ck2modfan Posted June 8, 2022 Posted June 8, 2022 This looks promising. Really like more usage of YPS Fashion. Wartimes really made YPS Fashion relevant. Look forward to next release.
Leoosp Posted July 7, 2022 Posted July 7, 2022 (edited) @coffeeink Just want to let you know that the task assumes that you have already been claimed, also may be worth checking whether it reads the owner's title and your status. Specifically it says master, though owner is mistress, but could be either for other players so worth making sure it can be master, mistress or a custom specified SLTR title. Also how's the YPS Fashion integration coming along also is there any event hook up yet? Edited July 7, 2022 by Leoosp
Anunya Posted August 2, 2022 Posted August 2, 2022 Just saw the thread and mod - this looks great! Hope it's still being worked on. Anything to give a reason for YPS is great IMO, and reasons to change clothes is right up my alley as well. The other ideas sound great as well. On the Force Greet question, personally I prefer the soft greet over the hard one. "Slave, get over here..." with a punishment if you're too slow seems way more real (and induces more of being controlled state of mind in the player) than yanking control away from the player regardless of what's happening IMO. 1
Sjussi Posted August 24, 2022 Posted August 24, 2022 I rely like this mod/add-on. But I think I found a small problem, I enchanted my clothing before starting this mod, but later on I realized that the enchantment disappeared.
coffeeink Posted August 26, 2022 Author Posted August 26, 2022 (edited) On 8/2/2022 at 5:42 AM, Anunya said: Just saw the thread and mod - this looks great! Hope it's still being worked on. I will start working on it again finally, i have a new Working Dev Setup. After a leaking system and same time failed movement of Windows from SSD1 to SSD2, i had to reinstall my whole PC and lost my Skyrim Setup. Now i have finally everything back in place and most important some time. I already prepare on a major big feature in the background for Furniture use. Currently, it's working with Display Model 3 (SE only) ZAZ Furniture DDC I try currently to check if i'm able to integrate SD Cages also but this looks quite different from the others => delayed. With this and some Mods (like ZAP Helper, or DSE3 and later DDC self placement) you can adapt your houses, inns however you want. The current feature idea is somehow with 0kal sleeping functionality. Just everywhere. Version 1 try to search for Furniture (or Cages if possible) to Secure the player and playmate for the night. if nothing is available, use a normal bind binding animation for sleeping (or spawn a random ZAZ). Version 2 try to add dynamically sleep on the ground animation (to avoid collisions, maybe the player has to search the spot) Version 3 if the selected bed is a double bed and submission is high enough, equip a night outfit and place the slave next to the Master as reward. The biggest part is the dynamic cross Mod Furniture Handling. And that is working good so far. This can be used for a lot of other Things later. Fashion is prototyped but not installed in my current mod setup. i lost sadly all my config files for it Next Release will be including MCM(without integrated Outfit, i have to refactor the Architecture a little bit) + the new Feature. /Edit: Small sneak peak what i have in mind. Spoiler Edited August 26, 2022 by coffeeink 4
coffeeink Posted August 26, 2022 Author Posted August 26, 2022 On 8/24/2022 at 5:22 PM, Sjussi said: I rely like this mod/add-on. But I think I found a small problem, I enchanted my clothing before starting this mod, but later on I realized that the enchantment disappeared. Yes, i think this happens due to the nature to not spam the inventory by deleting the items. Basically, you get every time a new copy of the base Armor with a redress. No Time estimate, but i think it's possible for a small sacrifice of Script Performance to store the Items in a chest. I have to test. Didn't notice it because I play the game without self Enchantments.
coffeeink Posted August 28, 2022 Author Posted August 28, 2022 (edited) Not sure how many people following this Thread, but sadly Weekend is over, and I did not achieved everything I wanted. But what was done Complete Furniture Handling Implemented Basic MCM finally implemented Dynamic Force greet (not perfect, but it kinda works) Task Assignment system. It is completely next to the normal Lola one Every cycle it is checked if you can get a task if you have a task Owner wants to talk with you (Notification on top) After a set amount of not answering it is stopped, and you get punished (No forced Forcegreet, because i'm annoyed of Forcegreets messing up the flow). There is a kneeling scene in between to "hide Loading and init times" It should be simple to add new Quests to the System. (so i can add new content fast) An Outfit Starter Task. A small quest based on location. You have 24h to get to the shop and pick up your outfits for a fee Also forces a new set of Outfits after a certain amount of time => spices up the Random function integrated A Small Test quest to tattoo the player with a Rape Tattoo Call. Not sure if I keep it like this or have to rework it. Very basic Test Session done for it (Positive Test Run passed) What needs to be done for a release Restructure Outfit Quest to be configurable without task running (now done) Add MCM Options for existing tasks (done for Outfit) Create some very simple Filler Tasks (Optional) Create Sleep Deny Quest. This can be delayed Basic Testing Done //Edit: For dynamic Added Furniture i added a Rebuild Function (works on interior better than exterior). Yo have to trigger a save and than you cna manually trigger a rebuild of missing devices, This is an expert function => Be aware of potential side effects Edited August 29, 2022 by coffeeink 6
Kharadin Posted September 3, 2022 Posted September 3, 2022 Eagerly awaiting the updates, the furniture handling addition is what I wanted since the time I found out recently that kalmah's extension does not seem to work in player homes, only inns. YPS Fashion, Outfits, as well as forced Master change are also nice. And definitely cannot mind additional quests for SL!
coffeeink Posted September 4, 2022 Author Posted September 4, 2022 Short Status Update: I had a discussion with Hexbolt. Hexbolt showed me a mistake in my approach and how i could way easier add stuff. => i recreate currently everything The good thing: Sleeping Quest, Outfit quest and Tattoo quest finished and working. I now just need to recreate in the new structure them but the heavy scripting part is done. Most wasted time is now creating dialogues. So if someone feels creative and has some text ideas 4
Anunya Posted September 5, 2022 Posted September 5, 2022 On 9/4/2022 at 4:22 AM, coffeeink said: Short Status Update: I had a discussion with Hexbolt. Hexbolt showed me a mistake in my approach and how i could way easier add stuff. => i recreate currently everything The good thing: Sleeping Quest, Outfit quest and Tattoo quest finished and working. I now just need to recreate in the new structure them but the heavy scripting part is done. Most wasted time is now creating dialogues. So if someone feels creative and has some text ideas If you give me the structure you need filled for each of the dialogue exchanges I am more than happy to whip up text 2
audhol Posted September 9, 2022 Posted September 9, 2022 On 9/4/2022 at 1:22 PM, coffeeink said: Sleeping Quest, Outfit quest and Tattoo quest finished and working. Bit late to the party, I just stumbled upon this thread. I really like all the things that your trying to do, if you need any custom assets (tats, meshes, anims (I can make solo but not paired) or textures) I'd be happy to help. 1
coffeeink Posted September 10, 2022 Author Posted September 10, 2022 On 9/6/2022 at 12:31 AM, Anunya said: If you give me the structure you need filled for each of the dialogue exchanges I am more than happy to whip up text i was this week very busy at work. i will try to find a format where you can be creative 1
zittonⅡ Posted October 23, 2022 Posted October 23, 2022 On 9/10/2022 at 5:50 PM, coffeeink said: i was this week very busy at work. i will try to find a format where you can be creative Hey,hello,I just want to know when the update will be released, I'm really looking forward to your mod
haraishi Posted October 29, 2022 Posted October 29, 2022 Hope you are continuing on this mod, sounds like it will be good addition
ck2modfan Posted February 11, 2023 Posted February 11, 2023 Idea has a lot of promise. Hope it is still being developed.
coffeeink Posted February 11, 2023 Author Posted February 11, 2023 yes it's still in development. i get big help from @Anunya and the current Stuff we have in the pipeline is kinda a lot of effort. 3
Anunya Posted February 11, 2023 Posted February 11, 2023 (edited) I'm pretty optimistic about it, but yeah it's a lot of work for @coffeeink. I pitch in where I can. There's definitely progress though Edited February 11, 2023 by Anunya 1
coffeeink Posted March 19, 2023 Author Posted March 19, 2023 (edited) On 3/16/2023 at 6:04 PM, Roberto stamaroni said: Is this mod still in development? still yes. @Anunya and i are working on it. keep in mind we are doing the stuff besides our normal 40= jobs and not everyday and weekend you want after work do some other work. so it takes time. But 3/4 quests are done and now in polish state and close to be rdy for playtest. polish means: as close as bug free in dev environment, the actions should be at least somehow okish loking (as far Skyrim can do it and it's in the area of effort/result), mcm finialized and working, no Errors in log (except on keydown event, no idea how to solve that) The first bigger release will have the following content massiv polished Outfit Quest (different options to use it) Sleep Control with a huge flexible event manager (this and all the Skyrim bugs costs most of the time) Lola for Sale (Owner can sell Lola) [optional] Fales PEt (quest where you have to sell DD equipment in a given timeframe], this is just a dialougue monster the first 3 basically mandatory for the first release. Edited March 19, 2023 by coffeeink 3
coffeeink Posted April 14, 2023 Author Posted April 14, 2023 (edited) So for all people interested and following this topic. here is now a very early Playtest beta. Quests so far are tested and working in my dev environment. I will now set up a play environment and start play testing. So i assume this version has a ton of bugs inside, even if the dev tests and test scenarios are running through. Be warned: This is an early ealry beta and will collide and break things. because during dev i'm sure i oversaw certain things. Also the relase version will require a new and clean save This is like an explorer mode I accidentally packed ZAD BoundCombat script with it REMOVE THAT FILE else Animation will not work from DD if you are not using a special DAR Setup Did you really understand the warning? I hope i packed everything inside. MCM is currently dysfunctional. It will be done as last if play test is done. All Tasks and features should be included inside the normal lola game flow Content included: Small and most likely way to less documentation. Base Features You can spawn Furniture with the configurator You can save the cells and reload the furniture in another save with a rebuild function. Outfit manager Outfit Task. You have to wear certain outfits. There are several classes and Levels (level depending on your submission score) You have to start Lola enslavement, wait for initializing it. (make a save and reload if, if it's finished) Open the configuration menu and start setting up at least for every category 1 outfit. There are default outfits defined. The regular outfits doesn't allow DDs (due to issue avoiding) Sleep Deny You are not allowed to sleep whenever you want. If you sleep, you get score loss. You have to ask for sleeping, your master may allow or deny it. If it's allowed based on your location and rng you get either the permission to sleep OR and event Events are mostly working and, at least during testing, working fine. This may be sleeping on the ground, in a furniture/cage or a special reward sleep. Lola for Sale (you also need the follower framework if you want the owner and playmate etc dismissed and added as follower) If you are at least 7 days at your master and doesn't reach a certain submission score there is a chance to get sold Same for if master gets bored and finished training you (default 75) You can now either try to avoid it by paying for yourself to stay at your master Or select your own potential buyer As a start, the master will try to make a direct sale (searching for potential followers) and you will get sold directly (Owner handover) If you time out after some time, you will get sold to a company (simple slavery ++) Either ways, you will lose Owner and Playmate Unfinished Content waiting to be finished (no guarantee if it makes it to a release if it's no fun Spoiler Salespet Getting DD Outfit you need to sell in a time Petplay Crawling through the town and only be able to activate things by meowing for help Edited April 21, 2023 by coffeeink 5
coffeeink Posted April 14, 2023 Author Posted April 14, 2023 In general. If you want to support the mod by either beta testing, supporting with ck stuff or any other helping write me a DM and i can invite you to the Dev Discord. Be aware that testing really means that you have to test broken stuff in dev environments. Dev builds usually are not gameplay ready.
Leoosp Posted April 14, 2023 Posted April 14, 2023 @coffeeink Are the downloads posted 38 minutes ago for Skyrim SE or Skyrim LE please?
coffeeink Posted April 14, 2023 Author Posted April 14, 2023 i developed this for SE. do you have issues with le? Except the not yet used Animations nothing should be an issue between le and se
Leoosp Posted April 14, 2023 Posted April 14, 2023 (edited) 19 minutes ago, coffeeink said: i developed this for SE. do you have issues with le? Except the not yet used Animations nothing should be an issue between le and se By the way the guillotines, other execution and torture equipment don't work (interactive) in ZAZ Animation Pack and issue present (referring to SLTR) with Zaz 9.0-9.2. If you wish for those furniture to work, it would be a good idea to call upon Pamatronic's Deadly Furniture Scripts (these work). Edited April 14, 2023 by Leoosp
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