coffeeink Posted April 14, 2023 Author Posted April 14, 2023 I don't use them. If you referring to it for the furniture spawner. It's basically just part of the sorting in groups. for the spawner.
jc321 Posted April 14, 2023 Posted April 14, 2023 Hi @coffeeink are the outfits saved in a json file at all? I'm playing this in VR and setting up outfits is a bit of a pain within that game so would like to to do in SE and then port across, .. although I fear I might be seeing the same issue as I did in ME whereby the outfits don't appear to load when being selected .. ie: If there are already default ones from the menu they are not changing what I'm already wearing (mining clothes) .. strongly suspect that being a VR issue
coffeeink Posted April 14, 2023 Author Posted April 14, 2023 i have no VR. so can't help you with that. But yes all Outfits are stored in JSON Files and should be moveable,
coffeeink Posted April 15, 2023 Author Posted April 15, 2023 (edited) Due to the nature of things, I decided to open up the Dev Discord and give it a try. I keep the right open to remove all ppl which cannot act like normal humans and start insulting or sharing political views etc. Please only join if you are willing to test things in a "broken state" or want to contribute/support As a benefit, you get access to all crazy ideas and prototypes ?. This will not be support discord for fixing your Setup etc. Issues like that should stay in the forum here that others can find solutions or similar questions. https://discord.gg/G39DtdPa As a spoiler I just had a very crazy idea. I want to get the owner the control you're adventuring ⇒ Soft binding to the Mod Missives. Randomly get n Quests you need to fulfill in time. It should be simple to implement if I understood missives Mod Architecture right. Edited April 15, 2023 by coffeeink 1
coffeeink Posted April 15, 2023 Author Posted April 15, 2023 (edited) Small update Fixed the Debug Hard-coded for normal play flow for enable normal sleep again. I think this should be fine without new save. Added Complete new Task - Missives Requires the Mod Missives. It enables the possibility that Owner randomly selects Tasks to fullfill in certain amount of time (until mcm is done, 2 quests, 7 days) it can take up to 6 in game hours to get checked if the quests are done. https://www.nexusmods.com/skyrimspecialedition/mods/17576 Edited April 21, 2023 by coffeeink 1
jc321 Posted April 16, 2023 Posted April 16, 2023 On 4/14/2023 at 8:02 PM, coffeeink said: i have no VR. so can't help you with that. But yes all Outfits are stored in JSON Files and should be moveable, Hi there, thanks.. I'll give it a go. Can I ask, in terms of the way you will be asked to go and buy new clothing or change should I be thinking about what each level of clothing 0,1,2 in the menu should be in terms of severity? ie: Is your owner going to decide which clothes for you 1,2 or 3 or does the player choose once presented with the items. The reason for asking is whether I should set the clothes of playerhome_0 less risky/humiliating than playerhome_2 for example .. so If I've been behaving then owner would force me to wear playerhome_0 but if i've been more rebellious then that might be playerhome_1 or playerhome_2 in which case I would may those outfits more fitting .. Hope that makes sense, but I'm not sure overall of your mechanic and the reasoning for clothes.
coffeeink Posted April 16, 2023 Author Posted April 16, 2023 this is up to you. In General Level 0 is lower Score, 1 is medium Score, 2 is higher Score. So how you want it depends on how you want your master. it can either be humiliating at the start to show you the place and be more later. Or very cheap clothes at the start and later more quality. Or normal clothes at the start and later more revealing. There are many possibilities, that's why I don't give any rules here.
zittonⅡ Posted April 19, 2023 Posted April 19, 2023 On 4/17/2023 at 1:51 AM, coffeeink said: 这取决于你。 在一般级别中,0 是较低的分数,1 是中等分数,2 是较高的分数。 所以你想要什么取决于你想要你的主人。一开始向你展示这个地方可能会很丢脸,以后会更多。或者一开始非常便宜的衣服,后来质量更高。或者一开始是普通的衣服,后来更暴露。 有很多可能性,这就是为什么我在这里不给出任何规则。 Emm, how can I set different outfits in json? Could you express this process, thank you very much.
zittonⅡ Posted April 19, 2023 Posted April 19, 2023 On 4/17/2023 at 1:51 AM, coffeeink said: 这取决于你。 在一般级别中,0 是较低的分数,1 是中等分数,2 是较高的分数。 所以你想要什么取决于你想要你的主人。一开始向你展示这个地方可能会很丢脸,以后会更多。或者一开始非常便宜的衣服,后来质量更高。或者一开始是普通的衣服,后来更暴露。 有很多可能性,这就是为什么我在这里不给出任何规则。 I need to use ssedit find the outfit's esp and choose some codes of this clothes, and then set them code in the json document right?
zittonⅡ Posted April 19, 2023 Posted April 19, 2023 On 4/17/2023 at 1:51 AM, coffeeink said: 这取决于你。 在一般级别中,0 是较低的分数,1 是中等分数,2 是较高的分数。 所以你想要什么取决于你想要你的主人。一开始向你展示这个地方可能会很丢脸,以后会更多。或者一开始非常便宜的衣服,后来质量更高。或者一开始是普通的衣服,后来更暴露。 有很多可能性,这就是为什么我在这里不给出任何规则。 Another question is, I appear it seems has three different outfit code, could I delet one of them and just choose two outfits?
coffeeink Posted April 20, 2023 Author Posted April 20, 2023 (edited) You don' create the jsons manual. Open the Configurator menu (default F8) and set the Outfits over the Outfit Menu (in the playtest version). you can see the key in the MCM The Follower Framework is necessary for getting sold. It is not a follower framework, it's an API to enable control of the common Follower Frameworks. So you still need EFF or NFF etc. It just handles removal and adding of followers. In general i would recommend to not use that versions in any important save. it's jsut playtest versions as written. i'mm close to a first Release version Edited April 20, 2023 by coffeeink 1
zittonⅡ Posted April 20, 2023 Posted April 20, 2023 1 hour ago, coffeeink said: 您不会创建 jsons 手册。 打开配置器菜单(默认 F8),然后在装备菜单上设置服装(在游戏测试版本中)。您可以在 MCM 中看到密钥 追随者框架是被出售所必需的。它不是一个追随者框架,它是一个用于控制常见追随者框架的 API。所以你仍然需要EFF或NFF等。它只处理追随者的删除和添加。 一般来说,我建议不要在任何重要的保存中使用该版本。它只是编写的测试版本。我接近第一个发布版本 Thanks, I expect to play this mod early
coffeeink Posted April 20, 2023 Author Posted April 20, 2023 (edited) i fixed some critical bugs. the Outfit menu was not working (my Export Script had a bug). I currently work on a python tool to autogenerate MCM Code. Because i can not use MCM helper if i want to be capable for LE so i write a tool to create it. Also 2 new quests. cfl_slavecaravanstarter and cfl_salespet (For Salespet you have to be in whiterun) currently only triggered by manual console start Open points for the release - MCM needs to be done - JSON Setting Exporter/Importer - Integrating everything into lola - some polish things Edited April 21, 2023 by coffeeink
shrtjsrtj Posted April 21, 2023 Posted April 21, 2023 Tried out the 0.2 beta, first on an existing save and then on a new one and here are my thoughts: Tattoo's: Seem to work perfectly. Personally I'd like it to have a lead in where the owner explains how it works like whenever the owner introduces something new. More variety in the dialogue would also be very welcome, as this is a repeating quest people will see a lot making it less repetitive would be nice. As for the dialogue itself I'd greatly appreciate if the second option didn't zap you and take away points. What I mean is in the normal Lola there's usually 3 or more dialogue options with the top one being defiant, the middle one not affecting points( a lot of the time this is "(pout)"), and then a final submissive one that nets you points. I'd like that to carry over here because sometimes it's the option that feels the most appropriate, where you want something between "Yes Master" and "No". Outfits: The default clothing didn't seem to work out of the box so I had to create my own outfits, all 17 of them as anything less threw complaints about it not being set up correctly. After that I did the quest to pick up the clothing, spoke to the owner, had my clothes change to appropriate ones, and after a few minutes and some location changes the playmate was working flawlessly too. However the shortcut to change outfits just doesn't work for me. Tried changing it to something else and turning every knob and dial I could find but it just never works. Manual mode dumps all the outfits into my inventory and I could set it up through SLS outfit manager, but that's not a great workaround. Sleep: Couldn't get it to work at all. It would initialize but I was never allowed to sleep, this was after a couple of weeks on an old save and then a few days on a new save. Kept asking but always denied. Tried playing around with the debug mode and the kennels event seemed to work fine, the sleep on ground event would bug out a bit and I had to keep talking to the owner and saying that 'no, a scene should not be playing right now' to progress but it completed. Furniture though, that just never worked. Placing and moving furniture works fine but saving and reloading it into a different save is buggy. It saved furniture I'd already removed from the room before saving it, but what's worse is none of those furniture pieces show up in the F8 menu to remove them, forcing a reload and redoing all the furniture anyway. Maybe I'm doing it wrong. As for the sleep furniture event I tried forcing it but it just never worked properly. Even with Breezehome filled with furniture the owner would leave and stand in front of the werewolf cave in Whiterun trying to get in. If I open the console for a few seconds we'd teleport to Solitude where the playmate gets put in furniture then I do and that's it. The owner walks off and there's no sleep time dialogue to progress things, I'm stuck in furniture that wont even allow waiting. Twice the owner took me to Solitude and in another attempt they went to Rorikstead, all from my Breezehome that had furniture in it already.
coffeeink Posted April 21, 2023 Author Posted April 21, 2023 (edited) Helo thanks for the report. Tattoo Quest is basically marked for deletion. In general, Dialogue is not my strength. You are welcome to join the discord and there you can easier bring in suggestions of changes etc. The good topic and infos are mainly from @Anunya. If it's sounds like an orc. it's from me. I could write beautiful dl in my mother tongue , but if I translate it to English it just sounds awkward. The outfit should work in the newest version. There was an export error as written. Then the default ones should work again. (now that you have it configured, you don't need it) The change key not working is strange. But we had a bug with it before. I can recheck i anyway need to replace the onKeyx down with onKeyUp because of an unsolvable log spam (for whatever reason onkeydow() creates harmless error messages but i cannot find a single reason why. But that is a common issue for several mods, i guess. You are sure manual mode is disabled? The button should be disabled in manual mode. For a fix you need to wait, i'm currently in a broken state with a full redesign of the MCM can you please do me a favor and reload the save with the outfit key now working (pls start the game new) try to undress / dress with the key and provide me the papyrus log? Or at least in the console, every time the message key Pressed should appear. and than there should be messages lie redress, dress again change clothes etc. Thanks for the Sleep report. I have to check the Tiredness calculation again or check the DL Conditions. Your Owner needs to have a certain level to be allowed for sleep. If you want to test it, make the following command before asking setpqv cfl_TaskSleepDeny MainSleepEventType 2 Then you should be allowed to sleep and force an event (because that overwrites some things) For Furniture saving. Are you on LE or SE? Because I tested this a lot and this should work very well. Currently, a reloaded Furniture in another save is not manageable with the menu again. It's just not in yet. But it should reload and show up correctly For the last thing Sorry to say that, but you used the debug commands, right? The Warning is there for a reason. It is special test functions really in certain areas to test very specific parts of the quest with hard-coded debug references. You have to start in the correct places and have the correct preconditions and quest states. Else things like broken pathing, not working at all weird behavior are guaranteed Edited April 21, 2023 by coffeeink
shrtjsrtj Posted April 22, 2023 Posted April 22, 2023 14 hours ago, coffeeink said: You are sure manual mode is disabled? The button should be disabled in manual mode. For a fix you need to wait, i'm currently in a broken state with a full redesign of the MCM can you please do me a favor and reload the save with the outfit key now working (pls start the game new) try to undress / dress with the key and provide me the papyrus log? Tried with it manual disabled, but also enabled it and disabled it a a few times trying to get it to work. Quote If you want to test it, make the following command before asking setpqv cfl_TaskSleepDeny MainSleepEventType 2 Then you should be allowed to sleep and force an event (because that overwrites some things) Tried that and am still getting the same sleep denial text. I did upgrade to 0.5.4 mid playthrough though. Quote For Furniture saving. Are you on LE or SE? Because I tested this a lot and this should work very well. Currently, a reloaded Furniture in another save is not manageable with the menu again. It's just not in yet. But it should reload and show up correctly On SE. I have no idea what all the options do so it was a lot of trial and error and maybe I clicked something I shouldn't have. Like everything under Furniture Scanner is a mystery to me and I have no idea what Fill Main Files under Furniture Builder does. Quote Sorry to say that, but you used the debug commands, right? I did but I'm pretty sure I never saved after messing with them on the fresh save. I added the log after loading in and mashing "V" the outfit switcher button, but I had already updated from 0.2 to 0.5.4. I'm in the process of setting up a new mod list so things are a bit messy, and with the amount of issues I'm having here I wouldn't be surprised if it's a me problem. Papyrus.0.log
Jappa123 Posted May 1, 2023 Posted May 1, 2023 On 4/15/2023 at 2:32 PM, coffeeink said: Due to the nature of things, I decided to open up the Dev Discord and give it a try. I keep the right open to remove all ppl which cannot act like normal humans and start insulting or sharing political views etc. Please only join if you are willing to test things in a "broken state" or want to contribute/support As a benefit, you get access to all crazy ideas and prototypes ?. This will not be support discord for fixing your Setup etc. Issues like that should stay in the forum here that others can find solutions or similar questions. https://discord.gg/G39DtdPa As a spoiler I just had a very crazy idea. I want to get the owner the control you're adventuring ⇒ Soft binding to the Mod Missives. Randomly get n Quests you need to fulfill in time. It should be simple to implement if I understood missives Mod Architecture right. Invite expired, can you create new one? Thanks! 1
coffeeink Posted May 6, 2023 Author Posted May 6, 2023 The Download links? Yes, it's wanted Discord link for joining the testing group, pm me. There was a short time an issue and i deleted everything. Issue is now resolved.
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