ebbluminous Posted December 9, 2023 Share Posted December 9, 2023 2 hours ago, Obryanov said: That's unfortunate, but I could have sworn Corruption does this somehow. It does Link to comment
ebbluminous Posted December 9, 2023 Share Posted December 9, 2023 @botticelli - Tried the BSA version of BAC SE (1.5.97)... Seems to be a lot of textures missing e.g. cowbells. Going to try the loose version today. Also as I was playing, more and more of the MCM became unusable. Started with tabs like the one to view mutations on cows not opening, ended up I coudl not access any tab for the mod. Clicking on them left a blank MCM. Again will see what happens with the loose version. Link to comment
botticelli Posted December 9, 2023 Author Share Posted December 9, 2023 (edited) 6 minutes ago, ebbluminous said: It does 2 hours ago, Obryanov said: That's unfortunate, but I could have sworn Corruption does this somehow. No, it does not. It uses the same technique just exchanging the femalehead.nif. I know, because I copied it from there... Corruption has one face for obese people, one face for orally addicted and one for both addictions. You can easily check that, because in RaceMenu under the "Head" tab, the FaceParts are selectable. Edited December 9, 2023 by botticelli Link to comment
botticelli Posted December 9, 2023 Author Share Posted December 9, 2023 (edited) 7 minutes ago, ebbluminous said: @botticelli - Tried the BSA version of BAC SE (1.5.97)... Seems to be a lot of textures missing e.g. cowbells. Going to try the loose version today. Also as I was playing, more and more of the MCM became unusable. Started with tabs like the one to view mutations on cows not opening, ended up I coudl not access any tab for the mod. Clicking on them left a blank MCM. Again will see what happens with the loose version. It's *not* two versions. You need to install all three archives (bac_2.0.8_SE.7z, bac_2.0.8_SE_loose_files.7z, *and* bac_2.0.8_LE+SE_tats.7z). The reason for this is LoversLab file limit. I cannot pack that up in one file because it will be larger than the 250MB limit. Edited December 9, 2023 by botticelli Link to comment
ebbluminous Posted December 9, 2023 Share Posted December 9, 2023 1 minute ago, botticelli said: It's *not* two versions. You need to install all three archives (bac_2.0.8_SE.7z, bac_2.0.8_SE_loose_files.7z, *and* bac_2.0.8_LE+SE_tats.7z). Oops, didn't realise I needs bsa and loose Link to comment
botticelli Posted December 9, 2023 Author Share Posted December 9, 2023 5 minutes ago, ebbluminous said: Oops, didn't realise I needs bsa and loose bsa packing will only pack those things directly referenced by objects in the esp. If any nif or other object is only referenced in script code, the bsa packer will not get it. Link to comment
botticelli Posted December 9, 2023 Author Share Posted December 9, 2023 (edited) Speaking of things not found by the bsa packer ? There's still something missing in that package. I copied a script to have the NPC face tint fixed after applying a cow head. Since that is a hidden global script, it's not attached to anything. Here it is: TintTools.pex-> data\scripts and optionallyTintTools.psc-> data\scripts\source Edited December 9, 2023 by botticelli 2 Link to comment
Obryanov Posted December 9, 2023 Share Posted December 9, 2023 5 hours ago, botticelli said: No, it does not. It uses the same technique just exchanging the femalehead.nif. I know, because I copied it from there... Corruption has one face for obese people, one face for orally addicted and one for both addictions. You can easily check that, because in RaceMenu under the "Head" tab, the FaceParts are selectable. Well, I wasn't actually referring to those. Maybe it was something left unused in the final product, but one of the transformations like insect or monster transformations had head and mouth parts listed, they just point at normal meshes while changing only textures from what I've seen. I've never triggered them or tried messing with relevant entries, so, I'm not sure. I'll try it later anyway just in case. I'll devise a bandaid fix on my own end (merging head and face meshes) if nothing works out. Sadly not the kind of fix that can be shared and used by others as is. Link to comment
botticelli Posted December 9, 2023 Author Share Posted December 9, 2023 22 minutes ago, Obryanov said: Well, I wasn't actually referring to those. Maybe it was something left unused in the final product, but one of the transformations like insect or monster transformations had head and mouth parts listed, they just point at normal meshes while changing only textures from what I've seen. I've never triggered them or tried messing with relevant entries, so, I'm not sure. I'll try it later anyway just in case. I'll devise a bandaid fix on my own end (merging head and face meshes) if nothing works out. Sadly not the kind of fix that can be shared and used by others as is. Ah, you mean the anthropomorphic transformations. Those use invisible ArmorAddons to actually apply texture overlays. As to why, I do not know, because adding those with NiOverride directly is much easier in my opinion. Link to comment
AepSidh Posted December 10, 2023 Share Posted December 10, 2023 Just wanted to report something that might or might not be specific to my Windows or/and mods used, but the new Build for SE 2.0.8 uses packed xwm sound files in a BSA, it shouldn't be a problem but for me it turned that it was, the game would crash every time my cow tried do defecate, after checking the differences from old version the only plausible one was, the sound file format. I tried running the game with BSA packed and unpacked, it didn't help the crash, btw. NetScriptFramework was pointing at XAudio2_7.dll+2CD25 which is DirectX audio library, I tried a few solutions and in the last ditch attempt I deleted the xwm files and pasted wav ones from 2.0.6 update. Link to comment
botticelli Posted December 10, 2023 Author Share Posted December 10, 2023 6 hours ago, AepSidh said: Just wanted to report something that might or might not be specific to my Windows or/and mods used, but the new Build for SE 2.0.8 uses packed xwm sound files in a BSA, it shouldn't be a problem but for me it turned that it was, the game would crash every time my cow tried do defecate, after checking the differences from old version the only plausible one was, the sound file format. I tried running the game with BSA packed and unpacked, it didn't help the crash, btw. NetScriptFramework was pointing at XAudio2_7.dll+2CD25 which is DirectX audio library, I tried a few solutions and in the last ditch attempt I deleted the xwm files and pasted wav ones from 2.0.6 update. Seems to be a "feature" by the bsa packer of the CK. The files are all wav in my directory. I put up the 2.0.8 sounds archive on the download page since with 2.0.6 sounds you'll be missing some. 2 Link to comment
SilentOption Posted December 10, 2023 Share Posted December 10, 2023 Does this requires a clean save or a new game Link to comment
botticelli Posted December 10, 2023 Author Share Posted December 10, 2023 2 minutes ago, SilentOption said: Does this requires a clean save or a new game as always: depends. It should be safe to just upgrade, but no guarantee. Link to comment
AepSidh Posted December 10, 2023 Share Posted December 10, 2023 7 hours ago, botticelli said: Seems to be a "feature" by the bsa packer of the CK. The files are all wav in my directory. I put up the 2.0.8 sounds archive on the download page since with 2.0.6 sounds you'll be missing some. Ok, thank you Link to comment
jacobrox5656 Posted December 10, 2023 Share Posted December 10, 2023 Anyone know the id of lactaid? Link to comment
Alisss Posted December 11, 2023 Share Posted December 11, 2023 Not sure if this is a recent thing (aka version 2.0.8), but BAC doesn't show up in my Mod Menu? All of the items are in the game but the mod doesn't seem to be registering or something. Link to comment
safado Posted December 11, 2023 Share Posted December 11, 2023 2 hours ago, Alisss said: Not sure if this is a recent thing (aka version 2.0.8), but BAC doesn't show up in my Mod Menu? All of the items are in the game but the mod doesn't seem to be registering or something. Maybe you're using SkyrimAE, and it got a new update on DEC 5 that requires new SKSE64 and compatible mods. Ignore if it is Skyrim LE or you are using a version lock, SkyrimSE 1.5. Your issue is something else. Link to comment
H Bof Posted December 11, 2023 Share Posted December 11, 2023 I'm having some issues getting the tail to get hdt physics on SE. I have the HDT file but it's still sticking straight out. I should be loading the HDT file after the main mod files correct? Link to comment
H Bof Posted December 11, 2023 Share Posted December 11, 2023 5 hours ago, jacobrox5656 said: Anyone know the id of lactaid? Unfortunately not, but if you just want some in your inventory you should try using AddItemMenu it's a must have for my load order. Link to comment
Addywil Posted December 11, 2023 Share Posted December 11, 2023 6 hours ago, jacobrox5656 said: Anyone know the id of lactaid? if you meant Lactacid, then: Write help Lactacid in the command prompt and you should get a list of items with their ID number to use. Make sure to pick the on that is marked as alchemy (I think). Link to comment
safado Posted December 11, 2023 Share Posted December 11, 2023 4 hours ago, jacobrox5656 said: Anyone know the id of lactaid? Lactaid is a milk enzyme brand from McNeil Consumer Healthcare. In game console, you can use: help "Lactacid" XX = the host plugin load order ID in HEX number. Milk Mod Economy: MME_Lactacid "Lactacid" [ALCH:XX0343F2] BAC: Do not know which one triggers the curse. bac_Lactacid "Blended Lactacid" [ALCH:XX0C501F] or bac_LactacidDummy "Blended Lactacid" [MISC:XX0C5582] Link to comment
Seiferlord Posted December 11, 2023 Share Posted December 11, 2023 Beats head on desk Darn steam. Apparently, at some point despite having it set to not update unless launched and not launching it for a good month, it updated on Dec 5 and screwed up the files. So, I downloaded the updated "Best of both worlds" patch downgrader and put it back to SE 1.5x version, but now the blasted program CTD"s on just trying to load into the main menu. Can't be BAC causing it either because I disabled it and all it's dependencies in my mods just to test. So, now, there's one of my many mods potentially causing it and no clue at all which one it could be xD. To think, it was all working just fine before and now it's gone all to hell and no clue how to go about troubleshooting it other than enabling mod after mod one after the other, which many have branching dependencies which will make that an absolute nightmare. Link to comment
ebbluminous Posted December 11, 2023 Share Posted December 11, 2023 14 minutes ago, Seiferlord said: Beats head on desk Darn steam. Apparently, at some point despite having it set to not update unless launched and not launching it for a good month, it updated on Dec 5 and screwed up the files. So, I downloaded the updated "Best of both worlds" patch downgrader and put it back to SE 1.5x version, but now the blasted program CTD"s on just trying to load into the main menu. Can't be BAC causing it either because I disabled it and all it's dependencies in my mods just to test. So, now, there's one of my many mods potentially causing it and no clue at all which one it could be xD. To think, it was all working just fine before and now it's gone all to hell and no clue how to go about troubleshooting it other than enabling mod after mod one after the other, which many have branching dependencies which will make that an absolute nightmare. Use the full downgrader. Tbh, Skyrim has been more stable for me with the full downgrade than when I was using BoBW. Shows the quality of CC stuff... Link to comment
Seiferlord Posted December 11, 2023 Share Posted December 11, 2023 8 minutes ago, ebbluminous said: Use the full downgrader. Tbh, Skyrim has been more stable for me with the full downgrade than when I was using BoBW. Shows the quality of CC stuff... I would, but if I'm not mistaken, I believe the alternate start patch requires some form of AE in place in order for it to even work, due to it's dependency on the unofficial skyrim community patch. At least I think that's the reason I used the best of both worlds in the first place. Hate doing that carriage start every time I try a new game, especially when testing mods. Link to comment
ebbluminous Posted December 11, 2023 Share Posted December 11, 2023 (edited) 13 minutes ago, Seiferlord said: I would, but if I'm not mistaken, I believe the alternate start patch requires some form of AE in place in order for it to even work, due to it's dependency on the unofficial skyrim community patch. At least I think that's the reason I used the best of both worlds in the first place. Hate doing that carriage start every time I try a new game, especially when testing mods. What version do you have? I have 4.1.4 and that works ok Edit: Link to v4.1.4 https://www.nexusmods.com/skyrimspecialedition/mods/272?tab=files&file_id=175926 Edited December 11, 2023 by ebbluminous Link to comment
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