Riot445 Posted December 14, 2024 Posted December 14, 2024 On 12/13/2024 at 7:24 AM, botticelli said: Please post a crash log or Papyrus0.log. Check data\SKSE\Plugins\skee64.ini There are settings in there that prevent automatic model updates if set wrongly. Just wondering why you'd play a cow without milking anims... In the console: setstage bac_capturedcow2 110 If you don't have any sex animations with giants either, go to the debug tab in BAC MCM and disable the Ritual Cow quest. How do you get your items back after being kidnapped?
botticelli Posted December 14, 2024 Author Posted December 14, 2024 (edited) 4 hours ago, Riot445 said: How do you get your items back after being kidnapped? I suppose you refer to the hunters strapping you into the milking machine? There should be a scene playing where one of them tells you what they are going to do. When that ends, a new objective should pop up after a while. Your items are in the chest next to the cart. If you refer to the breastfeeding not starting: you should've gotten your items back right before that. There's a hidden chest xx02a7c7 (xx = BAC's mod ID) that keeps them. So if that failed, open console and type prid xx02a7c7 [again replace xx with BAC's mod ID] removeallitems player Edited December 14, 2024 by botticelli
Sidorowicz Posted December 16, 2024 Posted December 16, 2024 Spoiler Spoiler Hello! I did as you said with Bodyslide, but after some time, or more precisely, the transformation stage where the hands turn into part of the hooves. There was a problem with textures again. Before the transformation, the textures worked great. (here, for example, I will show one of the first stages. Unfortunately, I did not make a hard save later, while completing quests, marking, etc., hence the photo of one of the first stages of the transformation)
botticelli Posted December 16, 2024 Author Posted December 16, 2024 11 hours ago, Sidorowicz said: Hello! I did as you said with Bodyslide, but after some time, or more precisely, the transformation stage where the hands turn into part of the hooves. There was a problem with textures again. Before the transformation, the textures worked great. (here, for example, I will show one of the first stages. Unfortunately, I did not make a hard save later, while completing quests, marking, etc., hence the photo of one of the first stages of the transformation) Depending on your graphics hardware, the equipped hands may be a little heavy since they use 2k textures. In this file hand_texture_spots.7z there are three textures: t_HandstHooves_Spots_c.dds which is the regular 2k texture you should aready have t_HandstHooves_Spots_c_1024.dds same but reduced to 1k t_HandstHooves_Spots_c_512.dds, same still more reduced to 512B They belong into folder data\textures\bac\spots. Extract them there, then rename the original one to something else and drop the _1024 from the second one. Then launch the game and check whether the hands become visible (if not, thry the same with the _512 version). If nothing works, we'd have to ask @Addywil for help.
Catastrophic Posted December 16, 2024 Posted December 16, 2024 Been running with BEES on a downgraded Skyrim SE and there seems to be issues for sure. Could be from something else, but right off the bat the option for sex to start the transformation seems to be fully broken with this setup, it will lock up the mod and you won't be able to do anything with BAC unless you load an earlier save before you had the sex. The Blended Lactacid seems to still drop, but the "taken automatically" seems to no longer trigger, or it's far far rarer than it was in an earlier release. I didn't see anything in papyrus0.log about either thing, besides when the mod locks up it spams a "script is frozen" error for most of the mods scripts. So fair warning for anyone trying to use BEES, it seems to be imperfect even before the transformation starts.
botticelli Posted December 16, 2024 Author Posted December 16, 2024 (edited) 2 hours ago, Catastrophic said: Been running with BEES on a downgraded Skyrim SE and there seems to be issues for sure. Could be from something else, but right off the bat the option for sex to start the transformation seems to be fully broken with this setup, it will lock up the mod and you won't be able to do anything with BAC unless you load an earlier save before you had the sex. The Blended Lactacid seems to still drop, but the "taken automatically" seems to no longer trigger, or it's far far rarer than it was in an earlier release. I didn't see anything in papyrus0.log about either thing, besides when the mod locks up it spams a "script is frozen" error for most of the mods scripts. So fair warning for anyone trying to use BEES, it seems to be imperfect even before the transformation starts. That ("it will lock up the mod and you won't be able to do anything with BAC") doesn't have anything to do with SE/BEES. It also happened in LE. There's a script fix in this post. The automtically taken trigger not firing is also a feature that happens anywhere because you see to have something automatically taken from a container, that container needs to be in an alias for the alias script to trigger. Sadly, once that alias gets assigned to an actor (like a bandit happening to carry some blended lactacid), the "automatically taken" feature would result in an "automatically pickpocket" feature and the alias does no longer work. That's somewhere on my list but has also nothing to do with SE and/or BEES. Edited December 16, 2024 by botticelli
Johnnykill Posted December 17, 2024 Posted December 17, 2024 Hello everyone. Sorry, from the translator. I wanted to do a head mutation for ERINRACE. I went through all the points from the PDF. I stopped where I had to enter the ID in the game (Custom Race). I enter it, but it doesn't save. Leaves 00000000.
botticelli Posted December 17, 2024 Author Posted December 17, 2024 (edited) 2 hours ago, Johnnykill said: Hello everyone. Sorry, from the translator. I wanted to do a head mutation for ERINRACE. I went through all the points from the PDF. I stopped where I had to enter the ID in the game (Custom Race). I enter it, but it doesn't save. Leaves 00000000. The ID needs to be in hexdecimal 8-digit format *with* the mod number from within CK, like e. g. 02014FC2 (If your loaded mod e. g. has mod number 1E, don't use that, just the full 8-digit number from the race you found in CK). Choose the mod from the list(s) above that input option first. The menu tests if the given ID indeed refers to a race object and cannot do that if it doesn't know the custom mod. If it doesn't, you get the eight zeros. Btw. even though the vampire race ID is also asked, playing this with a vampire is not recommended since you will not see any facial changes. Those apply to the non-vampire face which is shadowed by Skyrim during vampirism. Edited December 17, 2024 by botticelli
NexusRefugee Posted December 18, 2024 Posted December 18, 2024 (edited) quick question I removed the curse then got the curse as soon as it was removed. She was still milking when i received the prompt the curse was gone, is there a console command to end curse? Edited December 18, 2024 by 4Lewds
botticelli Posted December 18, 2024 Author Posted December 18, 2024 11 hours ago, 4Lewds said: quick question I removed the curse then got the curse as soon as it was removed. She was still milking when i received the prompt the curse was gone, is there a console command to end curse? no. Only to end milking (player.removespell xx0369a8 xx = MME's mod ID). To end the curse properly, a lot of settings need to be reversed. There's no simple console command for that. I'll add an option to end milking at the end of the curse, so that it shouldn't trigger immediately again. 1
NexusRefugee Posted December 18, 2024 Posted December 18, 2024 8 hours ago, botticelli said: no. Only to end milking (player.removespell xx0369a8 xx = MME's mod ID). To end the curse properly, a lot of settings need to be reversed. There's no simple console command for that. I'll add an option to end milking at the end of the curse, so that it shouldn't trigger immediately again. Thanks for the reply, in the mean time I'll just find 3 more potential cows so i can remove the curse again.
Riot445 Posted December 19, 2024 Posted December 19, 2024 The curse has stopped progressing, how can I check to make sure it's completely finished or unstick it?
rmtsign Posted December 19, 2024 Posted December 19, 2024 Would it be possible to make a version with the udders in slot 49 (instead of 53)? I tried swapping the slot myself, but it seems that the BAC scripts were still targeting slot 53, as even with the udder move to slot 49 BAC was unequipping the item in slot 53.
botticelli Posted December 20, 2024 Author Posted December 20, 2024 On 12/19/2024 at 2:03 AM, Riot445 said: The curse has stopped progressing, how can I check to make sure it's completely finished or unstick it? On the Milkmaid List page in MCM, there should be a 100% bhind you character's name, if the curse is done. Proceeding beyond that is possible via mutations on sex settings. On 12/19/2024 at 5:38 AM, rmtsign said: Would it be possible to make a version with the udders in slot 49 (instead of 53)? Theoretically, yes. Slot #49 is the chastity belt slot which was intentionally *not* used, since several people wanted to have udders *and* a chastity belt. Slot #53 is *one* slot for navel piercings. There are several others, though. I changed BoS navel piercing to slot #60 in my installaltion to not have that collision. Accoring to YPS, you can have navel piercings in slots #53, #57 or #60. Since there are no alternatives for chastity belts, I'll have BAC stick to that assignment. Even if I changed that, the next item that would collide is one of the punishment devices used by Paul that also uses slot #53. I will offer this: I put an option page "Dynamic slot assignment" into MCM where you can select those slots manually, but you'd still have to change the .nifs, the ArmorAddons, and the Armors yourself.
Stinkf0x Posted December 20, 2024 Posted December 20, 2024 I’m terribly sorry if this is a repeat of past posts but I couldn’t find one that should be able to solve this: I followed all the steps in the FAQs about the BoS but the muzzle is not forming on my girl still. Keep up the great work on this unique mod Botticelli!
botticelli Posted December 20, 2024 Author Posted December 20, 2024 (edited) 7 hours ago, Stinkf0x said: I’m terribly sorry if this is a repeat of past posts but I couldn’t find one that should be able to solve this: I followed all the steps in the FAQs about the BoS but the muzzle is not forming on my girl still. Keep up the great work on this unique mod Botticelli! Do you mean CowHead mutations or CowNose tats? Do you have a custom race? Did you run a short mutation run up to stage 30 (which might leave up to 26 posiible mutations out)? Check BAC Milkmaid list page. Does it say 100%? Do you play a vampire? The heads do *not* work while vampire race is active. Edited December 20, 2024 by botticelli
Stinkf0x Posted December 21, 2024 Posted December 21, 2024 (edited) Yeah the cowhead mutation with no custom race, just the muzzle that mutates the face. Not a vampire and she’s at 100% on the milkmaid menu. As for the cownose tat that would be the fur right? I have that covered. I also saw the notification that the muzzle has appeared with sounds too but still no muzzle. Oh yeah and in the mutation targets page of the mcm I left all the cow head ones or anything related to the topic. Edited December 21, 2024 by Stinkf0x
botticelli Posted December 21, 2024 Author Posted December 21, 2024 (edited) 5 hours ago, Stinkf0x said: and she’s at 100% on the milkmaid menu That's probably the reason. Default settings are that a cow progresses through 30 stages of the curse with stages 11 through 30 giving extra mutations like e. g. CowHead. All in all there are currently 56 extra mutations possible from which said cow only randomly gets 20. So, it's entirely possible that the CowHead does not happen. The MCM allows you to randomize the start stage for extra mutatins between 2 and 11 and also to randomize the end stage of the curse between 30 and 50. With that you'll almost always get more mutations along the way. Also, after starting the curse, you can adjust the ending stage on the "Cow Settings" page (no longer helpful after reaching 100%). After you've reached the 100%, you can still gain extra mutations on end of sex animations which you'd also need to enable and set a chance in MCM. All of those settings are in the Settings page (section "Other"). Edited December 21, 2024 by botticelli 1
Richos Posted December 21, 2024 Posted December 21, 2024 (edited) Hello, I have had a problem for a long time with purple horns and ears... can you advise me how to be safe, because I am currently searching the forum and cannot find solutions to fix it I know it has to do with the lack of textures, but I don't know what to do about it Edited December 21, 2024 by Richos
botticelli Posted December 22, 2024 Author Posted December 22, 2024 (edited) 9 hours ago, Richos said: Hello, I have had a problem for a long time with purple horns and ears... can you advise me how to be safe, because I am currently searching the forum and cannot find solutions to fix it I know it has to do with the lack of textures, but I don't know what to do about it These textures reside in data\textures\bac and are referenced by the meshes: t_horn_c.dds, t_horn_em.dds, t_horn_n.dds, t_horn_sk.dds for the horns t_InEarFur.dds, t_CowEar_n.dds plus <color>\t_CowEar_<color>.dds (e.g. spots\t_CowEar_Spots.dds) for the ears They may be packed inside bac.bsa, so for you to change them, you'd need to unpack them first. That would be the first step. Just unpack them and check whether that already solves your problem. If not, the texture resolutions may be too high for your graphic device. Especially the horn color texture is 2k, Try replacing it with this onde t_horn_c_1k.7z (you need to remove the _1k from the file name). Oh and please make sure, you cleaned up your meshes\bac folder before installing BAC 2.1.0. Else the old textures and meshes may take precedence and screw up everything. Edited December 22, 2024 by botticelli
Richos Posted December 22, 2024 Posted December 22, 2024 3 hours ago, botticelli said: Tekstury te znajdują się w data\textures\bac i odwołują się do nich siatki: t_horn_c.dds, t_horn_em.dds, t_horn_n.dds, t_horn_sk.dds dla rogów t_InEarFur.dds, t_CowEar_n.dds plus <color>\t_CowEar_<color>.dds (np. spots\t_CowEar_Spots.dds) dla uszu Mogą być spakowane w bac.bsa, więc aby je zmienić, musisz je najpierw rozpakować. To byłby pierwszy krok. Po prostu rozpakuj je i sprawdź, czy to już rozwiązuje problem. Jeśli nie, rozdzielczość tekstur może być zbyt wysoka dla twojego urządzenia graficznego. Zwłaszcza tekstura koloru rogu ma 2k, spróbuj zastąpić ją tym ondet_horn_c_1k.7z (musisz usunąć _1k z nazwy pliku). A, i pamiętaj, żeby wyczyścić folder meshes\bac przed zainstalowaniem BAC 2.1.0. W przeciwnym razie stare tekstury i siatki mogą przejąć kontrolę i wszystko zepsuć. it worked, thank you very much... it turned out that the textures folder you mentioned was empty, I put the files there and it fixed the purple horns and ears... by the way, the kyubi with four ears and horns doesn't look too bad :p 1
sandai05 Posted December 23, 2024 Posted December 23, 2024 On 12/14/2024 at 5:09 AM, botticelli said: The morph and tats updates are handled by nioverride which comes with racemenu. Maybe it's a load order problem? I have no idea since BAC just uses calls to NiOverride to do the work Thanks for your response. I used loot to fix the load order but it hasn't made any changes. FYI the changes are correctly applied but they only trigger when I go to mcm and use fully update all cows. They do not trigger after milking. FYI I had no issues when I was using the 2.0.8 version and this is a clean save.
botticelli Posted December 24, 2024 Author Posted December 24, 2024 13 hours ago, sandai05 said: Thanks for your response. I used loot to fix the load order but it hasn't made any changes. FYI the changes are correctly applied but they only trigger when I go to mcm and use fully update all cows. They do not trigger after milking. FYI I had no issues when I was using the 2.0.8 version and this is a clean save. Between versions, I didn't change anything regarding that mechanism. Also, nobody else has reported such issues... It seems to be a suspension setting in NiOverride or a heavy script load. The latter sometimes drops script runs in favor of others.
wscwsc Posted December 24, 2024 Posted December 24, 2024 I've been playing with bimbos of skyrim lately and been enjoying it a lot, especially the custom follower that comment on your transformation and behavior at times. Having the same for BaC would be nice. Paul wants to protect his 30k investment so he hire muscle/caretaker to follow you around whom comments on you, berates you, make demands, ect. would add a lot of immersion outside of the main quests. I know devious followers kind of does that but has nothing related to cow stuff in it's dialogues. Anyway thanks for your time and happy holidays. 1
Day Sin Posted December 25, 2024 Posted December 25, 2024 Hi all, I have a problem with progress in Unowned quest. When I ask Paul to brand my PC, tats not appear after the fade screen. Do you know why? Thanks in advance. Happy Holidays.
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