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Sexy Bandit Captives © [WIP] Support Thread


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Posted
4 hours ago, Limey77777 said:

I don't know if this helps but my first captive was in Trevas Watch, there was no bandit leader journal.

Interesting.  That placement is quite complicated because the note is done with Text Replacement, and can only be placed on the requisite Bandit Boss after entering the cell.  (Somebody else had verified it's on them before death by pick-pocketing them.)  Trevas Watch was tested exhaustively over the last several days and it always yielded the Bandit Leader Journal on the Bandit Chief at the top of the tower stairs.  Even in cases where it was forgotten, it was still there upon return to clear the Quest entry.  Everything else worked?

 

7 hours ago, RomulusAugustulus said:

2) The leader had no Journal, maybe because this particular location doesn't really have a leader? It's Orc hunters and bandits. IIRC the Journal should be in the second camp in this case?

The MeleeOrc there has the Boss LocRefType and should get the journal.  [Just tested this / confirmed in-game.]  So something has gone wrong in a couple of Locations with that placement, which admittedly rides atop the regular bandit detection sequence.  It's sounding like this may need a detection Quest of its own, and that may simplify things as well as improve reliability.

 

2 hours ago, thesteve812 said:

Valtheim Keep is not greyed out on my known list. When speaking to innkeepers they still don't know anything about missing women.

Not sure what you mean by greyed out; those are message boxes which only print in white.  You may be mistaking the console overlapping the bottom of the list with being grayed out, and it does appear that way until you realize why.

 

2 hours ago, thesteve812 said:

Edit: I tried loading a save that was before going to the Morthal steward. I spoke to him and told me to go to Mzinchaleft. In my journal sexy bandit captives was not showing anymore. I went to Mzinchaleft and get quest notification for going there and new quest to rescue the captive. I kill the bandits and wisps and rescue the captive. New quest starts of talking to innkeeper. I go to 2 innkeepers and get they don't know anything dialogue. The diagnostic shows I cleared the area.

What has apparently happened before this diagnostic patch was slots in the record "ledger" that is now displayed by that Quest command were being overwritten (cleared), mistakenly, when you had a Captive follow you.  That was only supposed to happen with the first change of state (Free/Escort/Subjugate) but it was happening every time as part of the Follow procedure, so it was blanking some of the fields.  That meant when you entered an area and the algorithm tried to look up if it was on the list it would never find it because it had been blanked over.  Not a lot of Follow/Stop/Follow in testing, so this was discovered by accident with a lot of debug messages turned on.  Long story short, what is currently in your ledger and game may be permanently damaged, but the next version was going to likely need a clean save anyway for the location changes of some of the markers.

Posted
2 hours ago, Blackbird Wanderer said:

Interesting.  That placement is quite complicated because the note is done with Text Replacement, and can only be placed on the requisite Bandit Boss after entering the cell.  (Somebody else had verified it's on them before death by pick-pocketing them.)  Trevas Watch was tested exhaustively over the last several days and it always yielded the Bandit Leader Journal on the Bandit Chief at the top of the tower stairs.  Even in cases where it was forgotten, it was still there upon return to clear the Quest entry.  Everything else worked?

I think everything else worked. The captive was actually cooking in the little kitchen (sandboxing) which I thought was a bit strange. I checked all the corpses, I clean them as I go. I loot and save all notes/books/journals just in case I need something later. Could Deadly Wenches have affected the loot? That mod does seem to change loot on NPC's that have been replaced and I seem to remember the bandit chief being a deadly wench.

Posted (edited)
59 minutes ago, Limey77777 said:

Could Deadly Wenches have affected the loot?

Possibly, but probably not.  The camp got selected in the first place because there was at least one living character carrying the Boss LocRefType, presumably that one.  When the game engine finds this as a result of the Quest scan, this Actor is saved in a RefAlias.  When that character is loaded (Player arrives in the area), it triggers the add for the note.  The only way DW could affect this chain is if there's something done between loading and death.  Doubtful, but I'll load up DW and check.

 

[Edit]: Just a male MeleeOrc with DW loaded, but that doesn't mean you've not got something else going on in your setup.

Edited by Blackbird Wanderer
Posted

0.98e Diag 2:  Here's the output of the new diags.

 

SBCKnown = 0

Spoiler

image.jpeg.75ceca1d8514e52d82408f1ddf55a7fb.jpeg

 

SBCKnown = 1

Spoiler

image.jpeg.56e2a6fedf87c8ee2c69be03a4e6d720.jpeg

 

Quest Journal

Spoiler

image.jpeg.6c96c18d8aff4a2ec05e1b93f24e7f08.jpeg

 

No wonder why everyone has been saying they haven't heard anything, there're no allocated bandit camps currently.  My list of stuck locations has grown to six as you can see, Lost Knife Hideout joined today.   Methinks it is all stalled and I'll need to start over?  Whats the ETA of 0.98f?  :D

Posted
28 minutes ago, Naps-On-Dirt said:

No wonder why everyone has been saying they haven't heard anything, there're no allocated bandit camps currently.  My list of stuck locations has grown to six as you can see, Lost Knife Hideout joined today.

I figured peeking at the hidden lists would yield some insight.  Indeed, you've got a stuck roster, but the good news is everything else with the Quest log seems to be working now.

 

30 minutes ago, Naps-On-Dirt said:

Methinks it is all stalled and I'll need to start over?  Whats the ETA of 0.98f?  :D

Maybe later tonight; there are a couple of minor upgrades being worked with the dialogues.

Posted (edited)

Just uploaded v0.98f.

Spoiler
  • Correction to errors in Quest Journal information management
  • Extended ledge at Camp Bonefall to aid sneak/escape from Bleak Falls Barrow
  • Blocked Captive proximity scene start until combat completed
  • Proximity trigger for missing notes in corner behind Riverwood Trader counter
  • Correction to block first Captive from subjugation
  • Blocked Captive kneeling AI Package if Player in combat
  • Dialogue tweaks
  • Minor voicing addition for "Huh?" greeting
  • Easter egg fixes

 

Edited by Blackbird Wanderer
Posted (edited)

I just downloaded the new version Blackbird.

 

I like to wrap my mods up in .bsa's, however there are some weird files left over after the archive is made.

In the meshes folder...

You left in a converttoskyrimse.bat file, you don't just use cathedral asset optimiser to convert to SE?

Also there is a HavokBehaviorPostProcess.exe.

Also two minidresswenchoutfit files with strange file extensions?

 

In the textures folder there is a clothes\pchsCaptives\Skirt B_1.nif file...

 

 

Sorry I only ever have bad things to write :(

I really do like your mod, honestly. lol

 

 

Edited by shardoom
Posted

Update playing 0.98eSE

- Blind mage quest finished

- Asked innkeeper twice, got two holds

   - Fort Fellhammer in Winterhold

     - had two captives, freed both

     - went very smooth, except I "defeated" the leader and tied her up. While I was collecting the loot, she had a threesome with the captives, so it seems SBC still doesn't recognize

        when a bandit is tied up.

   - Bthalft in The Rift

     - had two questmarkers, one for the captive and one for the boss, the latter appearing later, probabely during the fight.

     - no quest update on reaching the location

     - killed everybody, no wisps, no buff for the boss, boss fianlly had the journal

     - talked to captive, Stormcloak -> subjugation

     - first try worked, had sex, colour changed

     - second try -> subjugated, no sex

     - dialogue is in a loop (I want to call you slut, OK fine, please me, nothing happens)

     - console shows sexlab trying to initiate a scene but gets stuck, seems it can't find a fitting animation.

       I changed settings in "Defeat" to remove the "Lesbian" tag from FF scenes, maybe that is the reason, will try it later.

     - still no update in the quest except for the captive herself, but not entering the site. A questmarker is on the floor, nothing is attached to it, I went into the floor with "tcl", nothing.

     - will load an earlier save and try again.

Posted
45 minutes ago, RomulusAugustulus said:

 

- Blind mage quest finished

 

   - Bthalft in The Rift

     - had two questmarkers, one for the captive and one for the boss, the latter appearing later, probabely during the fight.

     - no quest update on reaching the location

     - killed everybody, no wisps, no buff for the boss, boss fianlly had the journal

     - talked to captive, Stormcloak -> subjugation

     - first try worked, had sex, colour changed

     - second try -> subjugated, no sex

     - dialogue is in a loop (I want to call you slut, OK fine, please me, nothing happens)

     -

     - will load an earlier save and try again.

 

Same issue as above in the Rift with a captive who's name starts with H. Killed everyone, subjugated, but now in the same loop. the bandits had no papers on them though.

Posted

Anyone had any luck making a clean save? For me as soon as i load in without SBC i get a message saying the save is corrupt and bumped back to the main menu

 

This is after removing SE 0.98e to then run through fallrim tools and load in SE 0.98f

Posted
7 hours ago, RomulusAugustulus said:

     - went very smooth, except I "defeated" the leader and tied her up. While I was collecting the loot, she had a threesome with the captives, so it seems SBC still doesn't recognize

Will check the SLDefeat interface; thought this was fixed.

 

7 hours ago, RomulusAugustulus said:

- killed everybody, no wisps, no buff for the boss, boss finally had the journal

This doesn't necessarily happen every time.  If you kill the last two bandits in rapid succession, it's almost guaranteed not to.

 

1 hour ago, Naps-On-Dirt said:

0.98f - SBC moved one of Jarl Elisif's dressers...

Will correct!  Not sure how that happened.

Posted
7 hours ago, RomulusAugustulus said:

- went very smooth, except I "defeated" the leader and tied her up. While I was collecting the loot, she had a threesome with the captives, so it seems SBC still doesn't recognize

        when a bandit is tied up.

Perplexing.  Was she the last living bandit?  If so there shouldn't have been a scene called in the first place.  Could another mod be initiating the scene?  SBC scenes are preceded by specific dialogue/commentary.  Also, was SLDefeat detected and reflected on the 3rd page of the SBC MCM?

Posted
10 hours ago, RomulusAugustulus said:

   - went very smooth, except I "defeated" the leader and tied her up. While I was collecting the loot, she had a threesome with the captives, so it seems SBC still doesn't recognize when a bandit is tied up.

Anyone having this behavior issue with SLDefeat, try this patch.

Sexy Bandit Captives v0.98f SLDefeat Patch LE.7z

Sexy Bandit Captives v0.98f SLDefeat Patch SSE.7z

Posted (edited)

0.98f  - Sybille Stentor has the dialogue to release, but after going through it she does nothing.  Nenya worked for me earlier.  (I wanted to complete the optional quests, and happened to have two crit fails trying to release.)

 

Edit:  To be more precise, when I ask Sybille to release my captive, she says she will, she walks toward the captive, then nothing happens.  But the quest to ask her completed, and the captor stopped following me.  But is still in restraints.  

 

Nevermind!  Right after I posted this I noticed that my arousal widget hadn't updated in a long while, so I quit and restarted and as soon as the game loaded Sybille removed the restraints.  I guess I had a papyrus crash? Is that what that is?

Edited by Naps-On-Dirt
Posted

 

0.98f SSE

More Bandit Camps wasn't showing as detected in the MCM.

 

Edited SexyBanditCaptives.json

Changed:  "MBC"                     : "MoreBanditCamps(Explorer'sEdition).esp"

To:            "MBC"                     : "MoreBanditCamps.esp"

 

Now it shows up!

 

Posted
1 hour ago, Naps-On-Dirt said:

I guess I had a papyrus crash? Is that what that is?

No idea, but it's a clue that something wasn't right.

 

8 minutes ago, kaboom001 said:

0.98f SSE

More Bandit Camps wasn't showing as detected in the MCM.

 

Edited SexyBanditCaptives.json

Changed:  "MBC"                     : "MoreBanditCamps(Explorer'sEdition).esp"

To:            "MBC"                     : "MoreBanditCamps.esp"

 

Now it shows up!

Indeed, that's exactly what that JSON file is there for, plus to accommodate users who lump several mods together in a merge, you can point to the renamed merge.

 

The LE and SSE versions of MBC are different and SBC hasn't been tested with MBC SSE.  Some of the locations and bedrolls might be off.

Posted
3 hours ago, Naps-On-Dirt said:

Nevermind!  Right after I posted this I noticed that my arousal widget hadn't updated in a long while, so I quit and restarted and as soon as the game loaded Sybille removed the restraints.  I guess I had a papyrus crash? Is that what that is?

Can you do me a favor... check your Papyrus log and see if you are getting a LOT of this sort of error from SLAM, anything that looks like that?

 

stack:
	[SLAMMasterQuest (5C0012C5)].slam_mcm.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line ?
	[SLAMMasterQuest (5C0012C5)].slam_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
	[SKI_ConfigManagerInstance (1B000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[04/22/2022 - 05:24:56PM] Error: Array index 127 is out of range (0-0)

 

Posted (edited)

Just, started with this mod and my first captive have this black textureless strips on her waist and under her breast when wearing the outfit from this mod, i guess this is because the body is too "big" for them. I use ALSL Body - CBBE BBP TBBP HDT Bodyslide preset, so I wonder is there a way to bodyslide those clothes or fix this some other way or this clothes are just uncompatible with the installed body and I should not use them? I didn't read all the previos 22 pages yet, but I hope someone will take their time to answer me. Also there is eighth question in FAQ, but I dont know if this is relevant, because I don't really understand it.

Spoiler

ScreenShot4.jpg.710e637ac716ce910bb19f03de36d474.jpg

Edited by Lotus intestinum
Posted
35 minutes ago, Lotus intestinum said:

Just, started with this mod and my first captive have this black textureless strips on her waist and under her breast when wearing the outfit from this mod, i guess this is because the body is too "big" for them. I use ALSL Body - CBBE BBP TBBP HDT Bodyslide preset, so I wonder is there a way to bodyslide those clothes or fix this some other way or this clothes are just uncompatible with the installed body and I should not use them? I didn't read all the previos 22 pages yet, but I hope someone will take their time to answer me. Also there is eighth question in FAQ, but I dont know if this is relevant, because I don't really understand it.

 

Spoiler

ScreenShot4.jpg.710e637ac716ce910bb19f03de36d474.jpg

 

  • First, please edit your post and put large graphics under a Spoiler banner; it slows down page loading.  That said, thanks for posting the pic; it makes deducing what's going on much easier.
  • Second, you didn't read or heed the huge letters on the first page of the Support Topic asking you to provide the version and platform when posting a question.
Spoiler

When reporting anything, specify the SBC version you're using, and which platform (LE/SSE/AE)

This will accelerate the resolution to your problem!

 

  • As for the hip seams, that looks exactly like what you get with a UUNP outfit forced onto a CBBE body -- the textures become discontinuous.  Presuming you selected CBBE for the body type in the FOMOD, that just means this particular outfit hasn't been updated for the CBBE form yet.  The FAQ says this will be worked on, but it's far from the top of the priority list.  If you find a CBBE compatible version of the NIF for this or any other outfit not working yet, post it and we'll include it for everyone.
  • From the picture it appears the script block failed and you subjugated the first Captive (white restraints).  You will not be able to progress at all with the mod from that point on.  Don't subjugate the first Captive.
Posted
1 hour ago, Blackbird Wanderer said:
  • As for the hip seams, that looks exactly like what you get with a UUNP outfit forced onto a CBBE body -- the textures become discontinuous.  Presuming you selected CBBE for the body type in the FOMOD, that just means this particular outfit hasn't been updated for the CBBE form yet.  The FAQ says this will be worked on, but it's far from the top of the priority list.  If you find a CBBE compatible version of the NIF for this or any other outfit not working yet, post it and we'll include it for everyone.

 

Hey Blackbird, when you do eventually get around to working on the CBBE outfits, do you think you could source the bodyslides for the outfits you choose also? Your females use the default bodies in our games but most people customise those so a premade outfit mesh is unlikely to be the correct side.  To be able to customise the SBC outfits to match would be way better. Down the line obviously, I can put up with squiggly outfits for now. :)

Posted
5 hours ago, shardoom said:

Hey Blackbird, when you do eventually get around to working on the CBBE outfits, do you think you could source the bodyslides for the outfits you choose also?

Yes, that was already the plan and was addressed in the FAQ.

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