Kingpuddin21 Posted November 11, 2024 Posted November 11, 2024 On 11/8/2024 at 12:39 PM, botticelli said: They are probably within the archive (data\bac.bsa). Try a tool like https://www.nexusmods.com/skyrimspecialedition/mods/1756 to extract those. Loose files take precedence over BSAs, so if you extract those to data\sound\fx\bac\ and then change them, those changed ones will be used by the game. To the mo2 one or the bac sound folder?
botticelli Posted November 11, 2024 Author Posted November 11, 2024 (edited) 10 hours ago, Kingpuddin21 said: To the mo2 one or the bac sound folder? Well, I don't know MO2 since I use Vortex but the game looks for them in the bac sound folder <somewhere>\Skyrim[ Special Edition]\data\sound\fx\bac. The path in the bsa has its root in the game folder where TESV.exe or SkyrimSE.exe is located. With loose files, it should be the same path. Edited November 11, 2024 by botticelli
Kingpuddin21 Posted November 11, 2024 Posted November 11, 2024 (edited) 5 hours ago, botticelli said: Well, I don't know MO2 since I use Vortex but the game looks for them in the bac sound folder <somewhere>\Skyrim[ Special Edition]\data\sound\fx\bac. The path in the bsa has its root in the game folder where TESV.exe or SkyrimSE.exe is located. With loose files, it should be the same path. ok and mo2 is just an simpler version of vortex it's not that different for somethings and i also just looked at the location thing for what you said even if i put it in the bac one it still goes into the skyrim se sounds one that in it's own bsa Edited November 11, 2024 by Kingpuddin21 Updating info
botticelli Posted November 11, 2024 Author Posted November 11, 2024 37 minutes ago, Kingpuddin21 said: ok and mo2 is just an simpler version of vortex it's not that different for somethings and i also just looked at the location thing for what you said even if i put it in the bac one it still goes into the skyrim se sounds one that in it's own bsa I didn't quite get that, sorry. What I meant is there are those three sound files (amid others) within bac.bsa. They are packed into the archive with their path (sound\fx\bac) like this: You can just open your game folder and then data\sound\fx\bac in there (if the bac folder is missing, create it) and then drag and drop those three sounds into that folder. Afterwards you can use any tool to edit them. MO2 has a tendency to clean away things that have not been installed by it. I do not know, if or how you need to exclude those files in MO2 if you want to keep them.
Kingpuddin21 Posted November 13, 2024 Posted November 13, 2024 On 11/11/2024 at 12:16 PM, botticelli said: I didn't quite get that, sorry. What I meant is there are those three sound files (amid others) within bac.bsa. They are packed into the archive with their path (sound\fx\bac) like this: You can just open your game folder and then data\sound\fx\bac in there (if the bac folder is missing, create it) and then drag and drop those three sounds into that folder. Afterwards you can use any tool to edit them. MO2 has a tendency to clean away things that have not been installed by it. I do not know, if or how you need to exclude those files in MO2 if you want to keep them. ok i got it in the spot now but now an issue that i thought i had fix which was the xaudio2_7.dll one is still getting in the way and i have no idea how to permanently fix it
botticelli Posted November 13, 2024 Author Posted November 13, 2024 11 hours ago, Kingpuddin21 said: ok i got it in the spot now but now an issue that i thought i had fix which was the xaudio2_7.dll one is still getting in the way and i have no idea how to permanently fix it I cannot solve that problem since I haven't got it here. googling "xaudio2_7.dll Skyrim" lists these: https://steamcommunity.com/app/489830/discussions/0/312265327168452290/
Kingpuddin21 Posted November 13, 2024 Posted November 13, 2024 8 hours ago, botticelli said: I cannot solve that problem since I haven't got it here. googling "xaudio2_7.dll Skyrim" lists these: https://steamcommunity.com/app/489830/discussions/0/312265327168452290/ already tried all of that even put the wav sounds in the sound folder i made in the game folder and still nothing even with the nexus mod that suppose to help with it i might have to dig deeper or mess around more
botticelli Posted November 13, 2024 Author Posted November 13, 2024 57 minutes ago, Kingpuddin21 said: already tried all of that even put the wav sounds in the sound folder i made in the game folder and still nothing even with the nexus mod that suppose to help with it i might have to dig deeper or mess around more I installed K-Lite mega codec pack years ago. That completely overwrites the audio and video codec dlls and I didn't have any problems since then...
Kingpuddin21 Posted November 14, 2024 Posted November 14, 2024 10 hours ago, botticelli said: I installed K-Lite mega codec pack years ago. That completely overwrites the audio and video codec dlls and I didn't have any problems since then... i'm a dork i forgot there was a sound file at the start that has the proper files so i grabbed that but imma test it out some other day since it's late for me currently
Tesa4ok Posted November 14, 2024 Posted November 14, 2024 which part of the mod is responsible for the sound similar to the splashing of liquid in a bottle? 1
botticelli Posted November 14, 2024 Author Posted November 14, 2024 15 minutes ago, Tesa4ok said: which part of the mod is responsible for the sound similar to the splashing of liquid in a bottle? Mutations Small Cavity and Large Cavity 2
Tesa4ok Posted November 14, 2024 Posted November 14, 2024 (edited) 49 minutes ago, botticelli said: Mutations Small Cavity and Large Cavity thx, also i have a question,at a certain stage, my feet and hands disappear. apparently there is some kind of error with textures, but in Bodyslide they are there. How can this be fixed? i used 2.0.8 Edited November 14, 2024 by Tesa4ok
botticelli Posted November 15, 2024 Author Posted November 15, 2024 14 hours ago, Tesa4ok said: thx, also i have a question,at a certain stage, my feet and hands disappear. apparently there is some kind of error with textures, but in Bodyslide they are there. How can this be fixed? i used 2.0.8 Depending on your graphics hardware, maybe those textures are too large? I have that kind of phenomenon when inside an ELFX lightsource range. ELFX modifies the enviroment in a way that environment-mapped textures can disappear.
Tesa4ok Posted November 15, 2024 Posted November 15, 2024 1 hour ago, botticelli said: Depending on your graphics hardware, maybe those textures are too large? I have that kind of phenomenon when inside an ELFX lightsource range. ELFX modifies the enviroment in a way that environment-mapped textures can disappear. I do not know what could be causing this, but I turned off elfx and nothing has changed. At some angles, translucent arms and legs are visible, but hooves do not appear, although they are mentioned in the reports. Perhaps one or more mods from my build are breaking this, but I do not know what exactly the conflict is with. Also, at one of the later stages of the mutation, the game just crashed.
Tesa4ok Posted November 15, 2024 Posted November 15, 2024 (edited) 1 hour ago, Tesa4ok said: I do not know what could be causing this, but I turned off elfx and nothing has changed. At some angles, translucent arms and legs are visible, but hooves do not appear, although they are mentioned in the reports. Perhaps one or more mods from my build are breaking this, but I do not know what exactly the conflict is with. Also, at one of the later stages of the mutation, the game just crashed. about a year ago, I installed your mod on this build or a similar one and it worked, although not without some problems. I do not know what problem has arisen now, but here is my list of downloading mods, if you can advise me, I will be very grateful my PC has an 8GB video card and 24GB of RAM, maybe it's not the most powerful, but it should be enough for textures for sure plugins.txtScreenshot_1.7z Edited November 15, 2024 by Tesa4ok
botticelli Posted November 15, 2024 Author Posted November 15, 2024 (edited) 3 hours ago, Tesa4ok said: about a year ago, I installed your mod on this build or a similar one and it worked, although not without some problems. I do not know what problem has arisen now, but here is my list of downloading mods, if you can advise me, I will be very grateful my PC has an 8GB video card and 24GB of RAM, maybe it's not the most powerful, but it should be enough for textures for sure plugins.txt 4.62 kB · 1 download Screenshot_1.7z 6.41 kB · 1 download I'm no specialist in that regard - less so with SE/AE installations. I run this on LE still. Sometimes I have issues with invisible or disappearing Khajiit (mostly the female) because my video cannot cope (16GB, but only a max of 8 GB can be assigned to LE Skyrim). Those Khajiit furs are 4k textures. When I use the 2k ones, that problem no longer exists. Maybe it's the same with @Addywil's foot and hand textures. The CTD probably happens because of CowHead changes which has nothing to do with the textures, just the faceparts. The SE faceparts were made with AE 1.6.640 and cause CTDs in lower AE or SE versions. If you happen to have one of those, download the LE loose files and only extract and overwrite data\meshes\bac\heads\*.nif. As for the disappearances: Can you make a npc cow which should show the same problems and when she does, open the console, activate her and type disable and then enable to get her rendered anew. If the appendages just blink in for a moment and then fade again, the textures are too fat for your setup. Edited November 15, 2024 by botticelli
Tesa4ok Posted November 16, 2024 Posted November 16, 2024 is it clear, did I understand correctly that the mod is more designed for LE and does not work so stably on SE?
botticelli Posted November 16, 2024 Author Posted November 16, 2024 20 minutes ago, Tesa4ok said: is it clear, did I understand correctly that the mod is more designed for LE and does not work so stably on SE? not quite. I build this on LE and then transfer it to AE (Skyrim version 1.6.640). Skyrim SE is version 1.5.97 and other version (e. g. AE 1.6.1170) are also out there. Over the years, Bethesda changed the format of their portion in the meshes (.nif files). So, newer versions of those will cause problems in older versions of the game. This is especially true with HeadParts (like the femalehead.nif for the CowHead mutations). This means: If you are on some SE/AE version and experience CTDs when that CowHead1 mutaion happens, your installation's version is probably somewhere between 1.5.97 and 1.6.640. I do neither own all Skyrim versions nor could I install them next to each other on my system. Thus, the workaround for that particular CTD is to install the oldest meshes, i. e. the LE ones, which will definitely work with all versions of Skyrim. With mods that try to span the whole Skyrim version family you will experience such problems from time to time.
NexusRefugee Posted November 16, 2024 Posted November 16, 2024 Damn today of all days family over lol. when they gone I'll fire up skyrim se 1.5.97 and give this a whirl thanks for the hard work. 1
DerpLykiaos Posted November 16, 2024 Posted November 16, 2024 I noticed you forwarded my edits in the new version! thank you! 💖 you're awesome botticelli
botticelli Posted November 17, 2024 Author Posted November 17, 2024 I forgot to mention: If you are upgrading, please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads. If you don't delete those old meshes they will take precedence over the new ones in the bsa thus using the old textures still. 1
Tesa4ok Posted November 17, 2024 Posted November 17, 2024 (edited) image.translated.jpg.7zScreenshot_1.7z I reinstalled the game and the build and cleared all the old files, but BAC does not start although MME is working correctly I definitely have skyrim SE version 1.5.97.0, I checked it out did I understand correctly that the SE version of the mod is more designed for version 1.6.640 than for 1.5.97.0? Edited November 17, 2024 by Tesa4ok
botticelli Posted November 17, 2024 Author Posted November 17, 2024 (edited) 2 hours ago, Tesa4ok said: image.translated.jpg.7z 122.53 kB · 0 downloads Screenshot_1.7z 49.14 kB · 0 downloads I reinstalled the game and the build and cleared all the old files, but BAC does not start although MME is working correctly I definitely have skyrim SE version 1.5.97.0, I checked it out did I understand correctly that the SE version of the mod is more designed for version 1.6.640 than for 1.5.97.0? The mod is built on LE. I convert it to SE using the 1.6.640 CK. If that doesn't work out for 1.5.97, do the following: download the LE package extract only bac.esp into the SE Data folder open your SE CK and load bac.esp as active file press save and close CK start the game Edited November 17, 2024 by botticelli 1
darkmoon1234 Posted November 18, 2024 Posted November 18, 2024 Hey Botticelli, just playing the new patch and the milkstone quest is really good! Enjoying the changes implemented with it. I've noticed something strange going on with the height mutation. Unsure of what's causing it but the PC will be adhering to the tall cow height for a bit, then go back down to the baseline Player height pre-mutations. It's only recently started happening to the character, for the first several hours no issue but it's popped up around level 48ish. Happy to try and give more information where needed.
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