around. The chack on HP happens every roughly 5 seconds (depending on script load it can be a bit longer).

Edited by botticelli
Posted (edited)

  

12 minutes ago, botticelli said:

During Cow's Tears, The workloop is indeed intentionally suspended. After that, if its not working (that's the reason I separated it from Hammerheart), do sqv bac_wblacksmith_workloop in the console. If it is at stage 20 and no furniture appeared, check the aliases, Except the NPC... Aliases, they should all point to someting. You can try again with stopquest bac_wblacksmith_workloop then resetquest bac_wblacksmith_workloop then talk to Paul again, if he's not willing, do "End work cooldown" on MCM Debug page and try again. If the furniture alias is filled,with an <id>, try prid <id> and enable and check that a quest marker appears on the furniture (if that appears). The sit in there.

Alrighty, I'll try this, thanks ❤️

 

12 minutes ago, botticelli said:

If you disable NakedAss mootation, the bum should stay covered. As for the other parts: I'll have a go at it but I'm not really good with these things. If I can get it to look not entirely shitty, I'll put it up. Else feel free to build these and send me.

I did disable it, there's still a very small spot right in the middle that's naked skin. Though my main gripe are the big naked spots on the face and the boobies/belly.

As for the textures, I did try to check them out to see if with some photoshop I could fill them up, but I noticed all textures are slightly transparent so I don't really know how would I go about it. I'll tag @Addywil on this, maybe they'll have an idea that can help.

Edited by HerChianti

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