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Posted (edited)

How to Find " Canister " in Quest A Craftman Masterpiece, after going inside abandoned house no floating marker inside.

 

Milkmaid progress 100% but no progress cowhead transfomation.

Edited by EstJava
Posted
4 hours ago, EstJava said:

How to Find " Canister " in Quest A Craftman Masterpiece, after going inside abandoned house no floating marker inside.

 

Milkmaid progress 100% but no progress cowhead transfomation.

No quest marker inside the house is intentional. Look for a new door in the very first room above the table with the stacked chairs.

 

Progress reads "L#xx nnn%" (e. g. "L#10 100%") with xx being the current milkmaid level and nnn% being the cow curse progression. 100% means that you have completed your curse stages. Default is 30 stages with extra mutations starting at stage 11. If you want more mutations, you need to adjust starting and anding stages *before* the curse starts. Now, you could just set a chance for mutations on sex and go about it waiting for them to happen.

Posted

Hey odd question for you guys. Any shot anyone could upload a mod pack to wabbajack or somewhere that I could download. Every time I install my mods somehow I always fuck something up and it either crashes during certain transformations or certain mods like bimbos of skyrim don’t work properly and characters are just empty. 

Posted

Didn't see this on any other posts. I am running AE. 1.6.640. I have never really had any issues. Version 2.08 worked just fine. Installed version 2.1 and despite no errors, cleaned out files, and Vortex stating the ESP is enabled. The mod never loads and on old files it says .esp is not installed. Any suggestions? 

Posted (edited)
12 hours ago, bob-777 said:

Didn't see this on any other posts. I am running AE. 1.6.640. I have never really had any issues. Version 2.08 worked just fine. Installed version 2.1 and despite no errors, cleaned out files, and Vortex stating the ESP is enabled. The mod never loads and on old files it says .esp is not installed. Any suggestions? 

As I said one page ago: I got updated to 1.6.1170 (at least CK-wise), so download the LE archive, only extract the esp, open it in your CK as active file and save it there. Then close the CK and you're good.

Edited by botticelli
Posted
On 11/25/2024 at 4:22 AM, botticelli said:

Did you raise your overlay slots as described in item #4 of the FAQ on the file page? If not, do it now and then go to BAC MCM, Cow Settings page, scroll down until "Reset Overlay Slots" and choose "All". If you did: SlaveTats Menu has more than one page for overlays in each section. Did you look at all the pages (top of page reads "Select page:"...)?

 

Disable tint correction (Settings Page, section "Effects", "Allow Face tint correction" -> turn off).

this worked thank you

Posted

Hi two questions, is this mod safe to install on an already started game if you reset/reinstall milk mod, and is there a way to only get the fur and horn growth, not any of the other mutations? I'm personally not a fan of the udders and mouth, is there an option to disable them?

Posted
2 hours ago, Riot445 said:

Hi two questions, is this mod safe to install on an already started game if you reset/reinstall milk mod, and is there a way to only get the fur and horn growth, not any of the other mutations? I'm personally not a fan of the udders and mouth, is there an option to disable them?

Helloes!
1) In my personal experience I STRONGLY suggest starting a new game with everything installed beforehand. The mod has a lot of moving parts so plapping it on top of existing saves is a BAD idea.
2) Every single mutation can be disabled either for Player, NPC or everyone. You do it in the Mutation Settings in the MCM.

Posted

Ok so i notice there an november 16 version 2.10 of the mod but the se version keeps getting an PlayerCharacter(FormId: 00000014, BaseForm: null) and i have no clue what causing it so i might go back to the 2.08 again since that one is still fine am i trying to see if i can figure it out myself but i have no clue what it be under in the folder or wherever it is

Posted (edited)
1 hour ago, Kingpuddin21 said:

Ok so i notice there an november 16 version 2.10 of the mod but the se version keeps getting an PlayerCharacter(FormId: 00000014, BaseForm: null) and i have no clue what causing it so i might go back to the 2.08 again since that one is still fine am i trying to see if i can figure it out myself but i have no clue what it be under in the folder or wherever it is

This is a bit sparse to work on. Do you have a papyrus0.log with this error that you can post here? I had to reassign aroung 150 properties for 2.1.0. There's a distinct posiibility I missed one, but from your post I have no clue as to where.

 

Is anyone running 2.1.0 with SE at all?

Edited by botticelli
Posted

image.png.d8526370934dabe6e9cc0dec195ea2e6.pngimage.png.7dd66077bb489d0b311a28365936994a.pngHi I disabled face deformation but it still seems to mess with my character's appearance. Is this because of the full-body hair? I like the overall hair growth but not what it does to my face

Posted (edited)
17 hours ago, botticelli said:

This is a bit sparse to work on. Do you have a papyrus0.log with this error that you can post here? I had to reassign aroung 150 properties for 2.1.0. There's a distinct posiibility I missed one, but from your post I have no clue as to where.

 

Is anyone running 2.1.0 with SE at all?

i just got home today but i use netscriptframework to keep track of crashes so i could grab the last crash with what i was talking about and post it here

Edited by Kingpuddin21
Posted
5 hours ago, Kingpuddin21 said:

So here the crash log for when i tried that version for se out i haven't attempt the le version to see of that would work but i want to make sure the se one issues are fixed by helping out which certain stuff Crash_2024_11_28_1-53-48.txt

Hmm it says

Plugins (0)
{
}

Game plugins (0)
{
}

so apparently that error happens before any mods are loaded?

Posted
8 hours ago, Riot445 said:

What setting is that under? I dont see it

Settings page, "Effects", "Allow Facial effects", for good measure deactivate "Allow to cover whole body" unter "Tats" on the same page.

Posted
6 hours ago, Arsus12 said:

Can somebody upload a bsa file of the new version for SE, i cant get it to work for me, and i dont know why.

It's probably not the bsa but the esp. At least if you are not seeing the mod in-game. The fix is to download the LE archive, extract only the esp, open that in your version of the CK as active file and press save there. Afterwards, your SE version should recognize it.

Posted
9 hours ago, botticelli said:

Hmm it says

Plugins (0)
{
}

Game plugins (0)
{
}

so apparently that error happens before any mods are loaded?

ya for when i switch from 2.08 to the 2.10 and making sure everything for the mod is fresh is crashed on the bethesda icon screen after the game launches and mentions the player baseform which i have no clue what it means by that since my only guess is mesh based but since this was the first time i had an baseform error i'm mostly left confused i haven't tried the full le version of it only the se

Posted (edited)
24 minutes ago, Kingpuddin21 said:

ya for when i switch from 2.08 to the 2.10 and making sure everything for the mod is fresh is crashed on the bethesda icon screen after the game launches and mentions the player baseform which i have no clue what it means by that since my only guess is mesh based but since this was the first time i had an baseform error i'm mostly left confused i haven't tried the full le version of it only the se

then there's mod master inconsistency. CTD on load screen usually means that not all master dependencies are met. Did you convert the LE esp yourself or are you still trying with the esp I put in the SE archive? The latter will probably not nork.

 

CTD on load screen also happened with inconsistent version PO3 and/or Q2C plugins.

Edited by botticelli
Posted
10 minutes ago, botticelli said:

then there's mod master inconsistency. CTD on load screen usually means that not all master dependencies are met. Did you convert the LE esp yourself or are you still trying with the esp I put in the SE archive? The latter will probably not nork.

 

CTD on load screen also happened with inconsistent version PO3 and/or Q2C plugins.

All the mods i use are for 1.5.97 since that the last se version i enjoy the most and the invetory functions Q2C is also for the same game version

Posted

Aside from setting the progression speed higher, what's the fastest way to progress the curse? Also what's up with the tongue, it's stuck on my character's face. Final thing, some of the body morphs don't seem to do anything, even with the permissions enabled and my body type being cbbe 3ba, is there any way to fix it?image.png.de469b838a5b6a857a8ab38551b8162a.png

Posted
On 11/26/2024 at 10:06 PM, botticelli said:

They are greyed out because they are locked but there should be open slots available with higher numbers (as I aid, you may need to skip to another page).

  Reveal hidden contents

20241126140211_1.jpg.cc14c576c060a5cedb9f3ecc7822c259.jpg

20241126140225_1.jpg.b06000cc9ca79b6d35c69a12aaa38276.jpg

 

I dont have any ability to change page, there simply isn't a 'select page' option in the MCM. For some reason it looks like there are only the twelve overlays available, despite having updated it via FAQ #3 action. (Overlay slots increase)

 

When I use the slaveTats overlay prior to BAC turning on, I can interact with them fine. Very strange

Posted
11 hours ago, Kingpuddin21 said:

All the mods i use are for 1.5.97 since that the last se version i enjoy the most and the invetory functions Q2C is also for the same game version

ok, but the SE bac.esp from the file page isn't. That's version 1.6.1170 as I've also learned last week. So you need to ccnvert the LE bac.esp with your version of the CK to a 1.5.97 bac.esp. Otherwise it won't work.

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